Feedback and Suggestions

Our team will be happy to read these!
  • Make dead by daylight playable for free for 1 day or 1 weekend
    2 comments 31 views last activity
  • Self Care is an overall issue that needs to get addressed, because it is way to unbalanced. There are already in depth discussions about why it is hurting the general gamebalance, so I don't want to get into that, but talk about solutions instead, that make the perk more balanced but won't outright gut it. Self Care/Healing change suggestions -A part of the unfinished healing progression w
    0 comments 21 views last activity
  • I think there should be an option in settings that make it were we don’t que up with the same killer/survivor 2 times in a row because it’s really annoying when you go against the same killer every time idc for que time put me against any rank mostly rank doesn’t matter
    0 comments 11 views last activity
  • EDIT: Q&A Session: Ideas/hints for McLean: You can't see sleeping survivors, but you can see awake survivors. Freddy's power gets stronger the more people are in the dream world (Details down) It's harder to get out of the dream world (I suppose you should only be wake up by your companions and hooks ) It's going to be easier to see in the dream world. Transition is going to be
    3 comments 41 views last activity
  • First things first - gotta say I like the idea of non-tunneling Freddy who has control over other survivors and can choose whether he wants to grow his power by bringing more survivors into the dream realm or chase the one he found first. That made me think and I'm gonna continue the "what if" by bringing some of my ideas that came to mind when I listened to those potential changes, so: What if
    0 comments 31 views last activity
  • Just watched the latest dev Q&A. I love Stefans ideas for the endgame which would address a lot of the complaints I have about the endgame and also incorporates ideas we have been suggesting lately. I love the idea of a final Chase with the last remaining survivor, this would solve so many of the current problems. Although I feel the hatch should also remain closed during the chase to avoi
    0 comments 21 views last activity
  • Make dead by daylight playable for free for 1 day or 1 week
    0 comments 11 views last activity
  • While crouching as Oinkers, I couldn’t help but notice that grass that is directly in front of your face does not become transparent and is underutilized. Allowing the pig to see through vegitation 5 meters in front of her will greatly increase the incentive to crouch and to actually be able to see what’s in front of her. Allowing her to be stealthy as she’s intended by design to be. Why 5 meters?
    0 comments 11 views last activity
  • Vaulting: Adding a cooldown to vaulting will ground the looping issue where it stands. Upon vaulting 3 times, you will enter and exhaustion phase that lasts 7 seconds. This will force the survivor to move to another area and continue the chase as intended by design. Bloodlust: Allowing Bloodlust to activate every time a survivor vaults more than once during a chase will heavily discourage loopi
    0 comments 48 views last activity
  • Hag traps as we know will automatically snap the triggering survivor's camera toward said trap, causing them to run off course, leading to many unfair hits during chases. With this in mind, there should be a setting for "camera snapping" or something similar, or even removing the camera snap altogether.
    6 comments 111 views last activity
  • another suggestion to you guys if possible, would be to add more gore in the animations and cutscenes of deaths
    0 comments 21 views last activity
  • The majority of killers I run into run BBQ & Chili. Frustrating though that with it you kind of negate the need for Deerstalker, especially in matches where the killer will camp 1 survivor, then down the survivors who come for him and not hook anyone. Then as he hooks the others, he can quickly and very easily see where all the downed players are (and Iron Will doesn't work in the downed stat
    0 comments 41 views last activity
  • So for a while now you guys have pushed the necessity of having perks, yes perks are nice and such but It doesn't feel right to have to use normally unfavorable perks just to lengthen a match and this is just perks this isn't counting survivor actions and reactions towards the killer Hex ruin is a perk solely made to delay the game and from the q&a it seems you want to make more game delaying
    0 comments 21 views last activity
  • What if the survivors took damage over time after a minute of not leaving the game after it has ended and their aura was revealed and if they didn't make it out on time they were put into the dying state
    0 comments 21 views last activity
  • Some fun ideas I had. I enjoy perks/items that have you get something with a penalty to other things. Killer Perks Mimic - The Entity fills all chests in the match with its dark presence. Upon opening a chest the killer gets a notification and the survivor is inflicted with the exchausion and hindered effects for 30/45/60 seconds. Self Sacrifice - The killer offers up the basement
    0 comments 12 views last activity
  • Just ideas for games modes I suppose. There seems to be a lot of potential for tons of different game modes that would work in a game like this. This game has been around for quite a while and it's kind of disappointing to still only see that one same game mode we've all probably grown used to.
    2 comments 21 views last activity
  • His special abillity is called " Follow the Recipe" It is built in skill check based power. Skill checks are more likely to appear, they will also be 25% smaller (both for good and great skill checks are 25% smaller), and different buttons will be on any skill check you preform. (The you will need to puch different buttons to land the skill check) He also would be 5% faster then other killers
    0 comments 31 views last activity
  • At his current state his power is completely addon dependent. Perhaps a buff to his speed while charging the chainsaw or decreased stun time after using his power unless he bumps into objects could make him more usable. Since the only good thing he has are his perks.
