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Arkinblodd

Arkinblodd

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Arkinblodd
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  • I kinda want a hatch closing mechanic like giving It a timer or something. This timer will encourage both side, killers and survivors to actively finding and remember them. Not just killing and fixing the generators and hoping they stumble upon it.

    The thing is killers ain't suppose to 4 kills every single time, in the other hand the survivors also ain't suppose to survive all the time either. BUT this hatch mechanic kinda giving survivors a "fail-safe" behavior to them, and I don't like It both playing as killer or survivor.

  • Give him a grab from invisible, but the survivors can escape from the grab animation by a skill check OR give him the skill check. Also give him add-on that can change the skill-check behavior (double skill-check, decrease skill-check area, faster skill-check, no skill-check but easier struggle while being moved, etc.) .

    Another idea is by giving him a way to slow down / stun the survivors when they hear the Wailing Bell.
    OR the survivors that hear the the bell screams and alert The Wraith.

    A crazier idea if The Wraith is in chase and he ring the bell, the chased survivor slowly moved closer to him BUT only can be done ONCE per chase.

    That's all I can think about at the moment. If you guys think these ideas are OP or bad or maybe good. What do you guys think?