Feedback and Suggestions

Our team will be happy to read these!
  • PLEEEEEASE when making cosmetics release the heads with each survivors original hair color as well!
    0 comments 12 views last activity
  • Give survivors a way to fight back nothing can kill a killer But I think adding A few Projectiles in the map for survivors to throw at the killer to stun for a moment would be beneficial to the game. No I am not a killer main nor a survivor main Just trying to find something to make the game a little more interesting
    12 comments 241 views last activity
  • Honestly i can't tell you how many times I've lost a rare offering because the killer didn't like what he saw for offerings. We go into a match it shows the offerings. Then on the loading screen we get booted from the host. We not only get nothing but wasted time but was ALSO get screwed and ripped off by our offerings being taken from us. Balance feedback? Here you go: Give us a pretty amount of
    18 comments 742 views last activity
  • Using your power as The Plague in any of it's forms doesn't spend tokens of PWYF. I assume it'S a bug since if it isn't she's gonna be 130% movement speed killer with short cooldown on damaging cooldown. I personally think that her power should count as offensive action since it can down/hurth survivors.
    1 comments 52 views last activity
  • i honestly think this black screen impairment just needs to stop. it already made life a pain with legion ontop of him being dumb to go against anyways and plague feels the exact same way. why do i need to lose 75% of my screen before of a simple right click.
    6 comments 83 views last activity
  • I don't really mind that ranking up got harder but what I mind is that emblems still don't take into consideration certain powers. Like The Plagues's power doesn't seem to give and points towards chaser like Hillbilly's chainsaw never did as well. If you want to make ranking up harder devs at least make it so that using powers skilfully is rewarded insted of beiing punishing.
    2 comments 32 views last activity
  • Hi everyone! I would like to see the normal animation of the Urban Evasion in the game. Now, if you use this perk in the game, you may notice that the survivor is flying on the ground while standing on it. It looks very stupid. The best way out of this situation is to accelerate the animation.
    5 comments 113 views last activity
  • Thank god you made these changes to the ranking system... we might finally go back to balanced games
    5 comments 72 views last activity
  • I know that getting cosmetics for licensed characters is something that everyone wants, and that it is unlikely we'll get any, but on the off-chance that we do get cosmetics for licensed characters, I think it would be awesome if Freddy could get a cosmetic where he's the Robert Englund version of Freddy from the Wes Craven films.
    10 comments 162 views last activity
  • I play other team based games and at the end of the matches you can cheer a player based on performance. It would be nice if DBD had this. There are times when you play with someone so good, you want to give them a shout out. For instance: *MVP *Great Team Player *Great Runner *Great Medic *Gen Master Also, instead of just having the name of the players in a bar, why not ha
    11 comments 142 views last activity
  • So if the obsession switches mid-game and you are running Object of Obsession doesn't that make the perk useless? If the obsession changes and the perk is only activated if you are the obsession there is no point in running it.
    10 comments 173 views last activity
  • Safe hook rescues just appear while the Killers isnt within a certain range like 32m? and the unhooked isnt chased for a certain amount of time after unhook. Hits for protection are not granted a certain amount of time after unhook. This both should ensure survs not to get farmed und killed for BP. Instead give tokens for complete healing Action and hit/blocks during chases following tha
    11 comments 102 views last activity
  • DEVs, you just spit in the face of solo survivors who bought your game. The game is absolutely UNPLAYABLE for those who play to escape! You are completely ignoring big part of your community, which is a big mistake, keeping people frustrated will not work forever. This problem should be your first priority instead of nerfing survivors even more. The average survivor escape rate is 35-40%, it's
    46 comments 2,402 views last activity
  • I understand that Claudette is a botanist, and botany is a scientific profession, so why not give her a lab coat? I was originally going to ask for her to maybe get scrubs, because she is the healer of the game, but I suppose that wouldn't make too much sense.
