Feedback and Suggestions
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Simply put, if a Survivor manages to slam a pallet on a Killer, that pallet is immediately broken. You could add 0.5-1 second to the stun for the sake of balance.14 comments 171 views last activity
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I had a few ideas now that BNP has been nerfed and from playing on maps. I think that BNP should be changed to a yellow or green add on and a new add on should be added that is an actual good rare item. My suggestion would be to have an add on that consumes your tool box but secretly keeps a generator from regressing. The killer would see a normal kick to a generator but survivors see an aura tha2 comments 21 views last activity
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中文: 1.每个幸存者都可以快速使用致命打击! 2.幸存者假装救援,杀手再也不能够拉拽人了 3.我们甚至不需要真正的救援钩子上的幸存者.为什么不删除这个救援程序? 4.现在这个版本木头板已经增加,杀戮还要再次被削弱 5.如果更改方案之后!上钩拉下来就刷新状态! 刚用完钢筋铁骨,落地又立即可以使用 现在一个人就能耍杀手五台发电机并活出去,还TMD要加强人类吗? 6..如果更改方案之后!假救钩子上的生还者,控制阶段救援他们更加简单了 控制阶段救援将无法被杀手所掌控 控制阶段假救钩子上的生还者之后,他落地立即刷新技能 想要快速针对杀死一名生还者将会难上加难,而且人人将拥有致命打击 7.特别是团队行为,两个人修发电机,一个人卡阶段假救 每个人再配置一个怀表,上过钩子的人将刷新技能, 被救援下地就立即使用弹射起步 8.现在版本杀手就很难玩了,如果今后再这样进行修改7 comments 111 views last activity
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its already fair, if devs block teabags and general exit gate only things broken and legit complains are about swf and nurse devs balancing this game for vs solo players and gives no penalty on them and after patched, most killers are playable only their mistaken was didn't nerfed nurse they already plan to buff others and nerfing survivors than i don't see about nurse killers s15 comments 131 views last activity
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Can you please include the pen spin emote that Dev Stefan Horvath does in the Dev streams https://youtu.be/12UQhlPTdzQ Time stamp 2:13 for example or one hand spin at 3:550 comments 31 views last activity
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I recently got the rank 1 killer achievement while playing only as Freddy Kruger, and over the course of doing so I noticed some problems that Freddy faces that stack up to make him difficult to play. As the title states, below are a list of these problems and some solutions that I thought of that I thought would be fair. Problem - Freddy’s prototype claws, garden trowel, and paint thinner add0 comments 21 views last activity
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Barbecue & Chili is already plenty powerful and worth running without the BP gain effect; it really doesn't need it. One perk that desperately needs a lift though is Monstrous Shrine, possibly the most useless in the game for killers right now, since Bitter Murmur was buffed. It makes sense that the Entity would give extra rewards for killers bringing survivors to its special underground wors15 comments 121 views last activity
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Reference video (play time 21m) https://www.twitch.tv/videos/291409285?t=00h11m11s Survivor leave match ( https://clips.twitch.tv/SparklyAnimatedWatercressVoteNay) Hi I'm sorry I'm not very good at English. I wonder if developers know about generator defense. They delay the game for a long time and force you to leave the game. I never think such experiences are bad. I kno2 comments 51 views last activity
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Since usually game characters are only European or American, why not add more ethnic characters? Feng min is a good example. Having characters from India, the Middle East, maybe South America and Southeast Asia would be nice since i'm a 100% sure there are players from these places. I myself am half Thai and it would be nice to play with a character from the same place as i. Excuse my bad Engl3 comments 51 views last activity
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Hello, here an idea, let me know what you think : There is a count of totem left like gens Every killers have now another perk slot (5 in total) The last perk must be a HEX one The other 4 perks can't be HEX This perk desactivate only when all totems are destroyed For this to happen, HEX perks need huge rework. It will add secondary objective to survivors (They can ignore that, but14 comments 121 views last activity
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i was chased by the killer on rotten fields and went down by the time 3 gens were completed. While I was on the hook, the last two were completed. The exit gates were powered but was sacraficed on my first hook, I get bronze light bringer bronze altruism and NO survival. Chaser was silver. I de pipped off of that match. I’d like to see some factor that could accommodate for %of gens completed dur1 comments 11 views last activity
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As the title suggests I've thought about a reward system that balances out the queuing times in general. For this I imagined that there would be an indicator in the game for a multiplier to BP which is based on the relative amount of Survivors to Killers. So for example if there are 1K killers in the queue and 2K survivors you'll get an certain multiplier for queuing as an Survivor (as a Killer1 comments 11 views last activity
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It works like Up The Ante now -> For every alive survivor get 1/2/3% buff to repair, cleansing, healing itp. But i think we would have to change the number slighty down.4 comments 81 views last activity
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Exactly what I've said in the title. You know how Iridescent Stone is out and it activates any one random closed trap every 30 seconds in-game? Well the problem with this is how poor Evan MacMillan here can end up getting his foot stuck in a trap that, with a 'life of its own' decided to munch on some Killer leg. But the traps can work more critically against the Trapper when he's carrying a S6 comments 51 views last activity
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As the title suggests I've thought about a reward system that balances out the queuing times in general. For this I imagined that there would be an indicator in the game for a multiplier to BP which is based on the relative amount of Survivors to Killers. So for instance if there are 1K killers in the queue and 2K survivors you'll get an certain multiplier for queuing as an Survivor (as a Killer1 comments 11 views last activity
