Feedback and Suggestions

Our team will be happy to read these!
  • I wish devs make another giveaway like the last year when you guys gave 4k of keys
    1 comments 31 views last activity
  • Has there been any thought on redoing the prestige clothing? No offense or anything. The bloody clothing was nice. However now with the store, those bloody clothes look... rather bland and out dated. Almost as if all those points and all the effort to get them, was wasted. The new clothing coming out in the store, is way better. Because of the quality of the store clothing, the prestige
    3 comments 241 views last activity
  • I think the last bit of a buff the Wraith needs is the ability to attack while cloaked, after which he becomes visible and stunned for a short period of time, as if he had suffered from lightburn. I believe this would make him a considerably better Killer.
    5 comments 111 views last activity
  • A while back the Devs said that they want to strike more of a balance between solo players and SWF groups and with the recent addition of knowing who the Obsession is from the start of the match and knowing when they are being chased, we are a little step closer to that. I think that idea could do with expanding upon and display when anyone is in a chase, not just the Obsession. I had a little
    1 comments 2 views last activity
  • Title, this patch it's helping the killers to have a little more fun (still genrush and loop it's a thing, but it's okay) I still don't get why some people keeps crying about this patch, the changes barely affect survivors like me I'm on rank 1 as survivor right now, rank 13 as killer, and I feel really nice to see the killer having a chance to win or kill more than 1 dude per match, I feel
    2 comments 21 views last activity
  • Killers pick you out so fast of the groung that flashlight saves are not even possible anymore.
    10 comments 161 views last activity
  • Take anything I say with a grain of salt for I just started playing this game again as of the last few days with the last time I played being around release. I'm having a good amount of fun aside from minor rage at what I deem unfair AF mechanics when I run into it, but here's one of the bigger issues I ran into with my playstyle... The Saboteur. I played as Jake Park when I first started play
    12 comments 1,421 views last activity
  • lower the brightness of flashlights why should we have to go blind like that like holy hell its worse then looking right at the damn sun
    16 comments 191 views last activity
  • If they want to try to break things down and find balance, they'd have to alter some things during a chase. Chases need to end quickly, either by losing or winning them- ie. the survivor hiding of the killer downing them. This is the main problem, since we're facing maps which enable window and pallet loops. I wish they would implement something in the next ptb, along the lines of this: The
    1 comments 11 views last activity
  • A simple change is buff Vigils! It's not as good now since it doesn't proc during chase anymore, so buff it so more people would use it and or buff other useless survivor perks majority of survivor mains are crying now since they no longer can loop killers for 5 gens and trolling. give something to the survivor base to keep them happy from leaving the game
    9 comments 91 views last activity
  • 2 comments 31 views last activity
  • Bloodpoints for survivors suck. Most games you, as a survivor, are there for the whole length of the match. The points should equate to that. Killers shouldn't be making higher amounts of points, simply because it is 4 vs 1. I have no problem with making survivor harder. However you need to balance that difficulty with more bloodpoints to make it enjoyable to play survivor. All I can see
    16 comments 461 views last activity
  • This is not my own suggestion, but I liked it, and I don't think the user who made it posted it here. Killers should have a fifth perk slot that can only be used by Hex perks. However, the other slots can still have either type of perk. The fact that they can be completely destroyed in 30 seconds makes it so a Killer can effectively start the trial with only 3 perks, even though they picked
    6 comments 21 views last activity
  • I didn't use that Trapper's mask for a while, but now I remember why. The leather straps on its back clip inside the head of the killer in an upleasant way. It can be seen especially in the lobby since the camera is placed right behind his head. If it could be fixed it would be nice.
    0 comments 1 views last activity
  • Like this: https://www.youtube.com/watch?v=Y95xwCzJQ0E Honestly make this a thing.
    1 comments 31 views last activity
  • devotion level is extremely useless at this moment, in my opinion devotion should give people a small gift somewhat similar to the persist system. Obviously i'm not saying give us free skins but instead maybe a small present of iridescent shards or like a very low amount of oric cells.
    4 comments 21 views last activity
  • I wish if pig can interupt surv actions like reperair or unhook somone from crouh sneaky position.And one more thing to consider later sound when i make dash atack becose sprint burst denay my ablity. I try my dash atack use from surv who got sprint burst i was 1m from surv and he just use SB and i can't do ######### about this.He run and i got nothing.Last one thing make your choice perk will be
    1 comments 21 views last activity
  • I think everyone can agree that some version of this should simply be apart of her basic kit. The 'power' you gain from it is laughable, expeically for an ultra-rare. Instead why can't it be, that Survivors are unable to interact with Jigsaw boxes, until their 'game' has started? Thoughts, fellow fog travelers?
