General Discussions

Open discussions on various topics
  • Clicked on clown today and saw that his bow was purple. It's supposed to be red, it's the same on his prestige cosmetic as well. I don't know when this happened cause I rarely play clown. Anyone else experiencing this? I have none of the colorblind filters on and I suspect it's probably a bug that has to do with that.
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  • I’ve been playing the game 4+ Hours a day since august 2020, a killer main at heart, I have every killer in the game except bubba, blight, and twins and I just wanted to talk about a few reworks that I think would be kinda cool Legion~ I’m well aware that on release legion was pretty OP, but I think the power is rather weak, I think a rework that could be more true to the lore is having a pow
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  • 8 games in a row now, I've been tunneled straight off the hook for all 3 hook states till death. Slugged for 2 min in between despite me not having DS and most games not even having an obsession. I've been trying to be nice and "not toxic" according to killers. Just running Bond, Kindred, WGLF, and We'll Make It. No items or offerings because I feel like they'd be wasted. But I guess I still ge
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  • As you know, today Lucky Break will be receiving a change. I think this will be a great addition to the game and can give killers a bit of a break from meta perks. If this change happens many people will run this perk and it can be a bit of change to meta perk builds, survivors will run less of the basic meta perks and change their builds to run with lucky break.
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  • Hello. Due to the latest news about Freddie's nerf, I see no reason to endure this deception. For my own money, I buy DLS focusing on the content presented in the description and screenshots, and now it is becoming a non-playable killer at the level of the recent DLS. You can tell the legal address of the company in order to send them an application in this regard, since there is no direct connec
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  • They wanna bring him in line with the rest of the roster. So basically they want all killers to be closer to trickster, got it. Decreased snares from 10 to 5. Pretty much It's worse than clowns bottles now, since they have absolutely no effect on you when you're awake. Simply waking up against him makes Freddy a basic m1 killer. But wait! Here's the big one boys. The one we've been waiting fo
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  • VIctor can no longer down BT survivors. HUGE nerf also why the 5 second change? the 3 twin mains have quit twins now, ######### is with this nerf they are already weak
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  • Needless to say this perk is about to become incredibly good . No scratch marks or blood + Iron Will to make no grunts of pain = literally no way to track you. Do you think this will truly become meta and be a serious problem, considering Lucky Break can't be used again for the rest of the match once it's activated and used up? Or nah? I feel like the ability to just disappear is crazy but i
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  • Always wondered after Trickster's release why is he slower than clown? Clown seems an unhealthy overweight guy so I'd assumed he'd be slower. (Sorry to Clown lovers) Could also argue Clown's bottles are much stronger than Trickster's knives xD Trickster actually runs but clown just calmly walks over which I find amusing. I like Trickster but he's just so weak, can't find a reason to play as
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  • Is kinda the same reason why other games aren't balanced around speedrunners. There you go, stop complaining. Honestly i don't get why people ask to balance this game around top players when most of them (including myself) are just ok/meh at best.
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  • Title. It's not clear if they are releasing it with ptb or live.
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  • Like, I don't facecamp or go out of my way to tunnel, but I do play him.
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  • What are some good build for Freddy?
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  • I already told reddit, but everyone's gotta know! The entity is just thr providers from star trek endlessly betting quatloos with each other. "200 quatloos on the Dwight contributing nothing, and still being the only successfully escaping survivor"
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  • So as we all know the perk lucky break has been changed where it will hide the scratch marks and blood pools for 90 seconds Once you are healed whatever time you have left on that 90s is for the rest of the match; and you basically don’t have a perk after that I think that the idea is nice but the timer needs changed The timer should be 10/15/20 however it resets each time you get he
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  • So, the upcoming change drops Freddy to 100% movement speed when placing a snare, that is taking 15% movement speed from him. Snares in turn make survivors 15% slower as well. So, what you are saying is that using a snare is now practically doing nothing? His snares aren't like Hag traps, or Trapper's traps, you don't set them up early in the game, they aren't nearly strong enough for that. Di
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  • First let me start off by stating that huntress needed an addon pass, at least for exhaustion and the iri addons, as they were not enjoyable to go against and generally incentivized boring play. The way you should fix it is by completely reworking said addons, instead of limiting the amount of hatchets. Remember when huntress couldn't get ricochet hatchets because it was too finicky? Trickster
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  • Just got a bronze for evasiveness. The killer (Trickster) got 2k, with the other escapee being hooked twice, so 8 hooks. I didn't get found yet alone hit, so why doesn't that count as a perfect evasive game. I hook saved twice and scored 19k. About time these emblems got reworked tbh.
