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dspaceman20

dspaceman20

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dspaceman20
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  • This is a video from one of my solo games I played today and I would like some tips and constructive feedback please. Thank you. https://youtu.be/shqUwurHhNU
    14 comments 101 views last activity
  • I'm trying to upload my gameplay on the forum for critique and I'm having trouble? Can someone help?
    5 comments 61 views last activity
  • This is really awful. My team just cost me the match because someone wanted to get a flash save and everyone went down. Its not just other teammates too. What people fail to mention is that the things that effect swf also effects solo. The last game I was running the spirt and I tried to vault but for some unknown reason she downed me when i vaulted to the other side of the pallet. The game lite
    34 comments 531 views last activity
  • I'm thinking about playing solo (pray for me) and I'm trying to figure out what is a good build for solo?
    29 comments 631 views last activity
  • I feel feedback would be very lacking from the PTB because its only feedback from PC and not console. How can they get all the nessacary information for balance changes if they only look at PC and not console. The two are very different so most likely your going to receive different feedback right? So how can the devs make accurate, fair, and balanced decisions for all systems if it only looks at
    5 comments 81 views last activity
  • I don't want to use iron will because I can't play injured so I'm having trouble trying to figure out another stealth perk to use. Any ideas?
    7 comments 71 views last activity
  • This is really a big problem. Seriously the frame rate drops every time you do anything. I dead hard, frame rate drop. Use Lithe frame rate drop, thanataphobia, frame rate drop. Its especially terrible during chases. I'm literally losing distance because of it. It's one of the most frustrating thing ever. And I feel like going insane every time it happens. For the love of God devs FIX THE FRAM
    24 comments 212 views last activity
  • I made a reworking perks for distortion before and I was not happy with it so I though I would do it again. Distortion All killers aura reading ranges are reduced by 12 meters and last 1/2/3 seconds shorter. How is this change? I wanted a reverse open handed.
    5 comments 31 views last activity
  • I feel im not getting better at my chases and I want to help out as much as possible to my team. I'm usually the gen jocky in my swf group. If I uploaded videos would people comment and give feedback and suggestions?
    13 comments 121 views last activity
  • Killer perks Rusted Metal All survivors unhooking and self-unhooks speeds are reduced by 15/20/25% Survivors unhooked has a 30% to suffer from the deep wound. Hex: Unleashed A hex that grants you powerful abilities to aid you in your hunt. When this particular Hex is cleansed you gain a 10% increase in movement, breaking and attacking speeds for 20/25/30 seconds Enraged Losing a survivor
    0 comments 21 views last activity
  • As much as I really really really hate to admit it. You guys were right and I was wrong. Dead Hard does erase your mistakes and I can see how its overpowered. I was playing a game against a wraith and I used dead hard against him. Once was when I dead hard after accidentally pulling down a pallet and extended the chase. The second was when I was running to the exit and dead harded to away when he
    2 comments 81 views last activity
  • Killer perks Rusted Metal All survivors unhooking and self-unhooks speeds are reduced by 15/20/25% Survivors unhooked has a 30% to suffer from the deep wound. Hex: Unleashed A hex that grants you powerful abilities to aid you in your hunt. When this particular Hex is cleansed you gain a 10% increase in movement, breaking and attacking speeds for 20/25/30 seconds Enraged Losing a survivor
    0 comments 11 views last activity
  • Positivity remember? We all have to be Positive about things. So now that there are some changes Is everyone ok? What are you guys reactions to some of the changes?
    26 comments 251 views last activity
  • I feel babysitter is a perk that needs to be reworked in order to stand on its own and be useful. The problem with this perk is that its not a good counter to killers that really want to tunnel a specific survivor, borrowed time already does a good job at this. And if the killer is fair away then it would be useless and possibly backfire since it shows your aura. So I propose a slight change. B
    2 comments 41 views last activity
  • A lot of people have been talking about Hex: Undying and I think its weird. Personally I find it fine. But what people are concerned about is the aura reading, saying it's too much. So a simple change to please everyone is to make it so that whenever you are destroying any totem your aura is shown and not when you walk by one. That way it still have the auras mechanic but still fair for those co
    20 comments 231 views last activity
  • This is my first time ever doing a killer perks so here is my idea on how I would rework monstrous shrine. Your fervent care of hooks found in the basement grants you powerful ability from the entitiy. When a survivor is hooked in the basement, any other survivors that come within 10 meters of the basement has their aura shown for 3/4/5 seconds Survivors hook in the basement has a 50% less cha
    6 comments 71 views last activity
  • After making a post to get a idea whats wrong with the game from the killers perspective so I have decided to help out by making suggestions, starting with generators. Suggestions 1: make Corrupt intervention a basekit for all killers. Corrupt intervention is a really good perk for killers as it helps greatly with early game generators. Because of this I think this could be good. You can make t
    6 comments 101 views last activity
  • It seems like a balanced perk. It gives a great benefit to the survivor if you earn them, by taking protect hits. Taking protection hits are easy as you can take a hit if another survivor is being carried. It just doesn't make sense why it's not used more. I refuse to believe survivors are too lazy in order to get a protection hit.