    7 comments 83 views last activity
  • Alright I'm going to start off by saying this idea is FAR from perfect and I'll need your help working out the rough parts but i think if done right this could improve the game. Even more so with my "Gen Rush" fix idea So, we give all survivors the dead hard dodge power by default and uninjured, with three tally marks to show how many you have left and they don't recharge during chase. Make th
    7 comments 91 views last activity
  • Hello dear people of the fog, I'd like to suggest some ideas I've collected for some time now, about our dearest Pig, aka. Amanda Young. I would like to start of by saying that I enjoy playing the Pig, but she feels a little underwhelming at times. Part of this is, that I feel like Survivors don't feel threatened by having a trap on their head AT ALL. Some go as far as activating gens when oth
    0 comments 11 views last activity
  • Subject: Pig's Jigsaw Baptism Suggestion: Buff Ideas: As a pig player, I've noticed that the killer's powers are some what weak, comming off as rather avoidable. The reverse bear trap is easily removeable, having survivors remove it as soon as they search the first Jigsaw Box. What I suggest to balance this, is to give the power a bit more of a 'thrill' to it. My suggestion is the following:
    0 comments 21 views last activity
  • Hi guys, i reached now nearly 1000 hours and i got nearly all perks on the survivior-side and all perks on the Killerside. I prestiged now my first Killer on p3 and i would love to have all Perks and Perk-ranks on her. So here's my Problem, iam far above 50 now and i would loooooove to see the top of the hill ^^. I would enjoy a Levelcounter above 50 . Or some kind of u got x/of ur teached p
    0 comments 21 views last activity
  • I got on dead by daylight to finish my dailies, one of which for the doctor, didn't have the best perks, but ran with what i could. Game started and a minute and half in 2 gens were done and i had only found one survivor who i had hit, but not downed. I was peeved but it's not as though it had never happened to me. Game played through and i got no kills. Afterwards I discorvered that one of the su
    13 comments 521 views last activity
  • I mean, I know this was just bad luck, but come on, this shouldn't even be able to happen. This is a screenshot I took as soon as I spawned in as killer. https://steamcommunity.com/sharedfiles/filedetails/?id=1431312993
    3 comments 51 views last activity
  • So, No-Mither is a-near guarantee for a killer tunnel. While it has its niche it's hardly rewarding for a perk, likely as the killer sees the icon for it, they will never slug someone down and leave them. Two ideas I had which could work together or either/or might make it a little more of an opportunity for people to use it if they would like: No-Mither Icon - The distinctive icon for No Mi
    9 comments 51 views last activity
  • Okay the devs have a great solution for DS, but they really didn't change anything for Sole Survivor. I think what DS should do though is "Once per match, if you are the obsession you stab the killer with whatever you have, and instantly free your self from the killers grasp. While stunning the killer for 2/3/4 seconds. BUT!!!!!!!!!!! If you are not the obsession. (or the killer is runni
    7 comments 121 views last activity
  • I would sugest it being activated for 20sec after each Gen and after they are all done being more powerfull the closer you are to the Exit Gate.
    3 comments 51 views last activity
  • I started a match with Object of Obsession equipped. The camera spun around and came to a stop looking directly at the killer. I could see Billy rev'ing up his chainsaw before I could even start moving, myself. Is this intended?
    7 comments 71 views last activity
  • It'd be super nice. Things like "I would f*ck you dm me for info", "Is your pussy hot?" and stuff like that. I am kinda tired honestly.
    16 comments 271 views last activity
  • While disarming a beartrap, instead of just pressing RMB survivors would be faced with a single skillcheck with a higher success zone (like 20 or 30% of the whole circle). Missing the skillcheck will trigger beartrap instantly (this could be another animation with your hands being trapped).
    6 comments 41 views last activity
  • You kinda get to see his face a bit with the Chuckles masks but I think we need a head option where he either has no mask, Or is wearing some kind of hat with his face visible. Especially with his upcoming buffs.. Expecting so see him a whole lot more and honestly think he is the killer with the weakest cosmetics, Kinda sad considering he is the OG
    0 comments 182 views last activity
  • Replace the aura handicap with a number over the perk indicating how many survivors are within range of the hook/perk.
    20 comments 221 views last activity
  • Have a new item that is a Gauze in which survivors can hold onto their hip since thats what they are touching when injured. The purpose of The Gauze is to stop the bleeding while injured.
