Feedback and Suggestions

Our team will be happy to read these!
  • I didn’t know where to post this, but balance felt like the right place. So their buff to Vigil is basically it can work for 30 more seconds after a person with it leaves the 8 meter effect range. The problem with this change is that it won’t make Vigil more used, it’d still be in the same spot it is now. My suggestion on how to change it would be to recover exhaustion while running; or have it g
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  • I think hex totems are a bit on the weaker side as with how they are now. A hex totem should be a hex totem when the corresponding effect is active. Not like with devour hope and huntress lullaby where the totem might be broken before even getting one stack. And the other thing is the hex being shown without being in effect for a certain survivor. It simply should only be shown for survivors who
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  • Its a massive one sided thing 4 people team up and talk on console's party chats like seriously how is that fair if they just go ok chaps I will be the bait you do the gens or nerf it so only top tier ranks in on about 1-5 as they have a hard time even with it
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  • Remove the bloodpoint cap.
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  • I have really liked what I've seen for the 2.1.0 patch. And even the next chapter changes with the hook-tapping for survivors, Freddy fixes Hex totem placement adjustment Thanatophobia buff
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  • I wish it could be a perk that a survivor can carry another one but only if he/she is in dying state.
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  • I wish I could have loadouts, some kind of favorite system or an option to blend out certain addons,items,perks and offerings. Would save me the hassle to search out every single thing.(If you unlocked everything with one character its a lot of perks ect.)
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  • pls. Notifications shouldn't have the same sound for everything. It doesn't make sense at all. Totem cleansing should have a sound that is different from generator notification, and the same would go for RBT removal notification (when proper addon is equipped) and hook sabotage notification.
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  • Bubba is oftentimes accused of being a poor man’s Billy. He suffers from the same mobility issues that many killers do. He’s also one of the coolest Killers created imo and I think he deserves better. Here are some proposed changes that I feel would help him. 1. Id give him a 24 meter terror radius for starters. This aligns well with the films. He always pops out of no where and kills people. Th
    9 comments 181 views last activity
  • I am salvia8466 from south Korea. and As I write this on a translator, I hope you will understand even if it is contextually strange. This new killer came out and we had to seriously consider it. Not only me but also many Koreans started this game after watching Huntress, andHag took pride in the game. Because they looked like cool killers without having sex appearing and Other female killers al
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  • Now when match begins survivors just stand there and camera spin around them. That doesn't explain why they are there or how they have come there. Story is that entity takes them there, but how they just stand there. My suggestion is that they should lay there on the ground at the begin of the match. As the camera spins around them, they wake up and stand up. That would look like they are taken t
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  • I love this perk, but I feel its missing something. I propose it give you a number in the perk box based on how many traps/totems you come across when it activates. It can be misleading when trying to mark down totems, this way the player will understand that there are multiple things to look for when walking around.
    4 comments 51 views last activity
  • I always thought that sabotaged hooks are respawning too fast. This might be a good buff to saboteur! But: 10-30 seconds are still too weak. Please change it, that hooks stay sabotaged 30/60/90 seconds longer.
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  • So i think how usesful is bl in chase all killers know.So mayby we got change for bl like. Bl is load on tier one when you hit surv basic atack.Load on tier 2 with second basic atack (help with insta heal).Bl will load on 3 lvl after 15sec chase like right now bl1. That change help killers who dont have too good chase abilty and get loop hard.Surv got always every hit nice sprint bust! So why kill
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  • Make totems like hooks and need an item or a general new perk to break them.
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  • Here's how Identity V fix it, Survivors have 60 seconds to change their survivors, Killers have 1 minute and 10 seconds, ass you can see on the second screenshot all survivors loadout are locked, meaning if someone switch to a character that can break hooks the Hunter still have time to change their loadout and skills Dead by Daylight can do the same easily
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  • Having some kind of recycling system would be nice to get rid of all the stuff that we are forced to get from the bloodweb and end up not using. Just an idea I had - we will be able to recycle 2 of the same rarity to get 1 of a higher rarity. 2 brown gives 1 yellow , 2 yellow gives 1 green , 2 green gives 1 purple , 2 purple gives 1 pink. Recycling 2 adons will give us an addon, 2 offerings r
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  • A rank 18 killer should not be queued to go against a SWF group that is 2/3s Rank 10 and below. There was only one survivor that was rank 18 as well, the rest being Rank 12, 10, and 8. That is just ridiculous. I got wrecked, which is fine, but I didn't stand a chance against players with such high ranks. I'd much rather insanely long que times than to be matched with high ranked SWF groups...
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  • So in referring to Horvath Crazy Blood warden idea he spoke about in the QnA, personally i think its a fascinating idea, since it will force survivors to ether leave whilst they still can or be forced to make the save its a great way of applying pressure across the map in the late game, though the idea is solid i dont think it has a place as a base mechanic, as a base skill it just gives the kill
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  • This has been a pet peeve of mine for awhile and it's something that would make this game much better than it is. You are able to do it with Deathgarden so why not Dead by Daylight. This would solve the issues of lag switches as well as several other issues that can plague the game. Yes seeing ping is nice but it shouldn't be based off the killer, and this coming from a killer main.
