Feedback and Suggestions
Our team will be happy to read these!
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This dude deserves some love. I think starting with his addons just removing his negatives would be a good start, maybe not enough, but why not since we have a similar killer who is basically stronger than him in almost every aspect.8 comments 41 views last activity
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This is not something you can easily force to happen. Sometimes people will work with you, sometimes they'll leave to accomplish something else the moment you touch the same generator as them. Without playing SWF, this is literally a mission that can takes hours upon hours to finish (even when you actually survive each time). I'm not saying the mission shouldn't exist, but you should at least con1 comments 31 views last activity
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I have pretty severe colorblindness, and its a handicap to me when playing killer, particularly outdoor maps. I can not see pools of blood from injured survivors without bloodhound (or on a map like The Game), and I can only see scratch marks by looking closely at floors/objects. This means that survivors lose me easier and I have to waste a perk slot to do something players with normal eyes c1 comments 51 views last activity
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As a new killer being against survive with friend is a death sentence, I'm almost to the point of avoiding survive with friends groups(which is half the groups I face), I feel for every friend joining the team should get a rebuff of some sort, like move slower or all actions reduced1 comments 61 views last activity
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I know they are in talks with the license holder for more stuff, but wouldn't it be great if we had all the different Myers variations from Halloween 1, 2 ,4, 5, 6, H20, and Resurrection? No, Rob Zombie variations don't count because it was horrendous. Would also love drastic changes to his prestige outfits. This is all dependent on the license holder, but with the new Halloween movie coming o6 comments 111 views last activity
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I mean there's no trees behind the wall (outside map) and it just looks like map is floating. I think that outside the maps should be although couple tress. It'll look a lot better.5 comments 91 views last activity
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I think the survivors need more than one item to defend against a killer in order to stun them - like in the actual horror movies. If killers can throw objects, teleport, set traps, I think it would be nice of survivors can have special abilities too that isn't in the form of perks, but objects on the map other than a dropping a skid or finding a flashlight Allowing survivors to pick up obj4 comments 211 views last activity
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## VERY LONG POST, TL,DR AT THE BOTTOM, BUT IF YOU TAKE YOUR TIME AND READ ALL, I YOU So here's the problem: It's not unknown that the time to complete generators is extremely short and thus (especially at high ranks) games could last around 5 minutes, since survivors there know how to play. It's not uncommon that without Ruin by the time you find and hook the first guy, 2 gens are alr2 comments 72 views last activity
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It is not fun or balanced for a killer to immediately lose their hex, in which they invested a perk slot, at the very beginning of the match because of the hex totem spawning right next to a survivor or generator in plain site. There are two very easy fixes for this. A. Create a minimum distance of 15 meters from generators and survivor spawns in the map generation for totems. B. Have the hex2 comments 311 views last activity
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Hi, i'm still pretty new here. But I was wondering if it was possible for this to happen, especially with DBD about to be free with ps plus and all. I already have it on pc but my sister wants to play it on ps4 with her friends and i'll be left out. Basically, i'm desperate. xD0 comments 51 views last activity
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I think the exhaustion nerf was great and all but now sprint burst seems even more lucrative than ever. Currently both Huntress and Clown have add-ons that inflict survivors with the exhaustion effect for a minimum of 30 seconds which makes every other exhaustion perk basically worthless. Against a clown with Solvent Jug add-on it's basically impossible to trigger any exhaustion perks unless it'0 comments 12 views last activity
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Can you please separate Europe and Russia and put Russia in with Asia instead where they belong. I always check the steam profiles of players that annoy me and I'm so sick of: Bad/Toxic behavior (Very) Bad latency Majority of them doesn't speak English (which ruins pre/post chat) Almost every time I checked a toxic or very unsporting player it has turned out to be a Russian profile.9 comments 231 views last activity
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Hey, just a little topic to ask a quick question: Is the report team going to be of any use against lag switchers ? I mean, they are not a big part of the killers community, of course, they're just a minority. But they're still here, and they're actually using a cheat. Are they going to be punished for it? Or are we still going to experience those games where you just can't enjoy any aspect1 comments 22 views last activity
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suggested for the way to survive, an assassin controlled by AI and that is the most powerful, as if it were the favorite of the entity, that appears in 1 of 1000 games and that if you escape, you get a unique reward. it's a simple idea that we could cultivate among the whole community.0 comments 21 views last activity
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The Hag's traps get set off when you are not even close to them. I clearly had a huge gap between me and the trap and it still gets set off every time. The trap also gets set off when im running outside of a building but the trap is inside. Same thing with corners, if a trap is around the corner, SOMETIMES, it gets set off when its not even on my screen.1 comments 121 views last activity