    4 comments 62 views last activity
  • As of right now, Boil Over is one of those perks that is really hard to get value out of. It's short aura range is useless if you know where hooks are and it's struggle effects are easily countered. While I'm not saying that Boil Over should always let you escape the Killer's grasp but it could use a small buff. Boil Over You are a battler and do everything to escape a foe's grasp. Your s
    27 comments 932 views last activity
  • Breakdown - When Generator is finished, your actions are way more powerfull for upcoming 15 seconds. * Gain + 3% / 4% / 5% Movement Speed bonus * Red Stain will disappear * You suffer no cooldown on missed attacks and sussecfull attack cooldown is reduced by 30%/ 35%/40% * You break and vault 15% / 20% / 25% faster Hex: Shutdown - Hitting a Survivor while Hex is activ
    3 comments 52 views last activity
  • Hi everybody, as we all know taking left behind into a match usually is a waste due to how situational it is. I feel this could be remedied in some sort of token based system so that you have more of a guarantee that it will be used. I am just going to throw out a possibility for a LVL 3 version. Left Behind As your teammates fall you become more determined to escape. Repair generators 15% fa
    6 comments 32 views last activity
  • You don't have to play very many games to realize just how much one side can snowball their way to victory. Anyone unfamiliar with the term, snowball means to gain one advantage that leads to another and so on until victory is assured. DBD is probably the most snowball heavy game that I've ever played. If the killer successfully kills a survivor before more than 1 generator is finished then
    0 comments 312 views last activity
  • I would love to be able to see who is still in the post-game lobby. To my knowledge, there is no way to see who is still in the lobby (except for the killer obviously). An indication of whether or not someone is typing in the chat would also be a great feature.
    1 comments 12 views last activity
  • Hello fog travelers! Nurse is a special killer, she's very strong in the right hands but leave the survivors with limited options during the chase. Therefore, my goal with this rework is to make the Nurse into a dynamic killer where you get the best of both worlds such as regular mind games and blink mind games! SPENCER'S LAST BREATH: -You'll start with 3 blinks available to you at the s
    12 comments 1,422 views last activity
  • Hi there! First of all, thank you for your support. About the issue: my girlfriend and I are players and viewers from the beginning (players since ps4 release). She needs inverted axes in order to play any game, but in this one only can reverse Y axis so she can`t play adequately... Could you add X axis reverse option, please? Sorry for my English. Thank you, again. Best regards.
    0 comments 12 views last activity
  • Just a quick idea I had, would be cool to have the memento mori offering as a weapon
    0 comments 202 views last activity
  • He is the werewolf killer in the game david kessler(werewolf version) in game
    0 comments 352 views last activity
  • O hate current lobby SWF. Cause all end game need create lobby again.
    1 comments 12 views last activity
  • Have plans to add Support for MacOS on steam? 😅
    0 comments 72 views last activity
  • Not all of my changes are designed or meant to stack. This is just open ideas and I would love feedback. There is no survivor or killer side and I try be as fair to both sides as I can. Overall I would like this to reach the devs and provide positive feedback and Ideas from the community. This is a big ask but I am hoping. Numbering them for easiness. 1: Bloodlust - I think bloodlust is kinda d
    0 comments 22 views last activity
  • Just wanted to suggest adding further details on perk interactions with individual killers that fall outside the norm. I had a full 4 man swf report me for cheating because they were unaware of how their perks work against tier 1 Myers. While the one that messaged me was quiet rude, I calmly tried to explain where their assumptions were wrong and properly inform them. Sadly they would not have
    0 comments 12 views last activity
  • The Styptic Agent can't be used on oneself. But the info doesn't state this Fix the info accordingly
    6 comments 122 views last activity
  • A survivor being chased needs to be blocked from doing a hook rescue.
    5 comments 42 views last activity
  • It is a common issue, that Coldwind maps and the rest of the original ones are the most common, almost all of my games are Coldwind, with the exception of seasonal Swamp and Pallet Heaven. So to fix this issue, that most of us have, I present the new map system. Right now it looks like this: To simplify, let's say there are 3 realms - Farm (5 maps), McMillan (3 maps) and Swamp (2 maps). Each of
    4 comments 52 views last activity
  • Can whe have an 3d ingame lobby? like a cat and mouse, super small room for survivors to run and killers to hit them or something. maybe if the killer played as one of the survivors on the lobby, and after the match started there was a dead survivor (like moried) somewhere on the map, like, "Oh no that guy on the lobby died!" sort of thing
    1 comments 22 views last activity
  • The new DS is a perfect "tunneling counter". But i would do that the perk don't waste after use (because is only activated during 40/50/60 seconds), and a way to counter this perk as killer is chasing the rescuer (Or wait 60 seconds before hook again the same survivor)
    13 comments 282 views last activity
  • Hey there. Id like to suggest a QoL buff for Myers, even though this will likely be ignored. Myers is already a strong killer. I think he is just close below Billy and Spirit(which in my eyes are the most balanced killers so far). Soo, everytime Myers is stalking once his Evil Within level is full, it automatically levels him up. Now what I would suggest is, that once the bar is full. Instead o
    7 comments 82 views last activity
  • It's almost impossible to get 4 survivors into a lobby as a low rank killer(16-20) right now. Please fix this so people that haven't play DBD for a long time can enjoy killing people again. Or at lease get the old rank reset back.