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  • They said the reason Freddy got nerfed is because he had the highest kill rate but Nurse has the lowest so a Nurse buff should be coming soon? Or are they just gonna pick and choose what to change
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  • It is not hard to see which role has it easy: Killers by a long shot. Play a few matches and you see who struggles to win. Part of the reason is because survivors have been nerfed too much, maps are way too open with not enough pallets or vaults to extend the chase. Way too many deadzones, no way for survivors to defend themselves. Can’t even hide either. It is a serious balancing issue when 9 ou
    Mod
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  • Why in a world it has to be a perk? Just imagine, you are solo player, that want to know if there any totems left to probably prevent noed, but you have to waste 1 of 4 perk slots, while if you are playing swf (not even 4 people, 2 or 3 people can already count it) you are just doesn't need to use this perk, and swf could have from 8 to 16 perk slots. Devs pls, add totem counter as BASE mechanic
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  • so i was playing a game as survivor and we were up against an oni and the game was going well we got two gens done an one hook but then after he used his power he started moving really fast like not as in using his power fast but the guy was able to run from one end of the map to the other in literally 2 second how fast he was then he kept the same speed when he came out of his power like he was
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  • Although it's not already out, it's pretty clear this new add-on is not very good. I hope this gets the same treatment as demo's pallet breaking add-on and it becomes basekit, as I have, for a long time, wanted this to be her basekit. What good is she when she's at a loop with no hatchets and no lockers nearby? However, I think that to take the red add-ons place and make this basekit, a reasonab
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  • https://youtu.be/U3ewrdCMjsY Let me preface this by stating I play on console. The reason I mention that is because all the others players were cross platform, including the killer. I have no idea what happened here and at first I thought the Huntress was memeing, but I learned pretty quick that wasn't the case. It didn't look like Huntress could see me and she was clear
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  • http://chng.it/vPt2FYc64j Totem counter must be a basekit feature. Making it a perk instead of basekit thing is unfair, as SWF players can get that kind of information by just sharing information (f/e: How many totems did each of you break? -I broke 2. -I broke 3. -Great, no totems remaining). PLEASE SIGN AND SPREAD THIS PETITION TO MAKE DEVS CHANGE THEIR DECISION AND MAK
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  • I keep seeing posts here and elsewhere complaining about the ds change and how it doesn't stop tunneling followed immediately by killer mains complaining that it didn't stop tunneling it was just used unfairly or toxicly. Here's what I can't figure out if they really want to address tunneling or camping why not target the part of the game that everyone hates, killers sitting by the hook waiting
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  • Dying Light is awful and really boring. Nobody likes red bars, and nobody on the killer side likes red bars that don't even start helping you until the game is over unless you stack a bunch of other red bar slowdown, which sucks. No more red bars. More regression! New Dying Light: You become obsessed with one Survivor Each time you hook a Survivor, you gain 1 Token : For as long
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  • I hate when me and another Survivor are the last two remaining in the match, and the Killer ends up killing me after a chase but give the other Survivor hatch or allows them to open the exit gates. I know I am not entitled to be given anything from the Killer, but it stills irks me nonetheless. ESPECIALLY if I know that that other Survivor was trash and spent most of the time hiding in lockers or
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  • Greetings readers: Welcome devs and all players a like. I have a suggestion for pyramid head's skin. Overall, Pyramid head's base skin or other skins in store all looks great to me. However, personally I feel like the skins are a bit "too scorn" or "too wasted" which ends up the covering the nice muscle texture,
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  • Make endurance go back to 15 seconds (or even 20, whatever lol) but desactivate COLLISION on the rescued survivor. Theres nothing you can do about a survivor with godmode bodyblocking you to protect their rescuer. This just makes no sense and its pretty unfair. Have you been in a scenario when the injured survivor bodyblocks you in the door of the shack? Pretty good job so far :)
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  • The Twins are already extremely rare but this nerf is going to seriously hurt them even more. I understand that sometimes victor can be extremely oppressive and go on a mass slugging spree, but to just give them a nerf and not at least buff something else in their kit seems unreasonable. At the very least you can slightly reduce the cooldown victor has when missing an attack or something else at
