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LordGlint

LordGlint

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LordGlint
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  • I was curious if theyd change this with the level 3 challenges. I find it kind of odd so I figured I'd bring it up. This is from levels 2 and 3 respectively.
    11 comments 712 views last activity
  • I dont get too many of these, with most teams being very salty win or lose and throwing all sorts of insults at me... I like to share THOSE ones sometimes while censoring out the names, but I figured I should also share some good ones too. Figured I had pretty much lost when I saw the offerings screen, but decided to make em WORK for their escape. Not go
    7 comments 272 views last activity
  • When Im killer: Survivors pressing crouch is BMing, stop pointing at me already... When Im survivor: Standing in the exit gate like https://www.youtube.com/watch?v=BAdSaHfswJY
    45 comments 662 views last activity
  • Just had a rediculously quick game where I got back to back super fast chases. The entire game was 2 mallet hits followed by 3 saws. Kept hooking ppl, just to find and saw another guy RIGHT away with 3 of them lasting under 5 seconds. My reward... Apparently I need to get better at chasing ppl...lol Im put
    15 comments 152 views last activity
  • Figured I'd try my hand at Billy since Ive been playing Bubba so much lately and someone said I should just swap over already. Had afew good games, said afew GGs. Then I got to this group... The game itself was decently tough, nothing too special... It was the endgame chat that got me.
    13 comments 142 views last activity
  • Just felt like sharing this real quick. After plenty of endgame chats that are just getting slammed by ppl who need to find SOME reason to excuse themselves for losing...I ran across this. Why cant we get more like this lot who say their GGs and are good spots. These guys managed to get 4 gens finished before getting taken out (pretty sure all 4 of em died after the 4th gen popped, might have got
    0 comments 42 views last activity
  • Ever since the dedicated servers, Ive noticed some stutters every now and then where my game will rubberband me back. Its typically pretty annoying when it happens, but not completely crippling. This morning however...Im noticing it alot. Had a case where I couldnt even get to a hook before a survivor wiggled out because it was 2 steps forward and 1 step back the whole way. Anyone else experienci
    2 comments 172 views last activity
  • So lately Ive noticed that the hay stack at the tractor is seemingly never far enough out to do the tractor tech thats demonstrated in this video (just borrowed it off youtube, its not me). I use to be able to do it pretty consistantly, but anymore... not at all. Did something change? https://www.youtube.com/watch?v=OyKFmC1turc
    Mod
    10 comments 482 views last activity
  • So, one thing I noticed while playing Bubba is the amount of times I'll charge a saw up, only to put it away instead of taking someone out, because I accidentally charged it to 99% instead of 100. This becomes more common if you change add-ons that effect charge speeds. My thoughts... What if they made it similar to Huntress where you don't have to hold the button if you want to use it right away
    8 comments 82 views last activity
  • Been screwing around with Bubba lately and finally unlocked these bad boys. I know what your thinking, but this is actually leatherface and NOT Claudette. Figured with this bad boy, im practically invisible. Just call me wraith cuz theres no WAY a survivor can see me now.
    6 comments 242 views last activity
  • Been playing afew games with the new and improved detectives hunch and it kinda reminded me of when I first started and was using Deja vu. Since detectives hunch shows you pretty much EVERYTHING as soon as someone pops a gen... Wouldnt that just make it a direct upgrade to deja vu?
    1 comments 42 views last activity
  • everyone DCes instantly and the game is over in less than a minute?
    15 comments 101 views last activity
  • 4 comments 211 views last activity
  • Just curious if anyone else is having more problems with the servers today than yesterday. Was playing for awhile in the early hours this morning with np, but today... keep getting rubberbanded around. Its a real pain to be mid-chase, just to get rubber banded into a wall, or be perfect distance for a hit, only to rubber band back 5 ft and have to deal with another lap around shack.
    1 comments 21 views last activity
  • This is a screenshot from my GFs account. Isnt matchmaking suppose to pair survivors up so in instances of SWF groups, the best ranked survivor's rank is the one that matters? This match was found almost instantly, and is abit of a cluster of ranks. Did they change it so its based off average rank of survivors instead of the top ranked survivor now?
    23 comments 441 views last activity
  • Something I keep having people tell me is that these 2 addons do not stack, although there is no note in their description that thats the case. Is there any truth to this? Is this just false information being passed around?
