overtoxicgamers111
overtoxicgamers111
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- overtoxicgamers111
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I was rank 4 with 4 of 5 pips. Entered a match had one survivor dc because it was a camping killer and of course the game was over in a few minutes. Didnt even get safety pip but when i loaded back to home screen i was magically at rank 4 with 1 of 5 pips, not rank 4 with 3 of 5 pips like it should have been. This is not the first time the ranking/pips system has messed up and screwed me out of either progress i had before the match or newly earned progress from said game. Its hard enough to pip up with toxic killers in 90% of the matches, the game itself shouldn't screw the player over. Frustrating as hell. I try to tell myself ranks dont matter because most high rank killers are toxic camping /tunneling trash in my experience but if i earn something in a game it shouldnt get taken away by broken code/bugs.
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@Axx said:
https://forum.deadbydaylight.com/en/discussion/comment/1994147#Comment_1994147
Lmao who is crying? Did you have a bad game, so you feel like you have to take your frustration out on others? All I told the person was to get closer to red ranks and a lot of the face camping stops. You might need a break from the game if my post triggered something.
Yesterday I played about 10 games as survivor. Every single killer was red rank and every single one facecamped. Two or one person usually escaped because they did that. I went from a rank five (3 pips) to rank 6 almost 7. I do gens, cleanse totems, open chests, save when safe to do so. How is it fair to me to lose like that because someone else was a jerk as a survivor? I dont use flashlights, incapable of it. In my experience the higher ranks are the dumbest matches. No fun at all and frustrating when I die on first hook and lose a pip because the killer is a jerk who takes advantage of the game. I think toxic swfs need to stop and toxic killers both. I solo queue and Ive also had teammates that body block me so I get downed, refuse to save off hook for no good reason, unhook when killer is feet away so I get instant downed again, and hide in lockers most of the game. It is both sides with an issue. I mainly play survivor so the camping/ tunneling killers are the biggest problem I encounter.
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@overtoxicgamers111 said:
I think there should be a bloodpoint penalty if a killer is close enough to a hooked survivor for them to be in the (normal sized) terror radius if they arent in an active chase. And the hook timer should pause for the survivor. Like lose 2000 bloodpoints every 5 seconds near the hooked person (being an a hole) and the time being accumulative so they cant just walk away two feet and come right back. I think that would definitely change some players strategies, or lack thereof.
And the killers aura should be shown automatically if camping/ receiving penalty. Regardless of survivor perks.
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I think there should be a bloodpoint penalty if a killer is close enough to a hooked survivor for them to be in the (normal sized) terror radius if they arent in an active chase. And the hook timer should pause for the survivor. Like lose 2000 bloodpoints every 5 seconds near the hooked person (being an a hole) and the time being accumulative so they cant just walk away two feet and come right back. I think that would definitely change some players strategies, or lack thereof.
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Silent hill map is horrible, i get lost on it every time I play there. They should add an option to auto decline one map per person. I would never play there again.