General Discussions

Open discussions on various topics
  • (NEW) After a pool of blood has remained on the floor for 2.5/2/1.5 seconds, it has its revealed to the killer within 12m and is highlighted in BRIGHT RED (REMOVED) No longer extends their lifetime by 2/3/4 seconds Makes it a better tracking perk without it giving near live feedback to a survivor's position during chase.
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  • Hillbilly is textbook example of a top tier killer that just doesnt make people just sigh with frustration when you see them when you load into a match. If you get wrecked by billy pulling a insane curve or tech you think wow that was awesome as opposed to Nurse who just decides she gets be playing Gmod while the rest of the killers are playing DBD. If we put Nurse on Packwatch and make Billy the
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  • I know this is being held back while they update the anti-slug/tunnel changes, but I think with all of the commotion of the other changes, this change flew under the radar, and I feel like I need to draw attention to it. While it may seem equivalent to Object of Obsession, and on paper, I suppose it is, I don't think it'll play out like that in practice. Killers don't have the same risk that Su
    17 comments 731 views last activity
  • There are 2 challanges from the old rift tomes (tome 7 part iv) and (tome 8 part iv) both related of escaping with a visceral item. but since theres no more of those on the game i wonder how to do them
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  • Luck perks and offerings shouldn’t unlock the ability to self-unhook. Because if Go Next punishes someone that used luck to self-unhook early, it just creates confusing situations where the person claims they weren’t ragequitting, and they were just trying to get value out of their perk. And that allows real ragequitters to have a solid excuse for ragequitting, which is really bad.
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  • Hello everyone, just a short question (and I guess I will get the answer at the count of downvotes as always…) I am a gamer for a long time and in most of the games I have played adaptin to the meta was kinda the fun part of the game. To many carrys? Play an assassin!, To many trap cards play trap card counters and so on. Now I see the new Anti Tunnel and Anti Slug System and my friends are
    13 comments 291 views last activity
  • So I just had a match that ended before it started. First person got hooked and had luck that failed to get them off, the second person disconnected, and the third was hidden in the basement. This was at 5 gens, btw. Solo queue, huh? Anyway... I tried to 4% using the luck offering and unfortunately I failed. The killer clearly had enough of this shocking match and he'd also gone AFK at the point
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  • I used to see him in every game as survivor but now I don’t see him at all. he used to be like a fart in a carwash, you couldn’t escape the guy, but now I rarely ever see him. In the last 2 weeks I’ve only ever went against a Springtrap twice. Did his pick rate drop to the abyss or something or is it just me?
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  • For me personally, tunneling only and just only is that the killer chasing the same player over and over again people have all this additional definitions of what tunneling is as well as layers soft tunneling hard tunneling toxic tunneling comp tunneling 2 player tunneling and this is why the case of people claiming "tunneling is a issue" is so common here are some scenarios I have see
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  • Did a road map with the next 2v8 mode has been release ?
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  • do killers really need the ability to Mori all 4 survivors in a match? it makes them more annoying then anything. And having a mori be the finisher to a match works great. Yes we have that ability now but they should have gone all the way with it.