    31 comments 869 views last activity
  • Laurie's perks are really problematic to say the least every one can mostly agree that her perks are either way too overpowered or completely useless so I will take it upon myself to rework her perks. Sole survivor you become shrouded in isolation and the Killer's aura reading abilities are disrupted as your friends reach closer to death. Each time your allies reaches a hook state you gain a
    2 comments 62 views last activity
  • As a survivor main I have no idea what killers go through on a daily basis and what things are pitted against you. I want to know how the game is for you and what you would do to make the game more balanced. All I ask is that the changes be reasonable. ( I want to and I will listen) Edit: From what has been told the problems are as followed Poor Map design Matchmaking Perk (for both sides)
    127 comments 2,761 views last activity
  • Distortion is a fun perk in my opinion and provides you with information on what aura reading perks and addons the killer has. The problem with it is that your tokens can be gone in an instant if the killer stacks a multitude of aura reading perks and addons. So in order to be more versatile i have a suggestion for a change. Distortion You start the trial off with 4 tokens Whenever the killer
    6 comments 101 views last activity
  • I think I have finally done it. I have made a fun and versatile build. Dead Hard For the people Iron Will Visionary Is it good?
    7 comments 51 views last activity
  • I ask because im making it a rule for myself to only use one meta perk in my build and I already have one so I'm wondering if iron will meta. If it is why?
    15 comments 302 views last activity
  • Whenever im in a chase I feel the killers are catching up to me way too quick. I don't get if I'm just slower or am are they faster. Why are killers so faster then normal?
    2 comments 61 views last activity
  • I don't be rude or mean by teabagging or pointing at the killer and they still shake their head at me for no reason. I was playing against a legion and he shook his head when he downed me. I find it rude and on the level of teabagging. There is no reason to do it, so why do some killer shake their head.
    53 comments 2,684 views last activity
  • Killer perks Scarred Your attacks effect survivors mentally as well as physically After being unhooked survivors suffer a 15% decrease in healing and repairing speed for 10/20/30 seconds Mindless persistent When a generator is completed you gain a token. When you gain a token you get a 12% increase in hooking speed and a 3/4/5% increase is carrying speed. Heavy Hitter You cripple survivor
    4 comments 61 views last activity
  • I was looking back at DBD mobile (shocker!!) And it had something that In my opinion should be in the main game. Whether your playing killer of survivor there is a great perk organization system thats really good for finding the perks you need. You want to use bond just press the button that separate perks into perception and find easier, you wanna use agitation press the button for killer that s
    1 comments 21 views last activity
  • Killer perks Trickster Your evil tricks on the survivor cost them valuable time If a chest is open there is a 30/40/50% chance that it will not have an item. Faulty Defenses You start the trial with 3 token. Any survivor that vaults the same dropped pallet 5/4/3 times a token is consumed and the pallet is broken after the survivors vault it. Malfunction You become obsessed with one survi
    3 comments 31 views last activity
  • I don't see the point of green keys and fail to see how they are useful in anyway. It looks the same as the purple or pink keys meaning you can still get tunneled with it. It's seems useless and I hope it also gets changed with keys.
    13 comments 181 views last activity
  • I made this post before but I didn't have any feedback so here are some of the first perk ideas Killer perks Alone You become obsessed with one survivor Anytime the obsession performs a cooperative action they suffer from the exposed status effect for 10/20/30 seconds Alone has a cooldown of 50 seconds after downing the obsession. In the dark A successful kill hides your dreadful presence
    6 comments 51 views last activity
  • Killer perks Vengeance Your hate for those who wrong you makes you want to take revenge. Every time you are stunned or blinded you gain a token up to a max of 12/11/10 tokens. Once you gain all tokens you are granted the ability to kill the next survivor you put into the dying state. Once the survivor is killed the perk is permanently deactivated for the remainder of the trial. Death Bells
    9 comments 71 views last activity
  • Boil over is a perk that is really bad and only comes in handy in niche situations. Sure not showing the aura of hooks is sorta good but by the time that comes into play the killer has already memorize the hook location it also does nothing if the killer already know where the hooks are so I think it needs a rework to make it stronger here is my rework Here is the last feedback change possibly.