    0 comments 13 views last activity
  • https://www.youtube.com/watch?v=Kt1tBBWO5OY This game can easily have single player offline mode of some sorts, like these cuts scenes are awesome in my opinion of course and I would love this game to add something new to the game, bring in new people and gives you something else to do in the game.
    10 comments 3,612 views last activity
  • How about 500 Auric cells per devotion level? I mean it is rather hard to get devotion I have been playing the heck out of this game for a year and a half and am only at 2 devotion level 75. So I would have been given 1,000 Auric cells. There is no reward but it seems like that would be a good idea.
    0 comments 42 views last activity
  • A few ideas: First a killer which is leaving a match i feel like it's not enough points for the survivors, maybe some more points would be great cause i had a match and we almost won the round and the killer left the game and the points wasn't that high. Maybe a bit more overall and for each generator a bit more and if the gates are powered an escape bonus. Secondly everyone hates when the kill
    28 comments 122 views last activity
  • I understand Matchmaking is being looked at with a new model etc and that's awesome. I'd like to propose a bonus BP for playing against - killer/survivors that surpass your rank i.e. Level 20 survivor ends up being matched with a level 2 killer They get 50 bonus BP per rank difference. Level 20 killer gets 3 Rank 3 survivors they get 25bp per survivor / rank difference. I think thi
    0 comments 12 views last activity
  • There's just honestly no good reason to keep it. So I say just remove it. The grind of the game stays the same as it is so it wouldn't be an issue to change.
    5 comments 33 views last activity
  • DBD is already very skewed towards benefiting the killer and making the killer stronger than survivors. I am all game for a challenge. What is not working is how the balance is on killer. An example of this is allowing killers to run multiple hexes. Also, an example is distortion on a survivor that is suppose to prevent aura show up to 3 times does not work with all killer perks who have a noti
    20 comments 362 views last activity
  • Hi everyone! I would like to talk about matchmaking. The developers said that there will be a new system - this is good. But now, playing the killer, you can meet survivors from rank 1 to 15. Your system is positioned as a game against players with the same rank. But what's wrong? Or is your system now looking for players by the number of hours played? Then why a system with ranks? For example, h
    0 comments 22 views last activity
  • Perk Detective's Hunch: When completing a Generator, the Auras of Generators, Chests and Totems within 32/48/64 metres are revealed to you for 5 seconds. Additionally, for each Dull Totem and Hex Totem remaining on the Map gain a Token. When a totem is cleansed by you or another survivor, a token is removed. You gain 10% more bloodpoints for cleansing totems. Since a lot of people were complaini
    5 comments 173 views last activity
  • This is a revised version of a post I already did where I touched up on some of the perks to make them better. This has an updated explanation section where I go into more detail about these perk buffs, feel free to ask questions if something isn't clear. Pharmacy: You have a knack for finding what you need in dire situations, before you open a chest, you can select an item to have a slight/mo
    22 comments 202 views last activity
  • Please give us the ability to pet Maurice, both as killer and survivor
    34 comments 872 views last activity
  • Hey, my idea is mainly about survivor ranking system which obviously influence the killer ranking system. (I have to notice this idea mainly influence red and purple ranks.) Firstly, what is wrong? Shortly: survivor rank system. Why? Most of the time, survivors get the emblems too easy. I won’t write down point by point, but doing progression is not that hard. Why do I think that? There is 1
    1 comments 22 views last activity
  • Drag on walls and objects to slow looping aka abusing bad geometry math. Survivors should not move faster because they are grinding their nose on a wall! Get rid of wiggling free, hooks are too close now anyway, there is enough ways to save people now pallet stun, flashlights, DS and firecrackers. Up the chance to get free from a hook to 15% but only one chance and cut struggle time in half. I
    2 comments 22 views last activity
  • I bought some auric cells 2 months ago to buy the Legion, Spirit and Trapper outfits and get some DLC characters i havent bought yet, i was left with 1062 auric cells to spend so i decided to save them to buy the next killer cosmetic or get another one At the time the purple outfits costed 1060 cells because they were on 15% discount, but after winter solistice ended the discount came back to 10
    2 comments 32 views last activity
  • What would happen if we had power of the Entity during the trials? * There would be a lot of opportunities and meta games; * There would be the possibility to help both the Killer and the survivor, possibility of help with opportune balances in the game; * I have always dreamed during the game that the Entity could change the cards in play, as God of the world we are in, makes the role diff
    1 comments 42 views last activity
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