OxyReap
OxyReap
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- OxyReap
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I posted my idea right here if you wanna see : https://forum.deadbydaylight.com/en/discussion/10658/totems-rework-idea#latest
Would be good to have some more opinions, survivors, and killers sided.
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Hey guys, don't forget to balance the game, you look like you want 2 deaths anyway the killer is bad or not. I think just hide the hex totem won't delete the randomness and you can still get your hex perk down in 15 seconds.
The game is already hard for survive a good killer, the problem is the killer have not enough time, good or not against competent survivors. And maybe redisign the game for make them fear again the killer, and promote juking and trying to hide instead of winning time with pallet looping.
Summary of my though :
- Game must be longer (Billy and Nurse need a nerf if this happen) : Giving time to Killers.
- Pallet loop must be nerfed : All low tiers killers are bad because of that, nothing else.
- More juking and hiding mechanics : Have a real chance to escape a Killer, it can make survivors fear a bit more the Killers too, and give them more solutions & more funs.
- Aura reading ability must be nerfed or reworked : It deny survivors to hide correctly and promote only the winning time strategy = pallet loop again.
That's only my opinion, for me, my HEX totem rework idea fix the first point.
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@Helimatra said:
I'm gonna remove this post cus people on here are just too sad. I'm just trying to fix a bug but all i get is toxicity.Yeah people really don't like DS and SWF. Sorry for you, just wait the DS change.
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It will be impossible. Cause if this happen, Hex perks must be a lot stronger than the others. So if you can take all HEX perks with this change, it would be OP. Thank you for your feedback!Ihatelife said:I like this changes, but what about if someone want to make a hex perks build?
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I'm so sad i'm the only one who love spook survivors

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@Bravo0413 said:
OxyReap said:And of course, reduce the number of totems, like 3 or 4. 5 seems like a bit too much if this kind of thing happen.
You had a good thing going until you stated this... teams already break all totems anyways. 5 isnt enough right now.. but with this set up it would be perfect
That's my opinion, it need more further testing
We must care about killers don't get too strong too. I want some challenge bruh. -
@Larcz said:
Well sound good but every killer always take ruin becise of gen rush.At this point ruin in every game.Like for me if all totems look that same don't light becose this is hex.In this point surv must destroy every totem before hit hex totem.But noed will be use less
But think about this suprise when you got notyfication devour hope on lvl3 activated and no one break any totem 
Yes ik all this problems, that's why some HEX perks need to be buffed and nerfed. Can be reworked too. Ruins a bit weaker cause now they have a secondary objective, and NOED an early activation cause if you must wait power up, there is many chances all totrems are already down.
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Can you stop being full of hate people ? anyone can have his opinion.
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@Helimatra said:
@OxyReap said:
You perfectly know all killers hate DS cause you chased a survivor for 10m and after that, he just hit a skillcheck and can go for free. So thank you for sharing, i'll use it too.Anyway, it will get reworked soon, so don't worry about that.
99% of destrike users do this yes, but not me i only use it as a last resort. I just hope they are gonna fix more bugs soon
I hope too. They need to change deeply the game mechanics IMO. Not just random buffing and nerfing.
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And of course, reduce the number of totems, like 3 or 4. 5 seems like a bit too much if this kind of thing happen.
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You perfectly know all killers hate DS cause you chased a survivor for 10m and after that, he just hit a skillcheck and can go for free. So thank you for sharing, i'll use it too.
Anyway, it will get reworked soon, so don't worry about that.
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@rObLoCo said:
how about you just make the hex blow up if they miss a skill check while working the totem and the survivor be in instant sacrifice...dead right there from the ground. That way it would be easier for you to win, maybe that would make another couple thousand survivors quit this game.It seems like that hard ? There is already games you don't find totem. It would nerf NOED, making it more counterable. And you can't have 2 HEX perk. Games are too short for killer who can't end chase quickly, so this could make game longer. Of course, there is many things to change if this kind of thing happen, like nerfing the best killers ATM.
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I would like more feedback, don't hesitate to answer me.

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Was so cool. But since in France they putted 10 millions times the episode with crows, I don't know ######### why, but I don't want to see this anymore.
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@azazer said:
OxyReap said:I agree with 1 or 2, good idea. I posted mine recently too, if you wanna check it for give your opinion.
I don't like 3 and 4 because it punish survivors for doing good. But why not a perk who can do this kind of thing, maybe a bit less stronger
You definitely have a point about punishing players for doing their objectives. But then you have perks like make your choice and devour hope. Is it punishing the survivor for saves, or rewarding the killer for not camping. If we can make a condition it would be justifiable
I think it must be a perk, and not a basic rule, that's only my opinions after all.
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I agree with 1 or 2, good idea. I posted mine recently too, if you wanna check it for give your opinion.
