FearMunchies
FearMunchies
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- FearMunchies
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Yeah Wraith is just too easy to get kills with at the moment. All his chases come down to is uncloak -> 99% guarenteed hit -> cloak -> chase down -> repeat.
You get him to a safe pallet then survivors have to correctly judge if the Wraith is committed to uncloaking or not. Get it wrong and I remain cloaked, then it becomes either an easy speed boosted pallet feed and you go down 5 secs later after I uncloak, or the survivor vaults the pallet, I body-block to prevent them vaulting back, uncloak, easy hit. If it's an unsafe pallet then the scenario is an easier Pig because I can see where the survivor is on the loop because I'm not crouched and the speed boost pretty much guarantees I can reach either side of the loop.
It's the same scenario with windows; a survivor wants to vault a window which goes into a good loop for distance, I stand next to them and body-block the window and get an easy hit or they vault it, after which I vault it, chase them down and, well you should know by now... And for those pesky window loops which can be a good counter to wraith (because the survivors aren't in chase while I'm cloaked) I can just bring bamboozle, block it and then they have no way to make good distance.
Survivors try and stealth? Too bad, I have the "All Seeing" add-on! (I actually choose not to use it out of shame, it's come to that)
See survivors equipping flashlights in the lobby? Bring Franklin's Demise!
I honestly don't blame survivors who want to disconnect or suicide against a Wraith because it's less fun than going against a Spirit right now.
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@Mercury said:
If you factor in other survivors it quickly feels flawed to me. Their footsteps would sound identical, so how do you distinguish the ones you are looking for, rather than going for the guy trying to block and hinder you?OK, you have made an interesting point and I will try to answer it the best I can.
If we think of a common scenario when a killer finds two guys on a single generator; killer is within let's say 15 m, sees them, both survivors run different ways (like most do) and the killer chooses one.
Imagine maybe a meter that each survivor has which fills up more if that survivor is on the killer's screen, this meter represents the audio footstep levels.
When a killer first enters a chase (so not already in a chase), any survivors on the killers screen receive increased footstep volume. The survivor the killer chooses to focus on will slowly build up the audio meter while the other survivors who are not being chased have their footsteps decrease in volume. Now the audio meter can act in a similar way to how Bloodlust builds and lessens, whereby if the survivor is out of sight, their is a delay for how long the effect remains active, giving the killer time to re-engage.
Any other survivors who attempt to block/hinder the killer (who is already in a chase) won't receive the audio increase (unless the killer then chooses to focus on then, at which point the audio builds up for the survivor(s)).