General Discussions

Open discussions on various topics
  • She says a prayer now while you are waiting for a lobby., it's different from her mori line. Scared the crap out of me at first.
    6 comments 392 views last activity
  • How about having Diversion trigger The Hag's Phantasm Traps?
    5 comments 82 views last activity
  • Currently after you get unhooked for 60 seconds decisive strike stays active no matter what happens. This is usually not a problem since it is an anti tunneling perk. Since the unhooked person has decisive active they know they have a free escape which can then be abused by going in for an instant hook save. 60 seconds is a long time and if for example the killer went after the savior and downed
    12 comments 82 views last activity
  • I'm kind of worried that they'll just make the killers useless so no one complains about them ever again. I hope they tell us more about Legion and Freddy soon... The slightest change especially to Legion could maker them useless or OP. I've been saving up add-ons for these killers :(....I use mix tapes though because that thing isn't making it through a rework as strong lol
    3 comments 42 views last activity
  • So, I just had a very peculiar thing happen in a Freddy game recently. I was Freddy, of course, and I have a strong 3gen setup on autowreckers, you can practically sleep any survivor on any gen from the other two gens. An extremely powerful setup on any killer, except. The survivors didn't care. They didn't acknowledge my presence at all. 4 survivors rushed one of the last gens and just held m1
    4 comments 82 views last activity
  • Okay I get that killers can reach through windows and hit a survivors, it makes sense even though there is no animation. But it is hella broken. I'll jump through a window, and have even looked backwards to the window when jumping through and the killers reach is stupidly far, its not even really worth it unless you have a huge gap on the killer. i play as both a killer and survivor even as a kil
    2 comments 52 views last activity
  • So, instead of nerfing survivors and killers by weakening their favorite perks, why don't we limit the amount of similar perks one can equip? Maybe we should only be able to equip one or two second chance perks so that MoM, Borrowed Time, Dead Hard, Adrenaline...etc aren't all stacked to drive the killer crazy. Killers have BBQ, NOED, and Ruin as their crazy op annoying perks, 1 for tracking, 1
    0 comments 22 views last activity
  • Can we get some ASH quotes? I mean the guy is a walking phrase machine. it would be cool to hear some iconic quotes like " gimme some sugar baby" or "Yo she #########". What do you think? should dbd add character voices?
    2 comments 62 views last activity
  • Because they dont get depip. I am suprised Dev didnt fix this asap. But if u D/c by closing the game trough Task manager u dont depip. Also i am admired no1 has mentioned this.
    21 comments 262 views last activity
  • This current version of the game since Ash DLC dropped... It feels exactly like the frustration I felt when playing at Rank 1 back when Exhaustion didn't exist yet. Long chases with Sprint Burst popping twice within the same chase. Feels exactly the same guys. Who's with me?
    2 comments 62 views last activity
  • I've ran into plague killers who hit me without fail but everytime i played her upon her initial release, i could puke a full stream on a survivor and they are not even touched.
    1 comments 72 views last activity
  • So I downloaded the ASH Character tonight (first off what a visual disappointment) Looks more like a clay figure than Ash. Secondly anyone else having problems staying connected tonight? Scratch that just looked up patch notes.." With this update, we have identified some causes for crashes and the infinite loading screen bug. We are continuing to investigate the issue."
    0 comments 42 views last activity
  • All I have seen on MoM thus far are complaints. I personally don't think it's OP...yet. It's only been out for a day so it is FAR too early to say how good it is. Assuming it should get nerfed here's 1 suggestion: MoM stacks should only be added when a killer lunges; however the range at which a survivor can't be seen is increased to 32-40 meters This would allow m1 killers to have an easier
    20 comments 202 views last activity
  • First off before survivors start screaming I am actually fine with the perk how it is. Not getting tokens for getting hit by the killers power and getting a constant arua reveal after activation is what makes this perk balanced. It also does not waste as much time as ds since they only get a speed boost. Edit: its like getting a sprint burst mid chase like the old days The problem i have with t
    7 comments 152 views last activity
  • Walls of every building is blue on the inside every few matches on it. Textures of debris such as bins are not loaded in. I suspect most pallets are invisible or missing as when I get this map there are only 2 or 3 to be seen. It's so obvious something is up with it as I've tried to spot the pallets at the start of a few matches and still, they don't exist or are invisible baring 2 or 3. Anyone
    3 comments 62 views last activity
  • I noticed that this week's Rancor Perk (which I already have) costs 2700 Shards for 250k Bloodpoints. Did I miss on the update for such costs, or was there a part of the system I just always missed? Because every Shrine I've previously seen and taken part of were always 2000 Shards for 150k Bloodpoints.
