gabrielkyle
gabrielkyle
About
- Username
- gabrielkyle
- Joined
- Visits
- 35
- Last Active
Comments
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2492168#Comment_2492168
The pallet being 50% of the way down (roughly) is how pallet stuns have worked for many years - that's not new. It's why you get a lot of survivors complaining they get hit through a pallet. there was a time when the stun happened at the start of the animation, but as I said, that was many years ago.
Regardless of "how" they worked, the way the pallet stun in the clip happened (or lack thereof, technically) is clearly not functioning properly. The pallet hitbox actively pushed ghostface forward, and yet the hurtbox did not activate. Compare this to the clips posted above, where clearly, the pallet hitbox isn't even hitting the killer, nor pushing them forward, yet the hurtbox is still activating and stunning the killer. There is an issue with the perk, or an issue with the pallet changes, it should never be that inconsistent.
-
@DrFruityLoops said:
https://forum.deadbydaylight.com/en/discussion/comment/2492052#Comment_2492052
so im just gonna add more pallet stuns that are clearly in a much further range than that ghostface was, and if you wanna dispute that. This is the same ping and same condition spamming spacebar at the right time to abuse the pallet stun window bc how huge it is. Bc I truly do not believe that you know just how big that stun window is
oh yeah pallets don't work like that, especially considering the first video and the comments about them working as intended.
-
@Mandy said:
It definitely still works, I've used it myself. In that clip that you've put there, you are too far away when the pallet is dropped so the killer is out of stun range.
Out of stun range, but still in pallet model collision range, meaning the pallet pushed him forward while it was dropping. This sounds like a problem with the design of pallets in that case. If it can push the killer forward, but not stun the killer, there is an inherent design flaw that needs to be fixed. but somehow wasn't really an issue until the reverse pallet "fix". There's also the issue that there's plenty of cases outside of server lag that "50%" of the pallet still gets a stun.
-
@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2102469#Comment_2102469
"Exhaustion addons should be removed" - People who need exhaustion to play survivor. Perhaps try learning to loop without crutching on your exhaustion. If I can do it, so can you.
By that logic, totem perks should be permanent. Because you don't even need an addon/item to destroy those. And THOSE go away permanently.
I rarely run exhaustion addons, to be honest. I just dislike the idea of them existing, even running a purely luck-based build, if I get hit by an exhaustion addon, I immediately start doubting the skill of the killer.
-
@MrPenguin said:
Yes because being good means that the extremely safe loops and maps just cease to function and holding w on midwich no longer gains as much distance. /s
Yes, because a map where you shouldn't be able to get in chase to prove your point (Otherwise you've already closed the gap, as we know bloodlust doesn't activate unless you're in chase) much less get bloodlust, is logical
-
@Boss said:
https://us.v-cdn.net/6030815/uploads/MNQ4H8Y8NPU5/1.png
https://us.v-cdn.net/6030815/uploads/3CEXWDUWG7LF/2.png
I wanted "vulnerable" at first, but suggesting Survivors aren't vulnerable at all other times is meh.
So changing Exposed to Fragile seems like the best one to me.
Why change Exposed's name?
Cause it's the only Status Effect name that confuses people.
And why they get confused is because the meaning "exposed" has, as stated in the first picture.
The argument that they should just read up what the effect does in the ingame help section kinda holds up, but by changing it to this, they could potentially remove a lot of beginner confusion.
Vulnerable is a synonym of exposed, to be exposed in that context is to be put in a vulnerable situation, which is more than suitable for the effect.
-
Yeah it's just really frustrating, I've given a lot of leeway for BHVR over the past few years on everything, because in the end, I know they're people too, they have lives too. It's just.. Why?
-
Literally only getting EU servers.
How the hell can you fail this bad
-
@PolarBear said:
Why do people find the need to even say that specific content creators name in chat?
Well, for one, Puppers said something about his own name as a joke and got a 30 minute timeout, and upon being let back in made a joke about no0b3, only to be timed out again. It doesn't really matter why someone wants to say specific content creator names in chat (a majority that started the Pupper banwave was asking about the locker cosplay he did, why it didn't get shown), although the real mass timeouts started when puppers got timed out for next to nothing. That would be the reason people are saying their names in chat. I don't really see a reason why a fog whisperer should have their name stricken from chat.