Angel_di_Soufre
Angel_di_Soufre
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- Angel_di_Soufre
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The issue is that Heart and Glasses will be still like its best addons, still cut a lot of downtime, they should’ve buffed the rest of the addons, it’s just a lazy nerf
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Well, I did this thread 10 months ago and we are where we started huh
Damn
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@Iron said:
https://forum.deadbydaylight.com/en/discussion/comment/1651624#Comment_1651624
I understand that there is a lot to do, but realistically looking at it, is 10 hrs on average per character really that much to just get them some decent perks? I've put my time into killers more than survivors with all but 6 of them being P3 all perks (the remaining ones are still P3 50 minus blight), but I still have 6 survivors all perked and most every other one is prestiged at least once. I'm just saying that it's not as bad as people say it is.
I would still like maybe one more set of perks per bloodweb and to increase the shrine amount of perks to 6 or 8, but I don't think much beyond that is really needed.
I'm still grinding like 90% if people, but I guess I'm just seeing it differently since I started nearly 4 years ago now and saw how bad that all was.
Yes, it’s too much, I can beat other games in 10 hours, and then, 10 hours for the chance of getting the perks I want, 10 hours is too much of commitment for finally having options in a single character in a very casual game
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Also I want gens affected by Surge to regress at double speed like ruin, and now that we are in the subject, I want Brutal Strenght to apply the same effect
Also, Surge should apply Overcharge if you have it, like come on
You need to actually down people and gens that aren’t currently regressing
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Aren’t tournament rules that survivors can’t just run the same perks?
So no survivor is full meta, and so they are weaker than regular games where 4 survivors can be full meta, you know, those matches people complain about?
I’m not surprised about killers “dominating” if that’s the case, arguably they deal with worse odds to win than those on the regular and without second chances everywhere, snowball can begin sooner
survivors still dictate the match in the beginning tho, all it takes for the killer to lose it’s a slow start
also, aren’t tournament rules to score the killer based on hooks instead of kills? The tunneling part sounds weird
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and the list keeps going folks
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Just updated the main post guys, and that list is getting long
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That a lot of stuff, huh
neat
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I just updated the main post with your ideas guys
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So, ummm, there is a reason you can’t stalk infinitely the same player unlike Ghostface
you see, if one guy is oblivious vs Ghostface, that guy dies
if one guy is oblivious vs Michael, the entire team dies, which will be be very unhealthy for everyone involved
Same reason why how much Evil Within Stalk Rate is affected by distance, because goddamn, imagine stalking pixels and then the entire team dies quickly
Ultimately, I don’t want them to make changes on Daddy Myers, given their track record with add-on passes, only needs QoL updates, like action speed on T3 and more utility on T1
Also Stalking Movement Speed idea behind it has it place (actively stalking while Chasing) just like Aura Revealing (info and mind gaming), fun little add-ons, they can be better sure, but they have their place
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Lighting and Atmosphere, that’s what we’re missing
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@Goatman_Jack said:
Personally I like the idea of what some youtubers do with the perk roulette thing. Like make that a secondary game type where survivors can choose who they want since they’re all the same just different skins with no real powers. But all their perks are randomized. Killer is random and doesn’t know who they’re gonna get till start of match and again, random perks. Don’t bother making it ranked and just have it as a silly party game for if you’re bored of toxic crap and try hards in the ranked section.
While I’ll absolutely love new game modes like this, we can see this subject is very touchy for the devs, not wanting to segregate the player base, survivors already have queue problems, and I’m just suggesting something very simple that they can do in like 5 minutes if they wanted to
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@Angel_di_Soufre said:
Okay, I think that maybe the Killer shouldn’t have a more powerful vote, but I think that if the game gives always 3 maps to vote on, the killer can “ban” one of them and that’s it
like, okay, I’m not choosing a Killer Sided Map always as Killer, but you’re not letting Survivors pick their must Busted maps, so it’s kinda fair
I understand some maps will cease to be played but that should give them good data about what maps needs to be rework ASAP
Also, the maps you can vote for need to be from different realms always
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Okay, I think that maybe the Killer shouldn’t have a more powerful vote, but I think that if the game gives always 3 maps to vote on, the killer can “ban” one of them and that’s it
like, okay, I’m not choosing a Killer Sided Map always as Killer, but you’re not letting Survivors pick their must Busted maps, so it’s kinda fair
I understand some maps will cease to be played but that should give them good data about what maps needs to be rework ASAP
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I “ tunnel” when somebody decided to waste their DS just for being “toxic” and already have enough pressure to justify eating it
it’s like “hey #########, remember that DS? Yeah, you don’t have it anymore”
they want to BM me with their DS, I just return the favor