    5 comments 471 views last activity
  • Recently watched a ScottJund video where he suggested that removing all OP addons would reduce the amount of DCing goes on in the game. The only problem with this imo is that... Different people see different things as OP. I ask this question to you all, what killer addons do you consider OP? This can be singular addons, or addons that are OP when used together. Do certain killers not have OP add
    47 comments 261 views last activity
  • Title... I just find it weird that so much information is hidden by words like "tremendously", which varies in value from 1 thing to the next, while perks like spinechill tell you exact value. Why cant you just tell me that Swing chains slows survivors by 3% per survivor asleep? Adding "tremendously" is completely pointless when 12% slowdown on swingchains is considered "tremendously" while 12%
    33 comments 981 views last activity
  • Been trying to make use of Surge since its release, but noticing several downsides to it that kinda kill it imo. While I dont think it needs a buff to its range or regression... There are 3 things that dont really make sense to me. IMO this perk's strength doesnt really warrant it to have a cooldown. If I can get multiple downs rapidly, the perk should be able to shine. I believe the regressio
    11 comments 71 views last activity
  • Just had a game with 3 survivors disconnecting within 10 seconds of the game starting, with the last guy getting lucky with a hatch spawn right after... The guy who got hatch was pretty nice though
    26 comments 291 views last activity
  • 7 comments 131 views last activity
  • So with the change of nurse's add-ons, most ppl just assumed they'd be gutted. We get to replace OP add-ons with ones that inflict blindness or something, lol. With the latest update however, they showed 3 examples. One of which being the add-on to show you your blink location is getting a QOL buff, and going from very rare to common. Can we expect more Nurses at lower ranks with this? Thoughts?
    9 comments 61 views last activity
  • Just had a game where 2 ppl DCed within the first minute. The first right before I could hook him, the 2nd like 5 seconds later. Was pretty annoyed since I even used a bloody party streamer, and ppl still do this... Figured id just end the game quickly so I found and sacrificed the other 2 survivors and hooked them up (didnt bother slugging). Was then met with endgame chat calling me a sweaty kil
    1 comments 31 views last activity
  • I feel like this would be a nice addition to gauge if you should aim for a BETTER hook or a closer one, especially if you've had someone try to body block you or you've been forced to drop a survivor. Thoughts?
    22 comments 381 views last activity
  • For this thread, I thought it would be fun to throw around various perk names and effects for if Jason is ever added into DBD, as well as possible "codenames". These perks don't have to be balanced, useful, or even make any sense. An example would be like this... Codename: The Camper Perk- Swim floaties Allows the killer the ability to swim, thus enabling them to grow up and get a NORMAL job..
    8 comments 131 views last activity
  • I was reading a thread just now about some of the older moris being updates, and I thought to myself... What if you could purchase alternate moris from the ingame shop, like you can cosmetics? F13 has many unlockable ways to kill their counsellors. What if DBD had a slot on your loadout to change between different unlockable moris for each killer. Thoughts?
    0 comments 131 views last activity
  • So, just had a game as Freddy. I managed to down someone near basement, so hooked em up in a prime spot. I then went ahead and placed a snare at the top of the stairs and started another chase. Halfway through the chase, a scream notified me that someone tripped my basement snare. Went ahead and teleported to a gen near the basement to catch some survivors trying to run out, and managed to down b
    45 comments 541 views last activity
  • After dedicated servers are brought in, were suppose to get a husk to down and hook if someone DCs. The question is... Will we KNOW that person DCed? I know alot of ppl slug the 3rd to deny the last survivor hatch. With a husk in the game, you could just leave the husk alone to have plenty of time finding the 4th.
    17 comments 171 views last activity
  • While Ive had alot of success with Freddy since his rework, I find that teleporting to gens can be pretty disorientating. Often times, Ill see a survivor's aura with BBQ and attempt to intercept them by teleporting to a nearby gen. Unfortunately, often times I have no clue which way Im facing after the teleport, and it takes afew seconds to get my bearings. which results in me walking the wrong d
    0 comments 11 views last activity
  • As an OG Freddy main, it took me Abit to finally give new Freddy a chance. After finally doing so however...I'm noticing some crazy high results. As much as I'd love to think I'm just a Freddy god or something and this is the perfect fit for me... I'm skeptical. Is anyone else noticing unnormally higher results than what your use to playing as Freddy than as other killers? Should I expect a Nerf
    60 comments 1,011 views last activity
  • The description for the 2 instaheal addons claim that they are stackable, but...if a syringe can already heal someone from full health to dying, whats the value of stacking that with another instaheal? Unless you can heal up a moried teammate or something, the "stacking" of these perks is pointless.
    7 comments 101 views last activity
  • While I understand why addons cant be universal, since killer addons are unique to each killer...Why cant offerings be shared? As it stands, so many bloody party streamers or survivor puddings are on killers that Ive leveled up for the sake of unlocking their perks.
    5 comments 61 views last activity
  • With the new perks coming out, Im reading alot of peoples reactions to them on how useful theyll be. One of the funny things Ive heard is about how Inner strength wont be useful due to there not being enough totems for the team to cleanse... I find it funny considering that the idea of cleansing all the totems is seen as asking too much whenever a NOED NERF thread gets started.
