Feedback and Suggestions
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Can swamp maps be somehow redesigned? As survivors got really scared of the hag a lot of them use urban evasion now. On farm maps normal speed killers have hard time finding survivors and slow killers are pretty much bound to lose as killer doesn't really have tools of finding survivors. Now that sound survivors make got reduced and sound that killers make got increased you can't hear them4 comments 21 views last activity
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hi just a quick question.. when will the matchmaking get done.. still wating 15-20 mins for a game as a killer7 comments 174 views last activity
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You've already probably been asked this, but you should look at the RNG on how some of those rooms are made up. There shouldn't dead ends in that map, that go on for 3 full rooms. There should be at least an exit door open at the other end. I got a group of survivors on that map with a dead end that went on for 3 full rooms. I boxed them in there and there wasn't anything they could do re0 comments 21 views last activity
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The problem with the windstorm change is that uncloaking during the chase loses to much distance for it to work, you'd only make up the distance you lost. Here is an idea to complement the Windstorm idea: Once the chase begins, cloaking as the Wraith gives the ability to gain "hunt" similar to gaining Evil as Myers without or minimal slowdown. The better your "hunt" is the higher your uncloaking4 comments 31 views last activity
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...for changes, please consider taking a look at Quentin’s perks as well. Especially Vigil with the new exhaustion change.6 comments 101 views last activity
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I have recently seen the devstream from this week, where it was revealed some future ideas for buffing the Wraith. I can't complain about the addons rework, since they add a wide variety of unique effects to the wraith kit. The problem is find is with the base mechanic of the bell, which feels clunky and forces you to be stuck in a X seconds animation every time you want to get benefits from it.0 comments 21 views last activity
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At 4%, the chance of unhooking yourself is very slim, and every attempt loses 33% of that first hook phase. For this reason, you're at a severe disadvantage to even try. Usually it's a last ditch "no one is coming to get me, might as well" effort. If it were 10%, I think more survivors would risk at least one attempt. Which will still fail 90% of the time, losing 15 seconds on the hook, and th3 comments 71 views last activity
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With the upcoming perm changes, I came up with what I believe to be some decent buffs to Vigil and We're gonna live forever. We're gonna live forever - Is it possible to where you can add in healing another player will count as another stack. This would be better because right now people call the perk We're gonna farm forever due to the fact you need to unhook a survivor to get a stack so survivo3 comments 241 views last activity
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https://www.youtube.com/watch?v=89ElOiDHZ-c AngryPug did not use any Exhaustion perks and was still able to do it and loop the killer for 4 gens, it's time for people to git gud and stop relying on clutches No Self-care, no Sprint Burst, no meta perks The game is High Ranked Rank 6, 5, 6, 7 vs Rank 7 Killer https://imgur.com/a/38B9SPJ This means good players like Pug27 comments 492 views last activity
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I think a good fix for the hatch would be that any killer can grab the survivor that's standing on the hatch. no closing hatch needed. it means the survivor will have to get moving fast to find it and not creep around the map immersed. and if the killer found it, just go fix gens. at the end of the day, hatch standoffs are down to pure stubbornness imo. but this fix i suggest is balanced I belie5 comments 32 views last activity
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why did they buff killers like they did? hags traps are now insta like every time... its not even fair its just hag spam and i cant even survive. fix your game devs. revert the changes. plus with the exhaustion thing i cant even get away9 comments 111 views last activity
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I was watching a video where a match of DbD glitched and had 2 killers. I was thinking about it and I think they should add this in DbD. By that, I mean just removed the killer and survivor caps on KYF. Obviously, it wouldn't be balanced, but it would just be fun to goof off with friends. Thoughts?0 comments 21 views last activity
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Let me start by saying I currently have 1,126 hours into DBD and I play both roles evenly. These are perk buffs and nerfs I came up with before and after this latest patch. -SURVIVOR PERKS- SELF CARE (NERF/BUFF) OLD: Unlocks the ability to heal yourself without a Med-Kit at 50 % the normal healing speed. Increases0 comments 62 views last activity
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I’m not sure if they mentioned this in a dev stream/Q&A, but why did they not apply the exhaustion change to only take place during a chase? Using exhaustion perks twice in a chase was the thing they wanted to tackle, so why’d they make it at all times? If they said why, I either missed it or forgot so sorry if the answer was out there already.4 comments 31 views last activity
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I would love a lilac shirt for Kate. That would be neat. They could have patterns or be plain, just the color would be cool for her.0 comments 101 views last activity
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any map can find hatch in 5mins hatch grab fight is now just favoring survivor its wait killer hit me or killer looks afk i can escape1 comments 11 views last activity
