Stop the vagueness
When EGC was released some people said if a survivor was hooked or in the dying state that it got extended from 2 to 3 minutes. Some said 2 to 4. Some said 3 to 5. Even a couple devs posting got it wrong. (The answer is base of 2 minutes, extended to 4 max, or so I believe)
You devs have gotten better about using specific numbers instead of vague terms but it's come time to use the actual values for everything. No more slightly, moderately, considerably or tremendously. Just give us the exact figures so we can make fully informed decisions in game without scouring the internet for help.
It won't be too confusing or overwhelming. We all play RPGs that throw hundreds of stats at you. At first you might not grasp everything but you learn more and more through playing.
Let us do that in Dead by Daylight. It's time.
Comments
Yes! plz devs! i dont want to look it up on the wiki to find out what tremendously increases repair speed means.
yes please, numbers one percentage pls
Next patch notes: Moderatly reduced the vagueness of tooltips.
I winde how that would work for luck, considering +1% chance in self unhook =/= +1% chance of getting a better item