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pizzamess

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  • @ShadowRain said:

    I remember you saying on one of the streams a start game slowdown will come in the future

    After they nerf huntress and wraith somehow then a new chapter then maybe some other bug patch that just releases more bugs into the game, then maybe, maybe they will look at the whole round warmup thing, or they already dismissed it after a single meeting even though it would solve so many issue of the issues this game has.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434140#Comment_1434140

    Yes and that is hard but it’s different from the typical game. I think the reason you get so many spirits at high rank is it’s hard to abuse loop mechanics against her because its a prediction game from both the killer and survivor perspective.

    change the game play and all the established tactics are changed and people who can’t adapt cry about it. Because the one thing they can do doesn’t work well anymore.

    spirit is just nurse where both survivor and killer have to predict what’s happening, while with nurse only the killer really has to.

    try juking her rather than looping and change your game up.

    I'd says it's more just throw out the way the game is normally played which can be fun if done correctly but with spirit it just feels #########, and bro people who play survivor more then both of us combined still say spirit is just a guessing game.

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436609#Comment_1436609

    But the “fun” aspect is not universal and people have a different opinion on what “fun” is. I know many people who find the “boring” killers enjoyable to face 🤷🏽‍♂️

    I don’t enjoy facing Billy but he is considered to be a “fun” killer.

    I mean you can never please everyone especially when some disagree

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1437002#Comment_1437002

    Yeah see. Why do you value the devs opinion on them being happy with Billy but disregard their statements about killers considered weak?

    also, again, I didnt say anyone asked for a billy nerf. I just said that people expected addon reworks for both Chainsaw brothers at the same time. And the power rework is just something that was always coming with the addon rework, but admittedly that’s just me using common sense.

    Because what they said about billy lines up with every other piece of information I've ever gotten on dbd where as what they've said contradicts everything ive ever heard and experienced about him and everything I've been told about him from killer mains that have literally thousands of hours of playtime and way better at killer then I'll ever be, so if clown has this secret ######### technique that makes him such an underrated killer then they better show it where as I've as I said before hundreds of people back up that billy is a high skill high reward killer whose base kit never needed to be touched.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436953#Comment_1436953

    I don’t know where all that „billy was most balanced“ and „there are other killers needing a rework more“ is coming from?

    going by the statements of the devs, Legion and Clown are both fine and in a good place and don’t need reworking. You are mixing community opinions with devs statements. They said they were mostly happy with Billy’s state, that doesn’t equal to „he was the most balanced and should not be reworked at all“.

    also, again, many people expected a billy rework alongside Bubba, maybe not a rework like we have gotten but it was kind of expected together for a while.

    Also clown and legion are in a good place tf?? Is this because that balance dude said clown was underrated and his "true potential" was just hiding from everybody? And legion is easily considered one of the worse killers in the game for a reason idc if he farms green ranks.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436953#Comment_1436953

    I don’t know where all that „billy was most balanced“ and „there are other killers needing a rework more“ is coming from?

    going by the statements of the devs, Legion and Clown are both fine and in a good place and don’t need reworking. You are mixing community opinions with devs statements. They said they were mostly happy with Billy’s state, that doesn’t equal to „he was the most balanced and should not be reworked at all“.

    also, again, many people expected a billy rework alongside Bubba, maybe not a rework like we have gotten but it was kind of expected together for a while.

    Who are these many you speak off, your hindsight?, I've watched a lot dbd content and been on the forums for awhile, I follow their twitter, and watch a lot of dbd twitch, so when I say my opinions are backed up by more then just a few people I play with or anything like that I've talk dbd and especially billy with literal thousands of people and few to none have ever bitched about Billy's base power only his addons. So that's where I based my opinions on, and then I try out this "minor" change to billy that has completely gutted his fun factor making it not so minor.

  • @Angel_di_Soufre said:

    the pattern I see is that they are revisiting early/OG killers, updating them in some fashion

    So, can we all agree that Hillbilly and Nurse just needed an add-on pass? Base kit being fairly fine and all that, they just needed to fix problematic add-ons but they also made “minimal changes”

    guess who has the next problematic add-on combo? Yes, Huntress, I see them being tenacious enough to change something else about her (at least they can’t limit her with a cooldown... right??)

