drsoontm
drsoontm
About
- Username
- drsoontm
- Joined
- Visits
- 2,627
- Last Active
Discussions
-
DbD time : 23 hours, with 173 achievements. Assuming shenanigans, I've dodged. ... Bug, cheat? Should I report this?8 comments 161 views last activity
-
Please don't feel offended if the tunneling attempts are turned up to 11. I'm pretty sure it will be the objective of many players to test the anti-tunneling performance, as well as the new DH. I expect it to be particularly brutal.3 comments 161 views last activity
-
I hope there is a flat fee along with the percentage bonus. Getting low BP score because of being grouped with head-less chickens makes a percentage bonus very unappealing.35 comments 591 views last activity
-
I almost always play solo but it usually goes well. However sometimes, like this afternoon, I keep being grouped with ... I cannot find a nice word. Let's say players not very endowed in the gray matter department. I got killed four times in a row because of mind-numbing stupidity. (I believe some of them were playing their first match ever.) I'll spare you the details, let's just say I'm glad0 comments 31 views last activity
-
Sometimes in the end game chat, the only explanation I have for what I read is that I'm talking to 12 years old (or maybe 16, its not like there is much of a difference)23 comments 401 views last activity
-
Unless the intent is to only slightly delay the killer that is. Tonight I've tried to "feel" what a 3 seconds stun would be and I just can't understand why that part was nerfed.52 comments 971 views last activity
-
For a little while now, I've started to play some killers without perks nor add-ons. For some reason I find that relaxing (probably something like failure theory or whatever it's called in English) and I believe it helps me improve. This week-end though, I've added one single perk : Franklin's demise. I did it first for a 4 flashlights team, thinking it would be more fair than simply using Light1 comments 41 views last activity
-
I can see the anti-tunnel is strong with this one. Many of the changes are interesting and understandable. However I'm not sure how Dead Hard is better. The way I see it, survivors have a bigger window to activate it and will sill get a speed boost if the killer dares to hit during that one second window he has to guess. If there is no indication of Dead Hard being activated, it may very we4 comments 71 views last activity
-
When I've started to play the game, a few years ago now, it was evident the prestige mechanism was mostly worthless. There was no measurable benefit in the web and I never really cared about skins. My first prestige 3 was Claudette. I'm guessing most of you know why. Several months later I've done the same for Pyramidhead. I wanted to have some balance in the prestige of both sides. When the13 comments 241 views last activity
-
One reason an auto-ban driven by the players is a very bad idea. I was pitted against players in the 30 to 200 hours range (against my ~2.5k hours). It was my last game of the night and I had been pretty sadistic during the whole session (it was hilarious) so this time I wanted to be nice and let them get out with only two hooks each. Noise, crows, m20 comments 311 views last activity
-
Today in an end-game chat one player has wished for a pretty gruesome death to another player of the match. There was no room left for interpretation. I've reported it and for once I've kept a link to the profile. I'll check to see if he ever gets a temporary ban or if reporting these is a waste of time.5 comments 81 views last activity
-
I was throwing a game on RPD for the Dredge mastery rift (ironic, isn't it?). I had managed to get the 5 hits (thanks to the clueless survivors who didn't realize I was playing bad on purpose) but at the moment I've hooked one of the survivors, my killer state went like "phasing" and I couldn't interact with lockers anymore. Five seconds later I got a disconnection from the network (my connecti0 comments 21 views last activity
-
Tonight I've mostly played the Nurse. I've killed a couple of good teams (up to ~5k hours) but then I've been matched against very inexperienced teams : between 50 and 150 hours players. I've naturally started to play nice because I don't expect them to be able to resist much. And that's where the weird part starts. These players were almost impossible to mind game. They always knew where I wou2 comments 61 views last activity
-
As far as I'm concerned, it's a contender for the title of the least enjoyable map. Way above RPD, way above the corn, even worse than Lery.1 comments 31 views last activity
-
Hard to believe, I know. It's such a rare occurrence I thought I would tell about it. It's my fourth one since it was released. We've all escaped safely, obviously. How many of these poor creatures have you versed so far?4 comments 91 views last activity
-
Does it requires an additional ticket (e.g. screenshot) or does the in-game report contains a copy of the chat?4 comments 71 views last activity
