Feedback and Suggestions
Our team will be happy to read these!
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Plssss ass a two or four player splitscreen to this game. That would be awesome and much to play together!0 comments 1,021 views last activity
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Currently, we don't get any reward for Devotion. The fact the grind of Devotion is really tough makes it feel like Legacy. When you see someone wears Legacy, you don't think "this person is skilled", but, "this person was dedicated enough to THIS character to grind their prestige when it was still unbearable". Hence, I think it will be cool to release ultra rare cosmetics that you can onl2 comments 31 views last activity
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Pig's ambush is pretty similar to a Windstorm Wraith: you walk with no terror radius, survivors get an auditionary clue you're about to attack, you start slower, then your lunge covers a longer distance than usual. In a chase, a good Pig will try to use their ambush a lot in order to mindgame at loops, like a Windstorm Wraith would do. But, unlike Windstorm Wraith, Pig's dash is not affect0 comments 11 views last activity
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Self-Care; In case you're new to DbD and don't know what this perk is: Self-Care is a perk that allows survivors to heal themselves infinitely with no item, at 50% of the normal healing speed. This means that, as opposed to the 10 second heal from fellow survivors or self-healing with medkits, Self-Care takes a survivor 20 seconds to heal themselves. It is a teachable Claudette Morel perk.5 comments 112 views last activity
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So on the character select sceen it shows pictures of each character with their level (and prestige logo if they are prestiged). How about when they reach prestige 3, rank 50 the level# text and prestige logo is removed and the normal character portrait is replaced with a their full bloody prestige 3 version? Here's a quick, lazy mockup as an example.1 comments 561 views last activity
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This perk is SO useless and a trash. They should increase the obscure to see hooks within 10/15/20 meters or something like this. Or they should change the effects of struggle with slowing the killer's movement by 6%/12%/18%. Like agitation but reversed.14 comments 211 views last activity
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Killer Perk - Controlled Escape; enables the ability to close the hatch, but will automatically power the exit gates. Another generator must be repaired for the hatch to open again. Tier 1: Ability to see the hatch when within 20 meters of the killer. Tier 2: +After closing the hatch, get an audio notification when the last survivor is working on a generator or opening the exit gate. Tier 3: +1 comments 21 views last activity
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Recovers from status ailments by 20% when standing still, and when running you now recover from exhaustion and the rate is increased by 150% (40 seconds to 100 seconds if running the entire time)3 comments 31 views last activity
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vou dar minha opinião sobre coisas que devem ser melhoradas no meu ponto de vista 1 hag precisa de nerf nas traps pois começar com 10 traps é um absurdo, tem mapas que são quase impossiveis de serem vistas e isso acaba tornando ela muito quebrada, acho que 8 traps seriam suficientes 2 decisive strike está muito pequeno para um perk que só pode ser usado uma vez deveria ser um pouco maior não4 comments 31 views last activity
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1 comments 11 views last activity
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Left Behind, Sole Survivor, Dying Light, the dreaded D-strike, Wake Up, Up the Ante, Surveillance, Fire Up, and help me out with killer perks (I haven't had time to start maining killer yet) have your killer perk buffs here, love to hear your ideas Left behind: Okay the sole survivor wanna be should be something close to this For every survivor that is killed or sacrficed will grant you a tok9 comments 101 views last activity
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Just came out of a game as killer where 5 gens where powered, both doors where opened, but the last survivor wants the escape hatch and makes me wait for 15 min just to get the hatch. all i can do as a killer is littearly wait for him to leave. This is a poor design and i would ask you kindly to PLEASE, re-think the hatch! i dont mean remove it, but please re-design it so a survivor can't force a2 comments 51 views last activity
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It will be nice to know where every players begins a trial because sometimes killer can find you for 2 seconds after the trial was start and you didn't understand why it's happened (late start or right way chosen by the killer or close location). The appearance of the marker may be a "circle of salt" on the ground or something similar. It can be release as general settings/feature or when y0 comments 11 views last activity
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I'm talking about survivors pushing the killer out of his hook animation (we all know its possible, at least 80% of you saw the "funny random moments" montage vids where this is pulled off multiple times). here is what hapened: i got one guy in the basement and catched another guy around the basement. as i walked down the stairs to hook the 2nd person, scratchmarks revealed, that the 1st guy w0 comments 21 views last activity
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Hello, How about if you could unlock Loading Screens? The Loading Screens can either be purchased in the shop through Shards / Auriccells or you can unlock the Loading Screens through the Player Level! That would be so cool if Dead by Daylight would do that.0 comments 1 views last activity
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Excuse me. I'm Japanese PS4 user. I hope to sale function of ADDONS and OFFERINGS left over. In the worst case, can't get BP. Please keep this in mind. I'm sorry I interrupted you.5 comments 32 views last activity
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Hello, I'm an average player really liking this game. Though I do feel like the killers are a little overpowered. While I understand in movies and such the killer typically is rather overpowered, but I do feel like this is ruining the game for most people as there is almost nothing you can do when on top of being overpowered there are many who body camp every survivor they hook and make the game r3 comments 31 views last activity