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Hello everyone! I'd really like to see the addition of a player count to the lobby or main title screen. I think it'd be really interesting and downright useful to see how many people are on in total, who is on killer or survivor (whether playing or just in the selection screen if possible) and maybe even the ratio of killers to survivors.3 comments 953 views last activity
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i love the red Forrest map and think a wolf like killer would be a good fitting for it1 comments 21 views last activity
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IDK how hard or EZ it would be, but I would LOVE to be able to spend the time AFTER readying up in a lobby, but before the rest of the people ready, practicing my skill checks. Imagine, You ready up as survivor, and you can (if you wish) practice skill checks. New survivors get regular checks, once they've proven themselves at a certain level, they progress to unnerving skill checks... rank 32 comments 481 views last activity
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Here’s how we could balance Camping; When the killer is in close radius to the hooked survivor for a certain amount of time, the hooked survivor’s life bar depletes considerably slower, giving a killer more of a choice to go after survivors on gens or to continue camping the single person on hook. And you loose blood points the longer you are that close to the hooked survivor, like reve24 comments 191 views last activity
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I think the devs should just make it increase wiggle speed and not struggling speed. Obviously the percentages would be small like 5/10/15% (I think someone said 15% would take off 2 seconds so it would be 14 seconds to wiggle out.) Boil Over gets countered by Iron Grasp since it makes the struggling effects go back to normal again so there's no point.1 comments 41 views last activity
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When are we seeing an update for the xbox X??? The console has the means to run super good but we are left with graphics and fps lower than a base ps4. This sucks1 comments 271 views last activity
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hello.. for starters i am not killer main, i am suvivor.. so sont start.. But could it be possible that to give suvivors there avoid skill checks a penalty.. or make not possible to avoid these.. it is getting annoying9 comments 551 views last activity
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Title just a little idea7 comments 71 views last activity
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Well like somone write on forum this is unfair for killer who play against SWF when 1 surv got sacrafice go on the end screen and can say or write what bulid got killer what perks.Ther is 0 zero suprise for rest of team when you know what bulid got killer did he got NOED or blood warden etc.This info should be show surv when one of them end game just after game end for all surv and killer.1 comments 11 views last activity
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Can we make the brand new part at least 50%, 25% just isn't letting it make its impact. I like we get to keep the box, just would like to have 25% added. Thanks!2 comments 31 views last activity
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Dear Dead by Daylight Dev-Team, this post might be a little longer. Thanks for reading in advance. First of all: Who am I? I am a german videogame-nerd, studying computer science (focus on programming), that spends most of his free time playing games for fun and competetive. I have played games for longer that i'd like to admit probably something in the ballpark of 30.000+ hours. Currently6 comments 83 views last activity
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Hi ther so i play yester day few games as pig and canibal and blood warden work great mean close or block gate when i hook somone before gate was open.Today i play nurse and nothing change every one escape when i hook somone and gate got power.That was isue yesterday or what?!I hope you make buff for this perk and when gate are power and i hook somone gate are block by entity.Right now this is to1 comments 21 views last activity
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If Agitation is taking effect, any and all Survivors in the Killer's path are stunned, knocked down, and have no hitbox any more, similarly to when they're put in the dying state, but do not suffer any damage. They can get up after 3 seconds, and it takes them 2 seconds to do so.1 comments 21 views last activity
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Bloodlust should give Killers a chance that their attacks will deal double damage. 33% at BL I, 66% at BL II, and 100% at BL III. This will help make chases shorter and hopefully make looping more dangerous.1 comments 11 views last activity
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Thats fine by me, but why do they see the obsession mark moving, when the Killer chases his obsession? Thats too much information tbh, since they know that they are not in danger, as soon as they see this little entitus arms start moving. Pls take that out devs!6 comments 51 views last activity
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Resilience and Spine Chill increase the speed of various survivor actions. Most curiously perhaps, even things such as attempting escape on a hook are affected by this. Most interestingly however, vaulting windows is affected, as well. Dropping and vaulting pallets, however, is not affected. I find this disappointing. Ever since patch 2.0 I've been tempted to use these two perks in combination2 comments 1,201 views last activity
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I understand the likeliness of Detective Tapp getting any cosmetics is very low but i'd still like to propose my ideas. I'd love Detective Tapp to get an outfit based on his appearance in the first Saw game: https://static.giantbomb.com/uploads/original/10/108520/2166295-tapp.jpg A variant with the Shotgun Collar would be dope too: https://static.giantbomb.com/uploads/original/1/13692/2 comments 71 views last activity
