Feedback and Suggestions
Our team will be happy to read these!
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Big "problem" is safety pallets right ? it prolonges the chase a lot and takes controll of the game from the killer. (and i do think most of the controll should be in the killers hands right ? for the fear effekt and all) how about different kind of palletes ? like we already randomised the spots pallets can be at randomise the pallets themselfes to. make some short enough that the4 comments 62 views last activity
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how about nerf sprint,ds,noed like 2seconds,2.5seconds,add +20% vault and pallet breaking speed but no expose effect than people gonna pick other perks for sure cause other perks boost 3seconds and ds counter by enduring perfectly and noed will no more random death from luck but killer speed will generally fast as ######### so it gives good chance to grab small hamster beard muzzle5 comments 51 views last activity
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How about a Rage (much like bloodrage) that builds up on how many generators are done but goes back down when you manage to hook a survivor ? you could also make it oposite ( slow gen repears until someone gets hooked) but i think it would be better for the killer to become stronger because it would feel better for both sides. the rising panic of getting found where you are because the further yo4 comments 81 views last activity
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you know that one perk that makes skillchecks a bit harder ? i think another way of REALLY increasing the difficulti is by moving the "save" spot as well. in the oposite Direktion of course. would make for some interesting combinations too. Pls comment i AM here to discuss.3 comments 41 views last activity
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i can feel other regions....i feel like im godlike in this game now and i don't care about balance anymore cause i can be a balance of most game i included i simply satisfied this game1 comments 11 views last activity
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I was trying to experiment a bit with it and found this: on low settings, the only thing the perk does is to make scratchmarks less visible. Don't misunderstand: it works properly. But scratchmarks are more faint on low settings compared to high settings, and having them on a reduced surface makes them a lot harder to spot and to understand the path. It's literally a handicap and it only achieves0 comments 21 views last activity
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I had the idea come to me just now.. so not too much thought has gone into this idea... but what if bamboozle cut off the survivors but was on such a short timer like the clowns AOE effect (I think it's like 1.5 seconds) and then a cooldown of so many seconds after using it... Thoughts?0 comments 11 views last activity
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Attacking a survivor starts putting them to sleep, takes as long as if you were using your power, does not do damage. So with no addons it will take 7 seconds. Time to fall asleep reduced by 2 seconds for every survivor that is asleep when putting survivors to sleep this way This means with sleep time reduction add-on and three survivors asleep they fall asleep instantly and Freddy can actu0 comments 22 views last activity
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In case you forgot, in a live stream some time ago they talked about the change about whispers. The proposed change looks like this: The range is reduced to 24m and further reduced by 8m for each survivors death, like a reversed Sole Survivor. I think its a horrible change and a nerf to a few Killers who aren't close to OP while very reliant on this perk for a couple reasons. Its used by Trap10 comments 181 views last activity
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Slow vaults while sprinting shouldn't be a thing, a slow vault should be voluntary, not while you're sprinting and trying to get away and at that crucial moment, you slow vault through a window getting you downed leading me to my next point. While going through a window if you've already touched the ground the killer's attack should divert to the window instead of you counting as a miss.12 comments 681 views last activity
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Hello. My name is Rare and I'm a Jake Park main. I made this thread to let you know my wish about some clothing from the artbook. Okay, so... I have put a square/rectangle over the clothing that I WOULD LOVE to see in-game. Some of them are REALLY good like the jacket at the top right (from A to E) and the white basic jacket (it looks so cool!) It's a wish after all, isn't it? I hope s1 comments 481 views last activity
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Have Blood Warden become a hex that will only make the dull totem light up into a hex totem when the killer hooks someone when the gates are powered and then have it so that the killer can add additional time to the blood warden blockage by hooking survivors after its been activated or if thats too powerful then you can make the hex totem break time extended for each survivor hooked post activati1 comments 51 views last activity
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When you see a secret offering for a killer, you can pretty much assume it's a Mori. What else can it be if not the rarely bragged about shroud that makes survivors spawn apart from one another. There is no variety, and no surprise, just a question of how many the killer will Mori. So what if we spice things up a bit. Let's make blood webs and games more interesting and add totem effects. As it2 comments 51 views last activity
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It's simple, and you should look at it soon, because we have been using the same repair mechanics for 2 years and ... too easy to repair a generator. I propose the following idea: Separate the two zones "Great Skill Check" and "Good Skill Check". Each X seconds may appear only one of the zones, both areas appearing randomly. Therefore, we will make the repair not always successful, since s3 comments 51 views last activity
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What is this mess ? A limited event, we buy the game a while ago and we can not play you are serious develop them? There are not enough servers with auric revenues you could have created servers for everyone to participate, I claim that people who could not participate also received the reward! It is unacceptable !!. People do not leave the game if they go to sleep or otherwise not to lose the0 comments 71 views last activity
