Survivors should have a base increase to get the lowest item rarity of the item that "fits" them

Ie claudettes should have a 5% increase to medkits, dwights having a 5% higher for maps/toolboxes over other items, jakes a 5% to toolboxes. Aces 3-5% to keys, nea/meg 5% to flashlights etc etc. This would be in comparison to their like "rarity" counterparts, so a jake would have a 5% higher chance of getting a toolbox, over a medkit, with the medkit having a 5% reduced chance.

plunderers would ignore this bonus as it gives a flat out rarity bonus and lets you see chests, but i think this would make all survivors slightly more unique, without making them overpowered or adding any unnatural bonuses, as getting other items would now be harder on the same charecter, yet still very possible through the bloodweb.

only problem i could see with this being is ace - who comes by default with ace in the hole which when paired with his penchant for shiny things (Read keys) would make finding keys slightly easier, however a green key is a useless item on its own, so i feel a 3-5% chance to get a worthless item, (which could or could not affect the chance of getting a higher rarity key i don't know if it should only effect low rarity chances or not) would be fair.

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