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Instant down killers get short-changed in their Chaser emblems. This is so common, the second picture is literally the game immediately after the first. I got four kills and bronze Chaser. "But you probably just face camped, you're playing Bubba, more like Nubba!" Gold Gatekeeper/Malicious in both games. NOTE: Pig game ran MYC, Clown ran pinky finger.7 comments 131 views last activity
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hello.. for starters i am not killer main, i am suvivor.. so sont start.. But could it be possible that to give suvivors there avoid skill checks a penalty.. or make not possible to avoid these.. it is getting annoying0 comments 21 views last activity
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Just some fun things I'd like for pig, one of my favorite killers from one of my favorite franchises. Global scream, snap, and billy laugh audio play when a survivor dies to rbt, heard by everyone in the game. The death icon in the bottom right hud being replaced with something unique to rbt executes, a billy face for instance would be really cool. More deviousness bloodpoints for a game0 comments 1 views last activity
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This is really simple, buff the meter range at tier 3 to be 25 meters per dead survivor. This way, it’ll fully work with Object of Obsession again, without being a complete rework.0 comments 11 views last activity
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Hello developers of Dead by Daylight here are some perk ideas I have made for the game to make a better playing experience for all players. Killer: Heavy Hitter: The entity has greatly given you a boost of advantage, press the activate ability button to put the nearest survivor in the Exposed Status effect for 0.5/1/2 seconds. Heavy hitter has a cooldown of 150/130/100 seconds Tier 3 on0 comments 12 views last activity
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Could it be reworked to grant ability to kill downed survivor after exit gates are opened. Right now it's really clunky and doesn't do much which is bad since it's a mori. It should have some impact on the game and after gates are opened game is mostly won for survivors so it wouldn't be too strong but still usefull.3 comments 221 views last activity
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They are good, and in fact better in practise than they are on paper and you did a good step making an outdated Killer great again, so i will go into a bit more detail about the buffs. Padded Jaws: Actually a decent addon, its cheap and pays for itself with just 1 activation, and already gives you a BP profit upon the second. It doesn't take any significant power away from him as you herd survivo13 comments 151 views last activity
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With Hex: Insidious killers have no terror radius for 30/60/90 seconds upon hooking a survivor. This would be a cool perk to use and makes the perk less of a camping perk since most of the community hates camping killers imo.6 comments 71 views last activity
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So tired of killers getting away with bullshit exploits that aren’t considered exploits but if a survivor does the tiniest loop he’s a pos. Again I’m not a main on either side but killers can legit exploit dstrike and flashlight saves but if a survivor blocks a hook it’s a problem25 comments 201 views last activity
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It would be nice to see how long it will approximately take to find a lobby/survivors. I think that explains itself and if you try to play as killer you'll see why it would be nice to have that.0 comments 21 views last activity
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I really love your game i have it since september 2016, but this game is close to be actually like friday the 13th. Killers have beeing receiving too many buffs especially in the last 2 or 3 patchs. I miss old times when the game was really bugged but it was balanced. In my opinion you should bring back the old things, like the killer grab, the pallet drop, the exhaustion and many other things, a12 comments 181 views last activity
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Just a suggestion, make the perk Hope infinite when the generators are powered and not just (2 minutes if i'm not wrong?). It's pointless since it just activates at the end of the game and it's nothing compared to perks like NOED for example.3 comments 501 views last activity
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Hello people of the fog, thanks for looking at my post! For a few weeks I like to play the pig and I thought about buff ideas. Here is the reason why i think the pig needs a buff. If you set a trap on the survivor (and some Survivors don't care about teammates), then many people turn on the generator to activate the timer. If the timer is activated, the survivor has more than enough time to re16 comments 161 views last activity
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brown addons looks decent even i don't play wraith, i noticed its not bad for ######### grade but windstorm add ons are hardly screwed this part proved devs doesn't play own managing game yea, ######### you while using cloak ability hes movement speed doesn't matter only matter is actual chase cause of sprint theres no chance to get free hit from cloaking unless you devs delete wraith's t8 comments 262 views last activity
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Technician is a lovely perk, but it falls behind other stealth perks. Technician is supposed to be a perk about sound, so why not reduce as well the sound when you sabotage or break totems?6 comments 51 views last activity
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It would be nice to see weekly challenges be added to the game with additional rewards like shards or XP on top of BP. Weekly challenges could be comprised of multiple smaller objectives like "Repair the equivalent of 50 generators" and "Hook a total of 30 survivors". You could either mishmash survivor and killer themed challenges or make them for 1 side only and change it up each week.2 comments 11 views last activity