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Your matchmaking system is seriously FUBARD. ANd that's putting it nicely. If no one of that rank joins lobby I then get paired with 3 levels 4 and a level 1 what crap is that. My killer is level 15 and with your new crappy ranking system I wont be changing it until such time as you guys learn balance. But I guess the streamers feedback only ones that really matter so they can get more hits o1 comments 61 views last activity
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Sometimes the killer barely tags you while fleeing through a window, looks like you could walk it off. Other times you accidentally sprint straight into the killer and it looks like you get hit by a freight train. Might be fun for the killer if these brutal hits had additional effects to reward devious maneuvering. Maybe a high velocity hit would cause a downed survivor to fall unconscious, or0 comments 11 views last activity
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I wish there was a way to know if and when a distance-based perk will actually trigger, like Make Your Choice or Devour Hope, instead of having to guess the distance. Some kind of indicator would be nice.1 comments 11 views last activity
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Hello there. So i've a suggestion, since some dbd players play SWF with vocal (discord, ts..), could you make that killer perks are shown only when the game is totaly over. When a SWF member dies, he usually tell his mates the perks and addons the killer uses witch kinda ruin the surprise effect (noed, devour hope, insidious...).2 comments 21 views last activity
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it would be awesome if you could meet up with another player and perform some kind of a ritual like in horror movies ... Drawing a Circle on the floor and reciting some spills that give players who performed it a random buff with a timer let's say for 60 seconds 120 seconds and so on .. the longer the ritual the better the buff they get and so does the number of players performing it .. it all cou0 comments 1 views last activity
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IMO, any perk with tokens and stacks that relies on something existing (an Obsession, a totem) should keep the tokens when that thing is destroyed. To be clear, I'll give an example: Killer manages to get 3 tokens on Devour Hope. Totem is destroyed. The perk remains active at 3 tokens, but the Killer can no longer earn any tokens.14 comments 41 views last activity
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Bottom line-I wont pip past level 16 anymore. I will intentionally derank if I have to stand in front of killer and let him hit me. Reasoning-The games are NOT fun NOR are they balanced beyond level 14, its just camping killers or hook rush survivors. Until its more balanced this new forced rank system sucks IMO...14 comments 491 views last activity
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I guess hatch standoffs are usual on this point. This looks so out of game atmosphere and so stupid, but it's fair to have last surv to escape. without hatch last surv almost have no chances to escape. but for killer this becomes to waiting simulator for mistake if he wants to win. To remove that stupidest part from the matches, I suggest to permanently open the hatch only in the end, when 1 su8 comments 71 views last activity
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I've constantly been on the grind for bloodpoints trying to accomplish whatever short term goal Ive set myself. With the benefits of stackable bonus bloodpoints, it is so tempting to run one of these perks on either role you may be playing. HOWEVER, I question why BBQ has such a good bonus effect (showing survivors that are far enough away from the person you hook) which makes people want to use i0 comments 12 views last activity
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Flashlights saves should be very risky, and I totally agree with devs in that, but I think that currently there are too few windows of opportunity to do so, and since these windows have been made shorter the chances to actually get a blind are minuscule. So what about a compromize? Instead of reverting the change to the animation as many ask, increase the number of possible windows. The ide8 comments 31 views last activity
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currently default pallet breaking speed is gives extra time for teabag and im good at it i think enduring is ok to be a perk but without brutal killer looping is become slow job so all walkers forceful to equip brutal and its feels somehow broken since devs care about killers good killers like nurse,old wind up tinkerer huntress and old charge tinkerer billy don't or didn't have to equip10 comments 81 views last activity
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Once freddy sleeps a survivor and manages to take him to the hook and wakes up when he hangs up .... Now comes an interesting thing for your rework: The survivor is linked with Freddy, every X seconds, visualizes for 1 second the aura of the survivor to Freddy.0 comments 21 views last activity
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I dont think that offerings should give such a huge advantage and should just do small things like give extra bp or add a hook. Ebony is such a game changer its actually kind of ridiculous.6 comments 141 views last activity
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I've said this (I play both survivor and killer, fyi) in multiple places, but I think there are simply too many hooks laying around. It's very rare, in my experience, for there to NOT be conveniently a hook within 5 meters of a downed survivor. It kind of reduces the value of perks related to killer grasp. But yeah, this is just kind of silly20 comments 182 views last activity
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I doubt this happen, still it will be awesome to have cusomizable survivor. As survivors only depends on unlockable perks, their look don't matter at all. It kinda hard to do (and better go for fixes and balance stuff), but it'll refresh survivor appearence, as they almost same every match. So every account have to buy (or free) this slot for cells or shards (mb half cost of full character) and0 comments 21 views last activity
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The devs have completely neutered this once useful utility perk. It's not even worth the BP. Seriously. 0 Terror Radius when there has been Generator Progress.Aside from being HEAVILY situational. There's a little thing called the "Red Stain" and the fact that like every killer except good old Cabbage Haggage and Amanda and Freddler Fiddler are large and.. NOT hard to miss at all. You can't reall3 comments 331 views last activity