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I am so tired to see toxic survivors with purple flashlight etc on each game but if sacrifice them they disconnect before die to keep addons, this is unfair and promote toxic game. A survivor that leave or die in the game deserve to lose all addons.5 comments 101 views last activity
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So since the devs like to connect maps it would be really cool if they did an addition to the suffocation pit and added a coal mine map. Instead of the birds they can replace them with bats.2 comments 31 views last activity
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I feel like there should be a game mode where neither killer or survivor can use perks and the maps are very dark with no terror radius, chests, basically just generators and hooks.4 comments 41 views last activity
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Thanatophobia All Survivors suffer from unefficiency the more they are injured. Hit a survivor to get a token, up to 10/12/15 tokens. Every token grants a 3% regression to repair, healing and sabotage speeds. Thanatophobia does not stack with other perks. The idea behind this rework is to promote a pressure playstyle with meaningful values. Tunneling survivors on2 comments 71 views last activity
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I feel like i need two dbd accounts to have fun nowadays. I get stuck sooner or later in high ranks and just have constant bad games. I know other killers feel this way especially. Why not let us reset our rank and just leave something cool at rank 1. Like something like glowing black killer eyes and glowing white survivor eyes. That way have something to showcase you earned rank 1. But then you8 comments 121 views last activity
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A buff or change, however you may like to call it for No Mither could be when you get hit you get the state of "Borrowed Time", for 20 seconds you can run untill you heal up, i think it would be a good change for No Mither and it may be more usefull perk/used perk3 comments 31 views last activity
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Monstrous Shrine in my opinion just isn't that great, even the game tutors have rated the perk an F on their tier list, which is the worst possible rating, so it certainly could use a buff, and there is something that is perfect for it. One from Territorial Imperative. I suggest they should ADD to Monstrous shrine perk; Who enters my domain?: Unlock aura reading ability. Survivors' Auras are r2 comments 141 views last activity
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1 comments 11 views last activity
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I think it would be awesome to have the trailer for the current chapter show when we enter the game. For an example. When chapter 9 comes out, the last cut would play. That way things would stay relevant.0 comments 1 views last activity
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I'm quite new to the game so I'm unsure if this question is asked a lot so forgive me for asking but why is the killer the host? Why aren't there actual servers for this game since it is three years old. Why is it reliant on the killer as that enables lag switching from what I've seen on PC and also abysmal games when playing survivor if the killer has bad internet.3 comments 1,071 views last activity
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1 comments 11 views last activity
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Identity V has this and it's amazing, for survivors when everyone is downed/incapacitated, survivors have the option to vote for surrender, which required everyone voting yes in order to do so. On DBD when everyone is on the floor and there is no DS, no unbreakable etc its already a loss, having a surrender option would save a lot of time rather than the killer looking for you wasting your and th4 comments 522 views last activity
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While having a Support team in the first place is generally good, it'd be more efficient for your team and the customer to have some sort of live chat for quick solutionfinding. Since there are people there, working at the support desk, why not put in a small chat window, where people that have issues can just text the others directly? Things needed would be a chat window, some sort of upload fu0 comments 21 views last activity
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For two reasons: Chase mechanic is bugged, the game sometimes think you're not in a chase anymore because you juked the killer for several seconds Lithe is the ONLY exhaustion perk that can't be used outside of a chase in order to travel the map faster. Because of the exhaustion nerf, it's a risk to use an exhaustion perk before a chase start, and this fact alone balances my change.7 comments 31 views last activity
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I play on both pc and ps4 and it seems that across the board there is a huge increase in rage quits and disconnects. I think this problem is easily solvable. A penalty tier based system would be an excellent deterrent. A blatant d/c mid game should warrant a 5-10 min penalty for re-joining a lobby. 2-3 d/c in a 24 hour period should yield a more severe penalty. Obviously these decisions woul1 comments 91 views last activity
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Just seems daft to me. As I have been caught out trying to hit the killer with the Pallet for it to start healing me. Just seems a bit silly to me.4 comments 171 views last activity
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As simple as that. I wish you released the trailer for the new chapter BEFORE the PTB so we can see it before the new content is released. Otherwise is just pointless.3 comments 41 views last activity
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A checkbox in the menu that changes the flashlight blinding to black, instead of the bright white screen. Actually going blind is more than inconvenient.3 comments 11 views last activity
