OxyReap
OxyReap
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- OxyReap
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Comments
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@kiores you have very interesting point of view. Let's do that again together with my mates when I'm back home. Are you up too?
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@Kiores If Streetwise work like that, then it's all good. I put it in balanced perk.
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Agree. Would like to calm down the music when killer didnt saw you tho. Sometimes he is next to you and the music is like you are in chase.
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@Kiores Wow really thank you for your participation.
I'll answer your list by what i think about each perk.
First Detective's Hunch can be well played, but it still far behind most of the other perks. Maybe Put the killer aura too for 5 seconds ? (Not on the map ahah.
For sole suvivor, i will let you that, i think it's not that bad.
Tenacity is weak when you can have unbreakable. Both of them are good when they are together, but two slots for that ? Too much IMO.
Left behind should have a bigger value, a lot bigger, like you said.
Streetwise is a good perk, if value wasn't too low too. It's good combined with accessories, but 15 % ? It's 1 seconds & half gain each 10 seconds. That's very low.For perks need to be fixed, i agree for all.
For weak perks, they are already all in buff list. Only plunderers instinct is not, because it can help new player to learn where are the chests. But a buff won't be too much.
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@CallMeRusty420 That wasn't my idea but it's a great idea indeed ahah. When i said up totems it was on anyway like put a spawning time. Ofc during the spawning time, hex are active
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@powerbats I didnt spoke about killers perks yet, but this two ones must be nerfed too IMO.
That is nice idea tho. -
Uppy
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@powerbats That's not a problem for you that SC is a must have for every survivor ?
Maybe don't nerf it then, but make it on the basic gameplay, slow the processus, and make SC a perk who increase the self heal speed.
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@CallMeRusty420 We can have both our opinion. For me Ruin is too strong but very weak if you got enough luck to find the totem.
Nerf a little bit ruin force and up totems in the map is how the game will be better IMO.
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@ThePeeje I agree with most of your post. But slowing can make gameplay a bit boring. Maybe put a limit of 1 or 2 self heal ?
I though about make it a basic game mechanic too.
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@vision I think you're right. Maybe if exit gates arn't revealed when you get back the power, it could be strong. I put it on need buff list.
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@NotSure We didnt put it on nerf tiers cause it's OP, but cause it's a must have. Don't you think it's bad to have perk you absolutely need ? Just want to know what you think
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Can we speak about lists now ? ahah Any comment or are you pretty much ok with it ?
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I think the change for Hex : Ruin is overpowered. It's already very strong, the problem isn't the perk is bad , it's gens are too easy to repairs, and they need to nerf that by adding global objective or increasing the necessary time for repair.
Hex are not very good for one reason : They can be spotted since begining. Just put a timer like 3 minutes or more before totems spawn.
And if they had both of that in game, ruin will need to be nerfed. Instead of decreasing progression, stop it 2 seconds will be enough. As i said, it's only if two first changes are made.
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Edit : Botany knowledge is now on Need buff list
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Thank you very much buddy !
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Up !
Tell me if it's not allowed, i didn't saw it in the rules.
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@onark @DocOctober Agree with Onark. You can contest his comment like you did but the first sentence wasn't necessary.
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@Visionmaker Wake ups is not only about opening doors.
Botanic knowledge is not that bad when you put another perk with it. I'll let you think wich one.
Lithe need to be fixed then, but no up.
Agree with two lasts. I wasn't in the same opinion of my two mates, but they have more experience than me.@grisstyl What do you mean ?
@Nickenzie That's nice idea, but you are offtopic.
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@grisstyl Yes, i wanted to have a survivor who can help other while hooked, he is winning time. Thank you for your opinion, appreciated
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Updated the last perk cause it was too much like "Small Game".
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@onark We talk a lot about that perk. But the fact it's a must have is not acceptable. Maybe it shouldn't be a perk and all survivors can self heal like a basic mechanic of the game. But you will need to nerf it if you go that way.