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MisterCremaster

MisterCremaster

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MisterCremaster
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  • On PS4, the killer experience continues to be terrible as the ranking system constantly puts red ranks (as swfs) into low rank killer games. I truly believe this is a product of people not playing killer since most of the time it's just not fun. It could be fun, but I'm rank 12 and just had 4 games in a row against full red ranks that (most) were clearly swf based on their coordination I've
    29 comments 271 views last activity
  • So I'm watching The Texas Chainsaw Massacre (2003) and more than one person dies while up on the hook...I think a good change to Mori would be to make the user bring them to the hook of the survivor isn't on second phase. If they are on second phase, then normal mori. This would give survivors a little extra chance and not make them quite so devastating. It would also give another cool mori an
    3 comments 61 views last activity
  • PS4 Players, don't take the time to message the killer. I don't care how bad you think the game is, or that you didn't appreciate their play style. Queue times during the evening (USA) are upwards of 10 minutes right now as survivor and nearly instant as killer. If you want to reduce your queue times, thank the killer for playing the (masochist) role and move on. This is a game. I'm sorry if
    6 comments 221 views last activity
  • I've been reading Witcher Book 5 during survivor solo queue on PS4, and its great! After this, I'm going to switch to Infinite Jest, which I'll likely get done in just a few days thanks to DbD. If I feel like actually playing, I do switch to killer and get INSTANTLY matched. But if the section of the book I'm on is good, and I don't want to put it down, I'll just wait until the timer is about
    13 comments 291 views last activity
  • I think some DS and tunnel issues could be solved some if the recently hooked had a different aura during reads and color during a chase. There have been lots of times, especially with spirit and Freddy where I've unintentionally tunneled because bbq triggers and I can't tell who is who, so I race to one randomly. Or i see the un hook, but again can't tell from my distance so I pick one and go.
    7 comments 52 views last activity
  • It's really hard to see what she is carrying on the lobby screen. If they rotated her slightly, it's be helpful.
    0 comments 32 views last activity
  • Survivors, I don't want to put you in the basement. If your near a known basement, or really anywhere right now, stop Wiggling. I don't want to bring you down there, but it it's the closest hook and your trying to wiggle out I'm not losing a kill because of the bug. Seriously, just stop Wiggling so we can carry you to a different hook.
    16 comments 292 views last activity
  • All three in one round. Granted they aren't the hardest of the rituals, but I've never managed that - especially the "open the gates one" since that is just so random if you get to that point and someone doesn't beat you there. Does anyone use the "Did you have fun?" options?
    6 comments 82 views last activity
  • If I see a camping killer below rank 12 get 0 or 1 kill, I'll often time message them after the game (PS4) and explain what camping is, and give them some tips to avoid feeling like they need to do it. (I purposefully avoid the - "its not fun for survivors" talk) However, I find lately I need to do this less and less... not because I'm finding campers fewer and fewer, but because the strategy
    0 comments 22 views last activity
  • "Kindred: When another Survivor is on the hook, see the aura of all other Survivors (and Killer if they are in range). So now, instead of seeing the auras when YOU are in the hook, you see all the survivors and the killer when someone else is in the hook... But your other teammates don't... This seems... Way worse. Was there a problem with kindred before? I don't remember anyone complaini
    9 comments 542 views last activity
  • Does this not have a "click this now to use" indicate? The description says "secondary action" but I've pressed all the buttons (PS4) and it never triggers... Wasted so many...
    4 comments 52 views last activity
  • I understand that totems are supposed to be big-risk-big-reward type perks, but I think it would be an interesting change to let the killer re-light totem on remaining bones after it has been cleansed. This would be especially helpful in matches where the totem starts lit in a super obvious position. The totems could be weakened some - especially ruin - since the killer could put it back up. R
    0 comments 42 views last activity
  • I believe match making shouldn't really be based on season rank, since its easy to derank, and not playing the game for a few months can drop players into super low ranks that are either: A) Really easy games they don't belong - the game doesn't change THAT much month to month and this game is isn't so complicated people forget how to be good at it (where I'm at as killer) B) Infuriating game
    14 comments 102 views last activity
  • Allot of discussion about Spirit and Nurse is that they didn't have viable counters. IMO, the killers should be generally divided into a few categories with counters to their play styles. Hypothetically... A chaser killers (spirits, legion, nurse) should be countered thru stealthy survivors. Stealthy killers (Myers, Ghostface, wraith) should be countered by being better at getting away. Envi
    1 comments 42 views last activity
  • I can't take the dumb teammates anymore. It's so clear that song generators are just not priority for so many players. If this were a different game with bigger teams the idea might work, but when even one player trying to get some stupid secondary objective is on your team, it makes it hard to have fun. I don't need to win to have fun, but I have to feel like there was a chance. I'll be main
    27 comments 1,022 views last activity
  • I don't understand why polls are not allowed in general discussion. They would help make a lot of things a lot more concise, and easier to follow. As it is, the polls board doesn't get as much viewership, so we have people doing the old: A B C option, and expecting people to comment. Some polls would be really interesting if people actually saw them... in the general chat.
