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Vetrathene

Vetrathene

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Vetrathene
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  • So this is a very rough draft for my ideas for Legion. I will be doing my best to update it based on my own ideas as well as any feedback people wish to give. Power: Shrine of the Legion The members of the legion lay their collected memorabilia collected from the various victims of their crimes. The shrine empowers them, giving them new abilities when interacted with. Every locker withi
    5 comments 71 views last activity
  • Huntress will eventually go to her version of the song that is slow and bored even when she has recently seen survivors in the match. It happens consistently in any match I play huntress or against huntress.
    0 comments 21 views last activity
  • With all these threads about Ruin+Undying being boring, I figured it was time for a killer perspective that did that same thing.
    36 comments 551 views last activity
  • Just change the number of times the survivor needs to be hooked before they can use DS to two. Simple!
    3 comments 41 views last activity
  • It seems right now you get nothing for ranking up aside from more pain on both sides. When are rewards for doing well in rank coming? Some extra BP, Shards, something?
    9 comments 111 views last activity
  • Because right now your literally proving you favor survivors over killers. Its the most solid proof you have ever given.
    Mod
    43 comments 791 views last activity
  • I think to prevent people DCing to let thier SWF get the hatch and deprive the killer of points, that if any DC is made in the game the hatch no longer opens. It would prevent spiteful SWFs from screwing over the killer, as well as more incentive not to DC in general.
    4 comments 21 views last activity
  • Just had a game with an SWF. Slugged one girl and left to go after the last survivor that was left. The slugged girl DCed and allowed the other to get the hatch. They where obviously using comms to communicate so that the other girl could get the hatch while the first DCed. Can we have that if there is a DC in the match the hatch can't open? it seems fair to me and makes sure people can't cheat t
    34 comments 321 views last activity
  • Can we get a fix to this please? Especially for Killers? I feel like even though I was running around, winning chases, thought I was getting hooks, and got 3 kills, and I only got a safety pip? Whereas if I run around like an idiot on survivor, touch a few gens and get one save, I practically get to a double pip. Its so unbalanced and it feels like as a killer you get your nose rubbed in it for b
    0 comments 11 views last activity
  • How many of you want Legion to be well...an actually Legion? To have a power that both represents the actual concept of them, is fun, and is both good but fair?
    21 comments 131 views last activity
  • I still don't understand why this is in the game in the first place. It really serves no purpose except to be exploited by survivor. I can't imagine that was the intent, but I honestly can't figure out the intent in the first place. I know of no other game that does something like this, so why does it need to remain in the game if it does nothing but force artificial difficulty onto one side and
    1 comments 1 views last activity
  • I was just playing two games back to back, first Killer then Survivor. On The killer game I got 3 golds and silver, earned a saftey pip. On the survivor I earned 2 golds and 2 silvers, earned a full pip. This system is broken and unfair. This should be changed to something more equitable. If the devs really want killers to get 2 kills on average, then the emblems should reflect this fact. But the
    1 comments 11 views last activity
  • I don't understand why this was added in the first place. And yes you can close it and yes I do, but it serves no purpose but to increase toxicity in an already toxic game. Its not on the console versions, and they don't seem to be in a hurry to add it. (As if they saw how horrible it was on PC and realized they should never do it again.)
    20 comments 231 views last activity
  • This would not affect killers in lobbies trying to dodge SWF (Even though I understand why you might want to), but would allow the killer to know exactly what they where going up against and factor that into thier after game thoughts on how to improve. It would just be a nice little change that would make the game feel both less mysterious (i.e. Transparency); and I feel help the community as a w
    7 comments 121 views last activity
  • It shouldn't work on undetectable. its too easy to abuse with SWF and makes the game way too easy for survivors who are already the power role when they shouldn't be. I don't understand why the Devs continue to allow such a ######### perk to continue to exist as it does.
    9 comments 111 views last activity
  • Another OP perk for survivors. Again showing the bias survivors have from the devs. Further reason not to play this game anymore. I was already worried when a friend of mine sent me the fact SH2 is coming to DBD. And now its just showing how little they have learned from the game. It counters hex, its anti slugging. And it will stack with DS. So now, survivors are invincible. Pretty Good Job So F
    8 comments 1,781 views last activity
  • When you use a key to escape and obviously using voice comms...Your not. You are just abusing a game that was never meant for voice chat and using an item that takes no skill to use.
