General Discussions
Open discussions on various topics
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Anyone else getting Vietnam Flashbacks every time they play killer around 13-17 where you get survivors that are yellow but clearly play like a Red, toxic like a Red and have 4 different teachables, or is it just me? Goes back to the issue. If survivors want to de-rank, gg easy. If killers do, have to waste time playing a game or waste anything from 5 minutes to 30 from being a naughty boy/gir1 comments 51 views last activity
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I think it would be nice if there was another button you could use to initiate the tombstone kill instead of M1. It's very easy to accidentally stab the survivor instead. If not, being able to tombstone kill survivors on the ground would be a nice alternative.0 comments 21 views last activity
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Firstly, a way to speed up the bleeding out process: Holding the Run button while in the dying state will cause Survivors to crawl faster and bleed out at twice the rate (120 seconds instead of 240 to bleed out). Next up is a means to counter a Killer who has the majority of the team (if not the whole team) slugged and doesn't plan on hooking any of them. After a dying Survivor has recovered8 comments 102 views last activity
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Okay so to get to the point my brother will camp/tunnel certain games like if he sees more than 1 claudette and camp just them or he will choose someone and jus do it for fun, but after the game I understand like "you're trash for facecamping" or like little things like that but no my brother will get racist slurs, get threats to boot him offline and twice he got a threat saying they're going to4 comments 111 views last activity
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I got two reasons for this: 1-you are basically nerfing then and they are not that powerful. 2-Do you see that only makes the killer buggy as hell? Look at the poor legion for example, we can't even vault with him anymore, with nurse we can't teleport, you are just getting this stuff worst for killers that is not easy already and when you "buff" then sometimes you are almost nerfing.15 comments 291 views last activity
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Ie claudettes should have a 5% increase to medkits, dwights having a 5% higher for maps/toolboxes over other items, jakes a 5% to toolboxes. Aces 3-5% to keys, nea/meg 5% to flashlights etc etc. This would be in comparison to their like "rarity" counterparts, so a jake would have a 5% higher chance of getting a toolbox, over a medkit, with the medkit having a 5% reduced chance. plunderers would0 comments 21 views last activity
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I've been casually working on trying to get 100% trophy completion on PS4 and today I finally got all the killer adepts. I also apologize with all my heart to the people I slugged today trying to get that sweet 4k for the merciless. Most of my trophies now are just to use the killers power to down people oh so many times or a few survivor ones which are just grind-y and not hard. The few awful14 comments 141 views last activity
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We've all had games like this, you're playing killer, you're doing well, 2 survivors are dead, there's 2-3 gens left (so hatch might not even be visible yet) but the 2 remaining survivors have no intention of touching a generator and are both waiting for the other to get caught and die so they can escape through hatch. As the survivor in this situation (killer ignored me and killed my teammates0 comments 31 views last activity
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Decisive strike is not anti tunneling, i main billy i can down 3 survivors and hook them, the first one i hooked i will down again and pick them up and BAM! ez ds this is not fair at all i shouldnt get punished for being good at the game and downing players quick. TL;DR Change Ds12 comments 201 views last activity
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It used to bother me that people would say this, personally I want to have fun and getting a 4k when playing killer wasn't my primary goal. Nothing bores me more than one hooking every survivor or camping at a hook. However it suddenly occured to me, when I play survivor solo I want us all to do well, 4 survivors escape. Putting that into a 4 man SWF mindset, even more so, because you are all f10 comments 191 views last activity
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The brand new part, styptic agent and anti-hemorrhagic syringe are all consumed when used. But why anymore? That used to make sense when survivors kept their add ons if they survived the match with their item in hand.. but now survivors lose their add ons by default. Killers get to keep their ultra rare add ons if they use the black ward offering. But survivors don't get to keep these 3 add ons1 comments 81 views last activity
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what do you think of Surge and how would you change it? i would change it by: Surge: when you down a survivor by any means, this perk regresses 3 random generators that have progress by 6/7/8% and continues to regress until it is interrupted. Has a cooldown of 10 seconds.34 comments 281 views last activity
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I was hitting rank 3 first time yesterday and today i wanted to do the archive missions with huntress and legion. Needless to say that i de-ranked a lot till i finally made it. Normally i don't care about ranks, but i don't really get the reason why there is no practice mode, so we can exercise new killers and their powers. I don't wanna play the same 2 killers forever but i also don't like to g5 comments 51 views last activity
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Keys and moris are probably the worst thing to come against when playing this game. It is unfun to play against and simply just annoying. Here are some changes to the offerings and items that everyone complains about. If you disagree with my idea, please let me know what you would do instead. Cyprus- perfectly fine where it is, you are rewarded for good gameplay, or you are given a chance to0 comments 11 views last activity
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Hi everyone! I was playing DbD yesterday and I had a couple games where there were some pretty suspicious hits on my screen: https://i.imgur.com/loJ9SSK.mp4 and https://i.imgur.com/OB8EJV1.mp4 I really didn't think too much of it until the killer on the first game said "jajajaja". I immediately clicked on their profile to reveal the fact that they lived in Ecuador. The problem here is that2 comments 21 views last activity