    0 comments 11 views last activity
  • EDIT: This was my original post that I thought got deleted, I prefer how I worded the other post (it has the same title), but here it is for anyone who cares. :-P This is pretty simple, have No Mither and Vigil allow you to regain exhaustion while running, but Vigil is the only one with a percent bonus. With the upcoming exhaustion update, playing with No Mither will be more difficult because you
    4 comments 68 views last activity
  • I've played a fair number of games now against Survive With Friends groups and I agree with the consensus that the ability of the SWF team to communicate and coordinate really tips the scales in their favor. Sometimes things go well for you as the killer (I recently wiped twitch streamer Nonaddictive's team as a Trapper), but generally you're overwhelmed and outmatched. As a dev myself (who ju
    7 comments 121 views last activity
  • As someone who is probably average as both killer and survivor. In my opinion, the whole dynamic of chases in this game is slightly flawed in terms of how they are “structured”. For the purpose of this argument, I will break down chases into the following stages: 1. Scouting - The killer has not found a survivor and is currently scouting generators or other points. 2. Chasing – The killer
    4 comments 31 views last activity
  • Rules set No.2 -Reduces available Jigsaw Boxes to 1. -Reduces available Reverse Bear Traps by 2. -Tremendously increases the Reverse Bear Trap death timer. -When the last generator is done, activated reverse bear trap timer is reduced to 20 seconds. -Survivors with a Reverse Bear Trap can escape throught the exit gates. Amanda's Letter -Tremendously increases the Reverse Bear Trap death ti
    1 comments 41 views last activity
  • The trading cards, badges, emoticons and backgrounds for Dead by Daylight on Steam are really outdated and I think they could be updated to fit the newer UI style the game has now it's been properly released for some time. New characters have been added too and I feel like it would be a good idea for the Devs to add backgrounds for at least the Huntress and David seeming how they're also free cha
    0 comments 591 views last activity
  • I think we should create some kind of fund to get enough money for freddy's glaucoma. It isn't expensive and he needs it as an only killer with this terrible disease.
    1 comments 31 views last activity
  • First some obvious perks improvements: -Blood warden should have time counter when the exit gates are blocked -I beg you to not show huntress lullaby cursed icon on a skill check (everyone is smart enough to realize that something is wrong with notifications because the perk is useless now.) -The same for ruin if a survivor is not cursed e.g. ruin is on the first or second level why he needs t
    5 comments 121 views last activity
  • Just did this quick edits of possible hag cosmetics what do you guys think?
    2 comments 211 views last activity
  • Hey everyone. So my contribution to the wishlist is a bit off kilter, but I want to share it anyways. I was thinking that perhaps Jacket from Hotline Miami might be an interesting addition to Dead by Daylight. While it might sound odd, Bill Overbeck was not the most obvious addition to the game, but he’s still here. Plus, if I am not mistaken, I believe the publishers of DbD already have the licen
    0 comments 111 views last activity
  • Games end too quickly. This isn't about being pro killer, those kind of games are boring to play from both sides, so please seriously look into it. It's unsatisfying to spend your entire match sitting on a gen, without taking part in the action. A solution is to substantially increase time needed to complete a generator, while reducing it progressively during the match How? Add a "Fear Bar" fo
    7 comments 71 views last activity
  • i run Lightborn. it only comes in handy occasionally but when it does, its AWESOME.... just a while ago, i had a SWF 4 man. they all did the quick switch at the last minute and i laughed like hell. to make it even better, i was playing billy and the map gods gave me Rotten Fields.... they were quite organized but i was landing really good chainsaw snipes. atleast 1 or 2 of these flashlight carrie
    6 comments 71 views last activity
  • Hooking survivors is what the Killer has to do to win. Not having a nearby hook means a serious risk to him dropping the survivor. So the offerings to effect hook spawning impact the killer's gameplay. So why is there not one to effect pallet frequency? They effect survivors' ability to escape the killer. Shouldn't they be able to be reduced or increased?
    0 comments 51 views last activity
  • Because they're still spawning in easy-to-see, obvious places. Also I have to add that now some of them tend to spawn one near another or next to the other. Hex Totems locations were not fixed at all. Please look into it. Thanks.
    19 comments 1,741 views last activity
  • Title. It's very broken in the sense that it doesn't work at all.
    7 comments 111 views last activity
  • Survivors who can get to an open hatch auto-escape. No more standoffs! However, killers can close the hatch if they get there first. This permanently removes that hatch from play. Closing the hatch reveals the aura of the survivor for a few seconds. Killer is now on the way! Entity spawns a new open hatch somewhere on the map 20 seconds later. Survivor has a new chance at escape again. R
    10 comments 91 views last activity
  • First off, I think removing vacuum pallets was a good move. Well done. However, now there's too much leeway for killers to get a hit on a survivor. If a killer gets stunned by the pallet, there's no reason the survivor should take a hit as well as there's now a pallet in the way. This is assuming they both reach the pallet at the same time, of course, meaning killers should be able to hit a sur
    6 comments 101 views last activity
  • Good morning devs! , may i ask you if are you gona rework gens?. Let me explain currently the match end too fast and i think is bored for both sides , while you are chasing some one u can lose up to three gens let me know your plans!.
    6 comments 41 views last activity