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  • So pretty simple any new survivor perks that are even worth equipping are going to be called crutch/2nd chance perks. See DS, SC, SB, DH, Etc and killers will say they are too strong. Let's bypass that completely. New survivor perks for the winter chapter will be all about grinding experience points, shards, and bloodpoints, 1st perk You will receive 15, 20, 25% of your
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  • ...until the season is over and then it should show like a leader board type screen that shows the top 100 people who scored the highest in things like total bloodpoints, escapes, killer stuns (a survivor only catagory), how many times the killer grabbed a survivor off a gen or window vault, hatch escapes and hatch grabs ect......
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  • I have a lot of useless offerings I would like if it were possible to re-sell them to the entity for half the price you bought them for. This can have a few perks to it, being that you can buy them to store BP for a new killer or survivor, cleaning up your offering section so you only have the ones you want and finally to get rid of the event offerings once the events over, yes they will be used
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  • Pig is currently the only killer that cannot replenish equipment (to my knowledge I’m new) and needs a change. Instead of having 4 traps that can be used whenever, allow only one to be place at a time, and have an infinite supply, this means it cannot be used again until the survivor has either been killed or disarmed it. This way, Pig can apply continuous pressure at all times during a match.
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  • Title. Seriously I don't get why this is a thing that doesn't have any punishment sigh
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  • Im fairly low level with most characters from using them all evenly. This seems to have put me in games where the majority of the time the killer has maxed out purple perks while I’m not even level 5 with a character yet. This has been very discouraging to even play with the odds stacked so much against me. I’m not sure how the matching works I’ve been told it’s purely rank but I feel like it shou
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  • So in referring to Horvath Crazy Blood warden idea he spoke about in the QnA, personally i think its a fascinating idea, since it will force survivors to ether leave whilst they still can or be forced to make the save its a great way of applying pressure across the map in the late game, though the idea is solid i dont think it has a place as a base mechanic, as a base skill it just gives the kill
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  • I loved all the ideas proposed by the devs for the following: Adjusting healing and Sabo Blood Warden Regression Changes Freddy End Game Make them happen or i shall burn the bodies of dwight and meg
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  • A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates are powered, if there is a dull Totem remaining on the map, this Hex is applied to it. While this Hex is active, ―/―/ Successful attacks trigger Dying State automatically, cool-downs on successful and missed attacks are decreased by 4/8/8 % and yo
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  • As the title says.....I would love all the survivors to have bondage cosmetics. Gimp Dwight is were it's at.
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  • So after watching the recent Q&A video I kinda want to give my feedback towards the suggested Three pillars changes to make games last longer and more interesting without increasing Gen time: The First one would is increasing healing time: This change is interesting and I think helps a lot to slow down a standard game more. Currently Survivors seem to heal so fast without using Medkits alrea
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  • I think that Diversion (Adam Francis) should be multiple use perk (we can load it and use it couple times) but with biggest cooldown (for example 100 seconds)
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  • Dear Devs, buy sending this email to you, I would like to propose some ideas and suggestions to improve the game Changes: Perks: Hex thrill of the hunt : it would be better to change the sound, when survivor is trying to remove the totem, because the killer during a chase will not be able to recognise whether the sound is from the totem or the generater etc.. Kindred : if someon
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  • So thanataphobia is a pretty garbage perk simply because of the numbers right? I mean you could buff the numbers to fix the perk or you could add a second effect to it. Something like self heal 25/50% slower and at tier three you are unable to heal yourself at all (wouldn’t apply to medkits and other people could still heal you). It’s would provide a pretty strong counter to self care and give th
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  • I believe that if a killer downs you and leaves for someone else, and you happen to have a medkit handy, you should should be able to at least recover to first hit state.
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  • Casual Matchmaking This mode would not have a ranking system. You'd be put into a random game with a mix of good or bad survivors/killers. Everything else about the game would stay the same and of course, it'd be P2P connections just how it is currently. Ranked Matchmaking This mode would have a ranking system just like the one we have now. You could possibly only have solo queues (so no
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  • Add there pig Ambush Killers cannot have their TR give away their position. Look at Spirit - no TR = jumpscares. I've yet to face even one in this game, since they're so rare with sound giving out location of any killer nearby.
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  • Let the killer be able to pick up a downed victim while he gets healed. This is a major issue to Freddy.
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  • I know this has been discussed before but I have thought about it in a little depth. We want more objectives for Survivors to slow the game down and provide more variety. I think Breakers could be a solution which wouldn't require massive map reworking. It would be Batteries, but we already have generators so batteries don't make much sense! Similar to Friday The 13th, Survivors would need to
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  • I know that grind is real, but there 200+ needed to get all perks on single killer/survivor. It becomes even sadder once you're lvl 50 and you need triple the bloodpoints to progress...
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  • This comment was originally posted during a discussion and after writing all this, i felt it could be easily lost. So i post it here again. Most people say ranks are a mess and you are right about it. It´s to easy to climb up in rank. But that´s simply because the devs had to make it easier for survivors to climb the ranks. Killers not so much, because that was basically how they played since
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