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Dwight is my preferred Survivor, and I always take the Leader perk with me. Nothing like a little extra 9%, to speed the game up 'just a little bit'. But what I dislike is that if one to three of the other Survivors are working on the other generator, with no room for me, I don't get rewarded for it, and I sure as hell don't get Dark Sense triggered for it. So I propose an idea; If standing2 comments 21 views last activity
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you said ruin is totally essential cause gen rushing is unblockable for wm1 killers i think play time of each rounds are mostly less than 10mins isn't it too short for a multiplay battle game and you devs insist to avoid buffing gens directly its not even close to smart hahaha.. people of korea laugh at you devs have no sense and only adjust with experimentaly at your own managi7 comments 71 views last activity
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Why don't we prevent Survivors from having collision with each other? I'm not saying they should be allowed to move through the Killer - only allowed to move through each other . This would easily prevent sandbagging if a Survivor was just allowed to walk right through another one without being stopped, especially if the Survivor in front of them, who is Healthy, is blocking the Injured one tr7 comments 71 views last activity
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I think this is the main reason why matchmaking is broken is because its horribly imbalanced. The matchmaking's conceptual game design from the perspective of game balance is flawed. They admitted on dev stream #59 that addons, perks and equipment can affect performance hugely, so obviously this means that it can affect game balance hugely. That matchmaking feels and seems broken is a clear sympt0 comments 56 views last activity
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Instead of consuming the Medkit it will only consume the addon (just like BNP) Instead of healing 1/2 health states instantly it won't heal at all but instead apply a version of the Borrow Time perk effect, raising the affected player from lying/crawling to upright allowing him/her to make a run for safety but still has to be healed or he/she will fall back on the ground. It will probably n10 comments 151 views last activity
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Since self heal is mechanic that largely changes game in not such a good way, here are couple of nerf suggestions: only SC in special places. Like reloading hatchets near requires a locker, maybe a special place (locker/flame barrel/hook) is required to proceed with self care would be a nice nerf to it. The main problem this fixes: SC during chase, which is simply annoying and makes no sens15 comments 81 views last activity
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Hey so I’ve been a lurker for a long time and finally made an account and I was thinking about the perk no mither. Sure it’s supposed to be hard mode for survivors but that doesn’t make it any less of a terrible perk. So I was thinking what if instead of starting the match injured you start at full health and once injured you can’t heal. And the no healing icon only displays to your teammates not10 comments 81 views last activity
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I'm an Ace main when I play survivor and honestly I'm severely disappointed in the new outfits the smoking jackets are ok but all I want is a white tux ace on ps40 comments 1 views last activity
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Just an idea, can we have different chase music customization, so when playing as killers we can change to the chase music we like or something. It can be tied to certain skins or maybe a new customization category. For survivors, maybe a new category for the tools they have, like changing their texture or possibly the shape of those tools. *I'll say it first, changing the look of the tools3 comments 31 views last activity
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One issue with survivors which I share with quite some other people is how Survivors are currently just different skins. They are not inheritely different like killers are. Now there are a lot of ways to make Survivors different. Originally I felt it might be worthwhile to make it so Survivors would be forced to take at least one of the character specific perks. This would still allow many dif8 comments 71 views last activity
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It's known the problem with boosted survivors that play SWF, my idea is to add a difficulty to rank up if you're playing a SWF, let's say solo you need 100 points to do a black pip, then if you're playing SWF with 2 people you'll need 110, 3 people, 120, 4 people, 130 (As an example), Basicly, ask for MORE of the player to rank up0 comments 11 views last activity
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So deranking is still a very real thing. People don't feel like getting to rank 1 is worth it each reset, with lobbies taking longer and more try hard killers/survivors. That being said, I would really like to see something in the game similar to Overwatch's top 500, but for Rank 1 in this game. It's a point system where you're ranked and you can get knocked out of the top so that it keeps peo0 comments 11 views last activity
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What I am suggesting, is to allow players break hooks permanently** only after breaking it twice**, so that it you'll have to break a hook, wait for 2 minutes recovery and break it again permanently. There are so many hooks, and you'll need to wait for such a long time that if by that point the killer won't kill you, he's not so good at this game. I'm asking to bring back this mechanics becaus26 comments 181 views last activity
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with the prestige we get the blood stains but like can we get an option to put blood stains on clothing and faces that we purchased or just some sort of option to enable blood on new purchased attires instead of having to use the old clothes1 comments 1 views last activity
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Once the hatch is opened, if the killer finds it first, he can close it, but when he does it, every generator that is left to repair, repairs automatically. The hatch can be still opened with the key. But the survivor without it should go to the gates. I remember the devs had this exact idea, but there is nothing going on now. What is up with this idea? Why can't we do this?2 comments 31 views last activity