Dead Hard Change
I want to start with this is not my original idea, but I liked it so much I wanted to get it out there. After a Survivor uses Dead Hard, all interactions are disabled for 3/4/5 seconds. This keeps it as an avoid a hit perk while removing the main problem with it, gaining uncounterable distance to get to a pallet or window to extend the chase.
Comments
That's how it should be real deal ๐