Kale
Kale
About
- Username
- Kale
- Joined
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Comments
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Buff Pharmacy!
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Wait, what?
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TLDR of mine: A survivor main thinking the patch it's nice and devs should not take care about these toxic people being salty.
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@BabyKillerinos said:
Dude are you new dead by daylight forums are 99% killer mains survivors opinion dont matter . We have killers who cry “ ohh he used sprint burst , i should’ve gotten a free hit thats not fairrrrrr boo hooo boo hoo “ ds is over powered im too much of a cretin to not know how to keep pressure on survivors even though we have over powered offerings like mori what can eliminate survivors , nooo its not fair i want 4k every match i play nooo its no fairrrrrrr devs help please im too brain dead to realise that looping a survivor around a loop who knows what hes doing is my fault because im stupid and not switching to someone on a genI'm a survivor main and I think the patch was nice to help killers, they were so powerless, this patch helps them a little bit, why are you so salty? this patch didn't change anything in my matches.
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@Fropps said:
Yeah, the game feels fresh again, I've had more fun playing today than I've had in months. The exhaustion changes and the perk buffs are really nice.I'm still afraid to play killer because last time (today) they looped me until the end (all four survivors) but I'll keep playing survivor for now, it's nice to see more killers right now, last week my queue time was incredible long.
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@Grimzy said:
Its because some killer perks do feel way too overpowered now. Bitter murmur for example combined with BBQ and tinkerer
Which oyu cant even counter because the aura blocking perk for survivors only works if some of them are killed off.The last few matches i did was literally the killer running straight up to every single survivor and it was a wrap.
I am all for making the game challenging, but that should work both ways killers have it way too easy now.I didn't see any of these perks combos, because if you run these perks, you will not have space for Whispers / A Nurse's Calling/Hex:Ruin
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Hag is strong, but still Nurse/Huntress/Billy keeping dominating the tier list.
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Peace, guys, stop this salt mine.
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@ANJ_ said:
@Kale said:
Make it to consume the whole toolbox in the first sabotage and the hook cannot be restored (unless you'have Hangman's trick perk)that's better than nothing that's for sure, but unfortunately dropping a single hook is going to make no difference at all with how many hooks exist in these maps. It definitely needs something a little more.
Just imagine it as a whole team strat, 4 sabotaged hooks and 4 prevent one hook to appear offering, total of 8 hooks less.
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I'm still waiting for her bunny suit.
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Make it to consume the whole toolbox in the first sabotage and the hook cannot be restored (unless you'have Hangman's trick perk)
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@Lowbei said:
ive upvoted the game on multiple accounts, just to counter these ragers....but im the bad guy around here.
Good work, you deserve one cookie, take one of mines.
I still don't get why so many negative reviews, but they will forgot about this in a few days when they adapt.
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What? Do you just need to flashlight the killer in the 1.6 time animation if I'm not wrong, it's easy lol, just keep close to the killer when the Killer picks up
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@Mister_xD said:
probaply all those ppl who told the killers to "git gud" but cant get good themselves...Oh nooooo, I can not double sprint burst in chases anymore, please HEEEEEE333####EEEELPPPPP!!!11!one!
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@Runiver said:
Just your usual tantrum.
The last one got Freddy instantly nerfed. So they try it out again to see if it works. Worth trying to keep the unbalance and toxicity abroad for more "fun" for them.I hope if they learned about the Freddy's nerfs and don't make that mistake again, good survivors aren't even saying anything about the patch and if they say something, it will be ''I like it'' (just from recent Youtube videos), like, really.. the changes are fine.
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The old animation was slow af, really, the recent animation it's perfect.
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New timing to save, my friend, still it's very possible.
https://youtube.com/watch?v=wq5sH28B3Bs
Thanks me later.
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No Mither it's a challenge perk, its supposed to be difficult.
Vigil it's okay as it is, maybe adding a bit meter range, but the perk is good by itself.
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Vigo
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Amanda.
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It needs a fully maps reworks, smaller obstacles and loops, pallets is okay.
