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brokedownpalace

brokedownpalace

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brokedownpalace
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  • For three of his knives the only difference is the color of the handle, which you can't even see because it's covered by his hand. The two not included in the chapter as a bonus cosmetic are $1.60 a piece. You guys could have at least changed the blood on the blade or something.
    6 comments 272 views last activity
  • It sounds like something banging against metal or something. I like it but it's a biiiit too loud. Please get sounds figured out they are all over the map with this update. One thing I will say is that I'm a big fan of the noise notification you get when you gain a token on WGLF. Does that apply to all token based perks?
    10 comments 172 views last activity
  • Placating the Entity The Entity is always hungry. It mainly feeds on hope, but that doesn't mean it doesn't enjoy a hearty snack. The Entity has a Hunger meter. The hungrier it becomes, the harder it will make the trial for the survivors, with varying penalties. The Hunger meter is half full at the start of the trial. The longer the Entity goes without food, the more quickly the meter is depele
    26 comments 482 views last activity
  • When Cote told us all you can 69 with the David body pillow. Good thing it's an M rated game 😅
    4 comments 112 views last activity
  • Door frames without pallets randomly spawn a door open or closed. Survivors can open or close doors but killers can only smash through already closed ones. The action takes half a second to a second. Doors cannot be slammed on killers to stun them, they're too weak. They will immediately shatter and not slow down the killer at all. What this does is allows survivors a little bit more stealth. Th
    17 comments 282 views last activity
  • I'm kind of assuming it's going to be $20 but that might be too expensive for me. I definitely wouldn't pay anything over that price point, that's for sure.
    60 comments 974 views last activity
  • Allows you to heal in lockers. Healing sounds will not be muffled (so you can't do it right next to a killer) BUT, you can counter Nurse's Calling and avoid BBQ and Chili. Or maybe this should be its own perk.
    3 comments 42 views last activity
  • What happens if they press the button to jump and close at the same time? I just had a match where we were both standing on the hatch and as soon as it opened I hit the button. My character started to jump then the killer closed it and my animation was cancelled. Is this intended? Was it just lag or can the killer really close mid jump?
    10 comments 232 views last activity
  • I don't think you can increase the speed of breaking pallets too much (especially when other perks and in some cases add ons can also affect this speed). So, in addition to its current effect, increase the speed a kicked gen regresses. I'm not sure by how much. I think it would fit well with the theme of the perk and make it worth carrying.
    1 comments 32 views last activity
  • Legion got a big change within months of release MoM is getting changed within a couple months I'm not saying you should be handing out refunds but if you're going to release paid content you should make sure that it's good to go before releasing it. Like some tweaks here and there are expected but these are both pretty significant alterations. And Freddy is about to get a massive rework. I ju
    5 comments 72 views last activity
  • I have no problem with this change. I don't carry MoM because I don't like single use perks. I don't think it's as OP as some claim but as it is now, it's definitely not good for the health of the game. My only concern is that you make sure protection hits are working properly. There are plenty of times when I'm using WGLF and blatantly take a hit for an injured survivor and I don't get a token.
    0 comments 32 views last activity
  • Might be a stupid question but I'm genuinely curious. Do they also contribute to code or game design or is developer a broader term than I thought?
    7 comments 112 views last activity
  • Not only are you not awarded the BP if you don't stop repairing at 99%, but you also don't get credit toward daily rituals. And, BONUS BUG, I failed a skill check and I could make no progress on the gen for 15 seconds. I was holding down repair but it didn't go anywhere and I didn't even lose any charges on my toolbox. For 15 seconds. Let's hope this gets fixed soon. Gens are kind of an integral
    1 comments 62 views last activity
  • When EGC was released some people said if a survivor was hooked or in the dying state that it got extended from 2 to 3 minutes. Some said 2 to 4. Some said 3 to 5. Even a couple devs posting got it wrong. (The answer is base of 2 minutes, extended to 4 max, or so I believe) You devs have gotten better about using specific numbers instead of vague terms but it's come time to use the actual values
    4 comments 62 views last activity
  • Good god there is NO reason for this button to exist. Who would want to invert their controls in the middle of the match? And for what purpose? Why can we not unassign this button? I'm trying to teach my friend to play this game and he keeps hitting that button mid chase. Thank you.
    4 comments 32 views last activity
  • What perks work very well when going up against certain killers? I saw in another thread that Iron Will is good against Spirit, I had never thought of that. I've also seen that Dead Hard is pretty good against Nurse (if you can get it to work and there's no lag lol). Then there's obvious ones like Small Game against Trapper and Hag. Any other perks you've found that work well when facing certain
    17 comments 1,002 views last activity
  • Why not make it so, by looking at the survivor icons on the HUD, you can see how what hook stage they've progressed to? Would be useful for killers too maybe. Edited for clarity: and by that I mean when they are not on the hook lol
    0 comments 22 views last activity
  • Three times today killers have purposefully made me or other survivors crawl on the ground to wait out the EDC timer. Gotta love it.
