Skairipa
Skairipa
About
- Username
- Skairipa
- Joined
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Comments
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so, region lock for russians? could be awesome.
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@WhTe_Tygre_DBD said:
How do I redeem my code on xbox?
only with steam
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@Fibijean said:
No, you won't be able to use challenges in the current Tome to earn progression in future Rifts. Tomes are tied to their corresponding Rift in that regard. Once Rift I closes, the only things you'll be able to earn from Tome I are bloodpoints, lore fragments and level completion charms.
When Rift II opens, you'll be able to earn progress in that by doing challenges from Tome II, which will release at the same time.
100% sure? because I tried to ask everyone and nobody could answer me...
there is no information explaining whether the levels of past tomes can be used for future rifts
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cant wait to ban them after this new update <3
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@Mr_Mann @SilentSpectre @DustyDan31 x'D why? ahah
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o/ almost devotion 11
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@Aven_Fallen said:
Devotion 12, Level 68.
yeeeh the squad devotion 10-20 is growing
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/863220#Comment_863220
They stated in the most recent status update that their new goal was to release dedicated servers on all platforms during Fall 2019. However, this was always merely a goal, not a promise of any kind, which is why it's probably best for people not to get their hopes up too high.
https://forum.deadbydaylight.com/en/discussion/87216/status-update-dedicated-servers
old info, but could be delayed for other issues as we know.
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ehm, where would this information be?
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/859395#Comment_859395
No, My current Japanese Girlfriend has the same condition. Like I've said, this is a common genetic trait, and having it represented in a game is a considerable step forwards in my eyes. Games overall have a tendency to make characters that are too pretty or perfect while rejecting what can be considered flaws or defects (for example, Try to name a main character in a game that has excessive acne). The fact that BHVR has decided to express a genetic trait like this that some would call a "defect" and make the character a bad-ass is admirable, and I don't feel that complaints about her in-game model are warranted just because "she looks weird". Obviously many people here need to grow up a bit, and stop bemoaning small things like this that they would call a hindrance to the characters design, and instead embrace the character for who they are. Personally think she's bold, empowering, and attractive, but seeing a post like this one (wherein her in-game model doesn't actually stray too far from the trailers representation as much as they state) that has people detesting her aesthetic design just makes me cringe. I'm pretty certain that my GF would write a plethora of hateful messages to all of you over this... which is why I'm not going to show her any of this and hope that you can learn to be more accepting of people who have this trait.
Insult me all you want, but please, lay off of insulting the new survivor because you take any offense at her appearance.
nvm dude ;) peace.
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@TWiXT said:
She seems to have Mandibular Prognathism, wherein the jaw is more forward than it should be resulting in the lower teeth extending beyond the upper and not aligning properly. This genetic trait is fairly common and affects 1 out of every 300 people, and is even more common in Japan. When the mouth and lips are closed this gives the affected persons face a more flat or at times aggressive feeling even when the affected person is just resting their face. in the trailer this trait is visible, but to the untrained eye it isn't immediately obvious, but her in game model allows you to rotate her and makes it very apparent. Because of this condition, her cheekbones will become more muted, and flat due to her facial muscles being pushed forwards more than the average persons. I'm actually glad that a character with this condition is being implemented in the game as all of the other female models feature perfect jawlines, noses, and eyes. This makes her more unique among the current female roster, sets her apart from them, and adds to her appeal.
wdym? are u high? 🤣 did you just open wikipedia to write this papyrus just to say that the girl has her jaw slightly forward?
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Nurse " mains ">Spirit " mains ">legion mains ( after 3.4.0 ) 🤣
wait for it
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78 days to get outfits that's enough ;)
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quite hilarious ahah
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o/ i like try new way to play as surv.
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@Yung_Slug said:
Also, where's devotion 0?
together with range 1-5 u_u
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come on guys o/ show your devotion rn!
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Io gioco principalmente da solo ormai da 3 anni, e anche con vari gruppi alcune volte, ma nonostante i cambiamenti riesco il più delle volte ad uscire vivo dalle partite. E' chiaro che rispetto a 2 anni fà ora il surv, come il killer, se vuole ottenere risultati deve interagire per obiettivi come impone il sistema ad emblemi. Se vieni matchato con un gruppo non al tuo livello allora fai accadere certe situazioni, forza situazioni che smuovono il gioco stesso, non è lineare come si potrebbe pensare il gioco dei surv, idem quello del killer se sei capace di influenzarlo con le tue abilità.
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Region lock Russia maybe? :D
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it's Byers btw u_u
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Ho fatto una stima come esempio ma vedo che non ci siamo capiti ahahah. Io dopo oltre 5k ore mai trovato di fila tanti killer che si comportano così...
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Ma nerfarlo in che modo? modificando la sua velocità di base che rimane nello standard degli altri killer? o solo perché ti " sembra " più veloce e incounterabile dal tuo punto di vista?
