FernanDoo
FernanDoo
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- FernanDoo
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Comments
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@Coffeecrashing said:
Pre-nerfed tombstone addons should never come back. They were the most unfun addons in the entire game for survivors.
So basically, the killer had to preserve the survivors’ fun instead of his own? What a strange opinion, lol.
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@angrychuck said:
I do love everything that you've stated in this and I completely agree on all fronts but the tombstone piece. Whilst I understand you wish it to be implemented to keep the tension alive it is still quite an unfair advantage to be gained from an add on. I think the basekit mori is a much better version as while it's keeping the character faithful it is also balanced.
Yes, I understand why you would consider it an overwhelming advantage, especially for an add-on. However, it has always been one of Myers’ signature traits, and I wouldn’t say it was unbalanced, since the Tombstone had several counters, as I mentioned in the post. In my view, it would only become somewhat problematic when combined with Judith’s Tombstone from the PTB, and if any adjustments were necessary, that would be the main concern.
Besides, for a Tombstone Myers to perform well in a match, the early and mid game must be nearly flawless—making full use of Corrupt Intervention, securing stacks of Play With Your Food, and so on. Calling it unbalanced feels almost impossible to me, because if survivors know how to respond, they won’t struggle against it: denying stalk, forcing him into lockers if needed, etc. To me, its removal feels unnecessary. It’s not something I will desperately miss, but it has been part of many of my matches as a Myers main, and losing it takes away a unique element of his gameplay.
Now, on death hook, it has basically turned into a “light” version of the Tombstone. Which isn’t necessarily a bad thing—it will definitely help newer players achieve Myers’ 4K Tombstone achievement more easily.
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@SoGo said:
While I slightly disagree about reverting Tombstone Piece back, I agree at almost every front with you.
Yes, I mentioned bringing back the Tombstone Piece because it created an insane amount of tension in matches against Myers, precisely because you never knew if it was a Tombstone Myers. It’s also something that has been part of Myers since his release, and they simply replaced it out of nowhere as if it meant nothing.
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@CompetitifDBD said:
This rework is actually pretty cool, and Myers is finally gonna be a half decent, mostly balanced killer. The incorporating of his most popular builds into his new basekit was probably the icing on the cake. Free coup, basekit and actually balanced tombstone, this is a great rework for such an outdated and weak killer.
I completely disagree with you. What I did the most during the PTB was test this Myers rework, and as someone who mains him, I honestly think this rework is even worse than the old version for several reasons. Yes, there are some positive points, like being able to switch between modes and the removal of the limit, among others, but the dash is absolutely ridiculous. If you just run straight when you see Myers charging it, or force sharp turns (since at some point your camera locks and you can’t move it anymore during the dash), you already have multiple counters to face this new Myers.
At least Tombstone was a more reliable win condition — now he depends on these new systems which, fortunately, have all been delayed, and I hope they end up being canceled. On top of that, there are the 40-second power duration and the lack of instant activation. Myers was never strong to begin with, what really helped him shine was Tombstone in matches against SWFs or competitive teams. With this rework, his situation only got worse, giving him a clunky dash with an instadown.
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@Abbzy said:
The base endurance is joke in normal game unhooked survivor is super protected from tunneling, killers get punishe even if he tunnels or playes 12 hook game with punishment for tunneling and hooking one person twice and the endurence + haste being 30 seconds in endgame is free escape after unhook especialy for killers with no mobility or 110% speed killers, clown and dracula are getting nerf yeah this patch is a mess.
I agree, it’s something relatively unbalanced in favor of Survivors, making them stronger than usual. My opinion above comes from the fact that I believe there’s a high chance BHVR wants to keep these systems to make the game more “casual.” As a Killer main, I think it would be more fair this way, even though I see these systems as completely unnecessary. Still, I want the game to be fun to play, because right now in the PTB it feels like the graveyard of Killer mains. Also, I even reposted the thread in the right section, since here it looks more like a casual discussion rather than proper PTB feedback.