Vetrathene
Vetrathene
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- Vetrathene
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So, for me personally, I find boons being reusable quite annoying, and even more so that they supercede any hex they are put on. I think a change that would be nice and thematic is if putting a boon onto a hex just destroyed the totem and canceled them both out. I don't know if its exactly balanced, and I don't expect anyone to agree with me, but its certainly what I would enjoy and make boons le2 comments 41 views last activity
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It would let you know if you just got outplayed as killer or if you lost to voice comm exploits. It wouldn't cause lobby dodges, but it would at least give more closure after you get stomped by a group that was obviously working together but for some reason BHVR won't tell us and allow us to learn to get better or know if we got rolled by cheaters. Mostly a rant but I'm tired of not knowing. Also7 comments 81 views last activity
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Its so dumb that boons totems aren't destroyed when stepped on. Shattered Hope should be base kit, even if it takes a little longer. Survivors should not be able to reboon the same totem over and over again. Honestly boon totems where the worst addition to this game outside of instant teleport pallets back in the day. They are just super easy mode self care and unbreakble. It heals just as well a59 comments 851 views last activity
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If you are helping someone off a hook and they are being tunneled body block and take a ######### HIT! Don't just run away or run around or do absolutely nothing to help your team mate!11 comments 231 views last activity
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So just base don the number of threads and discussions about it, most of us will agree that soloQ is very rough right now. While not every game is a mess, and overall I agree KIllers have been needing some major buffs for awhile, it has left many people behind. And i think the answer is simple: survivor communication needs to be added to this game. A ping system at the very least, and a voice com8 comments 41 views last activity
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Why? I'm not saying as killer I haven't camped, but its a last resort when I'm down to one gen left. Why do it immediatly out of the gate? Its not happening all the time, but as I've played survivor more I've noticed its happening a lot more since the update. I just don't understand the amount of insecurity it takes to get to that method of playing I guess? Its a method thats in the game, but it74 comments 1,031 views last activity
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Bring Kindred. Bring Bond. Bring BT and OTR. Hell, bring DS and OTR and they will stack! Sure its only 3 seconds, but then you also have OTR. There are ways to get around it. You just have to be willing to invest if those are the things you are worried about.49 comments 922 views last activity
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I hate this map. its large, has tons of pallets, has no hiding places for stealth killers, and just looks ugly as sin. It needs a rework so badly, I just can't play on that map anymore3 comments 41 views last activity
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It seems since the patch a number of survivor mains have been screaming at the top of thier lungs that it is now impossible to escape. As a person who is usually killer but has been playing more Survivor since the map, and never having used DH whenever I did play before this patch, it seems fine. You just have to work now. I agree solo q is rougher, but its not as bad as people seem to think. Out40 comments 891 views last activity
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I just want my teachables back. I just want to be able to get the killer I need to 40 and never play or put points in them again. And then I can just focus instead of being forced to spend blood points on a killer I will never play even with a challenge. And spending bloodpoints to prestige. Its so much worse then the old system.9 comments 291 views last activity
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The prestige system. It feels so clunky now and it forces me to put more points into killers I never play then I would have before, which is keeping me from getting as many addons and perks on the killers I do want to play. And prestieging should really not cost bloodpoints at all. The grind is so much worse0 comments 31 views last activity
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Does not mean you can't win, so please stop killing yourselves on your first hook, adjust your build, learn to loop, and things will be fine. They will be harder, but its not the end of the world. Its just finally time for playing survivor to actually be a challenge.53 comments 751 views last activity
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7 comments 171 views last activity
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Now instead of getting killers I don't want to play to 40 just to get thier teachables, now I have to go through multiple blood webs to get level 3 for all my killers. Maybe overall its shorter but it sure feels a lot longer now. Edit: Also why does prestigieng cost blood points if they want to decrease the grind? It should be free like it always was.1 comments 71 views last activity
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Thought I could get back into the game before the patch, but I was wrong. Still don't have a lot of hope for it but at least the devs are listening out of desperation, so thats something. Patch is coming out quicker then I expected honestly, but its still rough while waiting for it. Just needed to vent for a sec.15 comments 261 views last activity
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Eyrie of Crows, Midwich, various other maps with little to no grass, with ######### tile sets, with ######### loops with ######### pallets with ######### hitboxes that you nerfed on his traps for some reason. Make it so it can actually block passages so your time spent setting the up is worth it. He's your freaking posterboy BHVR and you continually ######### on him. Why?16 comments 161 views last activity