I don't like 3 and 4 because it punish survivors for doing good. But why not a perk who can do this kind of thing, maybe a bit less stronger -
I have just one word to answer : Yes.Baphomett said:Lots of killers play multiple hex perks. This would remove that option from the game.
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@Master said:
For that to make sense, TOTH needs to be a normal perk.Or a rework like I said, but nice idea.
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Thank you for all your very good answers and I agree with most of you.
We just have to pray to have a heavy pallet change.
I posted something in balance feedback for nerf indirectly pallet looping, let me know what you think.
https://forum.deadbydaylight.com/en/discussion/4655/great-change-for-a-better-game#latest
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@ZombieGenesis hope it will change asap.
@EpicFailTryHard I don't have trouble with her, but it's not my gameplay. I love Myers cause of his stalking ability. In fact, I love the early of Myers, when you approach sneaky peaky like, and you stalk them to get T3 in 20 seconds. But I have no trouble with others (except Hillbilly, I'm horrible with him.)
@Irisorayes I think it's the best strategy atm. -
@Irisora thank you. Personnaly, if pallet loop wasn't a thing, all other killers (but 1 or 2) could be strong as strong as them.
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@Irisorathats what I'm grinding here, I'm going to take the perk who destroy pallet faster too. Want to give it a try
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@Azakura I'm not recalling getting stunned, but I feel like I just can't catch them if I don't chase them for 10minutes.
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@Yohthao thank you for your help
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@Runiver thank you very much
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@Runiveris Yes sadly the game is all about pallet looping for the moment.
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@guest602 that help a lot, ty
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@Runiveris Nurse as strong as survivors?
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25, I'm playing often but not all days.
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Bump!
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@Nickenzie thank you for your opinion buddy
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@Techn0 thank you for your feedback
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@SadonicShadow thank you for your answer.
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@SadonicShadow So for you all killers are balanced and no one is underpowered? I don't think you said that but your answer let me think it
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@Nickenzie Not trying to say anything, just taking average players opinions.
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@Nick said:
Would get glitchy real quick when you snap in and out of a chase when the killer is close to you. Sounds good, doesn't work.Glitch can be fixed, but I know what you mean there.
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@DocOctober Yes I agree with that, and it's the negative point if my idea. It will be blind juke so it's a lot harder and will become more a mind game. This point is for you.
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Thank you for your answer. You still can move in new area, I don't get your point here. Looping won't be a problem after this kind of change cause you will have trouble to see where the killer is exactly. You will have to go forward try to break line of sight, juke and when you think he don't know exactly where you are. If this kind of change occure, the trail when you run must be nerfed or deleted for make it easier.
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Arg more please.
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Posted it in Balance feedback. Since i got great feedback from here & steam.
https://forum.deadbydaylight.com/en/discussion/4655/great-change-for-a-better-game/p1?new=1
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I agree, first person is too much. Just deny survivors to look right behind in chase is already huge change. So, can we go back to the subject and give your opinion.
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@Master said:
@OxyReap said:
It's just an idea. Don't cry or what ever. Just tell me your opinion.While in chase, survivor can't see behind them, their screen is locked forward, or at 90°.
First : It nerf the pallet looping, it won't be safe anymore if you don't have permanent info on the killer.
Second : You will be more afraid of a killer who is chasing you, you don't know how close he is, only when red thing appear on you.The only problem i see it's gonna be harder to juke. Maybe delete bloodlust if you had that.
What do you think ? I don't say i want it to be in the game, just want to debate on it.
Just completely remove 3rd person from a survivor. This would turn DBD into an actual horror game, even if they are playing SWF
Sure delete bloodlust if survivor runs in 1st person, that would make mindgames at pallets actually possible if he doesnt know 100% of the time where you areThat's too much, it's impossible to stealth when ou don't have any clue where is the killer, and the killer gonna have 4 kills 90% of the times. That's too much imo.
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@mintchapstick said:
@ OP: That WOULD be scary, but also as someone who always forgets to look behind themselves, you get over that pretty fast actually.Advanced players look always behind them, and pallet loop and drop pallet in last moment. If they can't see behind them like they want, it wont be safe anymore IMO
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You should read again my post. I don't speak about mic buddy.
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But, it's handicapping survivors, not killers. I'm not getting your post.
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@SaltyKiller I'm playing since few months, I spoke about my experience of the game, more I push it, more it's frustrating
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Yeah, the game is going on a way i don't like. Survivors are not afraid anymore of killers. They should hide when killer is nearby and not baiting you in infinity number of pallets. And when they got chased, pallet killer once and try to juke him with the line of sight before it's too late.
It must be a killer mistake when a survivor escape, and not a survivor mistake when killer caught survivor. His mistake was to fail in hidding already.
(sorry for bad english)
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I don't know if it can solve all the problems but why not after all
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Agree with you too, can be a solution.
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@kiores add OxyReap on steam, I'm not here before Monday