    0 comments 21 views last activity
  • This has probably been suggested before, but a killer that relies on manikins and crows would be cool. I can see it now: you stare at a friendly looking, button-eyed scarecrow covered in birds but it slowly morphs into something evil and then suddenly it's trying to chase and kill you
    1 comments 11 views last activity
  • I would like to start with saying that RUIN is required to have nowadays in order to have a normal timed match in higher ranks. Sometimes it helps, sometimes it gets found in 15 seconds and you lose a perk slot. I came up with an idea that will benefit both Killers and Survivors alike. A new mechanic that would spawn a baseline hex totem from the 5 unlit totems, that would slow down generato
    0 comments 31 views last activity
  • We all know Hatch mechanics need reworking. In addition to other changes I wonder if it would be good to have the Hatch always be in the basement. Sounds mad... but is it? Not really, read on. This would only work if the Hatch Standoff situation is fixed. You also would probably need to remove some of the lockers from the basement, so the Survivor can't just pop out a locker and get the hatch
    0 comments 64 views last activity
  • Make vigil to recover faster from broken status please
    1 comments 31 views last activity
  • I would love for DBD to have dedicated servers and I would like to hear others opinions on this as well.
    2 comments 41 views last activity
  • I like to play DBD casually, not competitively. I would like a way to opt out of the Rank system so that you don't pip or rank up at all. The game gets too frustrating when you have a few good games, but then your rank starts to put you in try hard territory. It's not fun when you are playing this brand new character, that you can only level up a couple of times, being stuck with a Tier 1 perk, b
    2 comments 11 views last activity
  • Buff Sole Survivor's range from 20m to 24m and it will work like it used to do. You already need your teammates to die in order of this combo to work, at least it should work properly. Besides, the change for Sole Survivor only made it better to counter Nurse's Calling. It still doesn't counter Barbecue & Chili, which was a feature highly requested. Buffing the range to 24m will give 8 add
    3 comments 31 views last activity
  • All we know that when the killer is camping the camped survivor will die, especially if is a killer with one-shot mechanic. Actually the only counter to this is do the generators as fast as possible, but how to get rid of camping? The solution is from a perspective of a killer main, so don't be salty and go to read something else if you're a boosted Dwight who plays SWF with purple flashlight, OK
    12 comments 101 views last activity
  • OLD DECISIVE: Once per match, when the Killer's Obsession, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 3/3½/4 seconds. When not the Killer's Obsession, when the wiggle meter is at 45/40/35 % succeed a Skill Check to escape the grasp. Increases your chance to be the Killer's Obsession. Only one Obsession per trial. "There's nothing to be scared o
    5 comments 72 views last activity
  • 2 comments 31 views last activity
  • Over the last year or so that I have been playing dead by daylight I've noticed that the game has gone from fun to there is no way you will win as a survivor. Literally in the latest patches survivors have been getting nerfed again and again and killers keep getting buffed. I get that you are trying to make the game more of a hide and seek kind of thing but you are forcing this idea so hard that
    2 comments 31 views last activity
  • Over the last year or so that I have been playing dead by daylight I've noticed that the game has gone from fun to there is no way you will win as a survivor. Literally in the latest patches survivors have been getting nerfed again and again and killers keep getting buffed. I get that you are trying to make the game more of a hide and seek kind of thing but you are forcing this idea so hard that
    7 comments 61 views last activity
  • Title. I just wish them to be gone. Rank in this game doesn't prove much, it makes queue matchmaking times long and turns egos big and fat. Imagine just booting up the game, search and just play. Such a simple solution. PS: Ranks don't even work properly. I've been queued up with people with way lower rank than mine or way higher rank than mine.
    2 comments 31 views last activity
  • I want to start with saying that at this moment, you need ruin to have a proper match on the live servers. My proposal to fix this issue would be this: At the start of the match a hex totem will always spawn on the map that contains a new effect. This hex totem will slow down repair progression by (lets say) 25%. This would make generators take 100 seconds to repair without breaking this
    0 comments 16 views last activity
  • I swear to god, you again proved, you don't know anything about your own game. Nerfing bloodlust, a mechanic which is already weak as ######### and only exists to counter a broken gameplay style is utterly stupid. Just rework the stupid map design and give the killer more opportunities to mindgame. (Fix the goddamn nearly infinites) The new killer is a complete wrack, she can't do ########
    5 comments 51 views last activity
  • So, with the new SS buff, it definitely got beter, but the combo with Object Of Obssession, got nerfed since the range of the perk on tier 3 with 3 stacks doesn't cover the whole OoO range (the old SS covered it), making it so the killer still have a oportunity to see you even when the perk is maxed out. Here are the numbers: OBJECT OF OBSSESSION: If you are the Killer's Obsession and look
    1 comments 21 views last activity
  • One of the things that bothers me in this game is the fact that while as a survivor you play in a team, but there are next to none encouragement to do that. i play solo 95% of the time, and in there it is usually everyone for himself. That means that several people run to a hook, one might even lure away the killer, yet only one recieves a reward. Same for generators, or opening the exit.
