Piekenier
Piekenier
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- Piekenier
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Comments
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Percentage of Survivors who pick Self-Care. So basicly how likely a random Survivor is to use the perk.
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Going with an Oni. Maybe he was a priest/monk in life as well.
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I think it is an Oni and yes, it would most definitely fit in the game. And I'd argue the case for an Oni is stronger then that of the Kuchisaki-onna, the latter is based on an early speculation people are unable to let go for some reason.
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Agreed. I think people are really stretching the slit faced woman theory and are setting themselves up for disappointment.
Also read up on the Shuten-Doji as I think that figure might be a large influence here. The Oni mask really is key for the new Killer I feel. The man in the teaser even has an unique katana (circular hilt) which indicates that the sword will be the weapon used by the killer as well.
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Perhaps the Shuten-doji is the main inspiration. More here:
http://folklorethursday.com/legends/three-evil-yokai-japan/#sthash.A7EAJUt2.dpbs
The focus on a priest, Oni mask and a love for alcohol definitely fits the hints and teasers given so far. The Oni mask in particular really is the main focus and must be related to the killer I feel.
Does anyone know what the two scrolls say?
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Definitely something Japanese inspired, which is pretty much all we know for sure. Hoping for some kind of Oni as thematically that would be more interesting for me.
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Thanks! And yes I was struggling with the precise numbers but ofcourse that can only really be determined by playtesting and further balancing. Maybe there should be a limit to the things he can wrap in paper though I'd rather alter the duration it takes to wrap in that case.
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So they shouldn't add a killer to the game because a direct competitor would be damaged by it? They could go for Remake Jason which is held by a different copyright holder I believe.
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Accidental double post, please remove this.
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Personally I feel getting pulled into the Dreamworld isn't punishing enough. Currently Survivors don't care that much about it but it should be a really negative thing. My suggestion would be to make it harder and harder to escape the Dream World the more you are pulled into it. It fits the movie as characters try to prevent sleep and end up having to sleep for longer and longer.
The first and second time you enter the Dream World it stays as it is now.
The third and fourth time other Survivors will not be able to wake you up anymore.
The fifth time you can't be woken up by failed skill checks. You are stuck in his Dreamworld.
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Also made quit some concepts myself, but to keep things short:
The Krampus. Has a roe and a sack. Can do a special lunge attack where he can put 'Naughty' and wounded Survivors in the sack. Survivors in the sack can't be saved by stunning or blinding the killer. Survivors can gain a 'Naughty' status by stunning, blinding, destroying totems and hooks and by taking items from chests. While Naughty the Survivor will glow and their aura will be visible to the killer.
The Scarecrow. Has a scythe. Can place decoys of himself based on the number of unfinished generators. Decoys give big debuffs to survivors and have the terror radius and red stain of the killer, the killer also has a smaller terror radius than normal. Survivors can remove them. However performing that removal action on the killer will mean you get grabbed. Can teleport to decoys to trade places based on a long cooldown and an alert sound.
The Angel. Has claws. Looking at the Angel within 8 meters with unobstructed vision stops her from moving. However looking at her also rapidly decreases your range of vision, eventually giving you several seconds of not being able to see anything. Has an active to scream which blind all survivors within 8 meters for several seconds and which also turns her invisible for the duration.
The Poacher. Has a chain. Can grab the hook from hooks and attach it to his chain, sabotaging the hook. He can use his special attack to trow his chain with hook. If it hits a survivor the hook is stuck in them and he starts reeling them in. If he is stunned or blinded during reeling or when he is carrying a survivor then the survivor still has the hook stuck in them while they run away. They cannot be healed while it is stuck and it can only be removed by another survivor. Using the ranged chain attack without a hook can still be used to reel in a survivor with a hook stuck in them. Can hook survivors on sabotaged hooks if they have a hook stuck on them.
The Poacher I think would be the nicest addition of these. Having an interesting dynamic with hooks and a medium range skillshot attack with a high skillcap.