    1 comments 62 views last activity
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  • With the Nurse Blink Attack negating MoM being officially confirmed as a bug, can we please get a list of the INTENDED interactions with each power involving this perk, rather than have people adapt or figure out playstyles/counters on both sides only to have them taken away?
    6 comments 232 views last activity
  • I think the fact that the killer can catch the survivor in the trapdoor is the origin of the whole problem now. My idea is that when there is only 1 player left in the game and enough generators have been completed for the trapdoor to appear, the survivor acquires the exposed state. So the killer can knock him down with 1 hit but the killer can't catch him in the trapdoor . In other words, if the
    10 comments 82 views last activity
  • I cannot tell which stream is holding certain twitch challenges one says "campers challenge" "the first one" , but I do not know who the streamer is soo I can't see my progress in that challenge. Can we have a name of the respective streamers please?
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  • I haven’t gotten the chance to play the new update yet, but this perk looks really strong and I kinda don’t know how to feel about it. I play a lot more killer now because I don’t wanna let my teammates down so I probs won’t test it out myself so I just want to see what people think about it.
    50 comments 883 views last activity
  • Give HEX perks base power, that will stay after the totem broke. Example: HEX: Huntress Lullaby base power: survivors receive 6% regression penalty when missing any Skill check. Totem effect: give token each time survivor is hooked, 1-4 tokens - time between skill checks warning sound and skill checks become shorter. 5 tokens - no skill checks warning HEX: Ruin base power: great skill chec
    28 comments 302 views last activity
  • I've seen this argument used more than a few times, and since it was not addressed in the thread proper, I feel a need to address it here openly, least the mindset become infectious. "Survivors run at 400% movement speed" has been used as an argument against the observation that "killers need to fight against 16 perks" because a survivor team is made of four members that each have 4 perks, thus
    22 comments 1,832 views last activity
  • And yet again a failure of a killer. No fun to play against idiotic perks and another boring aspect of the game. Pretty good job so far.
    9 comments 412 views last activity
  • Now, hold your f-ing horses and read this word by word, letter by letter. I think that survivors that run for long periods of time should get exhausted. I don't mean hindered or anything like that, just exhausted. I don't think you could still hold your breath easily after running continuously for a minute straight (unless you're an athlete of course). Just tell me your opinions about this, no ne
    6 comments 72 views last activity
  • To the killer mains or anyone playing killer, stop dcing just cos you are butt hurt! dont like the map? dont play dbd! seriously so many dcing and lobby doging its unreal and it takes me so long due to the old match making to even get a game, stop been a pussy! if you are having troubles or new to a killer, just grit your teeth and give people the points they deserve!
    40 comments 452 views last activity
  • ok.. I think mettle of man is completely broken. Not just because i am a main killer but it’s the fact! 4 surv friends running this perk it almost become impossible to win against.. Decisive back to 5 sec, but that’s ok, so.. Make a killer perk broken as M.o.M or nerf it! I hope anyone who’s play a lit of bit of killer understand too. And not just speak as surv side
    7 comments 102 views last activity
  • Hello I am a PS4 player. Devotion 4 level 38 player. I play both Killer and Survivor on what is my favorite game. Killer queue times run about 2 or 3 minutes, which is perfectly acceptable. However survivor times are broken. with the current matchmaking queue. If you solo survive it takes about 10 minutes for me to get in a match. If I bring a friend it takes about 20 to 30 minutes. If it is a 3
    17 comments 632 views last activity
  • I started playing a bit more, and recently decided to play with killers. Thing is, I don't have any good perk to make good builds. So, which killer is the best to play without perks and addons? I'm using the doctor now but sometimes I get bullied really hard.
    9 comments 752 views last activity
  • All of a sudden I am having a way harder time tracking dark clothing survivors then ever before. Prestige Claudette could blend in well but for the most part it wasn't a problem. Now all of a sudden I am running in circles around them and losing them really easily. At first I felt like they darkened the maps but IDK is it somehow just on my end?
