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jpvieir

jpvieir

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jpvieir
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  • @Mandy said:

    It should show in the next tab - not the current game, but the recent game?

    The "Recent Games" just shows old Rust players i've played with (it is supposed to show all the players of all the games you've played recently), and no DBD players though.

  • @tippy2k2 said:

    The only thing I don't like about WGLF is that too many people use it and then throw the game to get their own tokens. They'll make saves right in front of the killer (gotta get that save AND a protection hit!!!), they'll abandon finishing a gen about to be done to run halfway across the map to save someone when another survivor is already nearby, and just usually in general play like an idiot to get their precious tokens.

    BBQ on the other hand is just going to happen naturally through the game (or hell, it might even be for the survivors benefits; if I have three people hooked and I finally find that damn hiding fourth person, I will commonly abandon the "smart" play of pressuring gens because I want my fourth token).

    Honestly to me, WGLF for points boosts might just need more ways to get it. Maybe make it saves/protection hits as well as popping a gen or for escaping chases. There's really no downside gameplay-wise to letting people get tokens with WGLF so any way to give the survivors ways to gain tokens I think is worth looking into.

    Exactly!! I completely agree with you, and I would like to prevent this situations of people throwing the game just to get the stacks.

  • @ukenicky said:

    I think WGLF is fine. The insane healing boost to slugs is highly underrated and just, amazing.

    BBQ encourages killers to leave the hook and go look for other survivors 1. with the aura reading it gives and 2. with the BP bonus for 4 unique hooks on different survivors.

    Literally I think both are completely fine. I get that it would make sense for WGLF to generate tokens on other certain actions though like flashlight / pallet stun saves etc.

    Yeah, we already get the stacks for flashlight save and pallet stuns, but those are too situational. The most common are safe unhooks and protection hits, but you have to change your playstyle in order to get the 4 stacks everytime. Imagine that one of the other survivors get hooked but you're almost finishing a gen: if you choose to end the gen, maybe other survivor will get the rescue, so you lost a chance to get the stack, but at the same time you were doing something important to the progression of the game, get it? That's my problem with the perk, I agree that it's very cool in it's current state, but I have problems with the stack thing, because it's much easier to get 4 stacks of BBQ than 4 stacks of WGLF.