New perk ideas pt 4

Killer perks

Scarred

Your attacks effect survivors mentally as well as physically

After being unhooked survivors suffer a 15% decrease in healing and repairing speed for 10/20/30 seconds

Mindless persistent

When a generator is completed you gain a token.

When you gain a token you get a 12% increase in hooking speed and a 3/4/5% increase is carrying speed.

Heavy Hitter

You cripple survivors who try to escape

After hitting a survivor with your basic attack 4/3/2 time the next survivor you hit will move 50% slower for 3 seconds

Survivors perks

Helping Hand

Help yourself by helping others.

Whenever you fully heal another survivor helping hand activates

You gain 90/95/100% increase in healing speed when healing yourself.

Helping hand deactivates once you fully heal yourself.

Distraction

You become bait in order to get what needs to be done

You can see the repair progression of the generators based on the intensity of their aura while in a chase.

If a generator is completed while your in a chase you gain a 30/40/50% increase in blood points.

Wildlife Protector

You care for nature especially if it's danger

Whenever the killer disrupts a crow you see the killers aura for 3/4/5 seconds.

Wildlife Protector has a cooldown of 30 seconds

I don't think this is my best new ideas but how are these ideas?

Comments

  • Helping Hand is too similar to Solidarity. I really like Wildlife Protector, really nice work on the perk overall!

  • Add to helping hand that you can heal yourself when active, that way its effectively a super self care when you play altruistically

  • @AggressiveFTW said:

    Helping Hand is too similar to Solidarity. I really like Wildlife Protector, really nice work on the perk overall!

    If you like these perks you should see my other perk ideas.

  • Scarred is neat, reduces the power of DS. If anything, I might suggest making it 10/15/20% for 15/25/35 seconds.

    Eagerness is nowhere near a powerful enough effect to be run. Faster hooking is nice, but it doesn't really accomplish much since you're immune to any form of fuckery once you start hooking AFAIK (the person can't wiggle out, the hook can't be sabotaged, you can't be bodyblocked, etc.) The only thing it would really do is allow you to hit survivors who are trying to pull funny ######### faster. If you want to stick to only buffing hooking speed, it should be something like 10/12/14%

    Heavy Hitter would be devastating and likely would find its way into the kit of a lot of m1 killers, and killers who spread hits out. Nice.

    Helping Hand has the same niche as Solidarity, but requires you to either be running self care or carrying a medkit to use. I think if it had self-healing built in while active it would be fine, but it also might just completely replace Solidarity. Not sure if this is a design that can work.

    Distraction would never be used. All it does is give you more bloodpoints towards your cap, and if you're running the killer around a lot you'll have no trouble hitting the cap anyway.

    Wildlife Protector is very cool, but probably needs a longer cooldown since it'll be revealing the killer to you basically every time it goes off cooldown unless they're Undetectable. I'd make the cooldown a minute, probably.