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  • I've always wondered to myself: what's the point in those common survivor bloodpoint offerings and how have they not yet been changed? The numbers don't seem very logical. They cost 3,000 bloodpoints to acquire on the bloodweb, but they grant you 50% bonus bloodpoints in one particular emblem category, with each category being maxed at 8,000 bloodpoints. This means that at best you make 1,000 b
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  • The devs keep implementing things to help NEW players, you know what new players love? Knowing what something does with some detail. For example... missing a skill check while struggling will "take off a chunk" of the bar. People that play a lot will assume 20 seconds but new players will have no idea... If you want to help new players just say what something does, instead of saying something "
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  • Lucky break was a dreadful perk beforehand and now that it actually has some incentive for being in anyone's loadout (which isn't even for the duration of the match btw, the timer will get destroyed by legion and plague), everyone just straight away goes "Nope this is instantly overpowered and was over-buffed, Scott Spun'd said so and the devs don't know what they're doing reeeeee". Like seriousl
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  • You get injured you now have no scratch Mark's or bloodn with iron will no sound. especially on In door maps for 90s i like perks where you have no scratch Mark's Ex self preservation But i think this might be an issue if you got all 4 players running this combo you get a hit and lose the surivor repeate this process
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  • Take the sunny look further. Overexpose just a little bit to create a super harsh afternoon sun look. Make us feel the oppressive heat. Even perhaps make the angle of afternoon sun random, and introduce glare for players looking in that direction. There have been tons of horror films that have used bright, harsh light to great effect. Let’s bring that to DBD.
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  • Mainly talking about the perks Borrowed Time, Lucky Break, and Object of Obsession. Let me just say that I’m super hyped for these three perk changes as I want to thank BHVR for making this happen. Borrowed Time needed this change for a long time as stealth killers can easily counter it. It makes camping with these killers easier because current Borrowed Time doesn’t trigger if the killer isn’t
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  • You guys need to start severely punishing cheaters. I just played two matches in a row with different survivors and one survivor worked with the killer each game. This happens every day that I play. And they make it completely obvious, because they dont care. I report it after the matches but apparently its not addressed or it wouldnt be so rampant. I can deal with tunneling and camping, not
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  • Given that his snare play will remain unchanged by decent players, I expect to see a huge uptick in Freddy usage once the Meta settles... Why? Lucky Break + Iron Will WILL become meta... Meanwhile, Freddy retains all of his map pressure, as well as access to ADD-ONS to counter Lucky Break without sacrificing a perk slot. You heard it here, first.
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  • I know I said I was taking a break but I happened to stumble upon a video about the subject. This man has literally spoke to my soul about the subject, I'm not kidding. I absolutely do believe the subject of the matter he brings up is important, about how it could work, I absolutely loved what he said, but let me know what you think! Link: https://www.youtube.com/watch?v=uKhG_JS0_4M
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  • Like I play killer and survivor almost equally. But on both sides these two perks are almost in every round 2-3 times. I like the perks to and use it often but when ruin and undying both got nerfed because they were overused then it also should happening to survivor perks to be fair.
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  • So firstly, I'm gonna focus more on bad things rather than good things because there's more to explain about changes I don't like. I just want to clarify this, there are some good changes and some questionable/uneeded changes, I don't want to sound as I was only whining or anything. FREDDY CHANGES MS changes in my opinion don't make much sense. When playing Freddy you camp a pallet, place on
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  • The devs are planning to implement a system that will match players based on skill, not rank. There's been debates as to why it's good or bad, but I'll explain, in detail, why I think it will not only be GOOD for the health of the game, but also why it will prove many things. I'll try to be brief. 1. Power Role It's been a heated debate every time viability is discussed at the highest ran
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  • This discussion has been moved .
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  • I wanted to ask people their thoughts on the Rework who aren't just going to say THANK GOD NERF MORE KILLERS HEHE or people who say HE'S UNPLAYABALE NOW WORST KILLER IN THE GAME. I feel like people who say these things either don't fully understand his kit or that he is beatable. I'm going to put some carefully thought out things I've always thought about him and ask what you guys think of it.
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  • We have a totem counter on small game, so there is no excuse as to why you shouldn't do bones. I'm pretty satisfied with this change.
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