    5 comments 42 views last activity
  • I'm really curious about age demographics in this game. I've made this an anonymous poll. So if you're willing, check a box!
    51 comments 645 views last activity
  • I think killer Rank for match making should be a combination of an overall killer Rank and each specific killer. BHVR has said they don't think each killer should be balanced and even. If that's the case then it forces high ranking killers to play the same killer each time. It's no fun switching from a high tier killer at high ranks to a lot tier one and getting stomped. If it was a combination
    5 comments 61 views last activity
  • I hadn't played survivor in like 2 months so my ranks dropped way down. I had brushed off DC complaints alot because on the mid ranks I didn't see it much as killer. I'll admit that DCing survivors is a serious problem. It's been hard to even rank up out of these spud levels again because of it. Can't do gens as the only person, can't unhook if they DC on their first hit.
    9 comments 131 views last activity
  • I find it frustrating, as both killer and survivor, when the exit gates are open and survivors are just sitting in the gates until the killer literally forces them to leave. I believe this happens for 3 reasons: 1.) Primarily, I think people want to make sure that everyone is safe and able to exit. I don't have a problem with this, but often times survivors without comms are sitting at the OPP
    15 comments 61 views last activity
  • It would be really nice if players could just pick fog juice, and then decide if they want it to be an increase or a decrease. I'm really tired of being forced to spend blood points on an item that I will NEVER use for many of my killers. And as a survivor, I NEVER want to lesson the fog, since that can only benefit most killers. As a killer, I usually want to lesson the fog, but only a few
    7 comments 61 views last activity
  • Can we make it so Freddy can project to generators effected by the entity? This would include generators effected by the perks that lock gens entity arms, and any remaining generators after the gates are powered on (that also get locked by entity arms now). I see no reason lore wise why the entity wouldn't allow this, and it would be a nice little buff to help with end game success. The extra
    0 comments 31 views last activity
  • Anyone else have quotes showing up like this? Its totally useless for me. Happens in Chrome and Edge on Windows.
    0 comments 2 views last activity
  • What are you guys defining as sweaty killers? I think the definition is a bit variable on here... Some people seem to think its just killers going hard for the 4k, others that are trying to make the game not fun for people (by going for 4k?)
    47 comments 2,501 views last activity
  • Please Fix Match Making. I know lots of people say rank doesn't matter, but to those of us who don't want to play top tier killers, or just plain don't have the reflexes to get better, this is really frustrating for killer. I know, "git gut", but frankly I'm not a power gamer, I'm not going to watch videos and all that #########. I don't care about ranking up. My skill should literally keep me
    2 comments 21 views last activity
  • If there was a way to browse and buy cosmetics while waiting for a match, I think BHVR would sell a lot more... This just feels wasted in game.
    12 comments 551 views last activity
  • I think DbD could use a GG a good game button similar to what Gwent has. Giving a GG gives everyone 100 extra blood points and 50 extra blood points for you. I think this could help toxicity, and would be nice to see on PS4 since we have no post game chat, it's a pain to message GG and due to so much toxicity, a lot of players have messaging turned off.
    3 comments 61 views last activity
  • The only thing that showing secret offerings does is give survivors a reason to disconnect because most of the time the killer is using a mori, and this scares them. Hell, I've had survivors (seemingly) disconnect because I used an "Increase Sacrifice Points" offering. Killers aren't disconnecting for any survivor offerings.us. Or better yet, lets show the ones that are applicable to the team
    48 comments 1,111 views last activity
  • I know we already have "The Cannibal", but maybe we can get another? https://www.youtube.com/watch?v=o0u4M6vppCI (I know this is old, but I love it, and it totally reminds me of DbD now :)
    10 comments 121 views last activity
  • I play on PS4, I'm a legit rank 9, and my matches consistently have read 15-8 in them. Maybe I'm being matched with a bunch of SWF groups but it doesn't seem that way- they're popping into the lobby at different times. I'm liking not knowing if my killer is high rank or low, and changing up my own survivor setup when I see lower or higher ranks with me. It's giving variety this game surely need
    1 comments 21 views last activity
  • The level of ruin will effect a number of generators, not players. It is NOT a Hex anymore. Level 1 effects 3 Generators, Level 2 effects 4 Generators, Level 3 effects 5 Generators. Effected generators have NO "Great" Skill check area, and skill checks are more frequent with smaller success zones. Ruined generator's repair noises are significantly louder and can be heard from a much great di
    7 comments 81 views last activity
  • Can we get a survivor status icon for when a survivor has an _active deliverence_ token? This perk is nearly useless in solo queue because of overly altruistic players, or even players just thinking they're doing the right thing. This wouldn't really increase it's power much, it's still a crap shoot if you manage a save before someone else or before being hooked once yourself, but it would be a
    2 comments 51 views last activity
  • I think the main reason we see so much DCing and deranking is because there isn't a punishment and there isn't any real end game here. You're not rewarded for ranking up at the end of the season, and now that the games is this aged a lot of people don't need blood points. So why waste time in a game that you're losing or not having fun in? I would be willing to bet if they made it harder to ra
