General Discussions

Open discussions on various topics
  • *Keep in mind this is my opinion, and i only talk about them without add-ons. After playing all killers at rank 1 add-onless, i think leatherface might be stronger than myers. Their power is basically the same, but the main reason why i think leatherface is better because he starts with his power available, and moves at 115% already at start. And, your power is available whenever you need it.
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  • Hard to call it a nerf when it really wont effect good players at all, people can just go to gens (using infectious or something like that) while that person is being saved. Few good pyramids actually hard camped the cage. BBBBBUUUUUTTTT: I have two theoretical work arounds to the nerf: 1) Range add ons: The cage despawns when you are within 5m for 1 second, and pyramids ability is 8m, so stan
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  • Hey guys, So I ran into a bug against Pyramid Head where I tried to unhook someone, got hit by his right-click, tried to unhook again and got trapped in place doing a 0% unhook. So the unhook bar appeared, but didn't go up at all. Stayed at 0%. I even tried to let go and hit shift and still couldn't move. It just stayed stuck at an unmoving unhook bar. Anybody else ran into this bug yet? Is it
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  • They're so small, there's not much point to showing them off. What about an option to make them a patch to add to the back of clothing or something?
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  • Ok, so like what happened here? https://www.youtube.com/watch?v=_RqAMnitqug
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  • -Cause why not? I'll throw my 2 cents in.- Killer: The Attraction William Afton had a brilliant mind. Using his knowledge of robotics, he was able to create animatronic beings that would later become the prime attractions of Fredbear's Family Diner, Circus Baby's Entertainment & Rental, and Freddy Fazbear's Pizza. He helped create both the stand alone animatronics as well as a hybrid sui
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  • After the Ruin nerf, Stakeout pretty much got gutted but now that great skill checks only give a 1%bonus it's completely useless and needs a complete rework along with several other perks.
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  • whats everyone's experince on that? It was rare for a PH not to head toward the cage after they sent them to it. I've read some people saying only a small % or only a few do that. But from my playing experince id say 80-90% of PH headed to the cage. I think thats why they changed it.
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  • Played him a bit tonight and got more merciless killers than I have in the rest of the time he's been out. I'm still not a huge fan of needing to mentally remember what area the cage probably went to for the duration they're in it, but his actual snowball potential and unparalleled ability to keep the pressure up in multiple places on the map simultaneously is still there. Plus, I still have su
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  • I did some testing with Intel's HT On and Off and my results seem very crazy. CPU: i7-3770 @3.7GHz GPU: GTX 1070 MOBO: Asus B75M-A DBD Grapics: Ultra Hyperthreading On (4 cores 8 threads) Hyperthreading Off (4 cores 4 threads) So what is going on here? I've tried like 10 times and I always got 10-20 more
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  • Being unable to see the aura of cages is a minor nerf at best. And a cage being relocated when you are near isn't anything of note either, this can be a minor/random buff in fact. The bulk of what makes the Executioner strong is his ranged attack, the time he saves not hooking or stalling Survivor pathing, and being able to bypass 2nd chance perks. NO PART of ANY OF THESE aspects of the Executio
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  • Im not sure if this has been discussed in the past, but it probably has. I think it has alot of potential though and needs to be discussed . What would you think if comms were proximity based? This could be something where when talking near the killer the killer could get a notification. It would be a way to actually balance comms and talking too much could be detrimental. There could be
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  • Just played a game and all three of my teammates were working with the killer, I went into the basement and the killer came down and they blocked the stairs so I couldnt get out, the killer hooked me and then the other three unhooked me and let the killer do it again. Needless to say I died. And as I spectated the game, the killer would knock the survivors down and then let them get revived and f
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  • We all know that the matchmaking is dumb and we cant really prevent it but my idea is to display ranks in lobbies. As in for the killer looking at the survivor, each survivor will have their rank about their gamer tag. If their rank one there will be a red one above em and vice versa. For the survivors you could put something down by the tally marks saying whos ready and put a killer rank section
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  • Just versed a killer with monitor and abuse level 2 and his terror radius was literally non existent. I only heard the TR when I was around 2 meters next to him (unless the killer was in chase and his TR went larger)
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  • 4 solo survivors with a nurse when I get my first hook working on only 2 gens to go. A survivor running the "We're going to live forever" perk races over to beat the rest, the nurse blinks back hit him then and rehooks me after hitting me. The survivor lurks and unhooks me, same again and again. Watched the rest of the game and he tried to do the same for the rest until the last gen where he he
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  • Dark sense is just way too powerful. satire
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  • Anyone know if BBQ and Chili shows the person that's trapped in the cage aura? Just curious to know. Don't have anyone to test it out at the moment. 🤔
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  • I may not be experienced enough with either, but spirit seems like wraith with extra steps.
