Feedback and Suggestions

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  • Hello fellow creator of the fog, may you hear my word about totem perks like Hex: Devour Hope or Hex: Huntress Lullaby. These perks works with stacks and that is quite fine for me. Since it would be pretty dang OP when devour hope would activate instantly. BUT what i dont like about these perks: The Totems are activated BEFORE the perks do something. Like "Hex: Devour Hope" only activates
    5 comments 82 views last activity
  • THE PIG: I been playing Pig ever since she came out in the Saw DLC. She needs to have better RNG with her Reverse Bear Traps, like for real, survivors can search the first Jigsaw Box and instantly remove the Reverse Bear Trap. The only reason why Pig is a high mid-tier killer is because of her ambush, it counters pallet looping due to the mind game it has. Other than that, she doesn't have a lot
    13 comments 251 views last activity
  • SWF
    In order to play swf mode every player will be required to have the same clan tag next to his name when in swf. Clan tag will be visible to the killer in the lobby before the game.
    10 comments 81 views last activity
  • So its no surprise to anyone that the match time is too short past certain ranks, (usually around 10). Most can agree that the best solution to padding out games, isn't to make gens slower. but to add new objectives. The Devs have discussed doing this, but didn't have everything 100 yet, so I will offer my idea on how to fix this issue, and potentially fix a plot hole or two. New Mechanic, Th
    7 comments 61 views last activity
  • I mean, come on. Now you have an AI so you just can get us an basic Singeplayer. Even if its just to Practice Nurse blinks, instead of getting ######### in a normal Game, or needing another Friend.
    7 comments 73 views last activity
  • Hi, This most likely has been suggested before but for a new game mode that dev's can easily put together in no time is a game mode where both the Killer and Survivors are given random perks, even if they don't own them. Each player still gets to pick the Killer and Survivor, could also be great way to level others you wouldn't otherwise It can be the same rules as the normal game
    5 comments 191 views last activity
  • Would really like to see new maps weighted for the first 1-2 weeks after implementation. It's nice the old places are getting new looks, Crotus Prenn this time, but you can't burn an offering and get a guarantee it'll be the new map. I rarely ever get it, having only played 5 times on it so far, and would really enjoy checking it out. Lery's, The Game, and Springwood are all guaranteed maps wh
    3 comments 41 views last activity
  • I am going to state this here and now - THIS IS A WHAT IF SCENARIO. It is likely impossible for Jason to be a licensed killer in DBD due to the whole lawsuit issue going on that is severely affecting Friday the 13th: The Game. AGAIN, THIS IS A WHAT IF SCENARIO. If anyone comments with things like "that's never going to happen because of this, this, and this." you clearly did not read this paragra
    4 comments 51 views last activity
  • I am a big Batman Fan. And Getting a Clown reminds me of another Killer Concept THE SCARECROW This such a great concept that it makes me wonder why they haven’t done this already. I have no Ideas for His/Her Power. THE PROJECT [Enter Project Awakening Killer Idea] THE DOCTOR Now I know what you’re gonna Say and The “Doctor” is even my Favorite Killer in the Game. But he reminds m
    1 comments 31 views last activity
  • Or any new gametype, but yea think a simple prop hunt gametype would do phenomenal with this game.
    2 comments 381 views last activity
  • So i finally managed to watch the entire Q&A #4 and them talking about some endgame ideas which i really liked. I was thinking why not make bloodworden a base ability for every killer and everytime a survivor is hooked after the gates are powered the entity's spikes appear and block the survivors for 60 seconds. This will drag the endgame alot more and trying to play smart and outplaying th
    0 comments 21 views last activity
  • Chapter Title:R.I.P. Tides Map:Styx Cove(Abandoned Shipyard).Special chests spawn on the ship with multiple skillchecks that alert the killer when failed but reward success with bonus bloodpoints or items post match. Survivor:Ishmael- A Sailor/Fisherman. Perks 1:Wanderlust- Speed boost upon completing a generator.One second per rank, three max. 2:BumBait- Alert the killer to a random sp
    1 comments 32 views last activity
  • You find this in other multiplayer games, give the option for players to set a cap on the maximum latency they are willing to play. Far too often you see people get into a lobby and drop right away because the latency is too high (no one in a game such as this is going to actually play a game at 400+ latency), this wastes everyone's time. Simply give the option of setting the maximum latency you'
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  • hi there, first of all ,thank you for the game and congrajulations on your success i was wondering is there going to be a LAN Multiplayer in the game to play with friends in the same house without internet connection ? we're so tired of waiting for this option and yet there's still nothing heard about adding it to the game,its kinda annoying when you wait for somthing and in the end you
    2 comments 1,371 views last activity
  • This can be silly I know but I noticed the Clown and Kate's avatar are missing! As a Kate main im sad :sigh:
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  • In the dev streams, the devs have mentioned things they are thinking about to help the grind to grab perks. One idea was 3 perks per bloodweb, another was perks only having 1 level, etc. Here's a thought that would help out a little: Every Bloodweb should have at least 1 perk. In those early levels, there are quite a number of bloodwebs with no perk. This shouldn't happen. By guaranteeing a
    1 comments 32 views last activity
  • Add an ending for the game when killer scores 8000 in each category and no one escapes or all survivors score max points and all of them escape as a reward. With unique cinematic for each killer
    1 comments 101 views last activity
  • Basicly i think there should be a DS Fail animation, so the killer can tell the survivor tried to escape with DS and couldn't do it (Also killer will known if the survivor saved ds).