    3 comments 71 views last activity
  • Has BHV ever actually released player stats for overall counts, % killers, and % survivors? I understand that statistically there are 4 survivors to every 1 killer, but I typically open up the PS4 "who I'm playing with" menu during loading to see how much exp each person has in the game. Almost ALWAYS there are a bunch of survivor trophies, and nearly NO killer ones. I have my theories on this
    1 comments 91 views last activity
  • The Giant Baby - Literally a giant baby. Super scary! It hits you with a giant rattle. Its terror radius sound is of a baby crying. Special Power: vTech Toys of Annoyance. The baby can drop small electronic toys which mimic the killers terror radius. Upon dropping the toy, it will move in a single direction until it hits an obstacle, at which point it will bouncing off in a random di
    2 comments 41 views last activity
  • Have the dev's considered a random mode? Basically I want the lobby to just show 5 players, and the killer and survivors are determined when the match is set. Players would need to set up their top builds prior, and maybe they have a "pick 3" choice, where it will only randomize between 3 survivors and 3 killers. Or maybe its just between all your survivors and killers, and leveling up differe
    8 comments 171 views last activity
  • Peace out y'all, I'm done. I don't think the community is as toxic as it seems, but after the games I've had tonight, I just don't find it fun anymore. I don't blame BHV, this is a really hard game to balance, and to try to encourage play styles that are fun for both sides. But I'm tired of getting camped, tired of killers slugging he to prevent hatch escapes and wasting time. (And yes, I und
    11 comments 81 views last activity
  • Maybe I don't play enough PvP games these days, but I've never found one with these unofficial rules of etiquette for how you play against your opponent. Is this unique to DbD?
    16 comments 551 views last activity
  • Is disconnecting during loading the new hot thing to do? I feel like every other game at least one person is gone by the time we get in match.
    0 comments 11 views last activity
  • Has this been shared yet? https://www.youtube.com/watch?v=oliCVn7Ic68
    2 comments 92 views last activity
  • Is he unhook animation now faster than the killers "hit now clean my weapon animation"? In a game today, I hit a player trying to unhook and they had completed the second attempt before I could swing again. I swear this happened more than once.
    3 comments 101 views last activity
  • I'm on PS4 Pro and I don't notice frame rate issues. Do other PS4 PRO players notice them?
    1 comments 21 views last activity
  • Would you play a mystery mode? 5 solo queue people join, game randomly assigns one person a random killer, everyone else a random survivor. Perks are assigned randomly to everyone. No items. No addons. I think this would be a great way to encourage casual play and maybe drop toxicity a tad since it wouldn't really feel competitive at all.
    7 comments 51 views last activity
  • I think one of the biggest problems with this game is that there is not an defined win condition. Its a crucial aspect of game design to set a defined win condition, yet DbD has a major lack of one. Is it escaping? Getting 4 sacrifices? Getting the most BP? For me: Killer: 3 Kills Survivor: At least 2 survivors escaping (doesn't need to me)
    28 comments 194 views last activity
  • I see a lot of requests for casual play in DbD and I'm not sure its exactly what the game needs. The reason I say this, is because of Gwent. In Gwent it was fairly easy to rank way up if you wanted grinded, but I feel like at the moment they have a relatively balanced rank system. They do have a casual system though, and its the WORST place to play IMO since people have nothing to lose there.
    8 comments 51 views last activity
  • I don't understand what people want as an alternative when concerned about looping. So rather than have another discussion on the pros or cons of looping, what exactly would you guys want? Right now its a tag-simulator, but if you took out looping, games would be super long hide-and-seek simulators since survivors would play extremely slow in an effort to not be spotted at all. I wouldn't enjo
    40 comments 471 views last activity
  • Have hooked survivors always been able to see the other survivors auras while on the hook? Even as primarily a survivor player, this seems broken. 1.) It encourages players to DC when they feel like their team mates aren't going to save them or they're too far away. 2.) It allows SWF to more accurately describe whats going on. Forcing the chat people to at least describe where they are w
    6 comments 191 views last activity
  • Is there a definitive trick to getting the birds off you if they start swarming? I haven't found anything real consistent yet.
    3 comments 41 views last activity
  • Can we get a pinned FAQ at the top of this section that answers a few of the commonly asked questions and discussions? **1. A killer is camping, is this toxic? What can I do? ** Its a legitimate strategy confirmed by Behavior Interactive. You can die slowly and let your teammates complete gens, so the killer isn't rewarded for using a stupid strategy. **2. People are tea bagging at me,
    1 comments 41 views last activity
  • This is just an observation, perhaps this is exactly how the devs intended, but I find offerings frustrating and too full of randomness. Other than picking a toolbox and then bonus blood points to objective, or altruism and a healthpack, the other offerings are just a complete toss up on their usefulness. Make the fog thicker? Great for some killers/maps, bad for others. Make the fog thinne
    2 comments 41 views last activity
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