    23 comments 161 views last activity
  • Killers already have to work a minimum of four times harder (and I would say even more) then survivors do. Make the emblems at least fair in that regard. Especially since you say that you want killers to get two kills and then survivors get to escapes. Except killers can't rank up like that, so something smells like bullshit.
    3 comments 41 views last activity
  • SWF is a problem, voice communcation is a problem, survivor perks are just better then killer perks, they have more variety in viable builds. Gen rush is a problem, its playing the game as survivor and goes to quick. Killer is miserable, survivor is boring. Survivors should not be able to bully killers, but you all don't give a ######### and just want more money. Your a company like walmart that
    43 comments 441 views last activity
  • Killers are still underpowered, thier perks are underpowered, especially counting survivor perks, SWF is a problem, and will always be one and is the main reason this game continues to suck. Voice chat ruins this game, and can't be fixed now because the devs caved to a bunch of whiners. I don't care if they are a minority, I don't care if its usually only 2 people playing together. When you get t
    28 comments 431 views last activity
  • Can we please remove it? It serves no purpose but to ######### up killer swings and make the game harder for them then it already is beyond just that. Its been admitted its in the game, and I don't see what purpose it serves to be honest? So whats the big deal with changing it so killers just use their own reflexes and accuracy to make swings that hit?
    2 comments 211 views last activity
  • Its been brought up slowdown isn't fun for survivors, but for myself and others, gens popping like crazy isn't fun for the killer? When are we going to get a second objective or something to increase the length of the games without increasing the time on generators? Or is it just one sided on who is fun because survivors are the majority and give the devs the most money?
    54 comments 1,211 views last activity
  • This feels like its going to make life even harder for the killer and is going to become part of the new meta. Even with all of the buffs they are giving killers and changing tool boxes (which may end up being a buff as well), it does not feel like its going to be a great time for me. Admitedly we will have to see how it works once the PTB is live, but I personally don't have a lot faith these da
    0 comments 51 views last activity
  • So now if survivors escape they get to keep thier items even if they used them up during the match. So when are the killers going to get to keep addons for doing well? Maybe they should get to keep one for every two kills they get, or every two gold emblems?
    5 comments 191 views last activity
  • I've been seeing a few posts about nerfing NOED (right after Ruin was just gutted), and it seems like more entitled survivors whining because the game still isn't easy enough for them. While its really DS that needs a nerf, as it has no counterplay and has very little skill required to activate. People say "just slug", but thats not counterplay, its mitigation. Instead of being able to get a hook
    79 comments 1,411 views last activity
  • why can't killers get a perk to break pallets before they are put down?
    12 comments 971 views last activity
  • Seems to be the case to me. Looking forward to when they just add killer bots for survivors to punch around instead.
    10 comments 151 views last activity
  • Now he dosen't get his ability to find people as a consistent ability. His AOE is on a super long cooldown. The forced cooldown on Shock Therapy. It reeks of nurse for a killer that is way below her power level. I haven't played this game since the Legion nerf, and I am seeing no reason to come back now.
    11 comments 141 views last activity
  • Someone in post chat said this to me after they obviously use voice comms to tell each other when I was coming and going and negating my stealth as a freaking STEALTH killer. The fact that killers have been getting nerf after nerf is not indicative it is balanced around SWF. So do not try to play that card with me, it is patently and obviously false.
    15 comments 202 views last activity
  • Keys are still a problem as they allow a group to get out free even if you are soundly defeating them. This is a problem. At least let you grab someone from the hatch again, I'm tired of SWF all diving out of the hatch because of thier unfair voice comms. At least let you grab one of them when they try to all escape.
    4 comments 82 views last activity
  • Cause its been quite awhile and a lot of killer nerfs in a row lately.
    79 comments 1,343 views last activity
  • I'm mildly annoyed at people jumping in and out of lockers to get my attention as killer. Can the entity block them like windows when a survivor uses them too much? Also make it so it lasts longer the more lockers there are within say 12m radius?
