An idea to make ranking system good

Hey, my idea is mainly about survivor ranking system which obviously influence the killer ranking system. (I have to notice this idea mainly influence red and purple ranks.)


Firstly, what is wrong? Shortly: survivor rank system. Why? Most of the time, survivors get the emblems too easy. I won’t write down point by point, but doing progression is not that hard. Why do I think that? There is 1 killer and 4 survivor. While the killer is chasing someone, rest of the team can get points without any problem. If the killer wants to get a surv (let’s say tunnelling) and the surv can run and loop which will cost the killer’s game, and the other <3 survivors will get a free win. Let’s take another case. The survivor is doing nothing but hiding (like scaredette) and if his team can do the gens, then this survivor can win (maybe he worked on a gen until he heard the hearthbeating, obviously got evader points and escape points). This case was an example for the boosted players. And there are more and more other cases. Maybe the most important case: SWF where the survivors can boost each other and after that the boosted surv decides to join solo. What’s the point? The rank is not represent your real skills/knowledge! Anyone can reach rank 1, only the invested time matters, not the skill. And there our big problem arises.

Now lets take a look on the killer ranking system to understand the problem. As I can see the killer ranking system maybe fine (hard to be sure, caz the survivor rank system ruins it). What’s wrong? When these boosted survs join to the killer, the killer will easily win (caz survs real rank is under the killer’s rank). And the killer get pips/ranks. Problem starts where this ranks exceed the killer’s real rank. Then the killer get survs where they deserve the rank and the killer loses terribly [here many killers disappoint, feel bad and it’s not their fault]. But if the killer is ‘lucky’ and gets easy matches, he can easily reach rank 1 (of course it’s can be hard if you aren’t that ‘lucky’, but it can be achived).


So what’s the result of our problem? Ranks don’t represent the players ‘real rank’/knowledge/skill!


Consequences:

-on rank high ranks (most importantly: 1), less skilled players can be found which ruins the game if other survs and the killer deserve that rank

-killer’s game can be ruined: if the killer gets 4 bad surv, he wont enjoy the easy game, and by ‘getting boosted’, he can get 4 much better survs where the killer loses, this means less games where the killer can feel the equal skill lvl (this mainly true for emerging killers)

-less skilled killers can be found on high ranks (for example: campers: there is an easy way to counter them, but most of the players don’t know how - they dont deserve rank 1)

-people like to lose pips, who discovered their rank is too high for them

-after some easy game, the survs will feel the killer op whose rank is ‘deserved’ (most of the survs who complains about op killers, are just on higher rank than their real rank)

-no challenges for both side (for killers when the get less skilled survs and for survs when they get less skilled killer)

-every ranks means nothing (not even rank 1)


How can it be fixed? Survivor emblems must be achived harder. MORE and MORE possibility for black pip games which means you played well aganist a worthy opponent, and pip only when you outgrow your current rank (no need for double pips). This also means the monthly rank reset should be abolished (or lose only 1 or 2 ranks - or lose rank only if you havent played x games in the month).


What would be the result hopefully? Every ranks would mean something (more layers), everybody would have fun in matches on their level aganist equally skilled players. More challenges on higher ranks.

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