    Im surprised Leatherface base-kit is decent but those add-ons are also worrisome

    like look man, you see my profile picture, I like my Boi, Wraith just needs faster movement speed while cloaked and maybe faster action speed while cloaked so we can use his fun add-ons more freely but I’m paranoid they will mess that up somehow

    like an add-on pass or reworking his power while I just want to Ding Ding and give everyone fun matches

    What you have fun skill based killer (wraith slightly less so), too bad let's make em unfun and worse, dont know how they'd ######### up wraith though.

  • @Crisbrain said:

    Give survivor a perk for lategame, we need a perk help us when pallets all down

    For example:

    perk idea: when you successful escaped a chase or fixed a gen, you will earn a Token. Each Token grants a 1/2/3 % Haste & 1/2/3 % increased Repairing, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Gate Opening, and Chest Searching speeds. You can earn up to 3 Tokens.

    Being hooked will make you lose 3/2/1 Tokens.

    just like the perk "Save the Best for Last" for killers, Survivor also need one!

    Maybe if you lost stack whenever you got hit maybe and even then I dunno plus survivors have a bunch pretty decent late game perks.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436902#Comment_1436902

    Yeah they probably planned it before and didn’t start with the addons. First doing the power and then the addons is the way to go obviously. They didn’t have to change billy but they still decided to for reasons we don’t know.

    we know though that they were changing Leatherface and there was demand for changing both addon sets of the chainsaw boys. They were also saying they were mostly happy with billy. We also know that billy was always considered high tier by the community and there were times where he and nurse were the only ones you would see on red ranks for a reason. That was not the most balanced killer.

    i am not even saying the rework/nerf he got was justified (I really didn’t see it and am not interested as of now) BUT the fact they reworked him didn’t come out of thin air and was actually expected together with Bubba change..

    Just because something is good does not mean it is broken or unbalanced most of the killers have glaring weaknesses that need at least some help and there are a few killers that are overtuned billy was not one of them and no ones been complaining about him so to the sure it wasnt out of thin air they have and discuss things internally but to the player base this was completely out of left field and all we have to go off of is what they've said which contradicts their actions, they themselves said that they were happy with where he is and that the most skilled player usually came out on top with him. They have so many other killers that need treatment more then him one way or the other, the only thing anybody ever complained about were 2 addon combinations, crack billy and insta saw, and if they just nerfed his addons everyone would've been fine, other then the confusion some would have over how useless some are but whatever most of the chain addons were useless anyways, but then they said "let's double dip" and "tweak" his base power that no one was complaining about because it was already one of, if not, the most balanced base power in the game and spend all this dev time and money on again something no one wanted then or wants now.

  • @AGM said:

    Seems like a simple, unique nerf that makes both sides have to guess where a player might go. As she is now, injured sounds basically mean you just die very quickly. Thoughts?

    It wouldnt really solve her core issue except making it a guessing game for both parties thus making an unfun killer to go against and to play. No the fix she needs is to give survivors more information to work with instead taking information away from her.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436345#Comment_1436345

    Didn’t sound mean. But your argument of „most of not all players have a problem with it“ was way more dumb. It’s the forums and the vocal social networks community part that have a problem with it. You don’t really see the feedback by casuals. But even here you can see some people happy with it.

    https://forum.deadbydaylight.com/en/discussion/comment/1436401#Comment_1436401

    Well, the Addon changes required a power change, if they changed Hillbilly’s addons with the old power unchanged they would have to redo the addons against when his power is looked at, so why not do it together? Also, and that’s just me assuming, while the powers are different I can imagine that the coding behind the chainsaws is still somewhat similar, kinda like Myers and GF (leaks said that GFs power was based on Myers before he was officially revealed iirc)

    I mean they didnt change his addons then go woop guess we need to change his power too they changed the power first then changed the addons or they made the decision at the same time plus bubba and billy dont share any of the same addons anymore so they didnt have to change billy at all and all they would've had to do was not change the addons effects but change the name and boom jam they saved themselves a lot of work.

  • @The_Bootie_Gorgon said:

    survivor teams are made up of 4 players. killers teams are made up of 1 player. Should each individual survivor = the power level of 1 killer? Survivors want to engage in 1 vs 1 against the killer, but the killer has to 1 vs 4 survivors. If each individual survivor is = to my individual killer, i can never win.

    Lol couldn't come up with a good response so you made a whole thread with a strawman argument to try and get others to validate your opinion, how pathetic.

  • K nice nonanswer I'll just assume you dont actually have an answer since I hit a nerve or something have a good one hopefully you grow up a bit.

