Feedback and Suggestions
Our team will be happy to read these!
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If you can't stop having four people team up in a chat and easily overwhelm a killer, why not make it so 4-player premade groups have to face a team of two killers? Obviously that's a basic rudimentary idea with barely any detailed thought, but it's a good start to start exploring an option like that, no? maybe with some tweaks?8 comments 122 views last activity
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Can we please get redesign/rework of the game map for the trapper and survivors ? At the moment this map is build only out of safe loops, 2 windows, few drop downs and ZERO BUSHES. Trapping survivor on that map is almost impossible if survivor plays while looking at the screen. Sometimes it spawns with safe pallets at all constructs and sometimes it has hardly any. One thing that is share8 comments 91 views last activity
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I've been playing on PS4 since the PS+ freebie last month, and since then this game has been my main game. I invested hundreds of hours just in the past month+, and I want to buy all the DLC, but there are a few things holding me back. Quitters. I am not talking about internet connection issues, but flat out griefing. It doesn't happen often (I'd say about once in a dozen games), but sometimes0 comments 71 views last activity
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please make a new licensed killer "Ghostface" from the movie "Scream" and maybe Sidney or Dewey as survivor and maybe Woodsboro as a map or the big mansion at the end of the scream 3 movie11 comments 401 views last activity
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hello dear community, I have some wishes which could improve the immersion of the game a little bit more. Survivor and Killers are already looking great and some dont,everybody has their own style of fashion and how they are wearing them but what if we could design our own clothing or even customize as example the hair,eyes or something else on the body.You would still use the same character wi0 comments 21 views last activity
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dont care how you do it. I want to be chased by a nun ,and I want to be afraid.6 comments 71 views last activity
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im getting sick of SWF who are anywhere from rank 20 to rank 1 teaming up just had a rank 2 in my match at rank 13 and im getting sick of that go ahead tell me rank dont matter i dont care cuz this is a rank 2 ahole who thinks they are so good by pissing off the killer with there bullshit1 comments 31 views last activity
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On haddonfield and bedham all generators that are below the ground level so for example in the bedham basement or haddonfield house with basement and double stairs up are completely silent if you are directly above them. In both cases you won't hear them AT ALL unless you are on the same level as them. Also killer can only kick that gen from one side if it spawns in the corner. On the game s1 comments 21 views last activity
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Hey guys! There are any plans to put emotes in the game? This would be great for survivours and killers! I think everyone loves the emotes and would be a great addtion to the game! Hope to get a reply from you guys!6 comments 41 views last activity
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Trials seriously shouldn't be able to go past 15 minutes. How you'd implement it is beyond me, i'm just a player. Could make it so it's actually 10 on standard and every Generator adds 1 minute. That's just an example of what i mean with that you could implement it in a number of ways. But i'm a player who strongly believes it shouldn't be allowed to be possible.4 comments 31 views last activity
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Please make new device for android phone....and compatible for all android1 comments 11 views last activity
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I heard in a previous livestream or Q&A from BHVR that they were considering giving insta-heals the same or similar treatment to the Brand New Part, by which I mean a nerf. But when they nerfed BNPs they probably nerfed them a little bit too hard. I just wanted to bring forward my idea for a change to insta-heals so they aren't made absolutely worthless or still made too powerful. Actuall1 comments 51 views last activity
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Tier System A revised tier-based system that would make all items uniform with each other. Each tier will have the exact same benefits as the other tiers. Any additional benefits must be done through add-ons. Rarity will now be determined by how many charges the item has. Charge Use Each item will use the universal "charge" unit. Each charge is consumed over 1 second of use.1 comments 21 views last activity
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Lennie’s Memorial Institute is the most enjoyable and compatible map for this game in my opinion because it makes chases much more fun. Survivors have so many places to hide, windows to climb, rooms to enter to break line of sight, and the highest mind game potential. This is the only map where survivors can lose the killer without needing to rely on the ol’ 360° spinaroony if he’s really good at8 comments 141 views last activity
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I have three things that I'd love changed, and are certainly on my personal wish list! 1 - Offerings: So many times I've put on an escape cake, or party streamers, the offering gets used up and then something happens and the killer gets disconnected, before I even start the match my offering is completely used up and wasted. It'd be nice if there was a way for the game to not use it up, until20 comments 121 views last activity
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I love this game. But eventually, after enough 4 person teams on comms, I'm gonna need to stop. There is only so much playing at such a drastic disadvantage that can be considered fun. SWF broke DBD, it is long overdue for a fix.11 comments 81 views last activity