Gli unici due killer che attualmente raggiungono una difficoltà quasi impossibile di counter sono lo Spirito e la Nurse perché rompono certe regole a cui gli altri killer sono sottoposti. Se parliamo del funzionamento del potere del Clown dipende dagli add-on che il killer inserisce, e non credo che su 10 partite ne trovi 9 anche a rank rossi tutti belli buildati o focussati solo su di te..
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e allora di cosa parliamo?
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Ogni killer ha la sua velocità base, poi se gli inseguimenti vengono prolungati senza nessuna hit consecutiva il killer viene potenziato dalla sete di sangue ( Bloodlust ) non vedo quale sia il problema? Il Clown nella classifica dei più giocati raggiunge a malapena il mid tier....
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Purtroppo è una cosa che bisogna tenere in conto, ma se hai perk e una buona capacità di fuga o incasinare il killer tra una finestra o l'altra o loop potresti anche cavartela.
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The Archives or Rifts or whatever are going to add more grind. I'm not convinced that they will lessen the grind, because they specifically said in their Q&A answer that they would "spread it out." That doesn't sound promising. I mean, if they add a bunch of cosmetic grind and reduce the perk grind to compensate, I'd definitely go for that. But I frankly don't think they're that charitable, and care about their retention metrics to the extent that they are overlooking their community's broader well-being. I should say that I also don't believe this is malicious. The developers want people to have fun playing the game that they obviously continue to work hard on. Their goal is not to drive anyone away. But this grind has reached critical mass, and they aren't addressing it.
I started playing this game on November 3, 2018, and I've unlocked 42/65 survivor perks and 46/60 killer perks. I have 1 survivor and 1 killer (Spirit) with a full perk inventory -- that is, everything I've unlocked so far. This is stupid. I know I'm going to get a bunch of "WAAAAAH WORK TO EARN IT" replies from people who don't understand video games and fun, but I've put what I estimate to be ~500-600 hours into this game (minus lots of idling in the background while I'm not playing!). That's a lot of investment, a lot of earning that I've been doing, for a really lopsided payout. And it's just going to get worse, every time a new set of survivor and killer perks gets added to the mix.
I agree with most of the things you said, but I think that for the Rift and for archives it's an idea to balance the game, it's ok you will have to pay to get all the rewards and cosmetics, but I think the basic idea is something completely different from the past. I am one who has been playing since January 2017 and I have seen the growth of this game, slow but always improving. I would like to give a little more confidence to this group, I am sure they will not disappoint us for the next updates. :) right?
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@My_Farewell said:
New game modes.
spread ur ideas :D im curious!
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up u_u isn't there anyone who thought an idea to bring in this game?
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E' una cosa buona. Almeno per settembre ( periodo del nuovo DLC ) avremmo meno problemi....si spera.
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Bloodlust
As old killer/surv i believe this is the only real advantage that could be done without
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@Johnny_XMan said:
Why do you want Gold Feng when you could have Bunny Feng? :D
Bunny Feng is for kids, Golden Feng is for man u_u period.
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@ProfoundEnding said:
@Skairipa As I've said before, perhaps they are keeping quiet because they do have plans to release it on console and don't wanna ruin the surprise?
also on pc, hope so :)
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@Speshul_Kitten said:
Devs awfully silent about this one, can one of them give us any confirmation/more info on if this is coming to console too or not?
yeah...
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Grazie ragazzi o/
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@Rizzo90 gentilissimo :) ti ringrazio.
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:( cya.
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/452592#Comment_452592
Legend has it Japan never did get the Spirit or Clown DLC expansions.
OMG °___°
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Lol occhio allo stalking! mo ci bannano.
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@Niitosky said:
https://forum.deadbydaylight.com/en/discussion/comment/452603#Comment_452603
non ci sono i messaggi privati quindi te lo chiedo qui, sei italiano?
dude, keep on speaking in english this is just the english forum and unfortunately we don't have our own forum with our language...
Ps: im italian but these are the rules..
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I always recommend the classic build against tunneling, now that the DS has undergone changes I use it this way, since I am always chased in every game:
Deliverence; Decisive Strike; Borrowed ( or Adrenaline ); Dead Hard.
I got quite a few results with this build, so I think it might help you against the killer focussed
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@Blueberry said:
I'd generally agree. That said, an unfortunate said effect of the changes is that is punishes the killer when he does extremely well, like a 4k with zero gens done. When you do that well it "looks" like you just camped your kills, even if you didn't at all.
So some small tweaking but I like it as well.
yep ._.
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before there was no bloodlust, you could only rely on the mindgame and that the premade was not very organized. Now there are addicted bloodlusts who would not be able to take any survivors without it, I preferred those times because the difficulty as a killer was greater, but even as a survivor it was no less.
It would be a good idea to have servers with older versions of dbd, or have a mode that takes into account the old mechanics o/
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Will we get a killer with similar perks to Ash? You know, second chances, cancerous as hell, not healthy for the game? Or only survivors can receive such perks?
probably the same time they released Bill
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any lockers.
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probably Jane, i have almost done p2 and it look like cool his outfit.
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