    41 comments 382 views last activity
  • "Reworked the character collision in the basement stairs to prevent hostage situations." I told you they'd do it! "If you go in the basement it's your own fault" they said, "it's not holding the game hostage because of the EGC" they said. Thank you, devs!
    48 comments 1,274 views last activity
  • Botany Knowledge Solidarity Leader Resilience When are injured you heal 42% faster (33% BK + 9% Resilience), or about 9.28 seconds. When you are done healing another person you are already half way healed. The other survivor heals you 25% (Leader) faster, down from 8 seconds to 6. All together that's 15.28 seconds, less than the time it would normally take to heal the other survivor. Again
    2 comments 1,732 views last activity
  • Using Play With Your Food I just 3k'd as a no blink attack Nurse. I only blinked to get across the map. I lucked out because the survivors all started together and the obsession thought I was breaking chases with him because he was too skilled for me. That gave me tons of easy stacks for PWYF and the other survivors didn't leave my side until I killed the first one and they realized they should p
    0 comments 62 views last activity
  • One of my favorite parts of playing Goldeneye back on the N64 was comparing the titles me and my friends got. I think it would be fun if DBD kept track of these stats and rewarded you for a few of them. Here are some ideas for awards/titles and their rewards. Let me know what you think and feel free to add your own. Survivor Awards Most Cowardly (Time spent in lockers) - 0 BP Laziest (Most
    17 comments 572 views last activity
  • First attempt at a game today: 450+ ping. Dodge. Seconds attempt: 128 ping in lobby. Game loads and the lag is unplayable. I'm teleporting all over the place. I get stuck frozen in a vault animation for 15 seconds then I'm DC'd. Third attempt: 98 ping in lobby. Every one readies up and game begins to load. Oops! Blue screen. Game crashes. Fourth attempt: 130 ping. Game quickly loads up. As
    9 comments 292 views last activity
  • People keep talking about a bug that disconnects survivors mid game randomly. I've thought killer DCs have been increasing lately but maybe it's the game DCing me? How can you tell the difference?
    6 comments 293 views last activity
  • No, not the basement stairs. The big tree in the middle. You can run up the tree a few feet and drop down. High enough to trigger BL. Idk if this is common knowledge but I never knew it before. PS. Devs, please add a hill or two to Shelter Woods.
    12 comments 492 views last activity
  • I find it bizarre to release a licensed character known for his humor and punch lines, pay for the actual actor, and then leave it so you can barely hear him for over a week. I don't like to complain a lot but part of the reason I bought the character is because they got Bruce Campbell and I can't even hear him.
    7 comments 62 views last activity
  • Just curious to see what the breakdown is like here. I'm on PS4. Bonus question: do you plan on getting the Switch version? Current tally.. PC: 12 PS4: 12 Xbox: 5 May have miscounted but that's roughly it. Anybody who said two I counted for both, even if one was their main cause I'm no scientist.
    43 comments 302 views last activity
  • Unhooks, totems and generators. I understand why there are caps in general, otherwise you could farm forever. At the very least generators should max out 1250 by 5 (so when farming people don't 99% all gens or let the killer kick a gen 1,000 times). I just think it's ridiculous that I can play a game and there are gens left or people to unhook but I can't get any points for something that needs
    2 comments 62 views last activity
  • 1. Show the ping number by default. Why the need to hover over it? 2. Get rid of the ~15 second loading screen when you're at the results and the killer leaves the match. Sometimes I'll go to exit but the killer does first so I have to sit there and wait for no reason. I realize this probably has to do with the killer being the host, but there's no way to download the match results before they
    5 comments 72 views last activity
  • No blaming the devs, SWF or the meta. What killer are you bad at because either you can't or don't know how to use their power effectively? I very rarely seeing anyone admitting to being bad with certain killers, so how about eating a little humble pie for once? For the top killers, I am awful with Nurse, Billy, and Huntress. I'm on PS4 so I never got into Nurse or Huntress due to the framerate
    18 comments 112 views last activity
  • Buckle Up is a cool concept but it's only okay. I think a reasonable buff would be to make it so you also see the killer's aura when someone heals you or you heal yourself from the dying state. That would make it work better with Unbreakable, Tenacity and... No Mither.
    6 comments 582 views last activity
  • Toolboxes Clean Rag and Socket Swivels repair speed increases reduced by half Spring Clamp and Grip Wrench now slightly and moderately increases great skill check success zones Protective Gloves now Ultra Rare. They make it so every hit skill check becomes a great skill check. Consumed when you stop repairing or miss a skill check. Medkits Rubber Gloves and Sponge now slightly and moderat
    0 comments 62 views last activity
  • This has happened to me a few times. All the survivors will get ready but my Ready Up is greyed out and pressing the button does nothing. I just have to wait out the countdown. I'm on ps4
    5 comments 62 views last activity
  • Make it so it works on drops, too. Ones high enough to trigger Balanced Landing.