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  • -In a match i placed a trap that close to a window frame that survivors didn't trigger it. WOW -And If you place trap in a dead center of pallet survivors can hug wall and dodge trap completly. -Also i don't like that dead hard counters traps, like #########?!
    2 comments 31 views last activity
  • Just because I play on console, doesn’t mean I don’t flip through my options menu. In fact, it’s the first thing I do before I start a game. I really hate the zoomed in look and it makes movement feel incredibly slow. other console games have them, not many at the moment, but has been steadily growing. Its a harmless addition to the features, people already turn up their sensitivity to assist wi
    2 comments 562 views last activity
  • 16 comments 211 views last activity
  • Hi DBD Devs, Mods, and all the community, First and foremost, amazing game and congratulations on its success; thank you for bringing this gem into the world. I've noticed for quite some time now that at higher ranks people often desire to DE-RANK them selves to the lower ranks for their own reasons. The problem I, and many others, are having is that when a dedicated, competitive highe
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  • tired of loading the game up and just hearing the clown theme which should have then switch back to the original one couple days after it it was released, so please put the original theme back
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  • Far too often I am putting in some distance after being unhooked and the person who granted was nice enough to unhook me decides to try and heal me out in the open and right next to the hook. Movement of any kind should cancel the heal.
    8 comments 81 views last activity
  • Over the last year or so that I have been playing dead by daylight I've noticed that the game has gone from fun to there is no way you will win as a survivor. Literally in the latest patches survivors have been getting nerfed again and again and killers keep getting buffed. I get that you are trying to make the game more of a hide and seek kind of thing but you are forcing this idea so hard that
    16 comments 191 views last activity
  • If a trapper gets the blood lodge or the Ironworks of Misery with a basement build, they can pretty much hook you in the basement everytime. On top of it, they can put a trap at the top of the basement steps and the survivors will have nowhere to go because the trap fills the entire doorway. All he has to do is pick it up and reset it to go down and hit the person which makes it impossible to dis
    3 comments 61 views last activity
  • So I’ve noticed something quite upsetting and disheartening. Survivor perks are their performance enhancement when killer perks (a large majority of them) just feel like utility. They are EXTREMELY fun to play with addons that suit your play style preference, but in my opinion, if you try to play without them against survivors with good perks? We don’t stand a chance, everything we do is slow, a
    10 comments 131 views last activity
  • Please Randomize Survivor Starting Spawn points ... they are easy to memorise esp among the highest Rank killers know where Survivors would Spawn esp Nurse or Hillbilly since they can get there in no Time .. There needs to be several Spawn locations and it randomizes often everytime .. for now it's not hard to guess where Survivors would be at ... Like the bedham preschool seems always to be
    1 comments 21 views last activity
  • Hex: Ruin is the one thing that every Killer needs to run for high-rank play. Without Ruin, games end in less than five minutes if the Survivors are at least decent. If it is a 'bare necessity' for higher-level gameplay, why do we need to pay for the chapter to get it? Compare players who don't have Of Flesh And Mud, and players who do - players without it need to buy it from the Shrine of Se
    10 comments 241 views last activity
  • Hello, I wish for this year a Halloween / Winter event like last year. These events of Lester's year were really cool! I hope you do it this year, too.
    9 comments 81 views last activity
  • I really have problems understand the logic of the last Q&A. The plan is to make sabotaging more efficient in order to give survivors something else to do. (reduce genrush) But at the same time you plan to make slugging way more difficult, and I believe that it already is insanely difficult to pull off, especially against SWF. You plan to increase the recover cap from 85% to 95%, that me
    2 comments 51 views last activity
  • so I would like to see an option that let’s the bubble of a gen going off,survivor being hooked,lit totem going off, etc for it to be more transparent or just smaller because it’s really annoying when you can’t see in front of you because this giant bubble like thing is blocking your view/ idk if this option on pc but I’m on console and don’t know if the option is available if not, it should be
    3 comments 31 views last activity
  • I find it quite strange that pig crouches so slowly like she has major arthritis in her knees. Combat straps are listed as common, and I get maybe one to two every three or so times I fill a blood tree at level 50. They are not common at all, and it’s so much less enjoyable to play without that mobility. I personally believe that at this point giving Pig permenant combat straps will be the very
    2 comments 41 views last activity
  • Hillbilly’s chainsaw charge is an instant down and works nearly exactly the same as Pig’s Ambush. The problem is, Pig actually has to hold still and be crouched to initiate an ambush. And executing a successful ambush doesn’t feel rewarding or fun when it does exactly the same damage as the primary attack when it has extra lunge and is harder to use. In short, by making ambush a one hit down, s
    15 comments 1,471 views last activity
  • Why is self-care and actions such as vaulting or dropping a pallet are assigned to the same button? Every time I try to sc near a pallet I end up dropping it instead, revealing my location. Can you assign actions such as sc a different button?