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The totem should really get destroyed after the killer snuffs it. If it takes a few extra seconds fine, but being able to reuse boon totems infinitely is just too powerful. Allowing the totem to be destroyed will still let boons be used multiple times, but it would require a different totem each time which would make it more prohibitive to use, and require more though in its placement.5 comments 91 views last activity
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FLAAAAAAASHLLLLLLLLLIIIIIGHT SAAAAAAAAAAAVES!!!11 comments 201 views last activity
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It needs an addendum that being healed to full or healed by teammates deactivates DS and OtR.8 comments 261 views last activity
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Change it so it deactivates when the exit gates are powered. Its fine otherwise, but if it doesn't do that its just replacing DS as the ultimate get out of jail free card at end game.0 comments 81 views last activity
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4 comments 81 views last activity
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I want to start with this is not my original idea, but I liked it so much I wanted to get it out there. After a Survivor uses Dead Hard, all interactions are disabled for 3/4/5 seconds. This keeps it as an avoid a hit perk while removing the main problem with it, gaining uncounterable distance to get to a pallet or window to extend the chase.1 comments 41 views last activity
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As a killer main, SWF can be a problem. Instant voice communication is a massive advantage. And trying to give solo's the same information without using voice chat does not seem to be working. I say just give everyone the option in game, that way you can actually balance the game around that, knowing everyone has the same potential advantages. That way Killers can get the buffs they need, and sol45 comments 581 views last activity
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Every killer needs ######### map presence or they can't do ######### against a good group of survivors. If your just a ######### basic M1 killer like legion, or ghostface, or others, with no means of getting around the map, you are just climbing a ######### uphill battle. And now they are going to take away slowdown perks with some "small adjustments" to compensate for it. This game will never ge4 comments 81 views last activity
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The problem still comes down to a fundamentally flawed, basic system. Gens are boring for survivors but are too quick for killers. If you don't have map presence as a killer your going to be left behind. SWF's will always have a higher chance then solos, no matter what buffs are given to solos; because instant, verbal communication is stronger then anything the devs could give solos outside of et1 comments 61 views last activity
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Its finally time. Its been time since SWF was introduced, but with the size of the player base, the mainstream knowledge of this game, the inability to actually balance SWF and the prevalence of cosmetic items, BHVR can do this. Make an unranked where SWF is not allowed, so people can be casual, then make a ranked mode where SWF is allowed, and give away cosmetic awards and charms for killers and0 comments 1 views last activity
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Is anyone else having trouble getting these forums to show up in Google search? I haven't tried other search engines yet but with Google it won't show the main page in search, and it takes a page to even find a post about them.6 comments 31 views last activity
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Give all of them bloodlust immediatly upon getting a survivor in chase. That way patrolling and movement across the map is the same, but chases will be shorter and give the killer more time to pressure and play the game. It will make it so survivor is the bit harder it needs to be, and killer is the bit easier it needs to be. It also prevents forcing survivors to spend more boring time on gens, a32 comments 221 views last activity
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For me, removal of breakable walls, nerfing keys so they only show killer auras and don't open hatches, buffing killers, nerfing loops so they are mindgamable, no compeltely safe pallets, adding six perks to killers, and in general balancing around high ranks and SWFs.4 comments 61 views last activity
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Need to be activated as soon as the survivor enters the injured or health state, needs to blow up if they try to escape through hatch.13 comments 91 views last activity
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They do nothing but help the survivor, create infinites, and waste time. They are terrible map design and add nothing but frustration to the game.8 comments 61 views last activity
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18 comments 81 views last activity
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I had an ephinay the other day about how to balance keys so they match up with Mori's, while likely still being more useful. Don't let them open hatches anymore, they only open for the last survivor in the match no matter what. And instead focus on reading the killer's aura. No need to do animations, no need to use that as an excuse anymore. Just remove the detrimental and overpowered part, and s4 comments 21 views last activity
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Nuff said, take some of the difficulty on killer and put it on survivors. Make them the ones who have to struggle and try harder. make killer still take skill (unlike survivor), but make it harder to be a survivor and actually have to try as a team to win.26 comments 361 views last activity
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Just do it. It would be easy. it woudl let killers know who is cheating with voice and if they got actually out played or where playing against a force they can do nothing against...voice communication. It would allow killers to actually understand how they messed up, versus how they got cheated against.18 comments 191 views last activity
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When are keys getting nerfed? I'm tired of SWFs just finding them in the game and using them to get hatch free. Killers don't have a comback mechanic like this. Even when Mori's actually did something, you had to bring one in, you coudln't just find it. And I think we all know the nerf to keys will not make them as worthless as Mori's, because of favoritism. They could make as simple and lazy cha25 comments 301 views last activity