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@Brady said:
What I think Freddy needs:
5s. Base Time Transition
Multisleep power
When Transitioning, actions such as cleansing, repairing, healing, searching, and sabotaging are interrupted and cannot be performed.That'll help him from stopping hexes, etc. which is his main problem
This and make him able to leave the dream world when every generator it's completed (just like the movies) and replace his power in lategame for a ''angry power'' to tremendous increase his movement speed for
5 seconds but lossing it per second passed (ex: start of the power: 20% faster, then 15%, 10, 5 and 2), idk about cooldown. -
Well, this post it's long but I will just say: +1 friend.
I just read the perks and addons, they seems ok but I think the Hex perk can be better
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Marth88 says on Twitter that he is back to Dbd
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Perks that gives more fov (m&a, shadowborn) is weird, I meant.. we really need to have a perk for a better fov? the shadowborn III (or II) needs to be default fov!
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When survivors got trapped or a survivor dies by the reverse bear trap.
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@thekiller490490 said:
I'd like to see a PTB were the meta has been swapped. Killers have all the power and survivors must rely on teamwork to have a chance of winning. Because that is how these games should be. So can we all have a agreement with the 5-10% buff because I feel we are off topic.5%
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The only thing I think Billy it's op is his insta-chainsaw
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Brutal Strength needs to be 5% more faster, it's not a big change but it will be okay
Making it more than 10% would be horrible, the perk it's for faster things, not making pallets useless
Someone says killers needs to kill, YES, but survivor also they need survive, both sides are important and hard to balance, a fix to chases would be the correct solution.
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We already have shirtless David, where's my shirtless Feng?
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Mandy
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She is ''the PIG'' for one reason...
Also, she will not be scary if dont' wear her mask
I like the idea of new costumes for her, but not removing her mask.
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@Jack11803 said:
Respecting the 100% need to be a rule right there.
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I just edited the Specialist role to a more reliable one.
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I think a better fix it's that the ritual it's completed (and points for Kill) when you're in the first second of the animation, so it will be nice with your second idea, not canceling the animation and gaining the points and ritual in the first seconds.
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The second one it's a pretty nice idea, but I don't like the first one because it will not fix anything
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@Master said:
I'm not saying the teachables perk needs to be removed, just making it to be teachable only for character with same role (ex: Pharmacy only available for Medics, Borrowed Time for Saviors and Exhaustion perks for Distracters).
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@BaconMuncher9 said:
Hm, interesting idea. What would Ace be then? You forgot about poor Ace.I think Ace would be Specialist, due to his capacity to find cool items in chests for Technician (toolbox), Distractor (flashlight) and Medkit (Medic/Savior), along with keys/maps to help his teammates, also using his
personal perk to buff the luck in the match and aura-reading.Thinking about it right now, Ace maybe can be the best Specialist for maybe every team.
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bump
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I think this looks really cool and creative, i'm interesed.
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I love the images and the perk idea, however I don't like gens or altruistics actions being too fast, maybe reducing injuries sounds to a maximun of 100%?
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The perk itself looks INCREDIBLE STRONG, I meant, A LOT, as survivor do you need to keep in order your generators, if survivors repairs them in a bad order, it's not the killer problem and punish him for it looks bad, also every ''Once per trial'' perks are overpowered (we have DS or BT as example, both got nerfed), idk.
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@Mrrgle_the_Mediocre said:
Ooh, I love this idea so much but I don't think any Survivors need any EXTRA benefits atop what they already have in the games current state. The idea itself is awesome, but Meg being able to use Sprint Burst with even less cooldown is horrifying. I believe that maybe the Killers will need to be dished out some roles as well to try and balance things out a bit, but that'll take some brainstorming. The only one that sounds balanced that comes to mind immediately is some sort of Wrecker role for some of the killers that increase breaking effects on Gens and Palletes and stuff.
I like where your idea is going, though.Thanks you for the reply, I think the Meg idea about Sprint burst cooldown it's balanced, she will not be able to equip perks like Borrowed time or Vigil (for less cooldowns) if Meg has some restricted perks, also if the exhaustion changes in PTB comes to live (pausing the cooldown while running) I think it will be balanced, idk.