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NotSure

NotSure

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NotSure
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  • agree with most of this list, but I would argue that clown should be above Trapper/Doctor.

  • I would love to see Ghostface make a appearance at some point, I just struggle coming up ideas for his power. The only interesting one I could think of would be something like this.

    • Each match would have two Ghostface's, both being controlled by real players. One player would be Billy, and the other Stu. While they both are baseline killers, the two of them would complicate things for survivors, as even though they can still pallet loop, getting in a chase with both of them would be hard to escape. It would also serve as a version of the 2 killer mode people have been asking wanting for a long time.
  • I wouldn't mind seeing characters like those, but I wouldn't want them to just be included for the sake of inclusion. I think there is a ton of potential for cool killers based on Japanese horror stories, although a yandere would feel out of place(in my opinion at least)

  • Probably near the anniversary

  • It's a perk that's strength depends on rng. If your totem spawns in a hidden spot, you will slow down generators. If it spawns in the open it will get destroyed in a minute, and you will be down a perk for the rest of the game.

  • Borrowed time used to be a little OP, but since the nerf I feel like it has been balanced.
    I have never heard anyone complain about unbreakable.

    1. Huntress
    2. Pig
    3. Myers
    4. Clown
    5. Doctor

    The survivor I play:
    Ace

  • Take the slow away and you take away any use he has.

  • my votes:
    Pallet changes- Good addition
    Hatch- Should be tweaked, but otherwise good
    New killer- He's fine

  • This is a really cool idea for a killer

  • He's alright, I enjoy some of his videos. Don't always agree with his opinions, but he seems fairly normal.

  • The ptb will probally end when the update launches, so I think it will be around dbds anniversary.

  • The whole point of the ptb is for us to help the developers test the game/iron out bugs. Getting compensation for that would be missing the point.

  • The hatch change is balanced. It makes it so a survivor doesn't have a free win when hatch is open(as the killers only defense would be to let them escape or try to find them quickly) I wouldn't mind generators automatically progressing faster when it's open though

    1. I'm not sure what you are saying here. The remaining survivors can already work on all the gens, at any time.
    2. Apart from being annoying, this wouldn't do much. Killers that pay attention can still see the lights above the gens/hear them.
    3. Most of the time there will only be 1 or 2 chests left anyways.

    4. Gens are already very easy for the killer to hear.

    5. That would defeat the purpose of allowing toolboxes
  • @OxyReap said:
    Hello ppl. We made a list as three of perks who need to be buffed, nerfed, or good.
    This is our opinion build in 2 hours and half of speak. This is not a tiers list. You can give your opinion and upvote or downvote for comment you like, and i will edit the list. If you want to debate how you want to rework, go here : http://forum.deadbydaylight.com/en/discussion/268/perk-buff-nerf-list#latest

    This list is not an order to the devs, but for give them a idea of what we all think. They still have right to do whatever they want of their game.

    Enough speaking, there is the list :

    Buff needed :
    Ace in the hole
    Alert
    Calm Spirit
    Dark Sense
    Déjà Vu
    Detective's Hunch
    Left Behind
    Lightweight
    No Mither
    No One Left Behind
    Open Handed
    Prove Thyself
    Saboteur
    Slippery Meat
    Sole Survivor
    Streetwise
    This Is Not Happening
    Technician
    Tenacity
    We're Gonna Live Forever
    Botany Knowledge

    Nerf needed :
    Decisive Strike (Need a rework)
    Self-Care (Maybe put a slow scaling more it is used)
    Sprint Burst (More change than nerf, acceleration can be good)

    Balanced :
    Adrenaline (Just remove the insta heal after unhook ?)
    Balanced landing
    Bond
    Borrowed Time (Maybe put a limit)
    Dead Hard
    Empathy (Improve early tiers)
    Hope
    Iron Will (Improve early tiers)
    Kindred (Little buff)
    Leader
    Lithe
    Object of Obsession
    Pharmacy
    Plunderer's Instinct
    Premonition
    Quick & Quiet
    Resilience
    Small Game (little buff)
    Spine Chill
    Stake Out
    Up The Ante
    Unbreakable
    Urban Evasion
    Vigil
    Wake Up!
    We'll Make It

    Thank's to Soulkey and Vayne Hellslinger for their help.

    W'll do killers perks later.

    I would personally put self care in the balanced tier. While the perk is insanely strong, it is counterable.

  • @dbdcamper_66 said:
    I hate when everyone complains about camping... it is the best way to win the game FYI

    username checks out

    in Camping Comment by NotSure
  • The killer is fine right now, people who want nerfs are trolling. He has uses and I consider him to be fairly balanced.

  • @Dragonredking said:
    Or if they don't feel like doing a new "exclusif" skin for the killers and survivor they could give a bunch of Auri cells for each of the owned dlc.
    Just saying.

    @Dragonredking said:
    Or if they don't feel like doing a new "exclusif" skin for the killers and survivor they could give a bunch of Auri cells for each of the owned dlc.
    Just saying.

    This. Giving us auric cells for the dlc we bought would be a perfect reward.

  • @emzy said:
    Anyone else find the slow on the clown's gas annoying? It's near impossible to not get hit. I feel like it should be replaced with the ability for the killer to see the survivors aura's for a period of time. This would make juking more challenging. Perhaps the slow could be an add-on? Thoughts?

    The whole point of the power is to slow people down and be annoying. Removing it would make the killer useless.

  • @Techn0 said:
    Wanna talk about wasted potential. Gotta bring up gigantic, I miss that game so much. They had to shut down the servers, I lost a lot of friends when they did that. Really interesting game and I wish it lasted longer.

    The death of Gigantic made me insanely sad. I actually played that game a ton, it's a shame it never caught on. I hope other less popular games that I play(like Darwin Project) don't go down that path.

  • Would be hard to implement, and I don't think anyone here would enjoy murdering children.

    in No Kids? Comment by NotSure
  • The stealth. I've been waiting for a multiplayer stealth game for so long, and finally we got one. The fact that can also play as/get killed by some of my favorite slashers only makes it more fun for me.

  • Did you draw that? If so great work, looks great!

  • Hello! I'm a DBD fan and admin on DG forums. Not the best at either games, but I'm trying to get better.