-
Windows 10 Steam Playing Huntress in one of the Badham Preschool, I could not fall through that hole in the corner of the room. I don't know what version of the map it was. I've recorded "dancing" on it on video if needed. I'd rather give the link privately if it's relevant in any way. This hole:2 comments 51 views last activity
-
How can one be grouped with two "clowns" who keep unhooking in the terror radius of a Legion and something that seeing you crouching pissing blood decides that what he needs to do is to crouch next to you ... for 30 seconds. It feels worse than the survivors running to the opposite corner of the map to heal. It feels worse than the survivors hiding all games. What am I supposed to do with t0 comments 51 views last activity
-
It's fun and kind of oppressive. I love it.10 comments 231 views last activity
-
I'm carrying a survivor with the Dredge. I have Starstruck 2 fully ready. A healthy survivor runs to me and takes a hit. Instead of going down he is just hurt. His perks are : Self-Care (irrelevant) Dead-Hard (irrelevant) Guardian (irrelevant) Desperate Measures (irrelevant) I don't see how he didn't end on the ground. It's not the first time this happens and it makes no sense to m3 comments 51 views last activity
-
... is way too funny. ๐0 comments 51 views last activity
-
It feels perfect for the mood.1 comments 41 views last activity
-
I start my first match and my key bindings were back to their default values. Anyone else got that?0 comments 41 views last activity
-
Late at night playing Nurse, I was pitted against a team that didn't look too strong. So I decided to play without perks nor add-ons as a way to give me a handicap. I was also curious to see how much I did rely on my perks. After that match I've started to do it more often. If I'm going against a weak team, it gives them a strong chance to beat me. If I'm going against a strong team (and get11 comments 131 views last activity
-
Windows 10 / Steam Update: I've tried to record a video of it, but it only happened once so far. When leaving a game lobby after a match, the bloodpoint count doesn't print the total of the "bonus" bloodpoints and the base bloodpoints. I'm assuming that you have at least two counts of bloodpoints : the amount earned in game, and the bonus amount given in an event (e.g. 100000 bloodpoint upo0 comments 11 views last activity
-
I had this game where my first chase went instantly Twilight Zone. Teleporting, most hits didn't connect, ... I've started recording right after hooking him. A bit later, the other survivors have tried to unhook him but he was in that weird swimming position and they couldn't. A minute or so later ... ...4 comments 151 views last activity
-
Just had a very frustrating match (No, I won, it's not about that) and I left the lobby almost immediately ... Then I've remembered about filling the survey ... I rarely remember filling it more than a couple of games in a row. Do I need to continue bother trying or are my entries useless?3 comments 81 views last activity
-
Two consecutive matches where I'm chased by the killer and another survivor comes to the loop and hides under the pallet. Is there some rift I'm not aware of?4 comments 71 views last activity
-
Doesn't sound right.7 comments 141 views last activity
-
Role? Killer. Felt like you won? Strongly agree. Mindset? Casual. Enjoyed? Strongly disagree. Fair? Neutral. Frustrating? Strongly agree : macro clicking engine noise is a pain in the backside. Did it made you want to play another match? Hell no. ... but I have a rift to do. ...12 comments 281 views last activity
-
It has been about 9 months since the last time there was a significant rise in players.20 comments 331 views last activity
-
Yesterday I've played a few games without perk nor add-ons (just because) and I was surprised at how inexperienced my opponents were. Then I've switched to the strongest builds I know of and I got decent opponents. Weird.3 comments 71 views last activity
-
I never found her particularly strong but now she only works against average players. She doesn't move fast. When she phases she is blind but most survivors are silent (iron will). It's not like if there is grass everywhere. When she phases, survivors have a better idea of where she comes from than she does them. No wonder I see about as much Spirit as I see Sadako (I cannot remember the la8 comments 151 views last activity
-
Network messages coming from the clients should only allow what the client is supposed to do. There is no possible reason (other than bad design) a survivor should be able send a message to the server telling it to change the hook state of any survivor, among other things. (Or any other thing it's not supposed to do) Somehow I expect something like: The server receives ... A message from sur0 comments 11 views last activity
-
