Acroyear
Acroyear
About
- Username
- Acroyear
- Joined
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Comments
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@fcc2014 said:
They never gave a date so all of these whinny threads of where is the chapter is annoying. I have been critical in the past about the lack of communication on certain issues and they deserved it but for this come on. It is the Fall chapter. Bugs were in the ptb, the killer got a strong negative reaction, they may need to reevaluate addons/cooldown, or it takes time to submit and get it approved. I honestly wish the passion displayed for not having new content( to purchase) was put into things more important like framerate.
true, clear and buggless game is more important. but it still simple to put "we decided to rework new patch after ur feedback" rather then annoy themselves with infinite WHEN WHEN WHEN
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And I don't understand why hatch even exist. Like Entity wants last survivor had a CHANCE? LUL. Chance capsed cause it's not chance..it's almost guaranteed escape cause surv's animation way faster than killer's and fresh surv have 3 chances to esc. Killer have one micro chance to catch. Full attention, and surv can chill AFK untill he hear hit sound... Ya, entity on killer's side...
It's ok for me to hatch not exist at all. That will solve the problem of selfish survivor not fix gens but look for hatch and watch (want) his team die quick.Nevertheless it's better if hatch became not RNG escape, but 3-rd or 4-th gates to open. for example there are 2 hatches appears on the map. killer can see it, just like gates. And they are closed, but with loud noise, like they are now. So surv can open it with time (5-8 sec) and escape (without notice for killer). Catch animation stays if surv barely escape. And it will be more real that survivor afraid to be caught when he is the last. Killer can close forever first hatch with time (10 sec) and second (20 sec). Surv can interrupt closing animation with flashlight. And if both closed, he should do gens.
My point here is that all survivors should work as a team. and while 3 fails = all team fails. It's already huge reward to have second option to escape and have no effects of ur lame teamwork with gens. Like you have to pray to find it, pray to killer won't find you open it and if he closing the first one, pray to find second one.
Less chances to escape if all ur team failed sounds fair to me. And it won't look ridiculous when killer have less power and tries to catch surv, when they standoff. -
@chemical_reject said:
Wait being the keyword. Everyone is raging and harassing the devs.I understand that harassing devs is stupid thing. But they could give us some numbers. It's not that hard... i guess
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You can't ban half of the players and you can't order to people not be salty, angry or toxic. Where's your democracy spirit? LUL
Just ask for "mute all chat" or just "mute" specific ppl. It will help IF you can't just ignore that. Seem you have to be Superman to ignore chat and just push "leave" button... and hide ur profile, right?
Trying to make pony-island is just silly. -
@chemical_reject said:
This community and the extremes it goes from Crack me up. 1 week ago a lot of people were raging about the new killer sucking and they won't be buying it and yesterday everyone's raging that the DLC didn't drop. Idk man, maybe the devs need to put a "Chill pill" in the bloodweb XD. DbD players could use one (atleast the vocal minority could)new killer seem to be weak, but also many want this update for new cosmetics, perks, balance, map etc. there are more than one reason to wait dlc release
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Can i do couple qestions?) I'll try to be short.
0. What do u think about No mither buff like no exhaustion. win-win kinda: unlimited noed for killer, unlimited sprint recover for surv.
1. Do u have plans for re-color glowing? for example obsession will be purple or orange, eye perk - green or something like that. For survs obsession glows with orange, unbreakable - purple, borrow time - green. mixed build = pink e.t.c.
2. Any plans for prevent farming from teammates? like prevent unhook button (channeling) for hooked player.
3. When can we expect changes about hatch standoff?
4. Can we expect different animations for mori? even if it will cost some currency.
5. Any plans for texture buff (not effects. so weak system no changes, strong - HD textures)? -
It makes sence if this is one of his feautes. Cause for now he looks like camper version of billy. If chainsaw billy helps him move on map, leatherface deserve to be better looper's chaiser (especially if his expansion not for free).
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@Peanits said:
Two reasons:
1. They counter each other out. So if someone uses a slightly increases one and you use a slightly decreases one, they cancel each other out and the fog doesn't become thicker/thinner.
2. You can sometimes use thickening offerings to your advantage. A pig, for example, may want to use this to help sneak up on survivors. Or a trapper to help hide their traps.It's definitely not a "must have" in all situations, but there are times when it can be beneficial.
I don't mind cheap addons of 3k. I doubt in usefullness 6k addon. Cause even for killer purple 6k addon only increase fog thickness. To counter that logically should be addons to decrease thickness or increase light (opposite of red addons for surves).
For time I played, I've noticed 000000 killers use that addon. So I guess it should be reworked or deleted, cause sometimes you have to pay 6k for terrible addon. -
I guess majority used to EZ blind when killer pickup victim. no timing or some. just do it! if wall isn't near, blind guaranteed even with yellow flashlight. now it's not that EZ. only those who knows right timing can blind. is that bad?
(I'm not even considering that 3 other surves can brigh flashlight and blind together, like power rangers.)
But surves don't want to go timings. they just need to do it EZ every time, right?) -
I like the idea of closing hatch and 2 min timer better in other topic. just this is kinda stupid in this random hatch appearing in front of surv or killer. more fair for both that it appear far away from both or in kinda between them (or same distance) spots. Or just not near player, so both could make right decisions which direction he'll move to find it. not just dumb luck
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I like the idea (simple and tough), but i guess the main ballance and not random/luck stuff, to spawn hatch not randomly, but kinda in place between (if 2 players far away from each other). and if they are near each other, to spawn it as much far away so both have equal chances to find it first, not just one of players lucky enough to insta win.
some ppl taking "whispers" perk just for that cases. if fog becomes TOO thick so killer can't see, can it activate (maybe not in permanently, just in hatch situation) from "whispers" heartbeat or some whisper sound for killer to have more chances to find invisible surv.
and for surv, if hatch already closed, there still can be situation with 3+ more gens to run. last surv already did godd job to live for that moment) not fair to abandon him hopeless. many ppl will just leave, i guess. more fair will be after killer close hatch, all gens will automatically run (or 4, and last one (one of 3) he'll have to run from 60% progress to 100%), so surv have to open one of two gates and leave.
even if closing hatch = all gens run, its still pretty hard to escape with no one open gates for u untill u running from the killer in 2 mins. especially with most of palletes broken (endgame and stuff).so in the end i suggest to ur idea stronger whispers perk (only in hatch situation) with louder=closer to surv and closing hatch = all gens (or most of them + last 3 on 60+%) so surv have a chance to escape with gates within 2 min timer.