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  • Would it be better if they instead of Delaying the Anti-Tunnel and Anti-Slug They instead tweaked it and Republished? it is a PTB after all they could just release different versions with different stats maybe even different mechanics and Let killers and survivors test it to see which version should go public but it's just an Idea though not really sure how that would work out so I want to hear
    22 comments 531 views last activity
  • With the recent QoL patch being rolled back, I'm curious what DBD is. I dont see it being like League of Legends competitive ranked queue. Although since it has a ranking and MMR that means it's not a party game? So what is DBD. Is the point to see how good you can get or how theoretically high you can go? Theres no ladder aside from ranks that you basically cant demote from and get to red r
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  • Makes zero sense to have the killer punished for an unspoken rule while survivirs can show bad sportmanship by taunting the killer. Survivors got a wide variety of ways to stop the killer, survive etc. But gets salty when a killer slugs them or tunnels to the point its being considered to now a punishable offense. Best to punish survivors for taunting at the exit or shorten the timer or even make
    7 comments 141 views last activity
  • So I sometimes see a few posts saying hey Doctor Who or SCP would make a great chapter which I'm all for but one little problem comes to my mind for both. Killer selection. Now both IPs have a good amount of choices but of course BHVR would want to go with the most iconic. Rough estimate for killer choice Doctor who would be the weeping angels SCP tough choice but I would say 173 since I mean
    17 comments 261 views last activity
  • Maybe I'm the minority here but I just dont get the appeal of 2v8. I kinda hate it lol. I just can't wrap my head around it to be honest. Whats the appeal of being ganged up on by two killers and being double tapped? I mean, I can see how the chaos could be amusing for awhile but I can't take this mode seriously at all. Its like a party game where you go in and you expect to die,and laugh at h
    39 comments 721 views last activity
  • I'm trying to understand how this happened. Meg's reverse bear trap timer ran out, and Claudette's timer is just a few seconds behind. And yet, despite having slightly different timers, they both died simultaneously. And neither of them were chased to pause the timer. So how does this happen? I'm just asking for my own understanding, because I'm both confused and curious. htt
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  • I’ll get straight to the point: This game desperately needs an alternative mode to the standard 1v4. There are too many killers, too many survivors, and—above all— WAY TOO MANY PERKS . Every update adds more, and at this point it’s impossible to keep track of them all. Even the perks we already know are constantly being reworked, buffed, or nerfed. 2v8 wasn’t just fun because it was “new.” Wha
    15 comments 483 views last activity
  • 2v8 is wrapping up. I admit I was on a bit of a break lately as I've been enjoying helldivers, rivals and midnight suns lately but I managed to find one entire friend to geek our with on the very last night. I know things are a bit hairy right now, but this 2v8 was a dream come true for me. thanks BHVR for making it happen! now that I'm here I should
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  • How. Like, actually, how? Do the devs expect you to just throw a match and run around with oppression kicking every gen you see?
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  • I have it on in the settings and I need to tab out a solit 8 times for it to actually kick in. Fix this ######### asap cause it is causing me brain dmg. Thx in advance.
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  • This has been something that has been on my mind for a while but has come up again with the 9.2.0 PTB. I already spoke my mind about what I think about the new content and the changes being made but if you didn't read that, here's the TLDR, I think the anti-tunnel and anti-slug systems are a good thing in spirit, they were just way too harsh and rather ham-fisted, punishing unhealthy playstyles i
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  • Please don't say distortion, literally tokens now burn out completely for me during chase as I get them and the moment they start recharging the killer breaks chase and goes somewhere else and the process repeats itself, I spend the game constantly recharging one token that gets destroyed the instant I have it again. it's getting to a point where solo-queue just seems unfun against pure aura re
    23 comments 631 views last activity
  • Intro I think we really really need a DBD classic mode. This mode would be like the old DBD, but polished up. It would be a more simple and nostalgic version of DBD, more beginner friendly, more immersive, and for many, more fun. What it is Old DBD where we have the old graphics, old maps, old lighting and old movements, old killers, and old perks. For immersion reasons I'd say old surviv
    15 comments 291 views last activity
  • Trying to make a patch rework that (ideally) has less problems compared to the previous iteration of the 9.2 changes. I'm looking for critique more than anything here, as this is a workshop. I don't want to add to the floods of suggestions without getting some opposing views. Me and my perspective of the game: I play 60% killer, 40% survivor, and I don't tunnel or camp (at least not intention
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  • Out of my past 20 matches, I've won maybe 6-8. Back to back to back 4 hooks 3 hooks 5 hooks, 4e 4e 4e. Infinite pallets, god window, god window. It genuinely shocks me that anyone that plays survivor is yelling to the high heavens that the game is killer sided. Are we playing the same game? There such an ungodly amount of resources that every chase is 2 gens gone. Even when I'm sick of playing an
    9 comments 261 views last activity
  • There are literally hundreds of videos and thousands of posts demonstrating, with concrete evidence, why the current iteration was not good. This wall of evidence was so thick that BHVR made a statement a couple of days into the PTB indicating as much. Objectively, it should not be going live until these issues which, again, have hundreds of captured examples, are addressed. The foot stompi
    135 comments 3,142 views last activity
  • Fan Chapter Concept: Mavka — The Whispering Wraith Inspired by Ukrainian Folklore Lore: In the shadowed heart of the Carpathian Mountains, where the trees grow twisted and the wind carries ancient songs, there lived a girl whose name was lost to time. She was kind, radiant, and deeply in love with a hu
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  • Was it blight tunneling at 5 gens? Well, yes. Atleast we had some hope for a week.