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Hello all! I am new to the forum, but not the game. I have suggestions on things I would like to see changed in Dead by Daylight, as I have always found them quite frustrating. More so the frustrations I find when playing as killer. 1.Generator progression/Gen-rushing. I feel generators still turn on much too quick. If there could please be more of a slower progression. Many rounds I'm findi13 comments 221 views last activity
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I end up playing games where I get like 5 hook saves and tons of healing, or I end up having to do 4 generators by myself or something along those lines. I would suggest: I want the progress meter to stretch beyond the Red emblem, I just want to know how much more then perfect I did. I want to see everyone else's emblem progress meter on the endgame screen. I want them to be able to see2 comments 32 views last activity
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Camping is a massive issue especially for Solo Players for sure, SWF can deal with this easily with rushing gens since they can coordinate and tell their teammates to do gens Why not give buffs for Solo Players too? Like in Identity V Give messages for the players so they can send across to their team, to let them know that the Killer is camping and such another idea is having perk20 comments 791 views last activity
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you people are too toxic i'm just trying to fix a bug. It's supposed to be a community not a fighting pit.40 comments 522 views last activity
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Small but good buff for WGLF here. I've always thought it should be just like BBQ&Chili, but throwing an aura on it doesn't seem right. What if you could earn stacks through other actions as well. IE: healing a full health state on other Survivors. Perform an action with another survivor for 30 seconds. Opening the gate. Things like those are kind of like the daily challenges. Just goin8 comments 111 views last activity
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https://www.youtube.com/watch?v=N9WtVlykkq0 give a good angle at vault point and hit window,and vault at same time to make it faster vault its slower than normal fast vault but much faster and better hit detection than normal slow vault5 comments 101 views last activity
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My feedback is I really dislike that we have to wait while running from the killer to be able to use it again. I hate this mod, can we please have the old Sprint Burst back.5 comments 61 views last activity
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Here is my idea In survivor with friends no more than one player can use the same perk during a match. There could be a load out screen for every person to see in order to know what each player is using. And this only takes action during the swf lobby, once you move to the killer lobby you are not able to change your perk. And this wouldn’t have any affect on the solo players. When doing sw10 comments 121 views last activity
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Out of all my time invested in Dead By Daylight, I'm still not sure if there's any form of stat tracking (other than achievements) that players can reference. It would be very cool to see how many generators completed, downs, heals, etc. that have occurred across all my matches.0 comments 11 views last activity
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Why u guys ruined brand new part? 25% only? for a 7000 ultra rare addon? When a ultra rare from huntress or clow can kill you in 1 hit, and its not hard, and u guys just ruined the flashlight with the pickup speed increase, i have 1618 hour of gameplay and i can't even save someone from the killer grasp, its 2 in 10 times9 comments 111 views last activity
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Did the devs get to over whelmed with people saying not to nerf D-Strike? I honestly think D-strike's nerf could have been fair had the made it where only the obsession can use it for a free get away, while anyone who isn't the obsession just stops the killer in place. Of course thats my thought.11 comments 82 views last activity
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Let me put some points first, you have those 2 killers that really similar (Hillbilly and Leatherface) and I think Hillbilly is actually stronger since he can basically do the same as Leatherface (instadowns), but also has that insane mobility which gives him great pressure over the entire map. With that being said I think Hillbilly should be nerfed, but not drastically of course. I think m20 comments 472 views last activity
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I had an idea for reworking nurse, making her power token based. Every time you do a chain blink, doesn't matter if 1 or more blinks, you get a token. For each token you have, your fatigue after a blink would be longer by 0.5s This will stack up to 10 tokens making the fatigue take 5 extra seconds. Lower her base fatigue by 0.5s so after one blink it matches with the base fatigue she has. If y10 comments 151 views last activity
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hi.. is there any progress on fixing the matchmaking.. the 20-30 mins are getting annoying .. any sort of update would be great1 comments 11 views last activity
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I like the idea, it's easy to work with on the dev's end and easy to understand how it will interact with new aura reading perks. My only gripe is stacks are counted by number of sacrifices instead of four minus number of survivors alive. It does not count disconnects, or the possibility of loading into a 3 vs 1. In dire straits this perk will shine but that is the same situation that makes1 comments 11 views last activity
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SWF. As far as I remember, you wanted to give a lot of information to solo players, so that they do not differ so much from the SWF, and already from this to build a balance in the game. At the moment it is clear when the killer is chasing obsession. But this is not enough. In this game time decides, perhaps the most important moment - when one of the survivors gets on the hook, the SWF will dist15 comments 221 views last activity