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  • What's this, you ask? This isn't an Underrated Perks post! That is correct. I wanted to dedicate a new series of posts to perks where I think to myself, "Yeah, I get why people don't really use this perk, but it's such a fun perk it doesn't really matter how underwhelming it is." Don't expect many posts like this though, there's maybe a couple perks that I would truly categorize this way. Still,
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  • Thanataphobia/Blood Echo/Pop/BBQ Usually, people refuse to heal against Legion because its so easy to be injured with Frenzy, which makes you very prone to being gen rushed at red ranks. So just run this build and they'll be clamoring for heals because its way too punishing to stay injured. Gives you a lot of slowdown.
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  • Decisive Strike Keep its function similar, but make it so that if a survivor with Decisive Strike active starts repairing a generator, healing a teammate, or cleansing a totem, the timer speeds up twice as fast for as long as they are doing that action. Object of Obsession I can’t take credit for this idea, but @Diggly gave imo one of the best answers to changing this perk and I honestly
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  • Rank yellows and browns being matched against ######### purples and reds is absurd. Fix your ######### behavior.
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  • I DC and absolutely nothing happened so what’s up?
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  • Nothing should be hidden in terms of patch notes. All changes made should be listed. Why aren't they? If you make changes to the bloodweb, please inform us instead of hiding that information. There should be no reason that decreasing the chance of cakes in bloodwebs to not be listed.
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  • Played as killer and had a really good 4 man sacrifice and had around 27-28k BP at end of March on the post lobby menu but than 4 mins later (went to bathroom) I came back and it said “player progress level can’t be tracked” or something like that so I had to restart the game and it was like logging in with no load out/add ons and the BP’s weren’t there I was so toasty. Was playing some rank 1 SW
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  • Anyone else feel like the hit boxes will never truly be fixed, nor will huntress hatchets hitboxes will ever be fixed as well? I just kinda find it funny how I could be on the other side of the window as her hatchet goes past and still get hit or be behind a tree and it goes past me but somehow still hits me, anyways leave me your worst hit box experiences
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  • I ended up being super busy and didn't have time to log in until just now and I ended up missing Claudettes hat. I didnt realize that the time frame for it was an 11am on the 30th to a finish time of 11am on the 2nd. That was in really small text. So I had thought I had time. What I'm wondering is, would we know if they would become available to get by buying it or is it just a tough luck kind of
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  • So, you want to grind that Tapp that’s been sitting at level 1. What’s the best way to go about it knowing you need cakes. Do you play Tapp and just go with him? Or do you grab your Level 50 T3 Jake? Or do you use a high BP Killer to grind it out, like Doctor for example?
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  • I understand the change is to discourage tunneling, but this change does not help with that because people are still gonna avoid ds after first hook. Moreover it removes the info usage for the cages. The despawning part is good, but the aura should not be removed. The following changes would be better: Torment is removed when hooked. Rescuing a caged survivor no longer removes torment. And
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  • Just my opinion but Executioner's terror radius/chase music sounds way too much like Deathslinger's and it does not sound like something fitting for Silent Hill whatsoever. The piano key in the beginning is nice but other than that, I'm just not a fan.