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  • BHVR you are just shooting your own game in the foot by rolling back the anti slugging / anti tunneling changes that non-biased players have been wanting for YEARS. Why roll them back because of a loud minority of killer mains? Survivor is becoming increasingly frustrating with bad killer design (clown, kaneki, nurse, blight, etc), lack of tools given to solo queue, and overall balance clearly sh
    65 comments 1,663 views last activity
  • out of 10 matches tonight I only had one good team that actually seemed like they knew what they were doing. The others just hiding around. Solo btw. Can you all start addressing these useless players? Completely ruins a solo persons game when they are just throwing the match. Like come on now. Hiding and not doing anything has been a hot topic lately and instead of kicking the useless players of
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  • Almost any major change to the game doesn’t make it past a PTB. Were those the right changes to fight tunning. No they weren’t and some of us knew right off the bat. However since they canceled them it’s been all over social media that the community saved DBD by complaining. When the reality those changes were never going to make it past a PTB and we all knew it. Now killers have just been gi
    29 comments 891 views last activity
  • How many people have actually played a party game? I see people saying that DBD is supposed to be a party game, and I'm wondering how many people have actually played a party game in a real life party? Party games are supposed to have really simple rules, so that people can quickly learn the games even if they're drunk. They often involve very simple
    23 comments 523 views last activity
  • Now I'm a survivor main so I can't comment too much on the killer perks but they seem kinda mediocre but I can comment on the survivor perks. Ghost Notes: this perk is 100% getting nerfed. No way is their perk making it to live as it. It's a good perk bordering on annoying and broken. I just hope they don't completely make it useless. One-two-three-four: This is an interesting perk and I'm glad
    21 comments 601 views last activity
  • I have been using a full gen rush build and started using hyperfocus in every match, but I was accused of cheating by a killer, who said "nobody can hit those skill checks, you must be cheating".. So now I'm a little confused? Are the skill checks meant to be impossible to hit? I do on occasion miss one, but I'd say I hit them more than I miss them..
