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Yucchi

Yucchi

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Yucchi
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  • To have Monto and not Puppers. SHAME OP, shame

  • Ah yes, the boosted Huntress. He can hit mme through tiny cracs in wood? Greeeat. He can move towards me while also realing me in and I can't longer myself into corner to break the chain? Brilliant. After chain he has badic attack so I get affected by NOED and likes of it? Perfectly balanced.

  • ######### CORN. I CAN'T SEE #########

  • Both Nea and Feng - my first leveled and P3-Ed characters

  • And people complain about pineapple

  • Pop goes the braincell - 25% less on gen? Ez

    Bamboozle? Infinite that you scum

    Coulrophobia(or wth you spell that) can care less unless big TR doc on The Game map

  • You add a great 3rd option that conveys the 1st one way better and expect me to not click that?

  • I used to run BBQ a lot but as survivors hide in lockers and I have enough game sense to know where they should be there's no need for aura reading

    As per BP usual game of killer gets me 28-30 k, so I see no need. Unless there's a character I want to get to P3/stock add-ons on

  • I want to eradicate this map.

    As killer I see jack crap. I play Pig? Welp, no crouch for me. Spirit? Ah yes, I move ze corn

    As survivor I get fluffed by shitton of open space in my (mostly) bright clothes (pastel Feng ftw)

  • I'm a hoarder. I like having a shitton of items, but never use them bc "WHAT IF I RUN OUT" *has 58 purple medkits on Feng*

  • #########, I can't read. Thought it was a complaint about not being able to grab survivors, which eas a great change

  • As game recently is heading towards improving killers' lives I personally think hits shouldn't be registered per what killer sees but what a survivor does

    Even when I play killer I see how bullshit those are. People spasming on floor, me turning around from a window because I thought I missed an attack only to hear a scream

  • This game is like heroin addiction - you know it's ugly and unhealthy but BOI does it make you come back for more

  • Bunny Feng out on Easter - confirmed 😏

  • Those ideas aren't the best

    Why is hatch affected by luck? It just seems like you write this after getting key escapes x time in a row

  • We know that generator times are too fast for killers and too boring for survivor to bring the time up. Are you testing any secondary objectives/ necessary additions to give more time for killers?

  • First he needs all hi traps in his hands at the start of a match, not sprawled all around the map

    After that we can think of any other buffs

  • How about making another bar to pick yourself up?

    Or complete rework - you can get up once per match, Unbreakable multiple times and completly rework No mither

  • YO! IT'S A THREAD ABOUT FIXATED! GO COMPLAIN ON KILLERS ON APPROPRIATE SUBFORUM!

  • @yoi said:

    Use urban inmersión Is the same

    Fixated gives you 20% buff on walking speed

    Urban evasion brings your crouching speed to walking speed

    So fixated is better. Get your facts together before commenting

  • The thing is - now it's no longer a "BALANCED LANDING". You're dropping down like a sack of potatoes.

    The name itself should be changed to "SOFT LANDING" - 1 time stagger reduction, speed boost and no falling sounds

    And a new perk should be made - named "AGILITY"- getting back stagger effect + faster medium/slow vaults (by 10-60%, have no idea how it would affect vaults)

  • They're reworking all killers little by little so maybe we'll see a change to Mikey but it's twice as hard because of a license - any changes must be consulted with the one who holds the rights

  • All I needed to finish it was a tar bottle, Father Campbell's chapel and placing the traps in tall grass next to gens/stupid loops spots. Got 14 trapped survivors - yep, I was counting

  • @xEcoLog1cDuk3Xx said:

    Umm I like the way you think as this idea allows for more of an actual objective and team based focus aspect but let's be honest the devs will never take the time and effort to put such complex but simple aspects into the game unless it makes them that 'Green Paper 🤑'. Not to mention BHVR choose to go the casual route which has plagued this game from day 1.

    Here's some (possibly casual) gameplay mechanics that rewards the killer for doing their Job:

    • When the killer hooks a survivor, their will be a 50% debuff to repairing generators for 45 seconds.
    • Gain a 5% bonus to action speeds and a 1% increase in movement per survivor sacrificed.
    • When a survivor is injured they have a debuff of -10% to their interaction speed and -7% to movement speed. (Interaction speed debuff to Repair, Healing, Sabotaging, Cleanse, Searching a Chest & Opening the Exit Gates)

    Those changes will make all survivors quit. No one WANTS to do gens. It's simply holding M1 with occasional skill check and you want that to take longer

    +increased MS for every hook? You realize people lose their ######### saying that 110 MS killers are too slow, not like the rest of killers with 115. Therefor your changes are as ridiculous as they can get

  • That's why matchmaking based off of hours spent in-game would be better (we don't talk about 40% of it being in lobby)

    Like first 100 hours, then 101- 300 and the gap gets bigger or something like that. We all know the experience comes with time

  • But that would make it impossible to pin-point their location

    Try this - play ANY killer with your monitor off and no sound. How many kill will you get?