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how about marking it move around every (x)time so instead of a stand off the killer is hunting and the survivor is playing with stealth and trying to find the hatch. Maybe a notification when the hatch moves.2 comments 31 views last activity
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I think another way to help extend the game in a enjoyable fashion would be to extend the time it takes to open the exit gates based on the amount of survivors left. It just goes to fast if there are 4 survivors left. 4 survivors in the game: 60 seconds 3 survivors left: 40 seconds 2 survivors left: 20 seconds Blood warden could still work normally or cou3 comments 291 views last activity
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Maybe make it so when there is only one survivor left and the killer has closed the hatch, a chest appears that has a dull key in it. This will make it so the survivor won't have to repair all the gens to get out an exit gate, but hatch isn't a free escape either.4 comments 21 views last activity
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Risk and reward, and with some spawning in the complete open with zero cover or right next to a generator, it seems hopeless to even run hex perks0 comments 151 views last activity
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the animations look like a couch potato, but everything else, balance and stuff is A+ :chuffed:2 comments 21 views last activity
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Hello. Finally, we got survivors nerfed and killers buffed. That's amazing. Unfortunately, the devs decided to change overall killer statistic - The pickup time. It's crazily stupid. This change made flashlights pretty much useless. Change killers, like you changed hag and trapper. THIS is a good way to do it. Change specific perks, addons, abilities. Don't change overall killers statistics13 comments 141 views last activity
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I know everyone is going to hate this but I think there needs to be an option to kick off a survivor trying to unhook you, to prevent them from doing so. Sometimes people really just don't know when is a good time to unhook you and by doing so they basically screw you. It would be nice if there was a way to politely shoo them off to sort of tell them, "nows not a good time" it is all too comm9 comments 71 views last activity
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Is there anything else to do once you've got the things you wanted, P3 on most characters, but you do nothing else except to play the same thing over and over, imo I wish that more prestige levels could be added with greater rewards, higher the prestige, the better earned cosmetics etc you earn, increase the level cap, add more unlockable cosmetics, do more events such as the howling event, I thi0 comments 11 views last activity
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The skill checks are microscopic and you can gain equal progress with a Dirty Rag in the same amount of time. Good use of 7000 BP for the effect of a 3000 BP item lol Note: I don't think the old BNP was balanced, but the new BNP was massively overnerfed.12 comments 1,051 views last activity
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It's pretty universally regarded that Surveillance in its current state is an awful Perk due to being very situational and having a short timer slapped on to make it even worse. Originally I thought the change that happened to Tinkerer should have been for Surveillance instead, as it makes far more sense with that name. However, now that I have seen an upcoming Wraith add-on that lets you see0 comments 32 views last activity
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No Mither isn't really that useful, is it? This is the perk as of now, excerpt from the wiki; Go on kid, it's just a scratch. You start the trial injured and won't let anyone heal you beyond this state. Your thick blood coagulates practically instantly. You cannot be healed to healthy. You don't leave pools of blood. Grunts of pain caused by injuries are reduced by 0/25/50 % at any time. Gra10 comments 101 views last activity
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So, I've been playing for a little (well, probably getting close to 100 hours) while, and I have one, and only one large problem with the game: the community in general (well, a good chunk of it), BUT more specifically, quitters. Very specifically survivor quitters. I've only had a few killers outright quit the game on me, frankly. But survivors? It's actually starting to get rare for me to f7 comments 52 views last activity
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So yeah I just made a list of ideas that could be interesting on killers and perks in general. KILLERS : _1/ Trapper : _ -> Reduce sabotaged traps respawn time down to 120 seconds. 180 is way too long, and not every trapper wants to use Oily Coil or Hangman's trick to reduce that. Maybe get Hangman's trick respawn reduction time down from 60 seconds to 30 if you change the basic respa0 comments 11 views last activity
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I know that BY recently got changed, but I gave an idea so that it goes against Insidious. Now the perk activates in killers heartbeat, which can be countered by Insidious, Pig and Wraith (no heartbeat abilities) What if instead of terror radius this perk would activate based on killers proximity to hooked survivor, let's say 20m. Why 20? Smallest based heartbeat (not counting tier 1 Myers) This i3 comments 31 views last activity
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already i mentioned to you idiots if conditional perks have same power as unconditional one people still use unconditional one no matter its op or not also who gonna use murmur? why changed tinkerer like this before adding red add ons to billy? and nerfed huntless charge time...come to korea ill teach you how to play this game now i really want to skull ######### you guys did yo3 comments 61 views last activity
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I just had an amazing idea on how to rework the perk "No Mither" and I decided that it's worth sharing! No Mither: Go on kid, it's just a scratch. You permanently suffer from the exposed status effect with a 50/75/100 % stackable bonus to all Bloodpoint gains. The Bonus Bloodpoints from this perk are only awarded post-trial and if you survive the trial. I wanted to keep the perk hardcor5 comments 52 views last activity
