General Discussions
Open discussions on various topics
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Lucky break will now hide blood and scratch marks for 90 seconds. I know these are changes in the PTB, and it probably won't be final but the fact that this entered their mind is just really hilarious to me for some reason lmao. Iron Will and Lucky Break will basically make you invisible for a minute and half. The killer will get no audio cues and no visual cues to track survivors, which is obv0 comments 54 views last activity
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It happens when i play survivor and when i play killer. It stutters and i walk slower. Is it bc of my controller? But i tested it with two controllers and both had the problem. Is it the connection? I had a game as killer where two survivor had the same problem and it was easy to catch them. I see many posts about it (2018-2020), but i cant find a solution. So does somebody know more?0 comments 41 views last activity
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Forcing people to stay in a match they don't want to be in won't make them play. It's going to result in two things... A massive DC increase. (yes, there's a penalty, but lots of people are willing to wait it out or just not play the game anymore, thus turning away player count) A massive AFK increase. If someone won't DC, they'll open a new tab or their phone or something and ignore the game21 comments 241 views last activity
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Yew Seed Brew is now Wooden Fox: Now Very Rare; grants the Undetectable status effect for 10 seconds after reloading Did they forget she has a literal lullaby and that this'll effect basically nothing at all?4 comments 141 views last activity
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We need all add ons to be converted to straight numbers. There's no reason to be using this arbitrary 4 way way of presenting change when they can just tell us straight. Only sad part is it would put poor Interact out of the job0 comments 41 views last activity
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I checked for a PTB update and didn’t find an option to download it. I’m Mountain Daylight Time in the U.S.7 comments 161 views last activity
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Recently made a thread about people complaining they get no value out of the 2nd chance builds because I play my killers without tunneling, camping or slugging. And NOW people are complaining how horrible a nerf the new BT is for stealthkillers. However, BT now only works 12 seconds tops, meaning as a stealthkiller it only really affects your chance for a down/kill if your MO was stealthcampi37 comments 521 views last activity
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Personally I think it is a step to the right direction. Freddy's gameplay is extremely boring and not that punishable, since you're able to just spam m2 and the survivors end up in a lose-lose situation making it extremely boring to go against and even more boring to play as, since you're basically doing the same ######### all over again. Now spamming snares is more punishable and I like that, ev2 comments 61 views last activity
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Last patch notes they claimed they fixed this when they didn't, was kind of expecting an update on it.3 comments 51 views last activity
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Are you kidding me? Why are they punishing Victor for getting downs like this? They already have PLENTY of counterplay. The current cooldown gave more than enough time to kick him. Anything more is making it wayyyyyy too easy. If you wanna change Twins to make them less reliant on slugging, sure. But this? What in the actual ######### is this?17 comments 341 views last activity
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When I hit level 50 with someone I stop investing in them until they're pretty much dry and then prestige. I haven't gotten anyone to prestige 3 level 50 yet. This strategy saves me BP but I sometimes end up with limited perk pools especially on killers. What do you guys usually do?35 comments 361 views last activity
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Thanks BHVR, took a long time but you finnaly did it (although you should've deleted the green one too).3 comments 121 views last activity
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I just fought a swf that brought a key, whenever their friend died (with a lot of effort of mine put in that match) they just went in front of me, rescued their key team mate with Borrowed Time and opened the hatch in front of me and escaped. But If there was a longer animation of opening the hatch with the key, and the killer could be able to grab the survivor opening the hatch, this would be mo7 comments 201 views last activity
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Am I missing something or how on earth does Trickster, a character who can down people with their power and main event, have a shorter stun then legion who cannot down with his power, it doesn't make sense to me.14 comments 202 views last activity
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Hey Devs, How about adding an after-game SWF indicator, so killers can see if they played against an SWF and how many and who were in the SWF.8 comments 91 views last activity
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The trickster is well known musiacian, artist and also a singer. WHat are the common things when we hear this genre, well Music and dancing and the obvious thing singing. Yes, he may be a k-popstarhe belongs to mostly dancing and singing mostly as the song is made by disc jockeys. But in DBD, what he lacks is the dancing and singing. In-game, his music theme is basically his chase theme.0 comments 21 views last activity
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Finally Freddy recieved a nerf, but since my point of view the change to his snares (not the pallets) was too much and the big problem was the difficulty of see his red stain when you were sleep. Also the buff to the black box doesn't do anything. Finally they take Iri head and... nothing. A lot of people (players, youtubers, streamers) suggested the obvious rework: at a certain distance the h7 comments 211 views last activity
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Getting really tedious now. Why do so many survivors unhook almost instantly after being hooked so the killer is literally only a few steps away and can down again easily? Especially when you're not running Borrowed Time! This is happening constantly in my games lately and it's doing my head in. Survivors are a bigger threat than the killer! Rank 8 survivors should not be doing this let alone19 comments 271 views last activity
