I Have An Idea For Trickster's Main Event

The trickster is well known musiacian, artist and also a singer. WHat are the common things when we hear this genre, well Music and dancing and the obvious thing singing.


Yes, he may be a k-popstarhe belongs to mostly dancing and singing mostly as the song is made by disc jockeys. But in DBD, what he lacks is the dancing and singing.

In-game, his music theme is basically his chase theme.

His gimmick is his knife-throwing. But where is his dancing and singing? I only hear chattering and maniacal laughter.

So I have an idea on MAIN EVENT. A whole rework of it which makes use of the laceration meter.

Instead of an ultra fast throwing state, how about a separate radius similar to huntress's lullaby. The Wolf Song, I mean not the perk.

In these radius when the main event is activated, waves of music synths will form around the circle visibly to both the survivors and the killer. In this mode, he can then either have an animaton of dancing or if the voice actor is kind, he could probably sing a small tune before laughing like a madman with his cool-down quotes.

In this radius, every few seconds, the laceration meter will fill if the survivors are lingering in it, it's pretty small so its mostly used as an anti loop or anti-team.

Anyone who is in these radius will gain a laceration every few seconds and once they are max, the unlucky extra laceration build up would injure or down them.

And if the person is unfortunately being chased or stuck in a corner or even have no way out of a loop as a safehold, he would keep on gaining the maximum amount of the laceration per tick in the radius before actually dying or getting injured.

The trickster basically have an ultimate which actually fits its temporary usage and build up for a high risk, high reward based ability which fits its name as the MAIN EVENT.

What do you think about it and how would you fit it in a game mean't all about chasing, outwitting the killer and also tactically choosing procedures.

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