    0 comments 22 views last activity
  • None of the bugs are anywhere close to being squashed. A bunch of monkeys are flailing on typewriters trying to fix code for the game. You can luck into a successful game, but you can't luck into a balanced one. Or even a functional one, it looks like. If you're holding out hope that the game will get fixed and be playable any time soon, abandon it. /thread made after 3 infinite loading scree
    3 comments 52 views last activity
  • You guys know what eye popping is correct? I cannot classify this as eye popping or not, so I cannot say if this is a bug or not, but this is the only survivor I have seen this with, when I saw it, I chuckled really hard https://gamerdvr.com/gamer/hoodedfengm1n/video/72456522
    5 comments 72 views last activity
  • What happened?! Reverted back to the trash way of matchmaking again. Way to put the nail in the coffin of great game for console players. Funny they added "flip-flop" because thats all the devs seem to do.... ✌
    7 comments 102 views last activity
  • So... There seems to be some issues with how everyone is interrupting the perk. Can there be some feedback from one of the community managers about this?.. Confirmation that it is working correctly? So here is my list below... Which special attacks from these killers count towards MOM hits? Wraith - Normal - Yes Wraith - Surprise Attack - ? Trapper - Normal - Yes Trapper - Survivor
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  • I CANT SEE GEN OR HOOK RED OUTLINES ON MOUNT ORMOND. THIS HAS BEEN AN ISSUE SINCE HOW LONG? CAN YOU PLZ GET ON WITH FIXING THE GODDAMN RED OUTLINES ON MOUNT ORMOND SO ALL THE RED/GREEN COLOR BLIND PEOPLE CAN ######### FUNCTION AT A REASONABLE LEVEL. YOU CAN STILL HAVE YOUR COFFEE BREAKS AND GOOFY BANAL OFFICE CHATTER, I SWEAR. THANKS A LOT, BOYS. AND YES, CAPS MEANS IM ######### YELLING ON
    16 comments 372 views last activity
  • I'm new here and all I see our people's moaning it's a game just enjoy and have fun chilax
    3 comments 72 views last activity
  • I have recently got into the use of Hex: Devour Hope and my LARGEST CONCERN is this: Hex Totems spawn right next to generators, within running to that gen as a survivor, you can see it a few inches away obvious to the gen. Hex placements are still bad if the Hex is destroyed at the beginning of the game before I can even run to it. Hex Totems should spawn away from Generators at a meter dis
    7 comments 232 views last activity
  • where are all of the yee yees jakes! 🤠 JAKE NEEDS MORE LOVE!!!
    4 comments 362 views last activity
  • Thanat, Third Seal, Beast of Prey, Monstrous Shrine, Territorial imperative, Tinkerer, Fire Up These are just a few in need of reworks or buffs
    12 comments 132 views last activity
  • From the trailer for darkness among us, legion 1 hits David, by stabbing him in the spine, my thought for a rework is relating his power towards his ability to stab David once Speed:115% READ ALL OF THIS FIRST Feral Frenzy rework: When hitting survivor, you will charge your power until the meter is full, about 3 hits should do. Upon vaulting a window or going to break a pallet, you will
    12 comments 62 views last activity
  • Why do you get upset when someone runs a certain structure (Fun House on Badham or Haddonfield, or the OP window on Disturbed Ward) When it's your fault for chasing people through said structure, if someone is doing this, then you should make the conscious effort to not chase them through it. Either that....or play Nurse. I've had people call me braindead simply because i ran through said str
    16 comments 122 views last activity
  • So, instead of nerfing survivors and killers by weakening their favorite perks, why don't we limit the amount of similar perks one can equip? Maybe we should only be able to equip one or two second chance perks so that MoM, Borrowed Time, Dead Hard, Adrenaline...etc aren't all stacked to drive the killer crazy. Killers have BBQ, NOED, and Ruin as their crazy op annoying perks, 1 for tracking, 1
    1 comments 22 views last activity
  • I see a lot of complaints in the forums in general but here for the hatch, I was thinking that the hatch should be more difficult to enter as it is not a objective and more of a reward for survivors playing bad, so, I was thinking... The Hatch can be closed within a 5 second animation if found open, making the icon for hatch disappear, for trying to jam the hatch shut, making the hatch only o
    25 comments 162 views last activity
  • It can be called a fear meter. Basically every second a survivor is in a chase, their camera becomes more and more limited until they can only look at what’s ahead of them. Maybe it can take 7 seconds. It wears off when escaped for 3 full seconds. This would help take some pressure off the killer and more so on the survivor - cocky survivors will probably be a little less cocky if they can’t ke
    7 comments 72 views last activity
  • So I was reading through some threads and I just wanna make sure, does MoM reveal your aura once healed until you’re downed/hooked? Or is there a time limit?
    0 comments 32 views last activity
  • Now this doesn't mean ol MoM is bad. its an extremely good perk, its not as powerful as people are making it out to be, but its a great last resort and on no mither builds will become, well a must have. MoM = gives you a free extra hit (essentially dead hard) but reveals your aura to the killer once your healed (one way obj of obsession. making it have incredible risk but incredible payoff. pair
    26 comments 2,852 views last activity
  • Thread title. http://www.strawpoll.me/17732619 1 to 5 scale with a bonus option.
    16 comments 362 views last activity
  • This is b8 m8. Happy April fools day. :D
    9 comments 152 views last activity