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I’ve outright seen downed survivors with beartraps crawl through the exit gates and live, and for some reason, jumping through hatch with a beartrap on your head provides no effect. I’m sick and tired of a non-replenishable utility not being useful. It’s supposed to prevent progression, and it can’t even do that very well. Let alone prevent escape as it’s supposed to. They’re not as impactful23 comments 261 views last activity
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I just hit rank 1, and I have no clue HOW. I am not by any means a terrible player, but I'm definitely feeling as though the killers they put me against are just too hard for me at this rank. I'll play through the night and maybe get out once? Something about how you rank up currently seems incorrect.3 comments 11 views last activity
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Make it happen ! -Battery lasts for 16 Seconds by default, can be increased with, yes you know, batteries -Tremendously increases the Blindness duration (I swear it won't insta-blind you with addons !) -Moderately reduces accuracy -Considerably increases the beam's visual brightness (Again, i promise your screen won't look like the surface of the sun)7 comments 211 views last activity
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I'd like to suggest that rewards for a chase be given to both parties for ending it quickly. The killers goal is to down the survivor as soon as possible; this encourages time management for other objectives. If survivors were rewarded for breaking line of sight early, it would promote more variation in point gain and all players would see a drop in extraordinarily long chases. A change in this ma0 comments 21 views last activity
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What if the crows could carry away the items that were left on the ground by survivors during the trial? When it's can happened? after survivor with item was sacrificed after survivor left item in chest after killer's hit (with perk Franklin's Demise) random item placed on the ground and leaved2 comments 21 views last activity
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instead of being an offering, why not make moris available to be executed on a victim who has been downed six times? (JUST HEAR ME OUT I ADDRESS THE COUNTER CAMPING IN THE SECOND PARAGRAPH) I sure know that crawling for help is a lot more fun than sitting on the hook and scrolling through Twitter. Plus, it’s fool proof since a token will not be rewarded to a killer who is not at least 48 meters2 comments 91 views last activity
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I know, this was done probably years ago, but my question is why? What was the reasoning behind turning No One Escapes Death into a Hex Perk? Even putting a limited timer on it at one point before turning it into a Hex Perk? NOED is meant to be a thing to force Survivors to get out as soon as possible and avoid the Killer by any means necessary, or get caught. Just like that. NOED is4 comments 421 views last activity
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Ok, now, i don't know how to get rid of salty DC er Also i think that loosing 2 pips is already a good punishment. What we need it for it to not be too heavy on survivors/killers My idea: When someone DC: Killer- Gets points for hooking him 3 times and killing the survivor. All remaning survivors gets a +20% BP bonus in all categorys, since they are doing his work too, doesn't apply if ga2 comments 11 views last activity
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Evil Dead may be a bit silly but I feel that it would make an awesome addition to the game. Would love to see Ash as a standalone survivor. The Evil Dead 1 version with his hand would be fine with me. If they were to pick a killer, possibly Henrietta from Evil Dead 2. Her body doesn't really fit the mold of most killers' bodies but The Clown's didn't either. There's also Evil Ash from Army of Dark3 comments 141 views last activity
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Hi everyone First, I want to say that I just played for around 150h, best rank was about 5 both as survivor and killer, thus I'm not a pro but still have a bit of experience. Most survivors will agree that being camped is boring while most killers are bored being looped for ages. I also believe that both loopers and campers don't really enjoy these moments but incentives are too big to no2 comments 41 views last activity
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these slight buffs are what a killer needs to be viable, and like I said in another post, reliance on these add ons is a tremendous fault. Allowing us to infinitely use common addons as killer will help us be as efficient as we need to be at the very minimum so we stand a chance. Killers are near impossible to play without them, and it would definitely be less stressful to not have to worry abou13 comments 452 views last activity
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I think that the old time to pick up a survivor should be brought back because flashlight saves are now almost impossible to do and can counter by so many things such as lightborn, fire up, looking at a wall, and even being so difficult to do it's so risky because literally need to stay in front of the killer before he picks up a survivor to flashlight save and the if the killer knows that someon17 comments 181 views last activity
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Title says it all. Also next to the generator so basically I was served up on a silver platter12 comments 152 views last activity
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I would like to think that the experience of this game is made more transparent by resolution of these three problems that have afflicted the game for 2 years. The game is known as asymmetric, 1 against 4 , one player hosts one game and another four people join him. I'd like to think of an additional algorithm in matchmaking that does: MATCHMAKING/OPENING HOST GAMES/HIGH PING: Do not7 comments 132 views last activity