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I feel it is common knowledge in this game that the grind is not only real, but ridiculously long. Most people also know that saving up to 1 million bloodpoints only levels a character to anywhere between level 35-40 (depending on your bloodwebs and how efficient you are with them). Regular survivor games usually give 15,000 and 25,000, and killers probably average 20,000, but these are all circu26 comments 364 views last activity
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When you look at the color choices they did for the 4th anniversary teaser. You see that it is black and gold. Black and gold is the color of the Lament Configuration, also known as the tiny box that summons pinhead. So when the devs said it was a iconic killer that made a dent into the horror franchise, it made me think about who is considered a classic. Not jason because of legal issues, not ma17 comments 211 views last activity
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I'm guessing this probably has to do with the fact that the Middle East isn't a hotbed for players and they need killers too. But Im in NA East. My ping is always near 300 and the game is so bugged out at 300 ping.2 comments 21 views last activity
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From the dev stream today, they said that they weren’t gonna implement an automatic struggle mechanic because “they want you to be present in the match” and that “it feels real” this is just... really stupid, to be honest. Nobody is gonna leave their computer because they were hooked a second time. Also, wouldnt this mean that people would also tab out on their first hook? besides, people have61 comments 1,051 views last activity
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The Spirit is about gambling. (Gambling goes for both sides but obviously the killer has a little bit more information because there are 4 survivors and it's not really 1vs1.)3 comments 51 views last activity
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They do a lot of changes to balance the game, e.g. perks and mapchanges, but the biggest problem is this unfair matchmaking every game. Why the devs don‘t see this mainissue?? Or why they can‘t fix it for month? Here only one example, but I think all player know it...4 comments 71 views last activity
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This perk is amazing for distracting the killer for fairly long periods of time (up to 30 seconds in my experience, depending on how stubborn the killer is). Here's a recent example: My SWF teammate and I were playing against a Legion with two other players in SWF. The other two were just terrible, constantly running toward the Legion and didn't seem to realize he quite obviously had Discordance6 comments 101 views last activity
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Is it just me or are the wait times to play survivor taking forever? If I want to play a killer, I am starting the game instantly but I am often queued for a long while when I am a survivor. Surely, as you need four survivors ready to get a game as a killer, it should be the other way around.3 comments 41 views last activity
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Now I have a feeling this is going to be a controversial opinion, but just tapping a gen to stop it's regression is so idiotic. I don't think it's a game breaking issue by any means, but its definitely annoying from a killer perspective. As a killer, you have to undergo a kick animation of a few seconds in order to make a gen begin regressing. All of that can instantly be undone by a survivor sim58 comments 1,031 views last activity
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Heyo, today we're gonna discuss our opinions about Noed. Personally, I believe is a fair and balanced perk since it activates only when the gates are powered. It can be countered by some ways and I think it fits the theme of high risk high reward, since you do play with 3 perks with the chance of a forth perk to activate once the gates are powered. What do you think? Let me know down below. One5 comments 41 views last activity
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What are your opinions on Thanatophobia and how would you change it? I would make the perk do this: Thanatophobia: for every dying, injured, hooked, or dead survivor, gain a stackable penalty of 3/3.5/4% to repair, sabotage, healing, cleansing, chest searching, exit gate opening, rescue time, locker hiding and leaving speed, and escaping from bear traps. Also affects vaulting speed but onl13 comments 201 views last activity
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So I was playing Nurse and the way I play her, I either completely dominate the entire game or I end up getting most of my hooks at the end and at least one kill because im camping for the last kill. So I loaded into a game where it instantly went wrong horribly. Easy first down, but I got flashlighted (I saw the lights, brought in Franklins, still saw the Steve with the light when I picked up, I5 comments 71 views last activity
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I wanna just say thank you to a lot of guys on the forum. When i read through many discussions, i heard many people say: "well i just say gg and move on..." I have to admit i got salty pretty easy ingame and often became toxic in post game chat. ( im very young and didnt even realized what i did). But after i read many posts of you guys and i HAD to take a break for a week, i thought better of i13 comments 161 views last activity
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Okay, so there are a lot of survivor perks that, fairly or not, get called "second-chance perks". I think that's something most people can agree on, regardless of whether or not they actually are second chance perks. So are there any killer perks that people, specifically survivor mains, consider second chance perks? If so, why? I'm genuinely curious. Other than NOED I've never really considered76 comments 871 views last activity
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Like you look at them and think "if they are willing to pay for auric cells only cosmetics they sure must be good" If I see a huntress with auric cells cosmetics for example I know it's gonna be a though game40 comments 781 views last activity
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So I'm a rank 7 killer at the moment (somehow got reset back to 8 this morning when I was 4 yesterday but that's besides the point). All I keep getting matched with is a bunch of low rank survivor groups. Occasionally there is a red or purple amongst the group, but for the most part its consistently yellows & browns. Either the matchmaking is just making any matches happen or the PS4 communit5 comments 71 views last activity