    11 comments 222 views last activity
  • Now it's back to 10+ minutes with the revert. At least when I was getting into trials ASAP the DCs or camp and tunnel fests didn't bother me as much because the next game was right around the corner. Now it takes 10 minutes to get into a game and then either a survivor DCs, meaning best case scenario one of us gets the hatch OR we actually do well and the killer DCs, completely nullifying our BP
    14 comments 192 views last activity
  • Kindred + Open Handed + Small Game + ??? Kindred and Open Handed are obvious. I love watching my teammates do gens as the killer hides near me, within that sweet 24m range. Small Game because you know damn well they're gonna run NOED and Ruin. What should my 4th perk be?
    15 comments 132 views last activity
  • Both survivors and killers have been DCing in record rates since the release of the Plague. It's hard enough to gain pips as it is and now that people are DCing constantly I am stuck at rank 10. This is ridiculous and something needs to be done. Ban wave please.
    6 comments 142 views last activity
  • It's pretty frustrating because I genuinely suck with this killer but I managed to get 4 kills with just her three perks twice now and still no trophy.
    13 comments 192 views last activity
  • Just played a match on the PS4 against the Trapper. I started the match with the "wiggle" bar on screen, the one you fill when you're on the killer's shoulder. If I moved my stick left or right while walking or running my character would stop dead in her tracks because apparently the game thought I was trying to wiggle free. The meter would never progress though. This made the trial unplayable be
    2 comments 242 views last activity
  • It would be better if perks that cannot be used with medkits (Autodidact, Solidarity) were simply less effective when used with a medkit. There are already enough restrictions on them as is.. Autodidact: entirely reliant on random chance, actually harms other survivors initially Solidarity: worthless when not injured, if another survivor is using We'll Make It they're going to fight to heal you
    3 comments 32 views last activity
  • Open Handed Buffed to also increase the ranges of Vigil, Streetwise, Leader and Prove Thyself by 8m. Pharmacy Spawns a medkit only chest near where you spawn (rather than forced medkit at the first chest search). Tier 1: Rare medkit only. Tier 2: Rare medkit with 1 add on of uncommon or lower rarity. Tier 3: Rare medkit with 2 add ons of uncommon or lower rarity. (Add on rarities can be
    0 comments 22 views last activity
  • Open Handed Kindred (24m range) Bond (44m range) Leader I used to carry this combo a lot but ultimately stopped because for three perks 16m and Leader's old 9% it just wasn't worth it. 24m and 25%? I'll take it. This is especially strong against Trapper, Hag, camping Wraiths and Pigs, Insidious Leatherface and low TR Michael. Anyone got any better combos with some of these perks?
    2 comments 542 views last activity
  • Don't get me wrong, Than needed the buff. But making No Mither even worse? And no buff to Resilience? Come on.
    25 comments 502 views last activity
  • No One Escapes Death Every time a generator is completed, gain a token and a 3/4/5% Haste bonus for 30 seconds. When the exit gates are powered or the hatch opens, NOED activates. For each token acquired survivors will suffer from the Exposed status effect for 30 seconds. -Buffs- No longer a hex, cannot be cleansed Beneficial the entire match with Haste Activates when the hatch is opened -N
    12 comments 82 views last activity
  • - Taking a lantern when it's red: 1000 BP (+ the regular 1000 BP) - Smashing a lantern when a survivor without one is within 40m: 1000 BP (could be hidden so as to not give survivor position away) - Teammate escapes with lantern before you die or escape: 3 Lunar points and 500 BP - Each survivor killed without ever picking up a lantern: 5 Lunar points and 500 BP - Lunar gen completed that you
    2 comments 62 views last activity
  • Do people play test this game for consoles at all? The L2/R2 character switching is a pain in the ass. The control inversion button does not need to exist, never mind be assigned to the touch pad! (I know you can change that but there's seriously no reason for that button. Why would anyone want to invert their controls on the fly mid-game???) And now when you die or escape from a trial and you go
    1 comments 42 views last activity
  • Solo player Wait for 5 minutes Get into lobby Get dodged because killer assumes we're SWF Wait for 7 minutes Get into lobby Get dodged because killer assumes we're SWF Wait for 4 minutes Get into lobby with 3 others 1 survivor leaves Lobby is now glitched at 3 survivors and no one can join This is ridiculous. I thought an event would boost the population but apparently people have left and aren
    8 comments 102 views last activity
  • With the last few patches on PS4 the update will download super fast and then it will say "Copying..." It's now taking 3 times longer to "copy" the update than it takes to download it. Is this a problem on the devs side or is it a Sony thing? Can anything be done about it?
    5 comments 232 views last activity
  • 12 comments 222 views last activity
  • To reduce the grind, when a perk comes up in the bloodweb whether it's tier 1 or 2, allow us to upgrade it immediately to tier 3. For example, Dead Hard goes from uncommon at tier 1, to rare at tier 2 to very rare at tier 3. If we get Dead Hard tier 1 on our bloodweb allow us to either pay for its tier 1 price OR buy it immediately at tiers 2 and 3 for whatever the total cost would be. So if it's
    0 comments 32 views last activity
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