  • If that's your take away then let me add tunnel visioned dumbass

  • @EpicBigBrain said:

    As a Billy main im still totally confused why Billy's basekit was changed. I do agree his insta saw addons were too strong but why would they change his basekit. Personally all I think they needed to do was give him ultra rare addons and make his charge time addons not stack

    I mostly play survivor and when I get a Billy I always know it will be a fun match, as billy is a very strong killer but is easily countered by loops and survivors don't fell hopeless against him unlike spirit or a top tier nurse.

    I really hope the Devs come to the decision to revert the cooldown system before the changes hit live servers

    If you find out let me know cause I'm also confused as #########.

  • @Rivyn said:

    I hate keys. That's it, that's the response.

    I hate both the finally to the trilogy.

  • @The_Bootie_Gorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436634#Comment_1436634

    You want a killer to engage you, but you should be = to killer even though there are 3 other players playing.

    Bro I'm a killer main I just dont want kills to feel cheap. What's the point of pvp the decision of the other players dont ######### matter. I want the game to feel rewarding and fun for both sides because that's good for the health of the game. I'm not close minded idiot who thinks I'm entitled to downing survivors just because I'm the killer it's my job.

  • @NightmareReborn said:

    I've done years of analysis on DbD's balancing patterns to come up a realistic vision for how the game will look in 2030. Be careful, you may not like it, but this is what we can expect a typical DbD match to look like in 10 years:

    Survivor Gameplay

    You spawn in the match and see a generator. You start to run towards it, but shortly after, you have to stop running since your "running cooldown bar" is full, and now, you must wait for it to recharge. You eventually arrive at the generator, so you start repairing it, but after 20 seconds of repairing, you are forced off it. You must wait for your "generator repair cooldown bar" to recharge. Additionally, "new depth" was needed to keep chases fresh, so now pallet dropping and window vaulting have an "overheat" mechanic.

    Killer Gameplay

    Actions such as breathing as the killer were too easy for new players to pick up, so a new cooldown bar was added to prevent you from misusing your lungs. Upon spawning into the match, your "air" cooldown bar will begin to diminish. If it depletes all of the way, you instantly forfeit the trial and die a painful death. Clown bypasses this mechanic since he barely breathes with how much he coughs anyway.

    Haha this game lasting till 2030 good joke.

  • @The_Bootie_Gorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436609#Comment_1436609

    fun at the cost of what? It's a 4 vs 1 game but each of the 4 should = the 1...because each of the 4 should have = fun as the 1....

    Bro killers can be fun while still be fun to go against like billy, like huntress when net code isnt being #########, killers where the skill of both parties are what's called into question not just the skill of one party, like nurse, spirit, and deathslinger. Killers that when played correctly dont really have a counter in chase.

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436459#Comment_1436459

    We can really make it gambling be including...drumroll...LOOT CRATES

    Dont speak its name you summon the demon itself.

  • @The_Bootie_Gorgon said:

    This is not an Esport game, stop trying to make it one.

    What, hes trying to make the game more fun not more competitive. What are you on.

  • @Yeebud said:

    So now that they nerfed Billy, people are trying to get them to nerf every good or viable killer? No. Spirit might be annoying to face sometimes. But she already got nerfed once. She isnt OP.

    Eh are you sure about that, I'd say her one problem is that survivors dont get enough feed back with her and it just turns into a guessing game, shes not fun at all to play against. And new billy isnt fun to play since you brought him up, they should remove or rework how the overheat mechanic works.

  • @LordGlint said:

    Been havin fun with Demogorgon lately and havent gotten a decent team all night. I've farmed with afew of em after it became obvious the game was gonna end super quick, but this lot...I didnt feel like it. Kinda glad I didnt with this reply, but I figured I'd have some fun annoying this guy, lol.

    Chaser emblem is pretty solid proof I didnt spend any amount of time around hooks btw. Wouldve shown in red if I had.

    https://us.v-cdn.net/6030815/uploads/FX5CNRNTWNVC/20200712004637-1.jpg

    https://us.v-cdn.net/6030815/uploads/Z0PI0SK7AJSH/20200712004647-1.jpg

    Your responses should've earned you more brutality points.

  • @anarchy753 said:

    I've gotta say, I flat out don't understand the devs' design pilosophy half the time.

    Look at Huntress, she came in and they were like "ok, we have a ranged killer, so to compensate we're gong to make it so that survivors have a really large area that lets them know she's around."