    11 comments 281 views last activity
  • Just wanted to share a tip Ive noticed. From my experience, ppl running deliverance will also run DS. The nice thing about these 2 perks is they both share a 60 second timer at rank 3. Deliverance will make the user suffer from "Broken" for 60 seconds while DS will remain active for 60 seconds after unhook. If you slug the deliverance user, you'll then know your safe from the DS once the broken s
    3 comments 111 views last activity
  • Why do Overcharge skillchecks let you hit them after you stop working on a gen, while literally any other skillcheck in the game will autofail if you happen to stop when they pop up? If I hop off a gen while a NORMAL skillcheck pops up...it explodes.
    11 comments 131 views last activity
  • Since rank is only really meant to sort matchmaking and keep similarly skilled players together, why does DBD decide to reset the ranks once a month and make ppl who WERE rank 1 into rank 10s. Whats the BENEFIT to doing this, because all Im seeing is something that screws up matchmaking more than it already is once a month.
    Mod
    1 comments 61 views last activity
  • As the title says, Ive noticed that normally Ill get out of T1 after 5 seconds of stalk. Just got into a match however where I stalked someone from a distance and it felt like it took close to 30 seconds, lol. Is this a bug or intended?
    6 comments 171 views last activity
  • Just wanted ppl's thoughts on something. Currently, someones rank as killer is universal. By this I mean, if they play really well on one character and hit a high rank, they BETTER be equally good on all other characters. Someone who plays at a rank 1 lvl on nurse BETTER also play on a rank 1 lvl as Bubba if they ever wanna pick Tum Tums. This just leaves many players only picking different kille
    0 comments 21 views last activity
  • Just a thought I had, but what are your thoughts on increasing the amount of stalk Myers can get per person? I don't mean the speed he gains stalk, but rather the maximum amount.
    22 comments 191 views last activity
  • I hear the term of "the power role" mentioned quite abit on these forums and youtube videos pertaining to DBD. I wanna know what your thoughts about the term in general. What does it mean in your own words and can you give an example of "the power role" in another game OUTSIDE of this genre.
    67 comments 851 views last activity
  • Ill start off by saying this is only my opinion. If yours is different, thats fine. Please share it respectfully while giving whatever defense toward your opinions you deem fit. I have no problem with survivors lvling their characters any quicker and getting that sweet P3 or whatever they feel like blowing it on. Personally, I find lvling each survivor up in an attempt to get them all perked up
    22 comments 1,111 views last activity
  • Started off just using double stalk speed addons, but after experimenting with others that I like when I once ran out of J myers memorials, Ive been using other stuff and loving em. Now though I have almost 50 j myers memorials cuz theyve been growing without me using them... Whats your thoughts? When your not trying to use ultra rares or whatever, whats your "normal" go-to addons?
    1 comments 41 views last activity
  • Just got back to ACTUALLY being able to play the game (no internet for afew months...) and ranking back up was goin pretty dang smoothly with me just messin around with Mikey. With the event going, I have some games where I'll mess around and wont hook someone if itll kill em, but just leave em slugged so their teammate can pick em up. Really just depends how many event cakes are used but I have
    15 comments 301 views last activity
  • Just finished a match as Myers and was told in endgame chat that I won because of my OP addons...which was Glass Shard and dead rabbit. I consider this setup rather tame tbh, but what do you guys think? Are half of Myers addons "OP"?
    Mod
    19 comments 1,441 views last activity
  • About 3 weeks ago, during a Dev stream, some talk about the upcoming Freddy rework brought up the question regarding his aura reading. Will Freddy after the rework retain his aura reading? The answer...was no. The reasoning though wasn't due to being too strong or anything but rather that some survivors didn't know his powers DID that, so... Theyre gonna remove it. Because of SOME survivors ignor
    63 comments 701 views last activity
  • Currently, when a killer stays too close to the hook when there's no survivors around, their emblems get dinged by it. What if a similar thing occurred to a survivor who camps the hatch while waiting for their teammates to die. As long as you're not doing an objective that just happens to be close to hatch, or being close to the killer, your emblem points start getting hit. This'll hopefully pers
    15 comments 101 views last activity
  • After reading about the 3047 bugs in this last patch, I started wondering about all the unpopular perks and add-ons that COULD be bugged but... No one ever uses them, so no one's noticed yet. This thread is just a joke thread for Unintended effects on various perks/add-ons. Keep in mind, these are all NOT real bugs... An Example is Monstous shrine, instantly lags the survivor when they enter stru
    3 comments 51 views last activity
  • Can you imagine being a killer...creeping up on a victim...only for them to dart off through a window, turn around, vault through an entirely different window, and just generally run in circles while bobbing up and down and pointing at you. Random things like sudden bursts of speeds, flashes of white light if you manage to hit them, and they miraculously being able to heal themselves by simply to
    20 comments 282 views last activity
  • I apologize ahead of time because this is gonna be long. I've read plenty of suggestions of people claiming different survivor perks such as bond or kindred should be base-kit as a way of giving solo survivors something that SWFs already has. The problem with this mindset however is that SWF lvl information is incredibly strong, especially against killers who rely on stealth (think Wraith, Pig o
    4 comments 122 views last activity
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