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  • Played about 10 games today as killer and 10 survivor my last game was the first with 5 cakes and 4 stacks of BBQ on top of a perfect 32k I guess I could have had a few more if I had taken the crown
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  • In the hotfix today Pyramid Head was changed in order to stop tunneling. When he went to a caged survivor he knew for definite that he can chase the survivor with no repercussions, as the cages disabled hook perks like DS and BT. This resulted in many players abusing the fact and relentlessly tunneled the survivor until death. I of course welcome this change as it's always a good idea to discoura
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  • Recently we have received a hotfix for Dead by Daylight, in which Executioner's Cage of Atonement ability has been altered. Although I agree with the reason behind this change, I feel it should have been reasonable to compensate for this change and improve The Executioner's power. Allow me to explain. The Executioner is Dead by Daylight's spotlight killer in their most recent chapter, Silent H
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  • Marvel aka Disney has recently purchased the ip for ALIEN/PREDATOR, this means that our chances of ever seeing a killer/survivor from that franchise is basically zero. I doubt they'd be willing to borrow any of their characters to BHVR, not without charging them several millions of dollars. Disney is very protective when it comes to their ips, and most of all very greedy.
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  • Did anyone check and see if Clown's reload slowdown was fixed? I didn't see it in the patch notes despite being a reported bug.
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  • Is anyone else having trouble doing the code on PS4? A friend of mine was able to do it. But me and my other friend couldn't. I just bought the dlc yesterday. Was it a timed thing? And also. Anyone else having a issue where at the tally screen it says that the killer was someone different? Example: Yesterday I was playing a doctor the end screen said it was ghostface?
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  • The Robotic Entity Hardware-e1560864361501.jpg Mechanics There are 4 killer robots randomly distributed on the map The player controls one With a button press you can make them all do an idle animation while they say something creepy and they face the nearest survivor (like hag). If you stand still your robot will do the same animation, but you can also use it whi
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  • So you had the time to minor rework pyramid head but hillbilly feeling like crap to play for over 3 months isnt important ? Seriously..its hard to believe you dont prioritize one side when you do this stuff..I hate to be that guy but for gods sake I kinda wanna play a character I've invested time and money in and it be somewhat enjoyable to do so
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  • I bought missing DLCs and I'm starting to grind teachables. So I figured might as well ask builds for DS and Pig and unlock first whatever teachables I need for their builds.
    Dev
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  • And it made no difference. You get a sound notification on where the unhook is, if you head straight to the opposite side of the map then you'll already be close enough to tunnel. Exception would be midwhich and the game where the cage can spawn either upside or downside. So if you want to tunnel with pyramid head you can still easily do it, if you want to camp somebody to death by stand
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  • Myers is hands down probably the most fun killer to play as and against. But I feel with how fast paced the game is currently he and many other killers cannot really perform well in the current state of DBD. I honestly think tweaking his stalk numbers a bit would really help him since you lose about 2 gens trying to get out of tier 1. Maybe just make the tier 1 stalk take less or increase the sta
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  • With all these archive missions involving using specific perks, there should be a way to search survivors & Killers for who has those perks unlocked. It's pretty dumb going from killer to killer, looking for one that has the specific perk or set of perks to equip. The other thing is being able to switch quickly to "play as survivor" from the killer screen, as it was once before. This wlil ne
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  • when are they going to fix the ghastly gateu problem? It happens that today there was a hotfix but this has been happening since it started the event. for which they are not aware the the ghastly gateu offering does not give blood points for some bug. So devs do something plz .
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  • I have two but I don't know who I got them on
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  • Like borrowed time, shouldn't the survivor being released lose the tormented status rather than both survivors? Also, how impactful would it be if the survivor rescuing a caged survivor gained tormented to compensate for the killer losing track of a "hooked" survivor with no chance to capitalize on that event the same way he could by hooking a survivor. Basically, create an incentive for a PH p
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