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When I was a "young" killer, I'd bring along moris to bag me a fast kill because I very quickly realised the difference having to deal with 1 vs 3 instead of 1 vs 4 early game is just stupid easy. Eventually over time I could see such "victories" don't exactly accumulate to plenty of BPs; the resultant number of activities in-match were too few; for everybody involved. The outcomes don't gel well18 comments 211 views last activity
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When you're playing killer, you have 4 people stacked against you, a single person, and you have to use absolutely everything you can to your advantage. Sounds are a major part of it. The sound occlusion in the game currently is slightly bugged, so the sound of footsteps and most importantly generators are muffled and sometimes completely silent, meaning you have to either have a very expensive h28 comments 3,411 views last activity
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Go to a gen and hold M1 Press Esc While on the menu window, release M1 Press Esc again to go back to the game. You're welcome. To leave the generator, click again. It also works with totems and probably the other interactions (chests, pig boxes...), I don't know about console I just play on PC. I wouldn't recommend doing it against pig, Ghostface or Myers, since they can grab you from the3 comments 131 views last activity
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hello my name is david. will the deathgarden masks come to console since deathgarden has stop their servers. and people liked the mask and weren't able to get them since it's only pc.0 comments 51 views last activity
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Batteries on my controller were running low, so I decided to charge my controller. Unbeknownst to me, I had hit ready up without realizing it. Oops. I didn't have my headphones on, and I didn't cut the game off like I should have (I'm lazy!) Eventually I hear chase music, and I'm thinking "Wait, what?" Come to find out, I was in a game, and the survivors were all around me. Wound up chasing1 comments 41 views last activity
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Seriously it makes complete sense for it to be one. Jumping out of a locker to stun a killer? Exhaustion. Lifting a heavy ass pallet? No exhaustion. This way the cooldown is similar to other exhaustion perks as its way too long currently. With how quickly most matches go, the most I've used this perk in a single match is 4 times. Still love it though. Would love to hear a dev's opinion on this.39 comments 501 views last activity
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You need to grab 1 survivor while he's hiding in a locker with using "Iron maiden" perk. In this archives challenge this perk is totally useless because when you're using it you can track the survivor and try to hit him with the "exposed" status effect... But ( I think ) this challenge still can be completed without any troubles by grabbing the surv in a locker who jumped to it with the DS a23 comments 961 views last activity
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So, since the update, I've noticed Killers don't need to be precise when hanging survivors and I had 1 game where I'm just laughing and finally took pics. I gotta love how Nea is healing me! My toddler was cackling about how gross David must be.8 comments 111 views last activity
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I never draw humans, so what it's worth I'm kinda proud of this drawing. TvT Also didn't know what to do for the background LOL4 comments 121 views last activity
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Typically when this gets brought up, people try to come up with a way to limit the effect in some way while still maintaining the 1 shot mechanic. You hear people say it would be fine if it only 1 shot from a far range, or only if it cant stack with infantry belt or yada yada. What if instead of all that...Iri heads just had a completely different effect all together? I wanna hear some ideas on w47 comments 211 views last activity
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Everyone on both sides (unless you're just overly biased for your side) will agree that Keys and Moris are absolutely overpowered in this current build, being that they're both a 'press M1 to win' button, and even though you can say "but I have to repair gens first" and "but I have to chase them down first," but they are still overpowered. Now, this comes to a point; What can BHVR do to fix both3 comments 31 views last activity
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So this guy on the facebook Dead by Daylight Community page came on and started ranting about how his OG account was finally perma banned, so he created a new one and was already to rank 7 or 4 or something like that. I suggested maybe if he stopped doing bannable things he wouldnt need to create a new account... after which he really went after me. Like, he asked if I had any children so he7 comments 121 views last activity
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you should get a token for every survivor dead so that you know the perk is working23 comments 271 views last activity
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Please devs can you make it so you get those 300 healing points while using Second Wind just as it is for Inner Strenght? I think that would be a nice change :) Sorry if I'm posting in the wrong category, I just couldn't find the perfect one for that1 comments 21 views last activity
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Moved: Devs, if Clown is being looked into, here’s a suggestion for helping unfamiliar players lear…This discussion has been moved .0 comments 1 views last activity
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I'm about to snap. My teammates drive me insane, I don't like playing with yellow ranks that pretend to be red ranks. When do we get the new system? Please, answer.0 comments 21 views last activity
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Before I start lets keep it civil in the comments. I'm open to your opinions but lets not get vulgar. Swf has been a highly debated topic in the past following months and I want to shine my opinion on the matter. I have nearly 2k hours in dbd and I play both sides frequently enough to get rank 1(not that rank matters). To start, many people believe that every time they lose it must be a swf but39 comments 300 views last activity