    8 comments 251 views last activity
  • While I know they already said they're holding off on alot of the PTB stuff, there was 1 part of it I think warrants discussion and could possibly be room for really nice changes going forward. BHVR for seemingly the first time ever have noticed that some killers are stronger than others and shouldn't get the same blanket benefits for the fresh hooks. While all they did was take the same ideas
    33 comments 591 views last activity
  • How would we feel about ramping up rewards for continuing to hook unique Survivors? For example if you hook 4 Survivors, with nobody being hooked twice in a row, you get an extra bonus. Say, arbitrarily, that if you hook 6 Survivors and none of them are hooked twice in a row, you get like 20% Haste until a damage state and 40% percent off a gen plus Killer Instinct instead of aura reading on
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  • While this is somewhat related to the PTB, it's a broader conversation so I'm putting it in general discussions instead. There's a comment that I see repeated about the notion of anti-[X] additions, whether it's about tunnelling or slugging or in some cases camping, where people object to the idea of removing… one of the three things in the title. Usually strategy and depth, but for this partic
    8 comments 161 views last activity
  • 1. Buffs in Evil Within (Tier 3) Currently, in Pursuer mode Myers receives: +10% lunge distance +15% vault speed through windows +10% endurance +10% Brutal Strength effect However, when Evil Within (Tier 3) is activated, these bonuses should feel much stronger and more distinct from Pursuer mode. Suggested values: Lunge: +20% Vault speed: +25% Endurance: +20% I believe givin
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  • First off the Anti slug and anti tunnel update completely overshadowed this Chapter. Secondly since how this killer is designed and will basically function like a Diet Twins you detach your head leaving behind your body and when you hit a survivor you injure and inflict deppwounds and then are recalled to your body. PTB starts September 3. https://x.com/DeadbyDaylight/status/196228940628433346
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  • Please just fix these perks to not lose stacks with special attacks or to only lose stacks on downs or something.
    11 comments 231 views last activity
  • Its pointless to extend events constantly this has been going on for a while. Seeing a lot of survivors wanting it permanently but it already messes with the queues, not to mention people only play 2v8 for the bloodpoints. I just personally don’t get enjoyment playing survivor in 2v8 after a few matches.
    7 comments 221 views last activity
  • Hello everyone, since we have to wait for the Anti Tunnel, Anti Slug and maybe an Anti Camp here are some good advices how to counter these playstyles. Camping: A tale as old as time and it had been a bigger Problems from the times when I did start to play DbD. To this Day i smell Bubbas breath on my chin. Okay enough nostalgia. Camping is one of the easier mechanics to counter in Dead by D
    3 comments 171 views last activity
  • This is a bit of a rant discussion, but would love to see what other stories people have to share, I have reported around 5+ cheaters since the start of the year, have filled a ticket on them, given all the sluggish details they ask of me plus video proof, yet here I am, going against the SAME cheater I reported like 4+ MONTHS ago, and they were holding people hostage again, HOW MANY reports per
    3 comments 91 views last activity
  • As we know, devs announced that some perk changes are cancelled along with the delay of anti-slugging and anti-tunneling updates. Does anybody know if Ruin, Oppression, and Deerstalker are included in that "cancelled" list?
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  • Devs decided not to add any New Killers in 2v8 however that wasn't always the case it's been discovered in the Code that Chucky and Clown were supposed to enter this 2v8 iteration before devs decided not too.
    13 comments 461 views last activity
  • basiclly dbd is a joke, survivor gameplay is sitting on a gen and pressing button now and then. the "fun" element is chase which includes going in a circle around the pallet or jungle gym. killer gameplay is speed dash or pretty much chase in a loop to force a pallet drop. they even changed myers to semi dash killer. the objective is eliminate the survivors but its frowned upon to tunnel. the
    1 comments 171 views last activity
  • ######### balance discussions for a second, can something finally be done about the anti-cheat which clearly doesn't work? Having to go against multiple cheaters every single day (EU-W) is getting to the point where I'm considering just quitting altogether. I can't even begin to give you a count of the amount of cheaters I've had to go against just this past month - and seemingly since the dawn o
    2 comments 61 views last activity
  • A lot of people complain that playing solo is horrible because survivors don't do generators, they only search chests, they only cleanse totems, they just hide, they don't unhook, etc. But have you ever stopped to think that none of these complaints are about the killer? About their perks or their powers? This means that the problem with Solo Q survivors are the survivors themselves, not the kill
    18 comments 451 views last activity
  • Well there goes my reason to maybe come back to this game for now, as the anti-tunneling and anti-slugging changes are being delayed for who knows how long, alongside the buffs to none tunneling strategies that I was very much looking forward to. I do get that these fundamental changes probably would have needed some tuning in favor of the killer, but honestly, I fail to see how number changes
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