    2 comments 52 views last activity
  • The devs are waiting for all of this anger about what they are doing to killers try to blow over. Don't let them. Continue to speak up and speak out. Let them know how you feel. Don't let all the progress that has been made start regressing again. We can't let it get back to the point of instant teleport vacuum pallets. We can't let them do something like making survivor hitboxes smaller so loopi
    3 comments 42 views last activity
  • It means no more finding survivors for free. Ergo nerf. Ability will be on cooldown. Ergo nerf.
    21 comments 92 views last activity
  • Now that it dosen't stop when freaking SPRINTING, its completely useless for the killer to apply to anyone. BT is even stronger, and Legion is useless. What exactly do the devs want this mechanic to do? Because now it does NOTHING.
    13 comments 592 views last activity
  • Just had a game where it was coming down to the wire, playing as Huntress. They had done 3 gens, I had killed two of them. Then one disconnects to give the other the hatch, denying me a pip I would have likely earned if they hadn't done that. And when I called them out on exploiting and disconnecting, they claimed it was just part of the game. In summation, the new disconnect penalties can't come
    6 comments 102 views last activity
  • I mean, I can understand people who like to abuse Haddonfield loops, but is it something beyond that I might be missing?
    8 comments 102 views last activity
  • It only activates once you've been downed AND hooked. Its giving survivors sixty seconds of immunity for not escaping the killer. But NOED is the ONLY problem.
    102 comments 1,795 views last activity
  • And why do his posts keep getting closed?
    8 comments 52 views last activity
  • I'm tired of meta perks. I'm tired of killers needing them, and of survivors abusing them. Please buff perks that barely see the light of day or never do. Please nerf OP perks like DS so its actually anti-tunnel instead of anti-everything. Please stop making get out of jail free cards for survivors. Please make some useful perks for killers. Do something about NOED.
    25 comments 182 views last activity
  • So according to the stats, it feels like Spirit was singled out because she was picked more, rather then over performing, as Freddy has better stats then she does, and at red ranks ties with Billy. So what the hell devs? Is Freddy next? Is there going to be no buffs for poor killers like Clown and Demogorgon? Nurse was underperforming and she got nerfed hard. WHAT IS GOING ON?!
    61 comments 2,023 views last activity
  • Its the worst map for killers, its blatantly unfair and imbalanced. Why was it not worked on before badham?
    13 comments 912 views last activity
  • No more sloppy butcher, no more silly dark devotion builds (the only killer it had any use on what so ever), no more STBFL. Raise a glass with me and say good bye. And then raise another glass and say hello to nemesis and beast of prey legion.
    10 comments 82 views last activity
  • 3 comments 52 views last activity
  • Has anyone else noticed this? Is it a bug? Did they just reuse audio files and get really lazy?
    1 comments 62 views last activity
  • Jealous cowards try to control Rise above, we're gonna rise above They distort what we say Rise above, we're gonna rise above Try and stop what we do Rise above, we're gonna rise above When they can't do it themselves Rise above, we're gonna rise above We are tired of your abuse Try to stop us, it's no use Society's arms of control Rise above, we're gonna rise above Think they're smart, can't
    23 comments 322 views last activity
  • I think the nerfs to killers are getting out of hand, and seems way more consistent and constant then any buffs. While there has been a rework to freddy, and some changes to survivor items and mechanics; the fact of the matter is there are still a ton of weak killers that need some love. When are we going to get this?
    58 comments 1,614 views last activity
  • Whena re we going to get some more killer buffs and reworks? It seems like it took forever just to get a freddy rework, but in the space of a few weeks we are getting the nurse nerf and then the spirit nerf. And there are a lot more killer who are underperforming vs overperforming for sure. Theres also the fact that it feels like the devs take most of thier statistics from across the board, rathe
    0 comments 22 views last activity
  • I just think it would be nice to know who was in SWF at the end of the game for both survivors and killers. That way you have a more honest assesment of the factors that lead to how the game played out. It wouldn't let the killer know ahead of time who was SWF so they wouldn't just quit out; but it would at least give them some idea of what they had gone up against.
    0 comments 22 views last activity
  • So I noticed they removed the ability to hit survivors on hook, but they can still be hit while being removed. This to me seems to be removing a 'bad manners' behavior from killers hands. So in fairness something needs to be done about tea bagging. A streamer mentioned an idea I like, which is a survivor has a chance to trip while teabagging. The way to implement this is to activate a percent cha
    12 comments 152 views last activity
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