Do you think the game is survivor sided or no?

is it survivor sided yes or no?

Tagged: Trusted

Comments

  • i like how people actually believe that the devs are thinking "okay, we need to make one side super weak so that the other won't have anybody to play against"

    grow up man.

  • @Nhekii said:

    i like how people actually believe that the devs are thinking "okay, we need to make one side super weak so that the other won't have anybody to play against"

    grow up man.

    mfw " "okay, we need to make one side super weak so that the other won't have anybody to play against" "


    also the devs: nerfs ruin after nerfing the top killers and now the number of killers is gonna drop.

    yup great point man

  • @MyNamePete said:

    https://forum.deadbydaylight.com/en/discussion/comment/991377#Comment_991377

    mfw " "okay, we need to make one side super weak so that the other won't have anybody to play against" "

    also the devs: nerfs ruin after nerfing the top killers and now the number of killers is gonna drop.

    yup great point man

    they didn't change the perk because they wanted to make people upset, they did it because ruin had an awful design from 2016 that needed to be changed.

  • @Nhekii said:

    i like how people actually believe that the devs are thinking "okay, we need to make one side super weak so that the other won't have anybody to play against"

    grow up man.

    That isn't exactly what they are thinking. They are thinking "Killers will play a killer with a much greater range of disability than survivors would, so we need to make sure Survivors are having fun playing as that is where we make the most money."

  • @MyNamePete said:

    https://forum.deadbydaylight.com/en/discussion/comment/991377#Comment_991377

    mfw " "okay, we need to make one side super weak so that the other won't have anybody to play against" "

    also the devs: nerfs ruin after nerfing the top killers and now the number of killers is gonna drop.

    yup great point man

    That people still claim that the queue times are because of people quitting. If people quitting would be the reason, it would not have happened from one day to another.

  • @Nhekii said:

    https://forum.deadbydaylight.com/en/discussion/comment/991389#Comment_991389

    they didn't change the perk because they wanted to make people upset, they did it because ruin had an awful design from 2016 that needed to be changed.

    never said they're changing it to make people upset

    ruin being changed is an overall great thing to do, but they picked probably the worst time to change it. Gen speed is a hot topic recently.

    it doesnt even have that bad of a design to it, really only baby survivors that dont know how to play around it think that.

    killers use ruin to actually find a survivor and hopefully hook them before ruin blasts away to get pressure and momentum going before 2 gens are done. Killers usually dont even like using ruin because they would like a 4th perk but with how gens are handled these days there isnt much of a choice.

    Say they changed ruin in the same patch as adding/changing something to slow down the very early game, then survivors AND killers would universally accept the change.

  • @DisappointedUser said:

    https://forum.deadbydaylight.com/en/discussion/comment/991377#Comment_991377

    That isn't exactly what they are thinking. They are thinking "Killers will play a killer with a much greater range of disability than survivors would, so we need to make sure Survivors are having fun playing as that is where we make the most money."

    do you have any proof of the developers saying that this is what they are thinking?

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/991389#Comment_991389

    That people still claim that the queue times are because of people quitting. If people quitting would be the reason, it would not have happened from one day to another.

    the queue times are long because of the new ranking systems.

    its easy to pip up as survivor and with how easy it is to get red ranks now, most people playing are stuck in the high ranks when they should be in yellow or whatever, and because of the new "SWF will now match-make based on the highest ranking survivor" most lobbies will be in red ranks. A rank 1 and 3 rank 20's will go against a rank 1 killer instead of a yellow rank killer which puts a ton of players in high rank matchmaking.

  • @MyNamePete said:

    https://forum.deadbydaylight.com/en/discussion/comment/991394#Comment_991394

    never said they're changing it to make people upset

    ruin being changed is an overall great thing to do, but they picked probably the worst time to change it. Gen speed is a hot topic recently.

    it doesnt even have that bad of a design to it, really only baby survivors that dont know how to play around it think that.

    killers use ruin to actually find a survivor and hopefully hook them before ruin blasts away to get pressure and momentum going before 2 gens are done. Killers usually dont even like using ruin because they would like a 4th perk but with how gens are handled these days there isnt much of a choice.

    Say they changed ruin in the same patch as adding/changing something to slow down the very early game, then survivors AND killers would universally accept the change.

    Increasing time on generators would have a massive impact on balance and on the overall structure that the developers built the game around.

    You can't just go around and hunt survivors without applying pressure onto survivors and without protecting generators. People need to get better and stop relying on a passive perk to do all the work for them.

    The biggest problem of this community is people who refuse to understand that it's okay to not be very good at video games, it's not the end of the world. The game is balanced, you are unskilled.

  • @Nhekii said:

    https://forum.deadbydaylight.com/en/discussion/comment/991416#Comment_991416

    Increasing time on generators would have a massive impact on balance and on the overall structure that the developers built the game around.

    You can't just go around and hunt survivors without applying pressure onto survivors and without protecting generators. People need to get better and stop relying on a passive perk to do all the work for them.

    The biggest problem of this community is people who refuse to understand that it's okay to not be very good at video games, it's not the end of the world. The game is balanced, you are unskilled.

    really so you saying a killer who has to Find,chase,hit.chase.down,pick up, go to hook,hook then repeat that three times PER survivor while also dealing with gens that can pop at maxium 80 seconds while also dealing with DS BT DH UB a whole host perks times that by 4 are unskilled give me a break survivors have so many advantages and thats not taking into account the god loops, infinties, how you can have two jungle gyms tiles that are next to each other and all those pallets. Killers have so much work to do that a perk that can help passively relive some of the stress and give killers more time early game is getting changed where its no longer going to help them early game the game is not balanced and this patch is going to make it even more unbalance

  • Its not survivor sided. The people complaining are just good at one aspect of the game. I rarely ever get less than 3 survivors and i survive more often than im sacrificed.