    Then Deathslinger comes out and it's like "ok, we have a ranged killer, so let's make him stealthy af, like no terror radius until you're already in shooting range, and add ons that can let him shoot you outside TR."

    Also monitor

  • @BigTimeGamer said:

    https://www.youtube.com/watch?v=5h10-JuLwEU

    When people say Spirit for instance is "boring," everyone knows what they mean but they get the copy+paste "git gud" or "jUSt mInDgAMe hER" kek

    just wanna see what people here think from the person that is generally viewed as fair voice in the community as both "sides" tend to respect him.

    Love the dark souls background music, also I agree with his points completely.

  • @SweetTerror said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436405#Comment_1436405

    I feel for new killers/survivors. This MMR is the worst.

    I think a major problem is that it's too easy for survivors to pip/rank up, so when every survivor is in red ranks then you will either get someone who's actually insanely good at survivor or just someone who just does gens and hardly interacts with the killer piggy backing into red ranks without actually being good in chase.

  • "But that would be broken" yep yes it would.

  • Currently ranked 9, I havent had a single game the last couple days without at least 1 red rank usually 2 or more.

  • @Mooks said:

    They probably wanted to change Bubba and Hillbilly was easily doable alongside. They also said they were MOSTLY happy with Hillbilly iirc.

    honestly, it seems like it doesn’t matter what they do, community will always find reasons to complain..

    How was hillbilly easily alongside bubba in any way other then thematic they recieved very different changes and probably actually put more effort into billy then bubba, the addons I can understand since they shared a lot of addons but power wise they went in completely different directions for their changes.

  • I mean sure but it's the main way they open themselves up to feedback and twitter and the billy changes have been just as negatively recieved, so if the forums dont represent the player base then ehsts the point of them in the first place, cause it certainly isnt promoting non toxic community making, most of the threads on this site are about people bitching about camping, tunneling, DS, and DH.

  • @CyanideBlaze said:

    "Just don't feed them uwu"

    "If u all let 1 person draw out getting camped, u can genrush them. uwu"

    "They won't get to rank up, just get them out of ur rank. uwu"

    That entire concept is NONSENSE. Campers can play to rank up and then camp in any rank they want and just balance it out by playing one way in one game and another in a different one. I have played two games today, got camped both games, these are the ranks.

    https://cdn.discordapp.com/attachments/246033314568208385/731597976010489916/unknown.png

    https://cdn.discordapp.com/attachments/246033314568208385/731602466952577076/unknown.png

    "Just don't let them rank up. uwu"

    They literally do not care about ranking up, they are TROLLS. Genrushing and only letting one person die really doesn't matter because at the end of the day, all they care about is ruining the match for at least one person. Like it's already mission accomplished for these people.

    It's really on the Dev's at this point to do something about it.

    and inb4 "DefFiNe CAMpInG BECAUSE SURvIVOR S JuST CrY WheN--" I am talking about face camping. First one was a Leatherface, second was a Plague. In both these matches, I and a teammate were face camped, and it's been happening at ALL ranks, all the time.

    Also inb4 "SuRvivoRS FlAshLIght mE AnD HavE X PerK ThAt BoOlY ThEN TBaG" Like yeah, playing killer sucks too, this thread isn't about that.

    I've yet to hear a "solution" for face camping that I wasnt instantly able to see a glaring exploitable method to make hooked survivors safe zones

  • @GHOSTfaceP3 said:

    I like the idea of indoor naps but honestly they execute them do poorly I’d rather have outdoor maps or a properly executed suburban map also pls rework the new map it’s so bad

    Pretty sick of em yeah

  • @ToxicMyers said:

    Seriously with all these op survivor perks you literally can't anything about people being unhooked. Oh you chased someone after they were healing nearby, DS. You were patrolling a nearby gen, BT. Literally the reason this game has a camping issue is that you have so many perks that are meant for use after getting unhooked, so why let them off the hook in the first place? Also the old "just go after the one who unhooked" how am I supposed to know who saved them without seeing them which proves that statement in of itself promotes camping. Also the fundamentals of the game need an adjustment. The fact there is one objective supports the play of gen rushing. Also another thing i see when people talk about gen rush, "just use (DLC perk) or (DLC perk)" The fact you need to buy something in order to stand a chance is total (BAD WORD). It's pay to win in that case. No better than other game's that thrive on microtransactions like Madden for example. This game needs fixing because at the state it's in it's either pay to win or lose. Also using anti-gen rush perks don't slow down gen rushers at all.