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So this post got deleted while I was trying to edit a spelling error, so here it is again. This is is a pretty basic change for both perks, and it’s simply to have both perks make you able to regain exhaustion while running; however Vigil will still be the only one to have the reduction percentage. Why I’d want this is because both of these perks are negatively affected by the exhaustion change17 comments 121 views last activity
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How about a change to the "hit box" for killers in which if a survivor PURPOSELY and literally run into the body of killer, (killer can't see survivor due to 1st person view), the game acknowleges this and the hit box is increase to the point a hit is guaranteed with blind swings? The reason I say this... (in theory) a lot of survivors know this is one weak area with killer's (1st person)0 comments 11 views last activity
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I think stealth Killers (the Wraith, the Shape, possibly the Pig as well) could really benefit from having their TR removed unless they have a Survivor in their sights (even if they're not actively chasing said Survivor). Whenever they did have a Survivor in their sights, however, the TR would go back to normal, given their abilities (the Shape at Evil Within I would still have a tiny TR, and a c10 comments 72 views last activity
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Just finished watching the dev stream and they mentioned how they want to change the dynamic of the end game, not just tweak the hatch, which gave me a great idea on how to fix the end game. Instead of having a hatch spawn on the map, when there is only one survivor left on the map a countdown begins for when the one of the exit gates will open on their own. This timer could be 60 seconds, 90,1 comments 11 views last activity
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Where are my Steam Store package deals on the new character skins? If you gave me the option to buy all the killer skin items for twenty to thirty dollars I'd buy that. WHat about themed survivor skin packages like before these Auric Cell inflation prices? I also remember you devs saying we could earn skins through gameplay alone. Now even alternate color schemes for the original clothing are0 comments 21 views last activity
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While in a chase, dying state or hooked survivors caught in RBT's cannot see jigsaw boxes.... discuss0 comments 11 views last activity
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To me i think maps are way to bright for (nighttime) I think we should make maps darker it would be good for survivor's and killer's, more stealth for survivor's and in a way the killer need's stealth too, to be able to sneak up on survivor's from a direction they don't expect. If you don't think so or if you have a similar idea reply to this post.2 comments 91 views last activity
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I didn't realise coming up with an idea for a perk was grounds for getting harassed and flamed by other people when all I did was ask what the community thought would be an interesting way to utilize it and what changes it could use to make it viable. Instead I'm getting emails, Reddit messages and Tweets from people harassing me over a forum post. Sorry that I voiced any thought that I had5 comments 92 views last activity
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Ok I have ideas to hopefully balance them I don't know if placement will ever be fixed. Let me know respectfully what you think. Totems do not activate for survivors unless they are affected by the hex. Devour Hope wouldn't activate until 3 tokens obtained. Lullaby wouldn't activate or notify until 5 tokens. Ruin wouldn't activate until gens have been worked on by every survivor. Thi3 comments 31 views last activity
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This must have been mentioned before but how about if you cleanse a hexed totem you only remove the curse from yourself not your teammates? Or another idea - 4 totems are lit at the start. Only cleansing the totem that relates to your character will lift the curse. Sort of similar to the SAW traps. Cleansing an unrelated totem does nothing. Might make the totems last a bit longer....8 comments 62 views last activity
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Since the last is nearly impossible to play any killer,it's no ez at all find a game, i think the game is broken (machmaking)11 comments 191 views last activity
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You guys should really start waiting till after a season starts before making MAJOR changes like the recent rank derank system. Your basically screwing over players when you do stuff like this to make them play how you want them to play and not making the game fun anymore. Now its just a grind, of the same thing. Forced to play with ranks some of us DONT want to play with8 comments 81 views last activity
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Skillchecks are way too easy in my opinion. You only struggle if you strive for great skillchecks only. I suggest enabling it that the skillcheck marker can rotate counterclockwise too (maybe a perk, maybe hex, maybe built in gamemechanic) It would help a lot with genrushing0 comments 1 views last activity
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What do you say on that change? I find it completely unnecessary and terrible, why making such change?19 comments 1,071 views last activity
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Since the latest patch went live, the steamforums are full of complaining survivors telling us that the state of the game is unplayable, especially for solo survivors. I guess around 80% of my playtime (2.500h) is killer and 20% for survivor. I would call myself a killer main, without being too biased. However, i decided to use this evening to try solo surviving in 2.1.0 As u might reco2 comments 21 views last activity