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Just had a killer quit the game because they got salty and were being kited and looped around as the nurse, they left and I still lose a pip and drop to rank 8 from rank 7. This needs to be addressed, if the killer leaves you should at the very least automatically safety pip!5 comments 61 views last activity
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Host disconnects on party streamers likely just to troll and the party streamers are gone, offerings shouldn't be burnt until the game is actually loaded and started. Losing party streamers especially on how rare it is to get on the web is aggravating.2 comments 101 views last activity
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Offering - Token of obsession : appears on both killer and survivor, triggers obsession mechanic on the survivor that uses it and on the killer, triggers a random survivor to be obsession, gives extra blood points to obsession/killer. Offering - Token of totems : gets rid of one totem for survivor and spawns 3 for killer. Offering - Blood sacrifice : killer sees flashing aura of survivors at th0 comments 11 views last activity
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Survivors got their swivel hooks, so they can unhook from all angles, but why killers can't hook from all angles? Why the killers can be bodyblocked and totally unable to hook the survivor? inb4 "REEEEEEEEE JUST HIT THE SURVIVOR, PROBLEM SOLVED" - yeah, ######### you too, it never works, because when you hit the third surv, the one on your shoulder escapes. Survivors also keep their addons a5 comments 51 views last activity
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Are the Devs serious? Getting a rusty steel hook driven through your shoulder will remove EXHAUSTION? "Maybe even other status effects"?? So I use sloppy butcher and the effect gets removed before the guy got healed, because I hooked him? And he can use SB or DH immediately again? First they nerf exhaustion and than they buff it? Getting extra damage will remove debuffs … #########?!?23 comments 272 views last activity
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Killer compared to survivors as a collective are FAR inferior in their perk loadout capabilities. Killers have 4 perks, while survivors collectively have 16 perks. Killer perks are also far more important for the control factor of, lets say a chase, so being limited to 4 hurts the killer because they are forced to use one perk or another. Let me show you what I use: BBQ&Chilli Make you16 comments 212 views last activity
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I looked a bit around the wish-list board and didn't see anything for this (even tried search and none of the top results were the same) so hopefully I'm not starting a duplicate thread, but I would love to have cross-progression, even if we'll never see cross-buy or cross-play. Basically I just passed the 500 hour mark on xbox, and have been thinking about playing on PC when I get a new laptop0 comments 141 views last activity
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If the killer wants a survivor escaping from opened hatch, the killer can carry the survivor to a certain range which is near the hatch. In this case, the killer will have an action of kicking, which allows the killer to kick the survivor into the hatch. Then the killer will get Kindness Scores and the survivor will also get some scores which are lower than Hatch Escape Scores.4 comments 41 views last activity
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Dear Devs, Can we get more daily rituals or even better - can we get 7 weekly rituals , which are harder to complete but give more rewards? (For example: sacrifice 10 survivors with Freddy - 150k bloodpoints - and six more.) These would be random for every player. The reason I'm asking this is because the main motivation for me to play the game is completing the rituals. Once I've finished0 comments 12 views last activity
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How about a randomskin from the shop for each Level 100. One for killer and one for survivor. After grinding 100 Levels and get thrown back to a handful of shards it would be very nice. Or maybe 500k Bloodpoints ?1 comments 31 views last activity
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I really want console to have the same cosmetics and playable characters as pc(bill, and all cosmetic dlcs that arnt head case6 comments 121 views last activity
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Can we please see a game mode where 2 killers are in a game together against 6 survivors? Particularly just the larger maps (Pale Rose/Thompson House/Treatment Theater). Even if it's for an event. Why do survivors get the option to "survive with friends", but killers can't "kill with friends"? Sure it could very well be an imbalanced mess, but it (probably) wont be a permanent game mode. Or3 comments 111 views last activity
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bringing bamboozle. still getting looped the ENTIRE MATCH. tell me. just how the f%^& are pallets balanced?12 comments 111 views last activity
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A wide list of statistics you can check from the main menu. How many generators you've completed, how many times you used the hatch, how many moris you've executed, how many times you've used each survivor and killer, how many great skill checks you've done, how many seconds you've been in the basement, your longest chase, how many times you brought a map to the match, how many Dwights you've0 comments 21 views last activity
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I noticed that survivors never have expressions /ever/ Not when they're hooked, not when they're moried, not even when they scream. They somehow screech at the top of their lungs all the while keeping a straight face and the only moving part is their eyelids. I feel like even just some extra like pained expressions or the like would make the game just a little more aesthetically pleasing. I wo0 comments 11 views last activity
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Far too often when you're on a roll, someone says "screw this" and stops trying. Better yet, if it's a SWF group, their friend will deliberately not struggle so they can get the Hatch before you can find them. My proposal is that the moment the second-to-last person leaves/dies, the hatch doesn't open immediately. It will start making noise immediately, but it won't open until 20 seconds have pas0 comments 21 views last activity
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Resilience: I would personally remove the effect speed for the generator's and replace it with dropping pallet's faster. Slightly increasing the number's of percentage to 10/11/12%. Also resilience would work in the full-healed state like in injured state. This is not happening: The good and great skill check's success zone are bigger by 10/20/30% on ANY action while you are injured or in full18 comments 402 views last activity