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Or is this just my games?!27 comments 771 views last activity
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32 meters? 24? guess we'll find out tomorrow30 comments 502 views last activity
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I would like to thank everyone for the valuable information found in this community, ended up pushing me to sign up, cheers! 😉10 comments 141 views last activity
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About the swf cheating? Even a Mod and Dev answered it and it's gone all of a sudden.1 comments 31 views last activity
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Hey y'all... so I just recently played a match against Michael, and he seemed rather slower than usual to go against? I managed to easily get away from a chase and loop him a couple of times. Wondering as he's my favourite killer and my main?? I know his powers take some time to kick in, worried they're alot more slower than usual Although the player did play well. And had given him a message t4 comments 101 views last activity
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1. as long as the hooked survivor is within ______ distance & the killer is NOT involved in a chase. There is no hook stage progress. Remaining within this distance while NOT involved in a chase for 20 seconds will break the hook and apply unhooking buffs. (Need legitimate distance ideas) 2. When unhooked the survivor receives Endurance & Doesn't leave scratches, blood pools, aur21 comments 250 views last activity
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...this new change is truly bizarre to me. By increasing the cooldown on a successful Victor hit from 3 seconds to 5, what's effectively happening right now is the Twins are being made easier to play against. That's fundamentally what this change is: if you're a smart Survivor who stays bunched up when you're injured and insta-kicks Victor in the 3 second window on live anyway, this change doe33 comments 591 views last activity
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Which survivor perk you hate the most? What counters Trapper more, Dwight with Small game or every other surv Deadharding past trap? What do you think about CURRENT Small Game? Are You seeing it often? Can you tell (in game) surv is using it? (i know sometimes there is feeling "this .... is disarming my traps" but i would tell vast majority of those dont use that perk) Are you even aware t10 comments 171 views last activity
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I would like to remind people that every change is not final and we still have time to give feedback (yes, I know it might be futile, but you miss every shot you don't take) to the devs what the iri addons can be changed to. Here is what the iridescent head could be changed to: When a survivor is hit by a hatchet 20 meters away from the Huntress, they will immediately be put in the dying state23 comments 171 views last activity
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This dev update doesn't contain the Trickster buffs: https://forum.deadbydaylight.com/en/discussion/241887 I would think they would take this opportunity to test the changes out on this PTB as well as everything else, does anybody know for sure? or is the answer simply no?4 comments 111 views last activity
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I was just wondering why wasn’t Spine Chill one of Nea’s unique perks? It suits her better than Streetwise does. All of her perks reference her cat-like agility and it just seems like it’s meant to be for her, so was this a last minute switch? She even has a t-shirt with the Spine Chill cat on it. What kind of conspiracy is this BHVR? We (and by we, I mean me) DEMAND answers!9 comments 101 views last activity
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As someone who is usually more biased for killer in this game, I still think more could've been done with Iri Head. Sure, it's nice that there is now a limit of one, but if i'm gonna use Iri Head i'm probably just going to chuck on Iron Maiden or reload add-ons so I don't spend anywhere near as much time at lockers. I feel like making it insta-down past a certain distance and only limiting it t34 comments 671 views last activity
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Is it really so hard to bring that perk when you are solo... self care and urban evasion help no one not even yourself all it does is make you a worse player at this game. Not much to say here...I see so many people using these perk it disappointing that all.0 comments 31 views last activity
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I've been really hesitant to play killer on PS4 lately because all I get is matched with people far more experienced than me. Tonight I figured what the hell it's been a week, and lo and behold I step into this. There's no way these people weren't on comms together because they were way too damn coordinated. I'll be the first one to admit that I need to get better with Pyramid Head, but there's27 comments 651 views last activity
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I mean, honestly, I hardly notice a difference. He's now 4.0 when placing snares. Okay, so? Place a snare and no distance is lost still. Try to leave the tile? So what? You'll still die. It's like if a Demo with Rat Liver held his shred for a second and that magically let you reach the next tile. No, you'll just die. If you do reach the next tile, you could've done it anyway. No BT immunity whi23 comments 551 views last activity
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Just looked at some old clips and footstep audio is significantly clearer and more audible than today's footsteps. I feel like i barely hear survivors compared to a couple years ago.20 comments 691 views last activity
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It's a constant issue, the PTB is basically useless, if we don't stroke their ego they act like children. Two chapters come and go and the most notable change is Blight getting changes he should have had BEFORE he released. This is the issue Scott Jund and other burnt out streamers are having. We're playing the same game with new bug fixes every patch because no one plays the terrible, unfun, no-25 comments 401 views last activity
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https://www.youtube.com/watch?v=uKhG_JS0_4M&t=238s Idk his points are kind of weird and don't make too much sense to me9 comments 171 views last activity
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Title.18 comments 141 views last activity
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Hey Team, Could I please have a mod private message me about a report when they get a chance? Cheers,1 comments 51 views last activity