    24 comments 602 views last activity
  • Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape. After being unhooked or unhooking yourself decisive Strike will become active and usable for 20/25/30 seconds. Decisive Strikes timer is paused when chased by the killer. When Decisive Strike is active, when grabbed by the killer you will automatically escape the killers grasp and stun them for 5 seconds. Du
    13 comments 61 views last activity
  • I have done it again and have created a somewhat ok perk build. Decisive Strike Detectives Hunch Lithe Premonition: I like it Is this good or should I change anything?
    9 comments 71 views last activity
  • We all have been tunneled and camped, but the question that I started thinking about is what is the psychology behind camping and tunneling and why does it feel so negative? Or if you do it why does it feel positive and rewarding at times? What are you guys theories?
    40 comments 751 views last activity
  • I love playing steathy and being sneaky so the killer won't find me. Its intense to know that you could be found at anytime. But lately I feel the game is not allowing for more stealth opportunities. I don't wanna run the killer for 5 gens, others might find that really enjoyable but not me. There a multiple killer perks, addons and abilities that can easily locate survivors trying to hide taking
    25 comments 291 views last activity
  • I have a new idea for a survivor and their perks and I wonder if they are a good idea. new Survivor: Alejandro Russo Alejandro is a ex gang member that after going through prison decided to turn his life around to protecting people by joining the military. While stationed at a camp in another country fighting brokeout and while he was going to get ready to fight a thick fog appeared and before
    0 comments 11 views last activity
  • I think I have done it and found the best perks for me about that is well versatile. Dead Hard- To help in chases Pharmacy- To help me heal myself and others Visionary- To help find gens to do Urban Evasion- To help hide and stay hidden is there anything I should change or is this good?
    11 comments 101 views last activity
  • It's sorta similar to last time Prove thyself Dead Hard Solidarity Iron will Is this good or should I make changes?
    6 comments 81 views last activity
  • How do you think the game would be if the survivors had different states and skills that make them different. It could potentially influence gameplay and make survivor fun.
    5 comments 71 views last activity
  • Prove thyself Dead Hard Blood Pact Calm Spirit Is this a good build? Would you change anything or would you keep it?
    6 comments 81 views last activity
  • I feel that the devs should buff distortion because the number of tokens you get is not good enough considering that there is a plethora of killer aura reading perks and addons that could just completely take away your tokens, even more so with Hex: Undying. To be more viable it needs a buff.
    9 comments 101 views last activity
  • I feel this new updates and changes has divided the community further. Even though I find some of thr changes questionable and some good we should all try and stay positive and not be divided further.
    7 comments 71 views last activity
  • On the 1st day Christmas Behavior gave to me A really really really buggy game! (Continue, it'll be fun)
    5 comments 71 views last activity
  • It seems like whenever I'm in an open map I always have the worst time. I can't do anything because the line of sights are far away. An tips to help play against really experienced nurses?
    56 comments 631 views last activity
  • Everyone is talking about how DS needs to be an anti tunnel perk to be fair but from my experience its not a good anti tunnel perk. If the killer wants to desperately tunnel a survivor they are going to do it regardless of the consequences. There have been games in which I used DS to stun the killer and get away but the killer still continued to follow me and proceed to down and hook me. Say what
    5 comments 31 views last activity
  • Ignoring functionality, which of the new killer and survivors perks would you buff or nerf and how would you do it? Personally I would buff deception a bit. Its fun and it has worked for me but to make it better I would say make it an exhaustion perks and when ever you fake the locker you gain the haste status for the 3 seconds to pull it off easier.
    1 comments 51 views last activity
  • Its so frustrating to play the game and my frame rate drops when ever the killer hits me with sloppy butcher. I end up getting down a lot because of it. Its even more frustrating when sloppy butcher is ran nearly all the time in red ranks. I can't tell if it's me or the game, can you please fix this? This has been a big problem for a long time now.
    26 comments 441 views last activity
  • Will you carve your own destiny or succumb to your dreadful fate? Killer: The Fate (Catori Inola) Movement Speed: 115% / 4.6 m/s Hight: Average Killer Power: Thread of Fate Being a skilled weaver of all sorts The Fate has been granted the ability to use the thread of fate to link things together. Press and Hold the active ability button for a short time while looking at a generator to conne
    0 comments 1 views last activity
  • I feel these perks need a rework. They don't seems to make an impact on the game at all and I can't think of a build to put them in. Maybe I'm just bad but what do you guys think so they need to be changed or are they fine.
    26 comments 181 views last activity
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