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Recently, condition of matching in ranking games is very poor. This may be because the ranking system where players mechanically placed in to the ir ranks based on the ir total of 'PIP'. That system is a kind of absolute assessment and is breaking balance of number of players in each rank: frequently many killers deserving a higher rank are boxed in lower ranks because of the ranking0 comments 1 views last activity
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The threads full title: [Suggestion] Improving Matchmaking through a character, clothing, gear, perk, addons and survivor/killer rating severity system. I feel that currently when being matchmaked there a lot of factors that really should be taken into account, and the imbalance can certainly be experienced when playing, sometimes for one's benefit and sometimes for one's detriment. You've pro9 comments 72 views last activity
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You a here? Great! Make me tell what it is. Harvest - All totally random new game mode, like Hearthstone. You start a game, go in this game mode, you pay some shards. Boom! Choose sides. We take Killers. Okay, next: Take a Hillbilly? Nice! Next: Yep, Tinkerer. Good! Now, game start. Survivors have nothing like you. You kill 2 or 2, end of game. You have 2 lose poi8 comments 332 views last activity
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DLC : The Sacrifice Killer : The Pyramid Head Survivor : Eileen Galvin Map : Silent Hill I'd Like to Here your comments about my idea3 comments 51 views last activity
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I’m sure all of you are aware that Halloween and Christmas is coming up in a few months. I wanted to make a little suggestion! Maybe add red and black Santa hats along with Christmas jumpsuits, or something similar to how F13 made their cosmetics for Halloween?8 comments 61 views last activity
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I feel like in a game where survivors are trying to escape a monstrous killer, the congo line of body blocking where they take turns blocking you, getting hit, switching out with someone else while they heal is a little silly. Perhaps the killer should be able to one hit down survivors whilst they are carrying someone on their shoulder? I feel like this would remove the cheese tactic of body12 comments 71 views last activity
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Survivors shouldnt be able to be so confident near the exits that they can sit there and taunt the killer, they should want to escape when the doors open, no questions asked. Unless of course they want to run back into the map to help a friend. But, for them to hang out near the exit just so they can 'teabag' over and over doesn't make sense to the concept of the game. It's especially frustrating5 comments 71 views last activity
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Noticed on ps4 alot of people are staying in the game and running around the map long after the exit gates are open, and or staying at the exit for no reason but to waste time for killer. This could be fixed partly by closing exit gates after a few minutes and maybe have the hatch open instead.2 comments 61 views last activity
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Hey! I've been wondering if there's a possibility of making an option or something similar in our Survivor / Killer section, to automatically de-rank ourselves . Why?? Because at low ranks 3-1 takes a lot of time to find a good match, and by good match I mean green (If perfect) or else yellow ping; mostly as a killer, since not much people join with good ping. But what happens when we0 comments 31 views last activity
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Killers don't seem to be so strong still. I've noticed that most of the time I kill someone due to their mistakes not because killers are stronger. If they don't make stupid mistakes, it is hard to kill a team that gen rushes and pallet loop correctly. With the 5th perk slot there are so many good builds you can make to be stronger and fun to play.34 comments 331 views last activity
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Ever since the removal of moon offerings, the only offering that fits the description for the "Gifts for the Fog" Achievement is the Ebony Mori. Should we do something about this? Perhaps make the wards or at least murky reagent ultra-rare as well? This is a rather small nitpick, but it's just something I noticed a hot minute back.4 comments 161 views last activity
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I would love the ability to customize and make your own survivor. Maybe they would have 1-3 face types, and be able to change the skin color, eye color, hair color and hairstyle. You could pick one unlocked shareable perk at its weakest level, but the other two would have to be general perks from this list at their lowest level as well. Dark Sense Deja Vu Hope Kindred Lightweight No O5 comments 2,232 views last activity
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Title says it all. Make it happen https://www.youtube.com/watch?v=QhXHINK7-o41 comments 51 views last activity
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One of the challenges I observe in DBD is trying to balance changes and additions for their impact on both solo-queued Survivors and those in Survive with Friends groups. This, in my estimate, presents a substantial challenge in proper balance, as solo play vs. SWF (assuming comm communication) are effectively 2 different modes of gameplay attempting to operate from one set of mechanics. Whil1 comments 31 views last activity
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Any chance we can disable ranked mode without having two seperate player pools? Disabling ranked will replace the rank with a contender rating (a seperate ranked system to ensure matchmaking stays balanced) and it of course would be overwritten by your current rank if your rank is higher than your contender rating. I feel we need something like this, because I want to experiment with new killer12 comments 121 views last activity
