pizzamess
pizzamess
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All of these people who are complaining about randos not being useful on comms anyways has never played a competitive game with comms like siege or CSGO, like yeah sometimes your gonna get shitheads that aren't very useful or will blast ######### but that's why muting specific players exists and at that point they would be exactly as useful as they are now with no voice chat. The language barrier could suck, but there is still no downside to properly implementing voice comms.
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it's fine I guess it's really annoying to go against but I wouldnt say its imbalanced per say.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1047096#Comment_1047096
Lmao
One who is stuck at 115% movement speed vs one who can zoom across the map as frequently as he wants at 230% speed
One who has to waste time stalking survivors and delaying the chase to be granted instadowns for a very short duration vs someone who has unlimited instadowns from the very start of the trial
How can they both be the most balanced when they aren’t even in the same league
Myers is pretty weak in comparison to billy
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I'd say billy is perfectly balanced his insta saws are a little annoying but not even his best build if your good with him but he also has a lot of useless add ons, but I wouldnt be remiss if his insta saw add ons did get toned down.
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Why would they ask for criticism of blatantly bad decisions they've made, they dont seem to care and are just gonna fly over most of it.
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I'm fine with that means less blood web rng
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I've adapted by playing other games while bhvr figures out if they want the game to be fun for killer not
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It's a competitive game so if it's a competitive match then it should be fun for everyone, at least that's how it's supposed to work, I've had fun in games I've lost, and had a terrible time in games I've won. For me it's less about the points or popping but more if I feel I did a good job either running the killer or mind gaming a pallet.
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No they do not
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Why do teabagging, flashlight spamming, bitching survivors expect killers not to be toxic
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No
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Yes let's nerf the killers that are actually fun to play so that killer mains who stay are just masochists who like the humiliation, while we're at let's make huntress axes slower and easier to dodge, nurse can only move with teleport, spirit cant hit for 3 seconds after leaving invis, oni can only get his power once a game, revert the freddy rework, make trappers bear traps bright pink, plagues vomit only makes the survivors annoyed and grossed out, make demos lunge slower than his walking speed, make it so that hag cant teleport to her traps, and take away docs static blast but not bring back his old aura insanity. While we're at it make it so exhaustion perks timers dont stop while running, bring back the old brand new parts and say ######### it make it so survivors never actually get sacrificed unless all 4 survivors get hooked. Sound good to you.
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Solo queues that dont want to have to rely on teammates or items
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Killers (in my experience) blame the perk not the survivor for being op, they usually dont blame a survivor for using said perk cause why wouldnt they, it's fun to win, but survivors will ######### and moan about tunneling, camping, op perks, and complain about the killer who uses said perks. Not all survivors do this maybe like 10%ish of the ones I play with/against, but there does seem to be a different attitude.
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I think all exhaustion perks should be taken out of the game honestly any one of them have the power to extend a chase with very little effort put in by the survivor, except I guess head-on, but that'll never happen since survivors would have a massive hussy fit
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@[Deleted User] said:
I am afraid I joined them not because of the ruin nerf but I just wanted to experiment, I played nurse with insidious and camped hook and... it was FUN like I know it is not fun for the survivors but getting sacrifices when camping is a lot easier then leaving the hooks so I can't blame camping killers lol
well the devs dont seem to care about killer fun so oh well
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@Ripugnante said:
As the title suggests, I propose adding a cooldown of 2s or more to the Huntress from when he pulls a hatchet to when he can use the basic attack.
What do you think?
If you want to gut her as a killer than sure great idea, being able to melee hatchet is one of her strongest strategies for ending a chase quickly however its not the easiest thing to do and huntress is already the hardest killer she doesnt need to even more limited
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It's a HEX perk meant for LATE GAME, it's so stupidly idiotic you wonder if whoever made this decision has ever played the game.
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They didnt change doc enough to solve his past issues, new lerys is even more survivor sided, new ruin is just a bad perk with the niche use of combining with surveillance and the reason and timing they nerfed ruin were so bad its laughable.
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For me it's less the fact that they nerfed ruin but more how they changed it and why they changed it. The decs decided now, while there is a big convo about gen speed, would be a good time to nerf a perk many killers need to enjoy the game. The way the changed also urks me, they made a hex perk(a perk so strong that it has to be able to be taken out of the game) weak and meant for late game. The only time its decent is when paired with surveillance and you still run the risk of survivors spawning on ruin which was another big complaint from killers that totems spot were/are mostly terrible.
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You can with DS
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Massive, MASSIVE map reworks and a few balance changes
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No it's become pretty clear that devs aren't listening to the killer side so I'd say players have a right to get made less they just drop the game or watch something they like die, most people aren't angry just because they want to be angry, they're upset because the devs are turning something that provides them with enjoyment and making it less enjoyable
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As a killer main the ruin perk wont even hit me that hard as I've gotten used to corrupt but reasoning behind nerfing it pissed me off and I've got games I'd rather play
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Bubba is just a significantly worse hillbilly with the only advantage he has is a bad one shot down that's easy to ######### and is massively punishing, Billy's has a better one shot with less risk. I.E no reason to play bubba over billy except to level him for his perks
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I think it needed to change but I have 2 major issues with the change. 1. It came at a horrible time with maps that are too big and there are too many low tier killers who needed ruin for early game slowdown. 2. They made a HEX perk that's meant to be strong LATE GAME, it's a contradictory perk that conflicts with itself.
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On smaller maps it's not that bad as long as you're playing some of the better killers, but on bigger maps which is a large chunk, I'd say the game is horribly imbalanced, in survivors favor
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Camping is kinda toxic but I also wouldnt consider proxying hook to be camping since if you hook a survivor and get no bbq auras or any of your other survivor finders aren't going off then you dont really have much choice other then to pick a random gen and hope
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I would say shes both overpowered yet neccessary. She and nurse are the only 2 killers then can stand a chance against rank 1 swf kill teams, and it still depends on the map and title rng
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Hell no since the last couple maps have been terrible
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No if you think a build makes a killer unbeatable your bad
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@thatcarbonfox said:
BAN CAMPING AND TUNNELING, IT. IS. TOXIC.
Tunneling is technically the most efficient way to play as a killer as long as they watch out for DS and BT any decent killer that doesnt do this is for the survivors sake for the most part since most killers also dont want the game to end so quickly. Camping is just stupid to do.
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Make maps smaller and if that's too much dev time remove the biggest maps
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@YourBoyTroy said:
All I see is BBQ and Chili on every killer, putting it as a hex would make it fair for survivors and killers.
Then they'd have to take away the 40 meter distance from the hook limit to make it worth using and even then I hate hex perks out right and i dont want any more of them in the game. They cant balance the ones they have in the game already.