Ruin Rework Idea
The level of ruin will effect a number of generators, not players. It is NOT a Hex anymore.
Level 1 effects 3 Generators, Level 2 effects 4 Generators, Level 3 effects 5 Generators.
Effected generators have NO "Great" Skill check area, and skill checks are more frequent with smaller success zones. Ruined generator's repair noises are significantly louder and can be heard from a much great distance. Failed skill checks reveal the survivors aura who failed it for 1/3/5 seconds.
Generators do not have any special aura to the killer or survivor. Neither will know which are effected other than by the different/louder repair sounds.
The perk Technician counters the "No Great Skill Check, & Smaller Success Zones", but does not counter the aura revealing.
Why? Its consistent for the killer and can't be knocked out right away by finding the totem. At level 3, at least 2 of the ruined generators will NEED to be fixed at some point, 1 at level 2, and at level 1 that generator can be ignored, but maybe survivors don't plan correctly and its in a bad location to ignore.
It should significantly slow down generator repair speeds, and allow for strategies as Survivors need to pick when and which ruined generators to repair.
Thoughts?
Comments
Unless the skill checks are smaller than a Great Skillcheck all you're doing is forcing 80s on single survivor repair.
So if its not a hex, it'd be apart of the UBER meta than the already established regular meta. Literally nobody would stop using it, and you'd be crazy not to use it lmao...
So with your suggestion on increased skillchecks is it will probably outright destroy new players and help seasoned players quite a bit. Ruin as is, is basically a game slowing perk with a gamble built in. All players suffer it and it is effective to say the least. The only problem is the totem can be found and destroyed quickly. The seeing survivor aura bit is kinda interesting but like i said if people don't get regression from just hitting regular skillchecks no one will really target the "great" zone. Now another thing with ruin and why it probably won't be changed from a hex totem is because it is a hag perk and i'm pretty sure hag is what added hex totems in the first place (could be wrong but she was added really early after the games release). So it feels pretty acceptable that her perks are hex perks.
But this only slows down 3 of those generators vs ALL of those gens. I'm of the camp "powering thru ruin" isn't really an option, especially at lower ranks or non swf groups. My goal here is to try to balance it so it's not just either destroyed right away or totally destroying survs.
Powering through is always an option.
Ruin doesn't actually need to be changed, it just needs to be cycled out of the meta, the current reason it is being run so much is because chase times are too long and generator repair times are too short, fixing one of these problems will cycle ruin out of the meta, but I don't believe it actually needs to be reworked.
Heck, I'd be fine with it still bring a hex, but dousing that hex isn't imperative to winning or losing, as it feels in many of my games.