    2 comments 11 views last activity
  • SUGGESTION During The Spirit's memento mori animation there should be two screams 1. When Spirit is cuts trough survivor with katana Survivor should scream like they're hooked or something. 2. After Spirit "ends up her work" she's slouching looking and shouting at the survivor but without a shout sound
    5 comments 31 views last activity
  • Even the Clown have it, give us cosmetic for the Spirit, and head cosmetic that fixs her hair or put her on a mask or something.
    6 comments 101 views last activity
  • Borrowed Time is either bugged or the tooltip is wrong. I just had game as Wraith vs. some Survivors who abused Borrowed Time. The tooltip says it activates once per game but in this game it activated every single time someone got unhooked, probably it activated 10 or even more times through the whole game. Just wanted to report it, Billy just kept farming his teammates (it seemed like he was ful
    5 comments 42 views last activity
  • I don't know if that is bug but I think it is. In my opinion Diverse pebble should bounce from the walls or something. I know that when pebble is vanishing through walls it's eaasier to use but it's not real.
    0 comments 11 views last activity
  • Well here are my thoughts since the DEV's are almost mindless despite them being the creators of DBD. d-strike hasn't been nerfed, mainly because without it the halloween DLC is trash, I know because I bought and played the game with them. Object of obsession is underated though. I think D-strike should get reworked like borrowed time. If you are the killer's obsession. Once per match, if y
    8 comments 51 views last activity
  • Self-Care; In case you're new to DbD and don't know what this perk is: Self-Care is a perk that allows survivors to heal themselves infinitely with no item, at 50% of the normal healing speed. This means that, as opposed to the 10 second heal from fellow survivors or self-healing with medkits, Self-Care takes a survivor 20 seconds to heal themselves. It is a teachable Claudette Morel perk.
    11 comments 398 views last activity
  • not sure if this falls under a balance issue or not, but i find flashlights to be a big problem in this game, and not for the reasons you may be thinking. I understand they can be annoying to killers such as myself who get blinded at every turn, but i also understand it is a useful tool for survivors and would not suggest getting rid of them. The problem i have is when my screen turns bright whit
    7 comments 71 views last activity
  • The current way, sprinting, uses your sprint burst. You should not be penalized for a teammate's bad thinking : I should not use one of my perks because a teammate's think healing me as Billy is charging us in the distance is a good idea. Make it so you can crouch or whatever as a way to cancel healing is a simple band-aid fix.
    4 comments 51 views last activity
  • One of the things that bothers me in this game is the fact that while as a survivor you play in a team, but there are next to none encouragement to do that. i play solo 95% of the time, and in there it is usually everyone for himself. That means that several people run to a hook, one might even lure away the killer, yet only one recieves a reward. Same for generators, or opening the exit.
    0 comments 1 views last activity
  • Over the last year or so that I have been playing dead by daylight I've noticed that the game has gone from fun to there is no way you will win as a survivor. Literally in the latest patches survivors have been getting nerfed again and again and killers keep getting buffed. I get that you are trying to make the game more of a hide and seek kind of thing but you are forcing this idea so hard that
    0 comments 2 views last activity
  • Identity V has this, the ability to swap in and out chase music to your liking, please consider this idea and add onto DBD as well , many people like me probably got tired of the chase music and would be willing to pay for such DLC/ store additions Heck there are even Pets for survivors, where they are shown in the lobby, but the Killer can't see them in game, only survivors can
    0 comments 151 views last activity
  • I'm really sick of P2P...dedicated servers when?!
    12 comments 532 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • A small perk from the pig that you have probably never heard of. So here's the basic idea of it. When you kick a gen, it shows that gen is regressing via white aura so you can see if someone has returned to it.... FOR 16 SECONDS. That time limit makes the perk useless but it could be easily fixed. Simply make the aura last for 15-30 seconds tier 1, 30-45 seconds tier 2, and 60-unlimited for tier 3
    3 comments 42 views last activity
  • Last week or so myself and @chemical_reject came up with some ideas for a future event. I also posted some of the ideas on @Patricia wall who suggested posting them in the wish list section. The idea for the event is pretty simple. The entity is disgusted with both sides killer and survivor and decides to make things a little more uncomfortable for both sides. The entity decides to play a ga
    7 comments 101 views last activity