    I dont think anything anyone says could ever change your mind, people who use the change my mind thing are just trying to argue with people. So unless I agree with you it wont matter.

  • @WalkedMoss92 said:

    I see a lot of toxicity in this community and I wish instead of people focussing on winning, that we have fun and try to enjoy playing our favorite killers. I'm fine with losing matches every now and then, it's all supposed to be fun.

    Not entirely who you main but which killer is the most fun playing for you, who do you enjoy playing as even if you lose.

    (I couldn't see what I was typing when making the polls but I meant to say Deathslinger)

    Well it's currently billy but I've tried the ptb version and he certainly wont be my favorite if he comes to live as is.

  • @idroppedgodpallet said:

    I mean, given all the survivors crutch perks, I don't really see how NOED is game breaking.

    It seems like every match people want to dog on me for using it and complain about how OP it is.

    Do you think BHVR is ever going to nerf it? I think it's fine the way it is.

    All things considered it's usually a saving grace when everyone is running DS, Unbreakable, and gen rushing me back to the Entity's dimension.

    I think it needs to be reworked entirely tbh.

  • @Cinnabon488 said:

    What the title says.

    Mine would be

    IT

    Alien

    The thing

    Jeepers creepers

    Resident evil

    Until dawn

    And maybe the quiet place movie.

    I want some hot succubus lady to be added to give me a reason to play survivor

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434166#Comment_1434166

    Its already been posted there, just...annoyed. I make sure to check the patchnotes for stuff like this and to find out the issue that says has been fixed is still very much a thing is annoying. Kinda kills my motivation to lvl up Oni anymore if he could just not have a power at all on any random game.

    Yeah I get it man but tbh bugs happen on every killer I've gotten bugs where my killer power was disabled on pretty much every killer I put any time into, I've gotten stuck in place while breaking pallets, had hex perks that just decided never to activate, and also fell through the map while trying heal someone. This game is buggy as hell and with every bug they fix the implement 2 more to take its place, and when they actually go through and fix a bunch of bugs at once they somehow bring back old bugs. It's a never ending cycle thanks to their spaghetti code engine.

  • @PigMainClaudette said:

    Yeah, interesting.

    Thing is though that the RBT is such a (potentially) huge time stall and they're easy to apply. They also have a Kill effect, which isn't a thing for literally any other power. The guessing game of the traps is also a huge part of it and having survivors KNOW which box to search would be a massive waste of time for the Pig player. She's already super weak against comms and this would only strengthen that weakness.

    At least you didn't immediately jump on RS2 base or "rng" buffs.

    Could help but I'm honestly not sure if the reloading at a box would even buy you enough time.

  • @V1V3 said:

    I understand it works like other game passes and it makes players to play the game as much as possible, but what does this leave for new players? Isn't it more logical to keep any/all game content to encourage new players to try the game out? Like maybe the Rifts can be permanently tied to the Tomes or with/without the fragments gained from challenges and the auric cells removed from the tiers. At the very least, you should be able to keep it if you payed for premium. If not, they should be added to the store, charms included. And not everyone has hours of free time to play the game daily.

    Because adding an exclusivity element adds pressure to buy it now or wait for however long till they cone to the store for a higher price then if you just bought the pass and unlocked them that way. In other words it's good marketing.

  • @Reaver_Raziel said:

    Correct me if Im wrong but at least survivor isnt any more difficult to play on console than it is on computer. Third person gameplay usually isnt at least. So all the killer mains on console shouldnt see much of a problem turning on crossplay.

    Uhh well you cant really spin killers on console not that it works most of the time anyways but it's an ever so slight restriction, also pc has 60 fps and higher which is another advantage pc players get inherently but that's not just survivors.

  • @LordGlint said:

    The Oni: Fixed an issue that prevented Blood Fury from activating if the power meter was filled up while carrying a Survivor.

    https://us.v-cdn.net/6030815/uploads/YAC5CDA69VNV/20200711071626-1.jpg

    Just had to spend the entire game on Haddonfield as "man with sword" because my power wouldnt activate. To make things even MORE annoying, there was an OoO who could stare at me the whole time.

    Pretty sure this is in the wrong category, think this belongs in the bugs and feedback section.