  • @Nhekii said:

    https://forum.deadbydaylight.com/en/discussion/comment/991416#Comment_991416

    Increasing time on generators would have a massive impact on balance and on the overall structure that the developers built the game around.

    You can't just go around and hunt survivors without applying pressure onto survivors and without protecting generators. People need to get better and stop relying on a passive perk to do all the work for them.

    The biggest problem of this community is people who refuse to understand that it's okay to not be very good at video games, it's not the end of the world. The game is balanced, you are unskilled.

    ah yes the classic "stop relying on a perk and get better"

    yes because my 115% movement speed killer can walk across coldwind farms to stop the gen in time

    its all so simple guess every killer that plays the game is just bad

    also never said anything about increasing time on generators, so please stop putting words in my mouth.

  • @GeordieKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/991445#Comment_991445

    really so you saying a killer who has to Find,chase,hit.chase.down,pick up, go to hook,hook then repeat that three times PER survivor while also dealing with gens that can pop at maxium 80 seconds while also dealing with DS BT DH UB a whole host perks times that by 4 are unskilled give me a break survivors have so many advantages and thats not taking into account the god loops, infinties, how you can have two jungle gyms tiles that are next to each other and all those pallets. Killers have so much work to do that a perk that can help passively relive some of the stress and give killers more time early game is getting changed where its no longer going to help them early game the game is not balanced and this patch is going to make it even more unbalance

    all mentions of bad map design aside

    yea basically.

  • @MyNamePete said:

    https://forum.deadbydaylight.com/en/discussion/comment/991445#Comment_991445

    ah yes the classic "stop relying on a perk and get better"

    yes because my 115% movement speed killer can walk across coldwind farms to stop the gen in time

    its all so simple guess every killer that plays the game is just bad

    also never said anything about increasing time on generators, so please stop putting words in my mouth.

    let's put bad map design aside, I'm aware it's an issue.

  • @MyNamePete said:

    https://forum.deadbydaylight.com/en/discussion/comment/991445#Comment_991445

    ah yes the classic "stop relying on a perk and get better"

    yes because my 115% movement speed killer can walk across coldwind farms to stop the gen in time

    its all so simple guess every killer that plays the game is just bad

    also never said anything about increasing time on generators, so please stop putting words in my mouth.

    you don't need to slow down the early game, you need to get better.

  • @Nhekii said:

    https://forum.deadbydaylight.com/en/discussion/comment/991556#Comment_991556

    let's put bad map design aside, I'm aware it's an issue.

    how are we gonna "put bad map design aside?"

    This is LITERALLY what ruin is helpful for...

  • @MyNamePete said:

    https://forum.deadbydaylight.com/en/discussion/comment/991568#Comment_991568

    how are we gonna "put bad map design aside?"

    This is LITERALLY what ruin is helpful for...

    i think it's safe to state that everyone is aware something needs to be done about maps, they're the biggest issue in the history of the game.

  • @Nhekii said:

    https://forum.deadbydaylight.com/en/discussion/comment/991398#Comment_991398

    do you have any proof of the developers saying that this is what they are thinking?

    Well have you read the ptb announcement?

    All they claim is the changes are soo it's easier and less frustating for survivors, while killers need this change because the emblems are the most important thing ever

  • @Nhekii said:

    https://forum.deadbydaylight.com/en/discussion/comment/991556#Comment_991556

    you don't need to slow down the early game, you need to get better.

    yup

    get better when i cant walk around with a gen being done

    logic is so on point im sweating in fear

  • It’s complicated

  • @Nhekii said:

    i like how people actually believe that the devs are thinking "okay, we need to make one side super weak so that the other won't have anybody to play against"

    grow up man.

    Ikr

  • @Nhekii said:

    https://forum.deadbydaylight.com/en/discussion/comment/991556#Comment_991556

    you don't need to slow down the early game, you need to get better.

    Just spitballing, if we say certain larger maps take a killer roughly 40 seconds to traverse, and don't think of toolboxes, perks, or co op working to help speed gens, the results are as follows: at least a half a gen is done, and halfway decent survivors can loop and stuff for 40+ seconds easily. plus infinites, having to pick up and carry the survivor to a hook, and hook them comes out to at least 1 gen getting done and at max 3 (3 different survivors each on a gen). after that, gens are easier to patrol, so the problem is clearly the early game. few killers can speed across. only really Nurse, Billy, and Spirit can. that means the majority have early game problems, while survivors often spawn next to a gen possibly with someone else.

  • With the current killer nerf trend I'd say yeah.

  • just imagine if the killer was OP you wouldnt even have survivors

  • Whoops wrong option


    @Nhekii said:

    i like how people actually believe that the devs are thinking "okay, we need to make one side super weak so that the other won't have anybody to play against"

    grow up man.

    This.

  • No, or at the very least, not anymore.

  • @Boss said:

    No, or at the very least, not anymore.

    I agree

  • With the removal of vacuum vaults, 2 windows in killer shack. The introduction of Bloodlust and Entity Blocker. It definitely is not Survivor sided. I am rank 1 both sides, if the killer is not good it is easy to say that it is Survivor sided (because you cant possibly put enough map & gen pressure.)

  • I feel like it solely depends on the map and the players, but with the recent ruin Nerf its tilted for survivors. However I feel like you shoudn't have to rely on perks to win the game or vice versa have a perk win you the game.

  • On smaller maps it's not that bad as long as you're playing some of the better killers, but on bigger maps which is a large chunk, I'd say the game is horribly imbalanced, in survivors favor

  • Its obviously survivor sided, specially in lower ranks... The better the rank worst the killers become.