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if you go up against 4 insta heals similar to 4 BNPs, it’s gonna be a bad time. I think they should have an instant 85% ish instead of the 100%, it’s just too unbalanced and wastes a hell of a lot of time34 comments 621 views last activity
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I would take back the original change they wanted to do (Killers being able to close it, and survivor to activate it again, must do a gen) but this time, since it's very difficult to complete a gen when you are alone, especially if that gen is 0%, make it so to complete it, it takes 30-40 seconds (can be decreased with Left Behind as well) and the gen can't be regressed by the killer. I don't thi8 comments 41 views last activity
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Simple balance change to self care: you lose your healing progress if you are in a chase, a slow degrade similar to generator regression from killer kicking it. The idea being that your "bandages" lose their effectiveness while running away. Maybe a survivor perk (or quality of life buff to Botany Knowledge) to make it never go below 25 / 50 / 75% heal progress to open counter-play as well. May1 comments 41 views last activity
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Give the survivors the responsibility of building the hatch themselves... each gen that's complete a piece to the hatch spawns... still have the designated spawn point be random and have the survivors find it....then find the parts to take to the hatch location place them.. this would be a decent way to give survivors something else to do without slowing gen times down... throw in some extra bp fo6 comments 21 views last activity
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I love BBQ and chili as a killer, but the survivor counterpart is pretty much a dead perk. It would be cool to add a second function to it; this is my suggestion. For X seconds after receiving a token, you are healed X% faster. It would be cool to keep it in line with BBQ, and give it some aura reading instead, but there's a nice synergy between getting hit for a token, and then quickly h10 comments 91 views last activity
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Hex perks are supposed to be high risk, high reward, but the fact is, they're too weak to be worth it. I think the following adjustments might make it worth it to use a perk that the Survivors can shut down 15 seconds into the trial. Hex: Devour Hope Bring the token requirements down by 1, across the board. In other words, it takes one token for the Killer to get that speed boost, 2 token35 comments 322 views last activity
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Welcome to part 8 of my bi weekly, That is every two weeks. tweak post of how to fix the fact gens are just done too quickly. Now to make it clear I don't believe in gen rushing; the fact is the whole idea of gen rushing is a symptom of the survivors having nothing else to do. I have come up with a large rather simple fix, so it wouldn't be viewed as too complex I simply added two new objectives10 comments 341 views last activity
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I've noticed that the hooks being place around the map are severely too close, when I get placed on a hook and I can look over and literally wave to the other survivor who else is on a hook I think that they might be a little too close.5 comments 41 views last activity
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There no chance win game vs Doctor,Whraith. Doctor can stun ,stak his power to lvl 3 and see you around the map. Do something11 comments 82 views last activity
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So, recently i have noticed alot more high rank survivors using low rank survivors to get to low rank killers. Could something be done about this? I'd say make it so it'll pick the highest rank in the group for matchmaking, but this would probably drag down random high rank survivors. (Although after a while those who do it will most likely stop doing it because its dragging them down aswell, bu2 comments 21 views last activity
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1 trap is nothing... i go for traps around all the map and what happen... 2 gens or 3 gens READY and 3 traps disarmed... so... trapper still useless in my opinion... hard to play with his power, maybe every 40 seconds the trap would be armed again, also a reword for the ultra rare addon (iris... stone) every 20 or 10... someone can tell me use addons, ok then... i need to use always addons for1 comments 21 views last activity
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Hello there, finaly i got the reworked perk Calm Spirit vs a Doctor. Everyting works well but one thing makes no sence to me. The Doctor is already way to overloaded Killer (i dont say OP) and finaly we got something against him. Calm Spirit works fine. I do not scream, i do not make any noises. But i also do no screaming animation or whatever animation. Because of that animation we3 comments 51 views last activity
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They got done talking about punishing people who farm the hook a week ago but are talking about an invincibility period during the unhook. This is only going to benefit those yolo hook divers who already use omnidirectional unhooks as human shields. They are making the unhook cancel (rescuer side), so it eliminates the need for invincibility during the unhook. The person doing the saving will ha1 comments 41 views last activity
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It's just my opinion: Killer's: Monstrious shrine - The number's of percentage are just too low, perk is just terrible Surveillance - 16 second's for looking how the generator's are pretty in white Fire Up - Same with monstrious shrine Insidious - Perk which promote's camping and gen rush Thanatophobia - Same with Monstrious shrine and Fire Up Spies from the shadows - It was only goo0 comments 231 views last activity
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When you make it easier to drop pallets, please fix the oversized hitbox of pallets too please6 comments 31 views last activity
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I caught wind of the self care re-balance, where your heal progression would be lost, if you prematurely abrupt the healing action. I think the starting ground for this is fine, since it would prevent mid chase healing, but I also think it is going from 0-100. My suggestion would be, to make it function like the hillbillies chainsaw, where your progress will start regressing when you are not ac1 comments 21 views last activity