  • @Mr_Gr00vy said:

    Considering that we can't have anymore dlc singles like "Ghostface™". And I believe our next killer might be another license killer but can't promise anything.

    I personally hope that we can get Candyman or see Pinhead be brought into dead by daylight as seeing both the two would fit into this lovely community/ game.

    But some people have been wanting "The Attraction" Aka, Springtrap from the FNAF game series. Which in my opinion, doesn't seem like a bad idea as William Afton or Michael Afton (Purple Guy) ((The Killer)) is like what causes the whole FNAF start and start of the lore.

    Originally, he was one of the Security guards at the Five nights at freddy's location. After being there for a bit of time and receiving bad pay he eventually turned insane and went on a child murder spree ((Please correct me if any of this is wrong.)) And when he slaughtered the children he would stuff them into the animatronic suits (4 robot suits) and those who he murdered would go on and possess the animatronics. And would activate at night and do "Mysterious" things in the night as stated by the phone guy.

    Later in the timeline, in fnaf 3. We receive new information that William Afton or Michael afton eventually gets haunted by the dead children. Chasing him into Freddie's secret room with rage.

    Afton was terrified that they came back to come after him. And got into the same springlock suit he used to murder the children and laughed as they thought he was safe, until something got into the springlock suit and brutally crushed him to death as the spring suit clamped on his organs and suffocated him as it crushed his ribs. Passing out from bloodloss. He was found 3 or 6 yrs later by some people and they opened an area as a horror attraction. Using him as a "Main Prop" to attract people there.

    But, I wanna hear your thoughts me personally I'm really hoping for the ones I said like candy man or pinhead. But I seriously can see springtrap in here. He definitely fits so well with the whole aspect of DBD

    https://us.v-cdn.net/6030815/uploads/NZ5BROZ6SKCW/images-286-29.jpeg

    Fun and balanced, I know shooting for the stars with that one but a man can dream.

  • @Erk said:

    • He requires a good aim (therefore skill)
    • He is easy to play but hard to master (how it should be)
    • All of his addons do something (they are not trash)
    • His movement speed and TR is balanced

    If he had more counterplay I'd agree but he doesnt really the only "counterplay" is too hope he misses and you stall for enough time while your team does gens, you cant make him miss and if the deathslinger is good enough no matter how hard you make yourself to hit, unless you can break line of sight he can still hit you and the reel mechanic is rarely a viable counterplay, plus if your full health your still taking a health state even if you break out. The long and short of it is if deathslinger can hit his shots there is no counterplay within chase. The only thing keeping him from being op is his limited range and slow walk speed. A lack of real snowball potential also doesnt help I guess.

  • @Sir_Bassington said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434140#Comment_1434140

    you can faintly hear footsteps as a survivor, and some maps are easier to hear her footsteps than others making her kinda frustrating at times, so some counter play is possible at pallets, but its really tight and you mostly get dedicated trying to drop and stun her at pallets.

    I mean sure you can very, very faintly over her whooshing sound but even then it's still a guessing game as to which way shes coming from, and if you guess wrong welp too bad you get hit.

  • @ZtarShot said:

    What do want me to do? Get tunneled with dark sense?

    Cause survs get mad at killers for running strong killers and strong addons and using strong tactics, not saying their right to do so but killers get a lot of ######### for just playing the "meta" way. So do survs but you gotta see it from both perspectives here.

  • @LordGlint said:

    Im typically not one to pop moris very often. Usually when I do...its the yellow ones since those dont really affect the match at all and seeing the animations are kinda cool. That being the case though... seeing a key in lobby and knowing there is really no counter you can do against them is annoying. The more effective I am at killing, the sooner hatch spawns and the less gens need to be completed for it to spawn. Its really annoying to be on my game, only to see 2 or 3 survivors just dip out because of an item. That being the case...do you think it fair to start popping ebonys when I see them in my lobbys? Ive also contemplated just standing infront of a hook with Bubba's chainsaw revved for 2 minutes completely throwing the game just to annoy the 1 person who brought a key...really not sure which is worse, lol. Thoughts?

    I think they should both be reworked to not skip objectives to win, emphasis on BOTH.

  • @Snapshot said:

    Pretty sure the reason is simplicity. Correct me if I am wrong. Especially for new players for example +0.2 m/s sounds like nothing and they would not understand the real impact.

    I mean if your talking about the billy add on it still is pretty much nothing considering the circumstances needed to proc it, but either way if they just used percentage values instead that's probably work a lot better

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