  • Good traps can get even 7000h players. You just need to think outside the box

    Example - shack window is too obvious, so how about using one of the corners/wall near the pallet? Unexpected traps around the loops get a lot of people

  • Blood on clothes and models behaves differently and making every cosmetic bloody would take a shitton of time. It ain't hard, but mundane and boring.

    New cosmetics>bloodied old cosmetics

  • You wanna know something?

    Recently there has been a huge chunk of missing cosmetics. This is kinda the easier way to fix that

  • no, let the cheeto covered characters be exclusive.

    If you really want a legacy, impress the devs with your modeling talent and make a new legacy - pink/red/blue/rainbow. Maybe the'll take your work and put it in the game?

  • As a person who only played survivor until Spirit came out:

    • vault/ collision changes are great - collision was/is bullshit and she could bodyblock you
    • yakuyoke amulet - now it's not even worth using - I can get both speed and duration in 2 add-ons with better outcome than using the new "fixed" version with a speed buff. Just another trashy add-on
    • prayer beads - just if just changing the rarity to "ultra-rare" and simply listening to loud stomps wasn't enough? Global phasing is the worst change that they could come up with. Just... use your goddamn ears survivors! I have never been yoinked by Spirit with prayer beads because I listen to the game and not Katy Perry during games
    • Even with all the add-on changes people will still complain "I don't know if she's phasing! How am I supposed to counter that?"
  • @Gibberish said:

    If you include balance as part of game health, then yes.

    Theres a lot of stuff on the Killer side of things that are so useless or outright bad that if they ever fixed them, they might as well be brand new content anyways.

    I would take fixing underpowered Killers over a brand-new content any day.

    Yes, balance is part of game health. It includes frame rate improvement, balance changes, perk changes, overall code improvement, specific killer changes (power/add-ons wise)

  • The fing is: you can be unsafely unhooked, both of you go down but killer hookes the other one knowing that your DS will deactivate. So what can an unsafely unhooked survivor do?

  • The thing is that every change to characters must be consulted with the "rights owner", Stranger Things here. So the prestige she has is approved and any changes would require an approval and a shitton of paperwork

  • Thanks!

  • What we need is personal graphic options: resolution, prop/character details etc.

  • DS: exists

    Killers: it's too strong, please devs nerf it

    DS: *gets nerfed after 1,5 year*

    Killers : too powerful, next nerf please

    As killer you can either suck up that DS or nod at them and turn away

  • The only way I see it is if that perk was "character teachable"

    As in you play as Dwight and the 5th perk can be Leader, Prove thyself or Bond.

    Amount of perks is getting bigger, but if we will get note perk slots we'll slowly lose game screen to icons :/

  • Excuse me, but what kind of "trick"?

  • That's not gonna happen. People may fastswitch to another survivor with multiple items and that would cause the game to either proceed as normal or cancel.

    And items are meant to be used. I hate seeing all those medkits and toolboxes, but you'll have to give up one perk slot for Franklin's or play Plague if they have only medkits

  • I know that this is "survivor side" thread, but I have to say it somewhere : Pig on this map is SICK

    And as survivor your only way is to play immersive

  • What was it? "Faster que times with a bigger rank difference" was a new matchmaking system. For now I get rank 17's and 15's with a killer on rank 11 as 8 rank survivor

  • @not_Queen @Patricia @Peanits pretty please with a cherry on top U^ェ^U

  • 1 time perk that's been here from the beginning - surely needs a nerf

    I see no point in this thread - people complaining about not being able to apply enough pressure to gens or slugging for 4k and getting dicked over by 1 perky boi.

    Small tip - if you're carrying a survivor and the last gen gets popped and you can afford to frop them - do it. If they have adrenaline, they will be confused and have a split second of transitioning from downed to injured, during that time you can deny their post hook adrenaline.

  • Opposing to him or playing as him?

    Bc as survivor I can tell you that he is definetely fast

  • Haven't gotten a chance to play as killer (queues)

    But in survivor side it is also more glaring. Even walking survivors sound like they have asthma!

    But good think killer's chase music is lowered down. My Spirit is happy (─‿─)

  • This isn't even an event. No bonus points, no new objectives, no obtainable cosmetics. I know they're working on "The Rift" but anniversary is the most important event and we get this - 1 bonus bp every 5 bloodwebs or so and A CRACKER that is a recolor of winter event starter.

  • All I ask for is for them to lower the stun. Even the most powerful killer's stun is shorter!

  • Problems with adding him:

    - he tall AF - problem with doorframes

    - we already have a teleporting killer and everyone throws ham at her for being OP

  • Hold on a little longer. Once servers are up, they will see how messed up hitboxes are

    They were also denying "window bug" last year, which still turned out to be their fault

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