    3 comments 1,511 views last activity
  • So in referring to Horvath Crazy Blood warden idea he spoke about in the QnA, personally i think its a fascinating idea, since it will force survivors to ether leave whilst they still can or be forced to make the save its a great way of applying pressure across the map in the late game, though the idea is solid i dont think it has a place as a base mechanic, as a base skill it just gives the kill
    9 comments 62 views last activity
  • This was an idea working off of someone else's, but I feel like it got lost in the thread. Concept - hatch plays will require activating breaker boxes found on the map, and will no longer be dependent on generators or survivor deaths. There will always be 3 breaker boxes on the map, one of them will always be in the Basement. The boxes become powered after the first generator is repaired. The
    0 comments 31 views last activity
  • Will there be any codes release soon? People charge so much for them on ebay and I really love this cosmetic
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  • In the last Q&A, the devs confirmed that the grind to get perks on Killers is very hard, when asked if they would add in new default perks. However, what I cannot understand, is why the BP cap has not been increased more. I still remember back when it was at 500k cap, and due to the insane grind, they gave everyone who had already prestige before the cap change legacy outfits. That was bac
    3 comments 21 views last activity
  • Spies from the shadows is a very situational perk which may be completely useless on some maps. Many maps don't have nearly enough crows on them. Maps like Lery's or haddonfield are better in that regard. Would map rework contain adding crows to some of the maps and potencially increasing radius of perk trigger to for example 40 meters?
    3 comments 51 views last activity
  • Bring back pink perks
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  • In the last QaA there have been talks about the end game and especially the hatch and it made me think a bit about it. Imo the main problem with the hatch currently is that escaping through it is a really fast action and can be started anytime, in any condition. This is what makes the killer powerless when trying to avoid that the last survivor escape, because unless he can down them a couple m
    7 comments 51 views last activity
  • I personally think hex totems are too easy to find and cleanse. I mean, sometimes you even spawn right next to it which is unfair. I think this fix would not only make it a little bit harder but also make it a little more powerful; All hex totems would have the dull totem model without flames. As you cleanse a hex totem, it will slowly reveal the candles/flames with spooky whispering sounds. I
    0 comments 21 views last activity
  • I heard in Q&A session 4 that the devs wanted to make the end game more active by letting the generator get powered up followed by the survivor having to survive a min before both exit gates are open. The catch is the killer will be able to see his/her aura during that time which make the end game an exciting conclusion. I love that idea and I would prefer if the hatch still spawn as per n
    2 comments 31 views last activity
  • So, I guess, everyone gonna agree with me, if I say that SWF is broken and needs to be rebalanced a bit. So, I have some proposals. Nothing drastic, but these changes would make a game more fair, in my opinion. 1) Hide killer perks for survivors until the match ended and all survivors escaped/killed/sacrificed. This one is quite self-explainig. SWF gets way too much advantage from knowing which
    3 comments 21 views last activity
  • Rank 1 Killer/Solo Survivor, plays both sides pretty equally, yada yada, you know the speech. I : Healing Changes Base heal goes from 12s to 16s. Self-Care heal goes from 24s to 32s. Mangled effect goes from 25% to 20% debuff. Probably the best feature discussed. Time is the most valuable ressource in the game, and what every killer struggles with in high rank. These changes make
    3 comments 81 views last activity
  • So as we all know, there's always problems with players dishonoring the game's code of conduct. To that I say we add in a sort of 'Ban Hammer' for this game (mostly for the fun of it)! Here's my idea of how this would work for both Killers and Survivors depending on the offending party's position: New Killer Idea: The Harbinger – The Entity's Wrath: Egregious/Cheating Survivor's Bane The
    3 comments 81 views last activity
  • Battle pass (like a fortnite) for this game and put some bloodpoints, iridescent shards, auric cells, and exclusive outfits or anything. Daily rituals is not enough I need more thing to do in this game. Make more bloodpoints cap or don't have a cap. Make level character not max at 50 and make it like what is the real level of this character. What the point for devotion level and don't get
    3 comments 61 views last activity
  • I wish there were daily quests in the game whose players can choose themselves: taking a quest for a killer or for a survivor. I guess there are people in the game like me who doesn't want to play as a survivor or as a killer at all, but they need to do it to make daily quests. With this feature as the new quest appears, it offers you two options: daily for a killer or daily for a survivor (gener
    1 comments 31 views last activity
  • Let me open up first by admitting I don't play Freddy, don't even own him. And I also know that any Killer is a horror when played right, but I do feel as a Survivor I have a LARGE advantage over Freddy, and that's hearing the nursery rhyme when he's close. I feel like I'd fret a bit more if you didn't know Freddy was near until he pulled you into the Dreamworld. Because of how terribly OP this c
    2 comments 81 views last activity