Suppositious
Suppositious
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- Suppositious
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Comments
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@FireHazard said:
Imagine this game actually being scary again...
I would imagine this game being at least 20 times scarier than it is right now, because it would be in 3d and dark as hell. Would honestly love this addition to this game.
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@NoShinyPony said:
@Suppositious said:
@NoShinyPony said:
That would majorly increase stealth play in DbD. It would also encourage survivors to not repair gens and focus on hiding.Here is the problem: That is super boring for killers and a lot of survivors. There are other video games that focus on stealth/hide & seek and they are nowhere as successful as DbD.
Yeah I bet there's someway that this could be a fair feature added to the game but I don't know how to balance something like this.
No. It can't work as long as the condition is "when the timer reaches zero, the survivors win". That condition is what encourages survivors to not do anything and just hide somewhere on the map.
Maybe it's the opposite and in favor of the killer, so when the countdown reaches zero nobody instantly wins but instead the hatch can not be used and the gens are slowed by half and maybe there's some lore to it to, Maybe the entity grows in strength weakening the effectiveness of the survivors. I think this would cut down on stealth as they would want to get the gens down while it's quickest. The stealth would also be cut down a lot since the more the timer ticks down the more light it is and the survivors can not hide as well, increasing the pressure of the match.
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@NoShinyPony said:
That would majorly increase stealth play in DbD. It would also encourage survivors to not repair gens and focus on hiding.Here is the problem: That is super boring for killers and a lot of survivors. There are other video games that focus on stealth/hide & seek and they are nowhere as successful as DbD.
Yeah I bet there's someway that this could be a fair feature added to the game but I don't know how to balance something like this.
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@inkedsoulz
Yeah but the heartbeat isn't directional so you can still come from a unexpected direction.The red light isn't too bright to be seen from far away, so I think if we had darker map's to play on there would be a lot more stealth play from survivors rather than running from pallet to pallet
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Love the ideas so far but here's another idea how about once a survivor is trapped once with a trap, through out that match the survivor may trip and stumble every now and then.
(Because I mean you just got bear trapped don't think you would be running around after that)
Think this would help slow the pace of that match down a little bit, just a thought. -
Sounds like a good idea should put in the ptb to try it out.