The servers should keep track of every action of every player, of every progress bar, every perk, movement speed, hook counts, EGC duration ... and check for impossible situations (movement speed, gen speed, wiggle speed, ...) This would severely curtail what cheaters can do. It should also check if a survivor slot in a lobby has a killer skin.4 comments 21 views last activity
-
In a game I've just played, I've downed a survivor and grabbed him next to a pallet. He hit me with the pallet right at that moment. He had Flip Flop and Tenacity but I doubt it's active in two or three second, right? That would be pretty stupid.18 comments 361 views last activity
-
It would be nice to get both the killer ping and connection state, as we do for survivors. Maybe it's not needed during the match but at least it would allow to identify lag-switchers. I don't know if it could somehow be exploited though. However in the end game chat, you never know if the killer is still there or if you are talking among survivors.0 comments 1 views last activity
-
I mean, particularly wrong? I've just been matched against single digit survivors. The matching was instant They weren't playing badly (way better than what their number of hours would suggest) but they were still very inexperienced. Granted I'm not a very good Trapper but I still have around 2.5k hours. That doesn't feel right.8 comments 201 views last activity
-
You play a match using all the tricks and give the opponent(s) an hard time, and you still get a "gg". But then you play a game against an obviously incompetent player who somehow manages a draw (or simply to escape) and still manages to lower himself with some variation of "ez". I guess there is some balance in the Universe. ๐1 comments 31 views last activity
-
I was just in a game where a survivor purposefully kept against a palisade in Haddonfield (close to the border of the map, next to the yellow, closed, building). I was unable to grab her and she stayed there for most of the game. Wasn't that supposed to be fixed?0 comments 51 views last activity
-
Is there enough emphasis about noise, blood and track marks? Late at night I sometimes go against players who seem to have very little experience and they ruin their good efforts with really basic mistakes.3 comments 61 views last activity
-
The buzzing generated by tens of click per second is annoying. edit: suggestion for an easy fix : remove 1 to 5% charge per click. That should at least limit the problem to a very small time-frame. (Of course, preventing to click more than a couple of times per second would be ideal)2 comments 61 views last activity
-
Every streamer watch still has it and it looks pretty bad. Even if I felt like going into a match, I only have to remember that to be dissuaded. The stuttering happened in the PTB too btw.12 comments 101 views last activity
-
Here is the very summarized list of what has been said during the dev stream. Code: 78SNOXXG RPD will be reworked (yay) Encouragment to play a role They will rework/review 40 perks (and addons?) Prestige will be changed: no more loss of perks and addons, "unlimited?" prestige, prestiged character's perks are automatically available to all other characters (of the same class) Mori finisher19 comments 411 views last activity
-
Can't find them during the game. Never appears during the EGC (they used to) Don't appear while hooking someone, even with BBQ like some glyphs do. Ormond, the swamps ... on many maps I got nothing. Then I'm on the temple map and I found 5. It makes very little sense.20 comments 171 views last activity
-
If yes, how many times? Was it a killer or a survivor? --- edit: I was wondering if the stutters we were getting since 5.7.0 could be some kind of (flawed) speed validation at work. I guess not. It would have been so nice.10 comments 161 views last activity
-
As a lot of players, I've got stutters in the game since 5.7.0. As survivor it has been annoying. As Nurse, Huntress, ... it has made me miss more often. One stutter while charging a blink or an hatchet is likely a fail. As an M1 killer it's a order of magnitude worse for the chases (and it happens more during these chases) Any word about this?6 comments 131 views last activity
-
There were 3 or 4 cheaters in about one hour. I'm not sure which one was the worst: the teleporting bot or the flying Legion ...8 comments 301 views last activity
-
Can we get some statistics? Killer pick-rate, win rate, MMR brackets, the whole nine yards? (With a note saying we shouldn't draw any complex conclusions from that.) Did we ever got survivor pick-rate? (Only cosmetic but ...) I would be curious for the same info for perks too but that one could probably start a war ...8 comments 201 views last activity
-
If the killer can see what items the survivors are bringing, can we block item or character swapping at some point in the countdown? If blocked at 5 or 15 seconds, it would only allow the killer time to dodge. It's not ideal so instead ... If blocked few seconds from starting the countdown, it would allow the killer to properly prepare. (After all, who doesn't equip before queuing?)25 comments 221 views last activity