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But SWF and Keys are? Things that horribly imbalance the game and unfun for killers to play against? Sure thing BHVR, Fair and Balanced. Can we at least get a ranked mode where only Solos can play and a casual mode for SWF? League does it, every competitive online multiplayer game does it. But not this one? Why?31 comments 431 views last activity
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Because Mori's have been nerfed twice, and gutted into worthlessness. Keys are still a get out of jail free card that works for your entire team, and is already OP, even more so in SWF hands. It literally requires very little effort on the survivors part, and with comms can be used to ridiculous degress to rob the killer of a pip or two. Even a depip if things are going bad enough. But thats fine57 comments 911 views last activity
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Unmindegamable pallets littered liberally across the map. Breakable walls everywhere. Timewasters and save loops for days for survivors. Its literally just a slog for killer and makes survivors think they are better then they are. And BHVR dosen't care, and in fact wants it this way. They need to continue to coddle thier survivors. Buffing BT, while not nerfing it in another way. Killer perks get24 comments 281 views last activity
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Done with this game again, I can only get a couple of days at a time before I run into a 4 man SWF on comms, its no fun, its obvious they doing it, swarming the hook all at once and timing body blocks perfectly, telling each other (cheating) where the killer is, always splitting up unless a body block is needed. Having BT, DS, Dead Hard, obvious still overpowered perks. Killers get nothing like t7 comments 591 views last activity
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And I don't just mean the map The Game, though it does fall under this. The idea that they somehow are a "tactical" choice is a massive fallacy and misunderstanding of what they are. They are pre thrown down pallets that create infinites if they are not brokean. You need to destroy them as soon as possible as killer for the most part, as they are haphazardly placed with no thought to how they aff7 comments 61 views last activity
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Its been years of the same BS, over and over again. Too many windows, too many long walls. I ams o over it, and I am pretty sure I am not the only one.14 comments 91 views last activity
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So, the latest reasoning for why the Devs won't revert unpopular changes is because "There was too much invested to go back." This is a mistake many people have made, myself included. The fact of the matter is, if an unpopular choice remains and continues to be unpopular, attempting to keep it around and sink more resources into it is simply a waste. Sometimes you just have to cut your losses, an2 comments 51 views last activity
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They are clunky and look unnatural to me. It feels like they are missing frames of animation that are supposed to be there. The back is rigid and unmoving, while the legs are too close together and don't swing like someone running or even walking. Between this and the aesthetic horror that is the UI, I can't get myself to play this game right now. And making it worse is the Devs insistence they c17 comments 181 views last activity
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For survivors, second chance perks have become the meta simply because of the obvious use. They allow the survivor to get away in one manner or another after the killer has caught them. They are extremely powerful, and are often paired together to create builds with no counter play. My suggestion is to create something similar to exhaustion, called second wind. Once a second chance perk has been38 comments 561 views last activity
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Its honestly better to just run haunted ground in its place. With the new undying there is a 50/50 chance they will get undying first, leaving an unprotected ruin. Even if they get ruin and it goes to undying, your still down to one totem. With Haunted ground there are 3 totems for them to have to play a shell game with, and if they break either of the two haunted grounds, at least you get a beni0 comments 41 views last activity
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I noticed something interesting today. Out of all the blighted skins, on the killer side, they are horribly mutated and fit to burst with the serum. Survivors wear surgical and scientific gear with stains of serum on them. It says something to me when the survivors are the ones doing horrific things to the poor killers. It says a lot to me about the true purpose of the game, and who are the real9 comments 211 views last activity
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I want to start by saying i just Discovered leaderboards, and I also want to say I admit this is all circumstantial what I am about to talk about here, and may have no real bearing on anything. But I did notice an unusual occurence. Of the top ranked killers, they also most often had top ranked survivors, mostly within ranks 5-1. When i went over to top ranked survivors though, the data was all o1 comments 41 views last activity
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How is this still not being addressed? We get changes to things like Undying already because survivors complain about it constantly. But DS has been complained about for even longer and is still an uncounterable perk. But I guess because Killers are complaining about it the Devs don't seem to care? I just don't understand. Just change it so that it no longer works if another survivor is hooked, i42 comments 451 views last activity
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You Win. I am uninstalling this game. First game of the night. You where a team on comms telling each other where you where and where I was. You where using BT and waiting until I got into range with my terror radius. You where body blocking. You all had Balanced Landing and where on Coal Tower with a hill. You used them perfectly. You utterly destroyed me as a killer, and as a player. You succed45 comments 1,131 views last activity